mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-20 02:15:43 +00:00
Replace VertexFormatUtils with a dawn_native table of formats
This replaces multiple switches with a single indexing into a data table, and also adds information about the VertexFormatBaseType for later validation. Bug: dawn:1008 Change-Id: Ic3f564b0dc571cc0008a54785613f962ce223452 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59030 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
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Dawn LUCI CQ
parent
c607e81de2
commit
1384e8b163
@@ -202,8 +202,6 @@ if (is_win || is_linux || is_chromeos || is_mac || is_fuchsia || is_android) {
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"TypeTraits.h",
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"TypedInteger.h",
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"UnderlyingType.h",
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"VertexFormatUtils.cpp",
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"VertexFormatUtils.h",
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"ityp_array.h",
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"ityp_bitset.h",
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"ityp_span.h",
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@@ -54,8 +54,6 @@ target_sources(dawn_common PRIVATE
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"TypeTraits.h"
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"TypedInteger.h"
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"UnderlyingType.h"
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"VertexFormatUtils.cpp"
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"VertexFormatUtils.h"
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"ityp_array.h"
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"ityp_bitset.h"
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"ityp_span.h"
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@@ -1,162 +0,0 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "VertexFormatUtils.h"
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#include "Assert.h"
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namespace dawn {
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uint32_t VertexFormatNumComponents(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x4:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x4:
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case wgpu::VertexFormat::Float32x4:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Sint32x4:
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return 4;
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Sint32x3:
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return 3;
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Sint32x2:
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return 2;
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Sint32:
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return 1;
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case wgpu::VertexFormat::Undefined:
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break;
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}
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UNREACHABLE();
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}
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size_t VertexFormatComponentSize(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Snorm8x4:
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return sizeof(char);
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float16x4:
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return sizeof(uint16_t);
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Float32x4:
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return sizeof(float);
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Sint32:
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case wgpu::VertexFormat::Sint32x2:
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case wgpu::VertexFormat::Sint32x3:
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case wgpu::VertexFormat::Sint32x4:
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return sizeof(int32_t);
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case wgpu::VertexFormat::Undefined:
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break;
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}
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UNREACHABLE();
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}
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size_t VertexFormatSize(wgpu::VertexFormat format) {
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return VertexFormatNumComponents(format) * VertexFormatComponentSize(format);
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}
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const char* GetWGSLVertexFormatType(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Float32:
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return "f32";
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float32x2:
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return "vec2<f32>";
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case wgpu::VertexFormat::Float32x3:
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return "vec3<f32>";
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x4:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x4:
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case wgpu::VertexFormat::Float32x4:
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return "vec4<f32>";
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case wgpu::VertexFormat::Uint32:
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return "u32";
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Uint32x2:
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return "vec2<u32>";
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case wgpu::VertexFormat::Uint32x3:
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return "vec3<u32>";
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Uint32x4:
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return "vec4<u32>";
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case wgpu::VertexFormat::Sint32:
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return "i32";
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Sint32x2:
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return "vec2<i32>";
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case wgpu::VertexFormat::Sint32x3:
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return "vec3<i32>";
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Sint32x4:
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return "vec4<i32>";
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case wgpu::VertexFormat::Undefined:
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break;
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}
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UNREACHABLE();
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}
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} // namespace dawn
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@@ -1,48 +0,0 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VERTEX_FORMAT_UTILS_H_
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#define DAWNNATIVE_VERTEX_FORMAT_UTILS_H_
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#include <array>
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#include <dawn/webgpu_cpp.h>
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// TODO(dawn:695): Remove the dawncpp_headers CMake dependency when VertexFormatUtils is deleted,
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// assuming no other dependencies have been added in other project files.
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namespace dawn {
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static constexpr std::array<wgpu::VertexFormat, 30> kAllVertexFormats = {
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wgpu::VertexFormat::Uint8x2, wgpu::VertexFormat::Uint8x4, wgpu::VertexFormat::Sint8x2,
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wgpu::VertexFormat::Sint8x4, wgpu::VertexFormat::Unorm8x2, wgpu::VertexFormat::Unorm8x4,
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wgpu::VertexFormat::Snorm8x2, wgpu::VertexFormat::Snorm8x4, wgpu::VertexFormat::Uint16x2,
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wgpu::VertexFormat::Uint16x4, wgpu::VertexFormat::Unorm16x2, wgpu::VertexFormat::Unorm16x4,
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wgpu::VertexFormat::Sint16x2, wgpu::VertexFormat::Sint16x4, wgpu::VertexFormat::Snorm16x2,
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wgpu::VertexFormat::Snorm16x4, wgpu::VertexFormat::Float16x2, wgpu::VertexFormat::Float16x4,
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wgpu::VertexFormat::Float32, wgpu::VertexFormat::Float32x2, wgpu::VertexFormat::Float32x3,
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wgpu::VertexFormat::Float32x4, wgpu::VertexFormat::Uint32, wgpu::VertexFormat::Uint32x2,
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wgpu::VertexFormat::Uint32x3, wgpu::VertexFormat::Uint32x4, wgpu::VertexFormat::Sint32,
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wgpu::VertexFormat::Sint32x2, wgpu::VertexFormat::Sint32x3, wgpu::VertexFormat::Sint32x4,
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};
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uint32_t VertexFormatNumComponents(wgpu::VertexFormat format);
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size_t VertexFormatComponentSize(wgpu::VertexFormat format);
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size_t VertexFormatSize(wgpu::VertexFormat format);
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const char* GetWGSLVertexFormatType(wgpu::VertexFormat textureFormat);
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} // namespace dawn
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#endif
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