Compat GL/GLES: blit a stencil texture to a buffer using compute
Add compute blit emulation path for Stencil8 textures for OpenGLES backend. Bug: dawn:1782, dawn:1835 Change-Id: I4719d339ee78fd5fc524d809417504125d2c0aee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133364 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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13f8bf205e
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@ -141,6 +141,73 @@ override workgroupSizeY: u32;
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}
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)";
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constexpr char kBlitStencil8ToBufferShaders[] = R"(
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@group(0) @binding(0) var src_tex : texture_2d_array<u32>;
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@group(0) @binding(1) var<storage, read_write> dst_buf : array<u32>;
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struct Params {
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// copyExtent
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srcOrigin: vec3u,
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pad0: u32,
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srcExtent: vec3u,
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pad1: u32,
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// GPUImageDataLayout
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indicesPerRow: u32,
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rowsPerImage: u32,
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indicesOffset: u32,
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};
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@group(0) @binding(2) var<uniform> params : Params;
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override workgroupSizeX: u32;
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override workgroupSizeY: u32;
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// Load the stencil value and write to storage buffer.
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// Each thread is responsible for reading 4 u8 values and packing them into 1 u32 value.
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@compute @workgroup_size(workgroupSizeX, workgroupSizeY, 1) fn blit_stencil_to_buffer(@builtin(global_invocation_id) id : vec3u) {
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let srcBoundary = params.srcOrigin + params.srcExtent;
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let coord0 = vec3u(id.x * 4, id.y, id.z) + params.srcOrigin;
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if (any(coord0 >= srcBoundary)) {
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return;
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}
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let r0: u32 = 0x000000ff & textureLoad(src_tex, coord0.xy, coord0.z, 0).r;
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let dstOffset = params.indicesOffset + id.x + id.y * params.indicesPerRow + id.z * params.indicesPerRow * params.rowsPerImage;
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var result: u32 = r0;
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let coord4 = coord0 + vec3u(4, 0, 0);
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if (coord4.x <= srcBoundary.x) {
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// All 4 texels for this thread are within texture bounds.
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for (var i = 1u; i < 4u; i = i + 1u) {
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let coordi = coord0 + vec3u(i, 0, 0);
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let ri: u32 = 0x000000ff & textureLoad(src_tex, coordi.xy, coordi.z, 0).r;
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result += ri << (i * 8u);
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}
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} else {
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// Otherwise, srcExtent.x is not a multiply of 4 and this thread is at right edge of the texture
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// To preserve the original buffer content, we need to read from the buffer and pack it together with other values.
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let original: u32 = dst_buf[dstOffset];
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result += original & 0xffffff00;
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for (var i = 1u; i < 4u; i = i + 1u) {
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let coordi = coord0 + vec3u(i, 0, 0);
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if (coordi.x >= srcBoundary.x) {
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break;
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}
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let ri: u32 = 0x000000ff & textureLoad(src_tex, coordi.xy, coordi.z, 0).r;
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result += ri << (i * 8u);
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}
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}
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dst_buf[dstOffset] = result;
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}
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)";
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ResultOrError<Ref<ComputePipelineBase>> CreateDepthBlitComputePipeline(DeviceBase* device,
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InternalPipelineStore* store,
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wgpu::TextureFormat format) {
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@ -149,10 +216,10 @@ ResultOrError<Ref<ComputePipelineBase>> CreateDepthBlitComputePipeline(DeviceBas
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shaderModuleDesc.nextInChain = &wgslDesc;
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switch (format) {
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case wgpu::TextureFormat::Depth16Unorm:
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wgslDesc.source = kBlitDepth16UnormToBufferShaders;
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wgslDesc.code = kBlitDepth16UnormToBufferShaders;
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break;
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case wgpu::TextureFormat::Depth32Float:
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wgslDesc.source = kBlitDepth32FloatToBufferShaders;
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wgslDesc.code = kBlitDepth32FloatToBufferShaders;
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break;
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default:
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UNREACHABLE();
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@ -233,6 +300,53 @@ ResultOrError<Ref<ComputePipelineBase>> GetOrCreateDepth16UnormToBufferPipeline(
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return pipeline;
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}
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ResultOrError<Ref<ComputePipelineBase>> GetOrCreateStencil8ToBufferPipeline(DeviceBase* device) {
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InternalPipelineStore* store = device->GetInternalPipelineStore();
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if (store->blitStencil8ToBufferComputePipeline != nullptr) {
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return store->blitStencil8ToBufferComputePipeline;
