Fix dumping of FXC compile flags
The logic was incorrect, printing "D3DCOMPILE_OPTIMIZATION_LEVEL2" for levels 0, 2, and 3. Bug: dawn:1162 Change-Id: I6ab7d9d3d22556b6602c778bddd99e5f2274b02b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70705 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
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@ -351,7 +351,8 @@ namespace dawn_native { namespace d3d12 {
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if (compileFlags & D3DCOMPILE_IEEE_STRICTNESS) {
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arguments.push_back(L"/Gis");
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}
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if (compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) {
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constexpr uint32_t d3dCompileFlagsBits = D3DCOMPILE_OPTIMIZATION_LEVEL2;
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if (compileFlags & d3dCompileFlagsBits) {
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switch (compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) {
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case D3DCOMPILE_OPTIMIZATION_LEVEL0:
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arguments.push_back(L"/O0");
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@ -490,14 +491,20 @@ namespace dawn_native { namespace d3d12 {
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// Optimization level must be handled separately as two bits are used, and the values
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// don't map neatly to 0-3.
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if ((compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) != 0) {
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result += "D3DCOMPILE_OPTIMIZATION_LEVEL2";
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} else if ((compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL0) != 0) {
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constexpr uint32_t d3dCompileFlagsBits = D3DCOMPILE_OPTIMIZATION_LEVEL2;
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switch (compileFlags & d3dCompileFlagsBits) {
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case D3DCOMPILE_OPTIMIZATION_LEVEL0:
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result += "D3DCOMPILE_OPTIMIZATION_LEVEL0";
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} else if ((compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL3) != 0) {
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result += "D3DCOMPILE_OPTIMIZATION_LEVEL3";
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} else {
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break;
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case D3DCOMPILE_OPTIMIZATION_LEVEL1:
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result += "D3DCOMPILE_OPTIMIZATION_LEVEL1";
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break;
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case D3DCOMPILE_OPTIMIZATION_LEVEL2:
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result += "D3DCOMPILE_OPTIMIZATION_LEVEL2";
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break;
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case D3DCOMPILE_OPTIMIZATION_LEVEL3:
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result += "D3DCOMPILE_OPTIMIZATION_LEVEL3";
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break;
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}
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result += std::string("\n");
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