Enable WGSLUnsortedStructIO test

Tint now sorts struct members with entry point IO attributes.

Bug: tint:710
Change-Id: I7bb37cab2f101fbcf55dd8b42ee3b3af1250bf1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47840
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
This commit is contained in:
James Price 2021-04-16 20:37:23 +00:00 committed by Commit Bot service account
parent edb575d631
commit 12953caa42
1 changed files with 0 additions and 3 deletions

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@ -215,9 +215,6 @@ fn main(input : FragmentIn) -> [[location(0)]] vec4<f32> {
// Tests that shaders I/O structs that us compatible locations but are not sorted by hand can link.
TEST_P(ShaderTests, WGSLUnsortedStructIO) {
// TODO(tint:710): Tint has a known issue with sorting structs in HLSL.
DAWN_SKIP_TEST_IF(IsD3D12());
std::string vertexShader = R"(
struct VertexIn {
[[location(0)]] position : vec3<f32>;