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}
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ShaderModuleWGSLDescriptor wgslDesc = {};
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ShaderModuleDescriptor shaderModuleDesc = {};
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shaderModuleDesc.nextInChain = &wgslDesc;
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wgslDesc.code = kBlitStencil8ToBufferShaders;
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Ref<ShaderModuleBase> shaderModule;
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DAWN_TRY_ASSIGN(shaderModule, device->CreateShaderModule(&shaderModuleDesc));
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Ref<BindGroupLayoutBase> bindGroupLayout;
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DAWN_TRY_ASSIGN(bindGroupLayout,
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utils::MakeBindGroupLayout(
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device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Uint,
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wgpu::TextureViewDimension::e2DArray},
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{1, wgpu::ShaderStage::Compute, kInternalStorageBufferBinding},
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{2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform},
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},
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/* allowInternalBinding */ true));
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Ref<PipelineLayoutBase> pipelineLayout;
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DAWN_TRY_ASSIGN(pipelineLayout, utils::MakeBasicPipelineLayout(device, bindGroupLayout));
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ComputePipelineDescriptor computePipelineDescriptor = {};
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computePipelineDescriptor.layout = pipelineLayout.Get();
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computePipelineDescriptor.compute.module = shaderModule.Get();
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computePipelineDescriptor.compute.entryPoint = "blit_stencil_to_buffer";
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constexpr std::array<ConstantEntry, 2> constants = {{
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{nullptr, "workgroupSizeX", kWorkgroupSizeX},
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{nullptr, "workgroupSizeY", kWorkgroupSizeY},
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}};
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computePipelineDescriptor.compute.constantCount = constants.size();
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computePipelineDescriptor.compute.constants = constants.data();
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Ref<ComputePipelineBase> pipeline;
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DAWN_TRY_ASSIGN(pipeline, device->CreateComputePipeline(&computePipelineDescriptor));
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store->blitStencil8ToBufferComputePipeline = pipeline;
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return pipeline;
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}
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} // anonymous namespace
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MaybeError BlitDepthToBuffer(DeviceBase* device,
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@ -358,4 +472,113 @@ MaybeError BlitDepthToBuffer(DeviceBase* device,
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return {};
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}
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MaybeError BlitStencilToBuffer(DeviceBase* device,
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CommandEncoder* commandEncoder,
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const TextureCopy& src,
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const BufferCopy& dst,
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const Extent3D& copyExtent) {
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const Format& format = src.texture->GetFormat();
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Ref<BufferBase> destinationBuffer = dst.buffer;
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bool useIntermediateCopyBuffer = false;
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if (dst.buffer->GetSize() % 4 != 0 && copyExtent.width % 4 != 0) {
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// This path is made for OpenGL/GLES stencil8 bliting a texture with an width % 4 != 0,
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// to a compact buffer. When we copy the last texel, we inevitably need to access an
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// out of bounds location given by dst.buffer.size as we use array<u32> in the shader for
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// the storage buffer. Although the allocated size of dst.buffer is aligned to 4 bytes for
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// OpenGL/GLES backend, the size of the storage buffer binding for the shader is not. Thus
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// we make an intermediate buffer aligned to 4 bytes for the compute shader to safely
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// access, and perform an additional buffer to buffer copy at the end. This path should be
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// hit rarely.
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useIntermediateCopyBuffer = true;
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BufferDescriptor descriptor = {};
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descriptor.size = Align(dst.buffer->GetSize(), 4);
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// TODO(dawn:1485): adding CopyDst usage to add kInternalStorageBuffer usage internally.
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descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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DAWN_TRY_ASSIGN(destinationBuffer, device->CreateBuffer(&descriptor));
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}
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// Supported format = {Stencil8, Depth24PlusStencil8}
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// Depth32FloatStencil8 is not supported on OpenGL/OpenGLES where we enabled this workaround.
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ASSERT(format.format == wgpu::TextureFormat::Stencil8 ||
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format.format == wgpu::TextureFormat::Depth24PlusStencil8);
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uint32_t workgroupCountX = (copyExtent.width + 4 * kWorkgroupSizeX - 1) / (4 * kWorkgroupSizeX);
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uint32_t workgroupCountY = (copyExtent.height + kWorkgroupSizeY - 1) / kWorkgroupSizeY;
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uint32_t workgroupCountZ = copyExtent.depthOrArrayLayers;
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Ref<ComputePipelineBase> pipeline;
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DAWN_TRY_ASSIGN(pipeline, GetOrCreateStencil8ToBufferPipeline(device));
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// Allow internal usages since we need to use the source as a texture binding
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// and buffer as a storage binding.
