tint/intrinsics: Texture queries now return unsigned integer / vectors

To match the spec.

Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.

Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton
2022-10-26 18:36:44 +00:00
committed by Dawn LUCI CQ
parent 980145bc16
commit 13f089095f
5443 changed files with 116933 additions and 115307 deletions

View File

@@ -4,7 +4,7 @@ var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
fn textureNumSamples_a3c8a0() {
var res : i32 = 0i;
let x_16 : i32 = textureNumSamples(arg_0);
let x_16 : i32 = i32(textureNumSamples(arg_0));
res = x_16;
return;
}