Add GLSL trig methods.

This CL adds support for the GLSL trig functions.
 * sin
 * cos
 * tan
 * asin
 * acos
 * atan
 * sinh
 * cosh
 * tanh
 * asinh
 * acosh
 * atanh

Bug: tint:5
Change-Id: I38c8bf45c3aeeef81711de3a3eca6a9339af146c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19948
Reviewed-by: David Neto <dneto@google.com>
This commit is contained in:
dan sinclair 2020-04-20 15:49:43 +00:00 committed by dan sinclair
parent b90a56fb66
commit 132b2daa19
2 changed files with 57 additions and 14 deletions

View File

@ -581,10 +581,17 @@ ast::type::Type* TypeDeterminer::GetImportData(
// get FP64 support or otherwise we'll need to differentiate. // get FP64 support or otherwise we'll need to differentiate.
// * radians // * radians
// * degrees // * degrees
// * sin, cos, tan
// * asin, acos, atan
// * sinh, cosh, tanh
// * asinh, acosh, atanh
if (name == "round" || name == "roundeven" || name == "trunc" || if (name == "round" || name == "roundeven" || name == "trunc" ||
name == "fabs" || name == "fsign" || name == "floor" || name == "ceil" || name == "fabs" || name == "fsign" || name == "floor" || name == "ceil" ||
name == "fract" || name == "radians" || name == "degrees") { name == "fract" || name == "radians" || name == "degrees" ||
name == "sin" || name == "cos" || name == "tan" || name == "asin" ||
name == "acos" || name == "atan" || name == "sinh" || name == "cosh" ||
name == "tanh" || name == "asinh" || name == "acosh" || name == "atanh") {
if (params.size() != 1) { if (params.size() != 1) {
error_ = "incorrect number of parameters for " + name + error_ = "incorrect number of parameters for " + name +
". Expected 1 got " + std::to_string(params.size()); ". Expected 1 got " + std::to_string(params.size());
@ -616,6 +623,30 @@ ast::type::Type* TypeDeterminer::GetImportData(
*id = GLSLstd450Radians; *id = GLSLstd450Radians;
} else if (name == "degrees") { } else if (name == "degrees") {
*id = GLSLstd450Degrees; *id = GLSLstd450Degrees;
} else if (name == "sin") {
*id = GLSLstd450Sin;
} else if (name == "cos") {
*id = GLSLstd450Cos;
} else if (name == "tan") {
*id = GLSLstd450Tan;
} else if (name == "asin") {
*id = GLSLstd450Asin;
} else if (name == "acos") {
*id = GLSLstd450Acos;
} else if (name == "atan") {
*id = GLSLstd450Atan;
} else if (name == "sinh") {
*id = GLSLstd450Sinh;
} else if (name == "cosh") {
*id = GLSLstd450Cosh;
} else if (name == "tanh") {
*id = GLSLstd450Tanh;
} else if (name == "asinh") {
*id = GLSLstd450Asinh;
} else if (name == "acosh") {
*id = GLSLstd450Acosh;
} else if (name == "atanh") {
*id = GLSLstd450Atanh;
} }
return params[0]->result_type(); return params[0]->result_type();

View File

@ -1585,19 +1585,31 @@ TEST_P(ImportData_FloatTest, Error_MultipleParams) {
param.name + ". Expected 1 got 3"); param.name + ". Expected 1 got 3");
} }
INSTANTIATE_TEST_SUITE_P( INSTANTIATE_TEST_SUITE_P(TypeDeterminerTest,
TypeDeterminerTest, ImportData_FloatTest,
ImportData_FloatTest, testing::Values(GLSLData{"round", GLSLstd450Round},
testing::Values(GLSLData{"round", GLSLstd450Round}, GLSLData{"roundeven",
GLSLData{"roundeven", GLSLstd450RoundEven}, GLSLstd450RoundEven},
GLSLData{"trunc", GLSLstd450Trunc}, GLSLData{"trunc", GLSLstd450Trunc},
GLSLData{"fabs", GLSLstd450FAbs}, GLSLData{"fabs", GLSLstd450FAbs},
GLSLData{"fsign", GLSLstd450FSign}, GLSLData{"fsign", GLSLstd450FSign},
GLSLData{"floor", GLSLstd450Floor}, GLSLData{"floor", GLSLstd450Floor},
GLSLData{"ceil", GLSLstd450Ceil}, GLSLData{"ceil", GLSLstd450Ceil},
GLSLData{"fract", GLSLstd450Fract}, GLSLData{"fract", GLSLstd450Fract},
GLSLData{"radians", GLSLstd450Radians}, GLSLData{"radians", GLSLstd450Radians},
GLSLData{"degrees", GLSLstd450Degrees})); GLSLData{"degrees", GLSLstd450Degrees},
GLSLData{"sin", GLSLstd450Sin},
GLSLData{"cos", GLSLstd450Cos},
GLSLData{"tan", GLSLstd450Tan},
GLSLData{"asin", GLSLstd450Asin},
GLSLData{"acos", GLSLstd450Acos},
GLSLData{"atan", GLSLstd450Atan},
GLSLData{"sinh", GLSLstd450Sinh},
GLSLData{"cosh", GLSLstd450Cosh},
GLSLData{"tanh", GLSLstd450Tanh},
GLSLData{"asinh", GLSLstd450Asinh},
GLSLData{"acosh", GLSLstd450Acosh},
GLSLData{"atanh", GLSLstd450Atanh}));
} // namespace } // namespace
} // namespace tint } // namespace tint