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auto scope = commandEncoder->MakeInternalUsageScope();
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Ref<BindGroupLayoutBase> bindGroupLayout;
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DAWN_TRY_ASSIGN(bindGroupLayout, pipeline->GetBindGroupLayout(0));
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Ref<BufferBase> uniformBuffer;
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{
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BufferDescriptor bufferDesc = {};
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// Uniform buffer size needs to be multiple of 16 bytes
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bufferDesc.size = sizeof(uint32_t) * 12;
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bufferDesc.usage = wgpu::BufferUsage::Uniform;
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bufferDesc.mappedAtCreation = true;
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DAWN_TRY_ASSIGN(uniformBuffer, device->CreateBuffer(&bufferDesc));
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uint32_t* params =
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static_cast<uint32_t*>(uniformBuffer->GetMappedRange(0, bufferDesc.size));
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// srcOrigin: vec3u
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params[0] = src.origin.x;
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params[1] = src.origin.y;
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// src.origin.z is set at textureView.baseArrayLayer
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params[2] = 0;
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// srcExtent: vec3u
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params[4] = copyExtent.width;
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params[5] = copyExtent.height;
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params[6] = copyExtent.depthOrArrayLayers;
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// Turn bytesPerRow, (bytes)offset to use array index as unit
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// We use array<u32> for stencil8
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params[8] = dst.bytesPerRow / 4;
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params[9] = dst.rowsPerImage;
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params[10] = dst.offset / 4;
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DAWN_TRY(uniformBuffer->Unmap());
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}
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TextureViewDescriptor viewDesc = {};
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viewDesc.aspect = wgpu::TextureAspect::StencilOnly;
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viewDesc.dimension = wgpu::TextureViewDimension::e2DArray;
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viewDesc.baseMipLevel = src.mipLevel;
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viewDesc.mipLevelCount = 1;
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viewDesc.baseArrayLayer = src.origin.z;
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viewDesc.arrayLayerCount = copyExtent.depthOrArrayLayers;
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Ref<TextureViewBase> srcView;
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DAWN_TRY_ASSIGN(srcView, src.texture->CreateView(&viewDesc));
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Ref<BindGroupBase> bindGroup;
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DAWN_TRY_ASSIGN(bindGroup, utils::MakeBindGroup(device, bindGroupLayout,
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{
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{0, srcView},
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{1, destinationBuffer},
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{2, uniformBuffer},
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},
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UsageValidationMode::Internal));
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Ref<ComputePassEncoder> pass = commandEncoder->BeginComputePass();
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pass->APISetPipeline(pipeline.Get());
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pass->APISetBindGroup(0, bindGroup.Get());
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pass->APIDispatchWorkgroups(workgroupCountX, workgroupCountY, workgroupCountZ);
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pass->APIEnd();
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if (useIntermediateCopyBuffer) {
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ASSERT(destinationBuffer->GetSize() <= dst.buffer->GetAllocatedSize());
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commandEncoder->InternalCopyBufferToBufferWithAllocatedSize(
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destinationBuffer.Get(), 0, dst.buffer.Get(), 0, destinationBuffer->GetSize());
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}
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return {};
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}
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} // namespace dawn::native
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@ -33,6 +33,17 @@ MaybeError BlitDepthToBuffer(DeviceBase* device,
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const BufferCopy& dst,
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const Extent3D& copyExtent);
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// BlitStencilToBuffer works around OpenGLES issues of copying stencil textures to a buffer.
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// Supported stencil texture format: *stencil8
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// It dispatches a compute shader textureLoad from the stencil texture and writes to the buffer as a
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// storage buffer.
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MaybeError BlitStencilToBuffer(DeviceBase* device,
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CommandEncoder* commandEncoder,
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const TextureCopy& src,
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const BufferCopy& dst,
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const Extent3D& copyExtent);
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} // namespace dawn::native
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#endif // SRC_DAWN_NATIVE_BLITDEPTHSTENCILTOBUFFER_H_
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@ -177,6 +177,9 @@ BufferBase::BufferBase(DeviceBase* device, const BufferDescriptor* descriptor)
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device->IsToggleEnabled(Toggle::UseBlitForDepth32FloatTextureToBufferCopy)) {
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mUsage |= kInternalStorageBuffer;
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}
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if (device->IsToggleEnabled(Toggle::UseBlitForStencilTextureToBufferCopy)) {
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mUsage |= kInternalStorageBuffer;
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}
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}
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GetObjectTrackingList()->Track(this);
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@ -1360,10 +1360,28 @@ void CommandEncoder::APICopyTextureToBuffer(const ImageCopyTexture* source,
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"copying depth aspect from %s to %s using blit workaround.",
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src.texture.Get(), destination->buffer);
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return {};
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}
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} else if (aspect == Aspect::Stencil) {
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if (GetDevice()->IsToggleEnabled(Toggle::UseBlitForStencilTextureToBufferCopy)) {
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TextureCopy src;
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src.texture = source->texture;
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src.origin = source->origin;
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src.mipLevel = source->mipLevel;
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src.aspect = aspect;
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BufferCopy dst;
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dst.buffer = destination->buffer;
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dst.bytesPerRow = destination->layout.bytesPerRow;
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dst.rowsPerImage = destination->layout.rowsPerImage;
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dst.offset = destination->layout.offset;
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DAWN_TRY_CONTEXT(BlitStencilToBuffer(GetDevice(), this, src, dst, *copySize),
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"copying stencil aspect from %s to %s using blit workaround.",
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src.texture.Get(), destination->buffer);
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return {};
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}
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}
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// TODO(crbug.com/dawn/1782): implement emulation for stencil
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CopyTextureToBufferCmd* t2b =
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allocator->Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
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@ -62,6 +62,7 @@ struct InternalPipelineStore {
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Ref<ComputePipelineBase> blitDepth16UnormToBufferComputePipeline;
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Ref<ComputePipelineBase> blitDepth32FloatToBufferComputePipeline;
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Ref<ComputePipelineBase> blitStencil8ToBufferComputePipeline;
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struct BlitR8ToStencilPipelines {
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Ref<RenderPipelineBase> clearPipeline;
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@ -604,6 +604,12 @@ TextureBase::TextureBase(DeviceBase* device,
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AddInternalUsage(wgpu::TextureUsage::TextureBinding);
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}
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}
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if (mFormat.HasStencil() &&
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device->IsToggleEnabled(Toggle::UseBlitForStencilTextureToBufferCopy)) {
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if (mInternalUsage & wgpu::TextureUsage::CopySrc) {
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AddInternalUsage(wgpu::TextureUsage::TextureBinding);
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}
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}
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}
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TextureBase::~TextureBase() = default;
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@ -401,6 +401,11 @@ static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{
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"Use a blit instead of a copy command to copy depth aspect of a texture to a buffer."
