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tint/intrinsics: Texture queries now return unsigned integer / vectors
To match the spec. Also add a bunch of missing texture test cases to src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were broken because these were not being exercised. Fixed: tint:1526 Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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Dawn LUCI CQ
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@@ -4,7 +4,7 @@ var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
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fn textureNumSamples_a3c8a0() {
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var res : i32 = 0i;
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let x_16 : i32 = textureNumSamples(arg_0);
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let x_16 : i32 = i32(textureNumSamples(arg_0));
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res = x_16;
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return;
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}
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