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Reset blend color to (0,0,0,0) at the start of render subpass
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@@ -148,6 +148,8 @@ namespace opengl {
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glClearDepth(1.0);
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glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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glBlendColor(0, 0, 0, 0);
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}
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break;
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