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"Workaround for OpenGLES.",
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"https://crbug.com/dawn/1782", ToggleStage::Device}},
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{Toggle::UseBlitForStencilTextureToBufferCopy,
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{"use_blit_for_stencil_texture_to_buffer_copy",
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"Use a blit instead of a copy command to copy stencil aspect of a texture to a buffer."
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"Workaround for OpenGLES.",
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"https://crbug.com/dawn/1782", ToggleStage::Device}},
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{Toggle::D3D12ReplaceAddWithMinusWhenDstFactorIsZeroAndSrcFactorIsDstAlpha,
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{"d3d12_replace_add_with_minus_when_dst_factor_is_zero_and_src_factor_is_dst_alpha",
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"Replace the blending operation 'Add' with 'Minus' when dstBlendFactor is 'Zero' and "
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@ -95,6 +95,7 @@ enum class Toggle {
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UseBlitForDepthTextureToTextureCopyToNonzeroSubresource,
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UseBlitForDepth16UnormTextureToBufferCopy,
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UseBlitForDepth32FloatTextureToBufferCopy,
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UseBlitForStencilTextureToBufferCopy,
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D3D12ReplaceAddWithMinusWhenDstFactorIsZeroAndSrcFactorIsDstAlpha,
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D3D12PolyfillReflectVec2F32,
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VulkanClearGen12TextureWithCCSAmbiguateOnCreation,
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@ -541,8 +541,6 @@ MaybeError CommandBuffer::Execute() {
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dst.aspect == Aspect::Stencil,
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"Copies to stencil textures are unsupported on the OpenGL backend.");
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ASSERT(dst.aspect == Aspect::Color);
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buffer->EnsureDataInitialized();
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SubresourceRange range = GetSubresourcesAffectedByCopy(dst, copy->copySize);
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if (IsCompleteSubresourceCopiedTo(dst.texture.Get(), copy->copySize,
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@ -226,6 +226,10 @@ void PhysicalDevice::SetupBackendDeviceToggles(TogglesState* deviceToggles) cons
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// For OpenGL ES, use compute shader blit to emulate depth32float texture to buffer copies.
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deviceToggles->Default(Toggle::UseBlitForDepth32FloatTextureToBufferCopy,
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gl.GetVersion().IsES() && !kIsAngleOnWindows);
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// For OpenGL ES, use compute shader blit to emulate stencil texture to buffer copies.
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deviceToggles->Default(Toggle::UseBlitForStencilTextureToBufferCopy,
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gl.GetVersion().IsES() && !kIsAngleOnWindows);
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}
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ResultOrError<Ref<DeviceBase>> PhysicalDevice::CreateDeviceImpl(AdapterBase* adapter,
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@ -78,6 +78,19 @@ constexpr float kInitDepth = 0.23f;
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// Use a non-zero clear depth to better test unorm16 compute emulation path.
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constexpr float kClearDepth = 0.69f;
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// Initialize other mip levels with differrent garbage values for better testing
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constexpr float kGarbageDepth = 0.123456789f;
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static_assert(kInitDepth != kGarbageDepth);
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static_assert(kClearDepth != kGarbageDepth);
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constexpr uint8_t kInitStencil = 1u;
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constexpr uint8_t kClearStencil = 0u;
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constexpr uint8_t kGarbageStencil = 99u;
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static_assert(kInitStencil != kGarbageStencil);
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static_assert(kClearStencil != kGarbageStencil);
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class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestParams> {
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protected:
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void MapAsyncAndWait(const wgpu::Buffer& buffer,
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@ -156,18 +169,6 @@ class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestPara
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return device.CreateTexture(&texDescriptor);
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}
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wgpu::Texture CreateDepthStencilTexture(uint32_t width,
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uint32_t height,
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wgpu::TextureUsage usage,
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uint32_t mipLevelCount = 1) {
