Make vertex input descriptor optional

Following WebGPU spec change at https://github.com/gpuweb/gpuweb/issues/378,
vertexInput descriptor from GPURenderPipelineDescriptor should not be
required anymore.

BUG=dawn:22

Change-Id: I5d2500a758f44b7a7db2d2c23b359f1012221227
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10640
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
François Beaufort 2019-08-29 15:56:31 +00:00 committed by Commit Bot service account
parent 18b2cb51d7
commit 13c472e196
4 changed files with 85 additions and 12 deletions

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@ -648,7 +648,7 @@
"extensible": true, "extensible": true,
"members": [ "members": [
{"name": "index format", "type": "index format", "default": "uint32"}, {"name": "index format", "type": "index format", "default": "uint32"},
{"name": "buffer count", "type": "uint32_t"}, {"name": "buffer count", "type": "uint32_t", "default": 0},
{"name": "buffers", "type": "vertex buffer descriptor", "annotation": "const*", "length": "buffer count"} {"name": "buffers", "type": "vertex buffer descriptor", "annotation": "const*", "length": "buffer count"}
] ]
}, },
@ -1031,7 +1031,7 @@
{"name": "layout", "type": "pipeline layout"}, {"name": "layout", "type": "pipeline layout"},
{"name": "vertex stage", "type": "pipeline stage descriptor", "annotation": "const*"}, {"name": "vertex stage", "type": "pipeline stage descriptor", "annotation": "const*"},
{"name": "fragment stage", "type": "pipeline stage descriptor", "annotation": "const*", "optional": true}, {"name": "fragment stage", "type": "pipeline stage descriptor", "annotation": "const*", "optional": true},
{"name": "vertex input", "type": "vertex input descriptor", "annotation": "const*"}, {"name": "vertex input", "type": "vertex input descriptor", "annotation": "const*", "optional": true},
{"name": "primitive topology", "type": "primitive topology"}, {"name": "primitive topology", "type": "primitive topology"},
{"name": "rasterization state", "type": "rasterization state descriptor", "annotation": "const*", "optional": true}, {"name": "rasterization state", "type": "rasterization state descriptor", "annotation": "const*", "optional": true},
{"name": "sample count", "type": "uint32_t", "default": "1"}, {"name": "sample count", "type": "uint32_t", "default": "1"},

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@ -272,17 +272,16 @@ namespace dawn_native {
DAWN_TRY(device->ValidateObject(descriptor->layout)); DAWN_TRY(device->ValidateObject(descriptor->layout));
if (descriptor->vertexInput == nullptr) {
return DAWN_VALIDATION_ERROR("Input state must not be null");
}
// TODO(crbug.com/dawn/136): Support vertex-only pipelines. // TODO(crbug.com/dawn/136): Support vertex-only pipelines.
if (descriptor->fragmentStage == nullptr) { if (descriptor->fragmentStage == nullptr) {
return DAWN_VALIDATION_ERROR("Null fragment stage is not supported (yet)"); return DAWN_VALIDATION_ERROR("Null fragment stage is not supported (yet)");
} }
std::bitset<kMaxVertexAttributes> attributesSetMask; std::bitset<kMaxVertexAttributes> attributesSetMask;
DAWN_TRY(ValidateVertexInputDescriptor(descriptor->vertexInput, &attributesSetMask)); if (descriptor->vertexInput) {
DAWN_TRY(ValidateVertexInputDescriptor(descriptor->vertexInput, &attributesSetMask));
}
DAWN_TRY(ValidatePrimitiveTopology(descriptor->primitiveTopology)); DAWN_TRY(ValidatePrimitiveTopology(descriptor->primitiveTopology));
DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->vertexStage, DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->vertexStage,
descriptor->layout, SingleShaderStage::Vertex)); descriptor->layout, SingleShaderStage::Vertex));
@ -358,7 +357,6 @@ namespace dawn_native {
: PipelineBase(device, : PipelineBase(device,
descriptor->layout, descriptor->layout,
dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment), dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment),
mVertexInput(*descriptor->vertexInput),
mAttachmentState(device->GetOrCreateAttachmentState(descriptor)), mAttachmentState(device->GetOrCreateAttachmentState(descriptor)),
mPrimitiveTopology(descriptor->primitiveTopology), mPrimitiveTopology(descriptor->primitiveTopology),
mSampleMask(descriptor->sampleMask), mSampleMask(descriptor->sampleMask),
@ -368,6 +366,12 @@ namespace dawn_native {
mFragmentModule(descriptor->fragmentStage->module), mFragmentModule(descriptor->fragmentStage->module),
mFragmentEntryPoint(descriptor->fragmentStage->entryPoint), mFragmentEntryPoint(descriptor->fragmentStage->entryPoint),
mIsBlueprint(blueprint) { mIsBlueprint(blueprint) {
if (descriptor->vertexInput != nullptr) {
mVertexInput = *descriptor->vertexInput;
} else {
mVertexInput = VertexInputDescriptor();
}
for (uint32_t slot = 0; slot < mVertexInput.bufferCount; ++slot) { for (uint32_t slot = 0; slot < mVertexInput.bufferCount; ++slot) {
if (mVertexInput.buffers[slot].attributeCount == 0) { if (mVertexInput.buffers[slot].attributeCount == 0) {
continue; continue;

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@ -518,3 +518,52 @@ DAWN_INSTANTIATE_TEST(VertexInputTest, D3D12Backend, MetalBackend, OpenGLBackend
// - Add checks for alignement of vertex buffers and attributes if needed // - Add checks for alignement of vertex buffers and attributes if needed
// - Check for attribute narrowing // - Check for attribute narrowing
// - Check that the input state and the pipeline vertex input types match // - Check that the input state and the pipeline vertex input types match
class OptionalVertexInputTest : public DawnTest {};
// Test that vertex input is not required in render pipeline descriptor.
TEST_P(OptionalVertexInputTest, Basic) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
})");
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0f, 1.0f, 0.0f, 1.0f);
})");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
descriptor.vertexInput = nullptr;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.Draw(1, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 1, 1);
}
DAWN_INSTANTIATE_TEST(OptionalVertexInputTest,
D3D12Backend,
MetalBackend,
OpenGLBackend,
VulkanBackend);

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@ -43,11 +43,31 @@ class RenderPipelineValidationTest : public ValidationTest {
// Test cases where creation should succeed // Test cases where creation should succeed
TEST_F(RenderPipelineValidationTest, CreationSuccess) { TEST_F(RenderPipelineValidationTest, CreationSuccess) {
utils::ComboRenderPipelineDescriptor descriptor(device); {
descriptor.cVertexStage.module = vsModule; utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cFragmentStage.module = fsModule; descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
device.CreateRenderPipeline(&descriptor); device.CreateRenderPipeline(&descriptor);
}
{
// Vertex input should be optional
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.vertexInput = nullptr;
device.CreateRenderPipeline(&descriptor);
}
{
// Rasterization state should be optional
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.rasterizationState = nullptr;
device.CreateRenderPipeline(&descriptor);
}
} }
// Tests that at least one color state is required. // Tests that at least one color state is required.