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Remove references 1D Array texture dimension
WGSL recently removed this concept, since it didn't exist in WebGPU, so excising it from the code. BUG=tint:515 Change-Id: Ibbca6bd643fd96c2fb10bd33f471c9e9e58de535 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/42320 Auto-Submit: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
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@@ -114,7 +114,6 @@ decorated with `NonWritable` or each member of the struct can be decorated with
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| WGSL | SPIR-V | MSL | HLSL |
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|------|--------|-----|------|
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| texture_1d<type> | OpTypeImage 1D Sampled=1 | texture1d<type, access::sample> | Texture1D |
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| texture_1d_array<type> | OpTypeImage 1D Arrayed=1 Sampled=1 | texture1d_array<type, access::sample> | Texture1DArray |
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| texture_2d<type> | OpTypeImage 2D Sampled=1 | texture2d<type, access::sample> | Texture2D |
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| texture_2d_array<type> | OpTypeImage 2D Arrayed=1 Sampled=1 | texture2d_array<type, access::sample> | Texture2DArray |
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| texture_3d<type> | OpTypeImage 3D Sampled=1 | texture3d<type, access::sample> | Texture3D |
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@@ -129,13 +128,11 @@ decorated with `NonWritable` or each member of the struct can be decorated with
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| texture_depth_cube_array | OpTypeImage Cube Depth=1 Arrayed=1 Sampled=1 | depthcube_array<float, access::sample> | TextureCubeArray |
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| texture_storage_1d<image_storage_type> | OpTypeImage 1D Sampled=2| texture1d<type, access::read> | RWTexture1D |
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| texture_storage_1d_array<image_storage_type> | OpTypeImage 1D Arrayed=1 Sampled=2 | texture1d_array<type, access::read> | RWTexture1DArray |
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| texture_storage_2d<image_storage_type> | OpTypeImage 2D Sampled=2 | texture2d<type, access::read> | RWTexture2D |
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| texture_storage_2d_array<image_storage_type> | OpTypeImage 2D Arrayed=1 Sampled=2 | texture2d_array<type, access::read> | RWTexture2DArray |
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| texture_storage_3d<image_storage_type> | OpTypeImage 3D Sampled=2 | texture3d<type, access::read> | RWTexture3D |
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| texture_storage_1d<image_storage_type> | OpTypeImage 1D Sampled=2 | texture1d<type, access::write> | RWTexture1D |
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| texture_storage_1d_array<image_storage_type> | OpTypeImage 1D Arrayed=1 Sampled=2 | texture1d_array<type, access::write> | RWTexture1DArray |
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| texture_storage_2d<image_storage_type> | OpTypeImage 2D Sampled=1 | texture2d<type, access::write> | RWTexture2D |
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| texture_storage_2d_array<image_storage_type> | OpTypeImage 2D Arrayed=1 Sampled=2 | texture2d_array<type, access::write> | RWTexture2DArray |
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| texture_storage_3d<image_storage_type> | OpTypeImage 3D Sampled=2 | texture3d<type, access::write> | RWTexture3D|
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