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wgpu::TextureDescriptor texDescriptor = {};
|
||||
texDescriptor.size = {width, height, 1};
|
||||
texDescriptor.format = GetParam().mTextureFormat;
|
||||
texDescriptor.usage = usage;
|
||||
texDescriptor.mipLevelCount = mipLevelCount;
|
||||
return device.CreateTexture(&texDescriptor);
|
||||
}
|
||||
|
||||
wgpu::Texture CreateDepthTexture(uint32_t width,
|
||||
uint32_t height,
|
||||
wgpu::TextureUsage usage,
|
||||
|
@ -253,12 +254,12 @@ class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestPara
|
|||
uint32_t height,
|
||||
wgpu::TextureUsage usage,
|
||||
uint32_t mipLevel = 0) {
|
||||
wgpu::Texture src = CreateDepthStencilTexture(
|
||||
wgpu::Texture src = CreateTexture(
|
||||
width, height, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
||||
mipLevel + 1);
|
||||
|
||||
wgpu::Texture dst = CreateDepthStencilTexture(
|
||||
width, height, usage | wgpu::TextureUsage::CopyDst, mipLevel + 1);
|
||||
wgpu::Texture dst =
|
||||
CreateTexture(width, height, usage | wgpu::TextureUsage::CopyDst, mipLevel + 1);
|
||||
|
||||
InitializeDepthStencilTextureRegion(src, clearDepth, regionDepth, clearStencil,
|
||||
regionStencil, mipLevel);
|
||||
|
@ -488,7 +489,6 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepthThenStencil) {
|
|||
class DepthCopyTests : public DepthStencilCopyTests {
|
||||
public:
|
||||
void DoCopyFromDepthTest(uint32_t bufferCopyOffset,
|
||||
float initDepth,
|
||||
uint32_t textureWidth,
|
||||
uint32_t textureHeight,
|
||||
uint32_t textureArrayLayerCount,
|
||||
|
@ -503,13 +503,12 @@ class DepthCopyTests : public DepthStencilCopyTests {
|
|||
GetParam().mTextureFormat, wgpu::TextureAspect::DepthOnly);
|
||||
wgpu::Buffer destinationBuffer = device.CreateBuffer(&bufferDescriptor);
|
||||
|
||||
DoCopyFromDepthTestWithBuffer(destinationBuffer, bufferCopyOffset, initDepth, textureWidth,
|
||||
DoCopyFromDepthTestWithBuffer(destinationBuffer, bufferCopyOffset, textureWidth,
|
||||
textureHeight, textureArrayLayerCount, testLevel, true);
|
||||
}
|
||||
|
||||
void DoCopyFromDepthTestWithBuffer(wgpu::Buffer destinationBuffer,
|
||||
uint32_t bufferCopyOffset,
|
||||
float initDepth,
|
||||
uint32_t textureWidth,
|
||||
uint32_t textureHeight,
|
||||
uint32_t textureArrayLayerCount,
|
||||
|
@ -524,12 +523,8 @@ class DepthCopyTests : public DepthStencilCopyTests {
|
|||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
||||
mipLevelCount, textureArrayLayerCount);
|
||||
|
||||
// Initialize other mip levels with different init values for better testing
|
||||
constexpr float garbageDepth = 0.123456789f;
|
||||
ASSERT(initDepth != garbageDepth);
|
||||
|
||||
for (uint32_t level = 0; level < mipLevelCount; level++) {
|
||||
float regionDepth = (level == testLevel) ? initDepth : garbageDepth;
|
||||
float regionDepth = (level == testLevel) ? kInitDepth : kGarbageDepth;
|
||||
InitializeDepthStencilTextureRegion(texture, kClearDepth, regionDepth, 0, 0, level, 0,
|
||||
textureArrayLayerCount);
|
||||
}
|
||||
|
@ -554,10 +549,10 @@ class DepthCopyTests : public DepthStencilCopyTests {
|
|||
queue.Submit(1, &commandBuffer);
|
||||
|
||||
if (checkBufferContent) {
|
||||
// Expected data pattern is that initDepth value at bottom left corner, while other
|
||||
// Expected data pattern is that kInitDepth value at bottom left corner, while other
|
||||
// region is kClearDepth. Data of each layer is the same.
|
||||
if (format == wgpu::TextureFormat::Depth16Unorm) {
|
||||
uint16_t expected = FloatToUnorm<uint16_t>(initDepth);
|
||||
uint16_t expected = FloatToUnorm<uint16_t>(kInitDepth);
|
||||
uint16_t cleared = FloatToUnorm<uint16_t>(kClearDepth);
|
||||
std::vector<uint16_t> expectedData(copyWidth * copyHeight, cleared);
|
||||
for (uint32_t y = copyHeight / 2; y < copyHeight; y++) {
|
||||
|
@ -578,7 +573,7 @@ class DepthCopyTests : public DepthStencilCopyTests {
|
|||
std::vector<float> expectedData(copyWidth * copyHeight, kClearDepth);
|
||||
for (uint32_t y = copyHeight / 2; y < copyHeight; y++) {
|
||||
auto rowStart = expectedData.data() + y * copyWidth;
|
||||
std::fill(rowStart, rowStart + copyWidth / 2, initDepth);
|
||||
std::fill(rowStart, rowStart + copyWidth / 2, kInitDepth);
|
||||
}
|
||||
|
||||
for (uint32_t z = 0; z < textureArrayLayerCount; ++z) {
|
||||
|
@ -618,7 +613,7 @@ TEST_P(DepthCopyTests, FromDepthAspect) {
|
|||
|
||||
for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) {
|
||||
for (const auto& size : kTestTextureSizes) {
|
||||
DoCopyFromDepthTest(kBufferCopyOffset, kInitDepth, size[0], size[1], sizeZ, kTestLevel);
|
||||
DoCopyFromDepthTest(kBufferCopyOffset, size[0], size[1], sizeZ, kTestLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -643,10 +638,10 @@ TEST_P(DepthCopyTests, FromDepthAspectToBufferAtNonZeroOffset) {
|
|||
1,
|
||||
2,
|
||||
};
|
||||
for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) {
|
||||
for (uint32_t offset : kBufferCopyOffsets) {
|
||||
for (uint32_t offset : kBufferCopyOffsets) {
|
||||
for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) {
|
||||
for (const auto& size : kTestTextureSizes) {
|
||||
DoCopyFromDepthTest(offset, kInitDepth, size[0], size[1], sizeZ, kTestLevel);
|
||||
DoCopyFromDepthTest(offset, size[0], size[1], sizeZ, kTestLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -657,8 +652,8 @@ TEST_P(DepthCopyTests, FromNonZeroMipDepthAspect) {
|
|||
constexpr uint32_t kBufferCopyOffset = 0;
|
||||
constexpr uint32_t kWidth = 9;
|
||||
constexpr uint32_t kHeight = 9;
|
||||
DoCopyFromDepthTest(kBufferCopyOffset, kInitDepth, kWidth, kHeight, 1, 1);
|
||||
DoCopyFromDepthTest(kBufferCopyOffset, kInitDepth, kWidth, kHeight, 2, 2);
|
||||
DoCopyFromDepthTest(kBufferCopyOffset, kWidth, kHeight, 1, 1);
|
||||
DoCopyFromDepthTest(kBufferCopyOffset, kWidth, kHeight, 2, 2);
|
||||
}
|
||||
|
||||
// Test buffer content outside of copy extent is preserved.
