tint/intrinsics: Texture queries now return unsigned integer / vectors

To match the spec.

Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.

Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton
2022-10-26 18:36:44 +00:00
committed by Dawn LUCI CQ
parent 980145bc16
commit 13f089095f
5443 changed files with 116933 additions and 115307 deletions

View File

@@ -25,7 +25,7 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:16: 'assign' : cannot convert from 'layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}' to 'layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}'
ERROR: 0:16: '' : compilation terminated
ERROR: 0:16: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.