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tint/intrinsics: Texture queries now return unsigned integer / vectors
To match the spec. Also add a bunch of missing texture test cases to src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were broken because these were not being exercised. Fixed: tint:1526 Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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Dawn LUCI CQ
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@@ -138,7 +138,7 @@ TEST_F(MultiplanarExternalTextureTest, Dimensions) {
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@fragment
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fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
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var dim : vec2<i32>;
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var dim : vec2<u32>;
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dim = textureDimensions(ext_tex);
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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@@ -173,7 +173,7 @@ struct ExternalTextureParams {
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@fragment
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fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
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var dim : vec2<i32>;
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var dim : vec2<u32>;
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dim = textureDimensions(ext_tex);
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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@@ -191,7 +191,7 @@ TEST_F(MultiplanarExternalTextureTest, Dimensions_OutOfOrder) {
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auto* src = R"(
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@fragment
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fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
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var dim : vec2<i32>;
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var dim : vec2<u32>;
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dim = textureDimensions(ext_tex);
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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@@ -226,7 +226,7 @@ struct ExternalTextureParams {
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@fragment
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fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
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var dim : vec2<i32>;
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var dim : vec2<u32>;
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dim = textureDimensions(ext_tex);
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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@@ -2006,7 +2006,7 @@ fn main() {
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// even if there's no external texture declared at module scope.
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TEST_F(MultiplanarExternalTextureTest, ExternalTexturePassedAsParamWithoutGlobalDecl) {
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auto* src = R"(
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fn f(ext_tex : texture_external) -> vec2<i32> {
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fn f(ext_tex : texture_external) -> vec2<u32> {
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return textureDimensions(ext_tex);
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}
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)";
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@@ -2032,7 +2032,7 @@ struct ExternalTextureParams {
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gamutConversionMatrix : mat3x3<f32>,
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}
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fn f(ext_tex : texture_2d<f32>, ext_tex_plane_1 : texture_2d<f32>, ext_tex_params : ExternalTextureParams) -> vec2<i32> {
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fn f(ext_tex : texture_2d<f32>, ext_tex_plane_1 : texture_2d<f32>, ext_tex_params : ExternalTextureParams) -> vec2<u32> {
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return textureDimensions(ext_tex);
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}
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)";
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