|
||||
|
@ -703,8 +698,8 @@ TEST_P(DepthCopyTests, PreserveBufferContent) {
|
|||
|
||||
// Don't check copy region content because the buffer doesn't have
|
||||
// wgpu::BufferUsage::CopySrc usage.
|
||||
DoCopyFromDepthTestWithBuffer(buffer, offset, kInitDepth, size[0], size[1], kSizeZ,
|
||||
kTestLevel, false);
|
||||
DoCopyFromDepthTestWithBuffer(buffer, offset, size[0], size[1], kSizeZ, kTestLevel,
|
||||
false);
|
||||
|
||||
std::vector<uint8_t> expected(bufferDescriptor.size, kOriginalValue);
|
||||
// Get the offset of the end of the copy range (without aligning with 4 bytes)
|
||||
|
@ -762,14 +757,14 @@ TEST_P(DepthCopyTests, BufferCopySizeEdgeCase) {
|
|||
bufferDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||
bufferDescriptor.size =
|
||||
offset +
|
||||
// Don't align for 4 bytes to get smallest possible buffer for depth16unorm.
|
||||
// Don't align for 4 bytes to get the smallest possible buffer for depth16unorm.
|
||||
BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect, false);
|
||||
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
||||
|
||||
// Don't check copy region content because the buffer doesn't have
|
||||
// wgpu::BufferUsage::CopySrc usage.
|
||||
DoCopyFromDepthTestWithBuffer(buffer, offset, kInitDepth, size[0], size[1], kSizeZ,
|
||||
kTestLevel, false);
|
||||
DoCopyFromDepthTestWithBuffer(buffer, offset, size[0], size[1], kSizeZ, kTestLevel,
|
||||
false);
|
||||
|
||||
// Unable to check the result since either MapAsync and CopyBufferToBuffer requires size
|
||||
// to be multiple of 4 bytes.
|
||||
|
@ -781,10 +776,8 @@ TEST_P(DepthCopyTests, BufferCopySizeEdgeCase) {
|
|||
class DepthCopyFromBufferTests : public DepthStencilCopyTests {
|
||||
public:
|
||||
void DoTest(uint32_t bufferCopyOffset, bool hasRenderAttachmentUsage) {
|
||||
// TODO(crbug.com/dawn/1237): Depth16Unorm test failed on OpenGL and OpenGLES which says
|
||||
// Invalid format and type combination in glReadPixels
|
||||
DAWN_TEST_UNSUPPORTED_IF(GetParam().mTextureFormat == wgpu::TextureFormat::Depth16Unorm &&
|
||||
(IsOpenGL() || IsOpenGLES()));
|
||||
// TODO(crbug.com/dawn/1291): Compute emulation path fails for Angle on Windows.
|
||||
DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows());
|
||||
|
||||
constexpr uint32_t kWidth = 8;
|
||||
constexpr uint32_t kHeight = 1;
|
||||
|
@ -881,55 +874,90 @@ class StencilCopyTests : public DepthStencilCopyTests {
|
|||
void DoCopyFromStencilTest(uint32_t bufferCopyOffset,
|
||||
uint32_t textureWidth,
|
||||
uint32_t textureHeight,
|
||||
uint32_t textureArrayLayerCount,
|
||||
uint32_t testLevel) {
|
||||
// TODO(crbug.com/dawn/1497): glReadPixels: GL error: HIGH: Invalid format and type
|
||||
// combination.
|
||||
DAWN_SUPPRESS_TEST_IF(IsANGLE());
|
||||
uint32_t copyWidth = textureWidth >> testLevel;
|
||||
uint32_t copyHeight = textureHeight >> testLevel;
|
||||
wgpu::BufferDescriptor bufferDescriptor = {};
|
||||
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
||||
bufferDescriptor.size =
|
||||
bufferCopyOffset +
|
||||
BufferSizeForTextureCopy(copyWidth, copyHeight, textureArrayLayerCount,
|
||||
GetParam().mTextureFormat, wgpu::TextureAspect::StencilOnly);
|
||||
wgpu::Buffer destinationBuffer = device.CreateBuffer(&bufferDescriptor);
|
||||
|
||||
DoCopyFromStencilTestWithBuffer(destinationBuffer, bufferCopyOffset, textureWidth,
|
||||
textureHeight, textureArrayLayerCount, testLevel, true);
|
||||
}
|
||||
void DoCopyFromStencilTestWithBuffer(wgpu::Buffer destinationBuffer,
|
||||
uint32_t bufferCopyOffset,
|
||||
uint32_t textureWidth,
|
||||
uint32_t textureHeight,
|
||||
uint32_t textureArrayLayerCount,
|
||||
uint32_t testLevel,
|
||||
bool checkBufferContent) {
|
||||
// TODO(crbug.com/dawn/1291): Compute emulation path fails for Angle on Windows.
|
||||
DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows());
|
||||
|
||||
// TODO(crbug.com/dawn/1835): ResourceBarrier state mismatch.
|
||||
DAWN_SUPPRESS_TEST_IF(textureArrayLayerCount > 1 && IsD3D12() &&
|
||||
IsBackendValidationEnabled());
|
||||
|
||||
// TODO(crbug.com/dawn/667): Work around the fact that some platforms are unable to read
|
||||
// stencil.
|
||||
DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_stencil_read"));
|
||||
|
||||
uint32_t mipLevelCount = testLevel + 1;
|
||||
wgpu::Texture depthStencilTexture = CreateDepthStencilTexture(
|
||||
textureWidth, textureHeight,
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, mipLevelCount);
|
||||
wgpu::Texture depthStencilTexture =
|
||||
CreateTexture(textureWidth, textureHeight,
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
||||
mipLevelCount, textureArrayLayerCount);
|
||||
|
||||
InitializeDepthStencilTextureRegion(depthStencilTexture, 0.f, 0.3f, 0u, 1u, testLevel);
|
||||
|
||||
std::vector<uint8_t> expectedData = {
|
||||
0u, 0u, 0u, 0u, //
|
||||
0u, 0u, 0u, 0u, //
|
||||
1u, 1u, 0u, 0u, //
|
||||
1u, 1u, 0u, 0u, //
|
||||
};
|
||||
for (uint32_t level = 0; level < mipLevelCount; level++) {
|
||||
uint8_t regionStencil = (level == testLevel) ? kInitStencil : kGarbageStencil;
|
||||
InitializeDepthStencilTextureRegion(depthStencilTexture, 0.f, 0.3f, kClearStencil,
|
||||
regionStencil, testLevel, 0,
|
||||
textureArrayLayerCount);
|
||||
}
|
||||
|
||||
uint32_t copyWidth = textureWidth >> testLevel;
|
||||
uint32_t copyHeight = textureHeight >> testLevel;
|
||||
ASSERT_EQ(expectedData.size(), copyWidth * copyHeight);
|
||||
wgpu::Extent3D copySize = {copyWidth, copyHeight, 1};
|
||||
wgpu::Extent3D copySize = {copyWidth, copyHeight, textureArrayLayerCount};
|
||||
|
||||
constexpr uint32_t kBytesPerRow = kTextureBytesPerRowAlignment;
|
||||
wgpu::BufferDescriptor bufferDescriptor = {};
|
||||
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
||||
bufferDescriptor.size =
|
||||
bufferCopyOffset + BufferSizeForTextureCopy(copyWidth, copyHeight, 1,
|
||||
GetParam().mTextureFormat,
|
||||
wgpu::TextureAspect::StencilOnly);
|
||||
wgpu::Buffer destinationBuffer = device.CreateBuffer(&bufferDescriptor);
|
||||
// Expected data pattern is that kInitStencil value at bottom left corner, while other
|
||||
// region is kClearStencil.
|
||||
|
||||
wgpu::TextureFormat format = GetParam().mTextureFormat;
|
||||
constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::StencilOnly;
|
||||
uint32_t bytesPerPixel = GetBytesPerPixel(format, aspect);
|
||||
uint32_t bytesPerRow = Align(copyWidth * bytesPerPixel, kTextureBytesPerRowAlignment);
|
||||
uint32_t bytesPerImage = bytesPerRow * copyHeight;
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(
|
||||
depthStencilTexture, testLevel, {0, 0, 0}, wgpu::TextureAspect::StencilOnly);
|
||||
wgpu::ImageCopyTexture imageCopyTexture =
|
||||
utils::CreateImageCopyTexture(depthStencilTexture, testLevel, {0, 0, 0}, aspect);
|
||||
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(
|
||||
destinationBuffer, bufferCopyOffset, kBytesPerRow, copyHeight);
|
||||
destinationBuffer, bufferCopyOffset, bytesPerRow, copyHeight);
|
||||
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
||||
for (uint32_t y = 0; y < copyHeight; ++y) {
|
||||
EXPECT_BUFFER_U8_RANGE_EQ(expectedData.data() + copyWidth * y, destinationBuffer,
|
||||
bufferCopyOffset + y * kBytesPerRow, copyWidth);
|
||||
if (checkBufferContent) {
|
||||
std::vector<uint8_t> expectedData(copyWidth * copyHeight, kClearStencil);
|
||||
// std::fill(expectedData.data(), expectedData.data() + expectedData.size(), 0x77);
|
||||
for (uint32_t y = copyHeight / 2; y < copyHeight; y++) {
|
||||
auto rowStart = expectedData.data() + y * copyWidth;
|
||||
std::fill(rowStart, rowStart + copyWidth / 2, kInitStencil);
|
||||
}
|
||||
|
||||
for (uint32_t z = 0; z < textureArrayLayerCount; ++z) {
|
||||
uint32_t bufferOffsetPerArrayLayer = bytesPerImage * z;
|
||||
for (uint32_t y = 0; y < copyHeight; ++y) {
|
||||
EXPECT_BUFFER_U8_RANGE_EQ(
|
||||
expectedData.data() + copyWidth * y, destinationBuffer,
|
||||
bufferCopyOffset + bufferOffsetPerArrayLayer + y * bytesPerRow, copyWidth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -946,10 +974,10 @@ class StencilCopyTests : public DepthStencilCopyTests {
|
|||
constexpr uint32_t kHeight = 4;
|
||||
const bool hasDepth = !utils::IsStencilOnlyFormat(GetParam().mTextureFormat);
|
||||
|
||||
wgpu::Texture depthStencilTexture = CreateDepthStencilTexture(
|
||||
kWidth, kHeight,
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::CopyDst);
|
||||
wgpu::Texture depthStencilTexture =
|
||||
CreateTexture(kWidth, kHeight,
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::CopyDst);
|
||||
|
||||
if (hasDepth) {
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
|
@ -1067,21 +1095,51 @@ class StencilCopyTests : public DepthStencilCopyTests {
|
|||
|
||||
// Test copying the stencil-only aspect into a buffer.
|
||||
TEST_P(StencilCopyTests, FromStencilAspect) {
|
||||
constexpr uint32_t kWidth = 4;
|
||||
constexpr uint32_t kHeight = 4;
|
||||
constexpr uint32_t kTestLevel = 0;
|
||||
constexpr uint32_t kBufferCopyOffset = 0;
|
||||
DoCopyFromStencilTest(kBufferCopyOffset, kWidth, kHeight, kTestLevel);
|
||||
constexpr uint32_t kTestTextureSizes[][2] = {
|
||||
// Original test parameter
|
||||
{4, 4},
|
||||
// Test compute emulation path for stencil 8
|
||||
{2, 2},
|
||||
{3, 3},
|
||||
// stencil 8 needs bytesPerRow alignment
|
||||
{257, 1},
|
||||
};
|
||||
constexpr uint32_t kTestTextureArrayLayerCounts[] = {
|
||||
1,
|
||||
2,
|
||||
};
|
||||
for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) {
|
||||
for (const auto& size : kTestTextureSizes) {
|
||||
DoCopyFromStencilTest(kBufferCopyOffset, size[0], size[1], sizeZ, kTestLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test copying the stencil-only aspect into a buffer at a non-zero offset
|
||||
TEST_P(StencilCopyTests, FromStencilAspectAtNonZeroOffset) {
|
||||
constexpr uint32_t kWidth = 4;
|
||||
constexpr uint32_t kHeight = 4;
|
||||
constexpr uint32_t kTestLevel = 0;
|
||||
constexpr std::array<uint32_t, 2> kBufferCopyOffsets = {4u, 512u};
|
||||
constexpr uint32_t kTestTextureSizes[][2] = {
|
||||
// Original test parameter
|
||||
{4, 4},
|
||||
// Test compute emulation path for stencil 8
|
||||
{2, 2},
|
||||
{3, 3},
|
||||
// stencil 8 needs bytesPerRow alignment
|
||||
{257, 1},
|
||||
};
|
||||
constexpr uint32_t kTestTextureArrayLayerCounts[] = {
|
||||
1,
|
||||
2,
|
||||
};
|
||||
for (uint32_t offset : kBufferCopyOffsets) {
|
||||
DoCopyFromStencilTest(offset, kWidth, kHeight, kTestLevel);
|
||||
for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) {
|
||||
for (const auto& size : kTestTextureSizes) {
|
||||
DoCopyFromStencilTest(offset, size[0], size[1], sizeZ, kTestLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1089,9 +1147,123 @@ TEST_P(StencilCopyTests, FromStencilAspectAtNonZeroOffset) {
|
|||
TEST_P(StencilCopyTests, FromNonZeroMipStencilAspect) {
|
||||
constexpr uint32_t kWidth = 9;
|
||||
constexpr uint32_t kHeight = 9;
|
||||
constexpr uint32_t kTestLevel = 1;
|
||||
constexpr uint32_t kBufferCopyOffset = 0;
|
||||
DoCopyFromStencilTest(kBufferCopyOffset, kWidth, kHeight, kTestLevel);
|
||||
DoCopyFromStencilTest(kBufferCopyOffset, kWidth, kHeight, 1, 1);
|
||||
DoCopyFromStencilTest(kBufferCopyOffset, kWidth, kHeight, 2, 2);
|
||||
}
|
||||
|
||||
// Test buffer content outside of copy extent is preserved.
|
||||
// This test is made specifially for compute blit for stencil8 emulation path.
|
||||
// The texel size is 1 byte, while in the compute shader we have to write 4 byte at a time.
|
||||
// When the texture width % 4 != 0, buffer content outside of the copy range is
|
||||
// inevitably written. So we need to make sure the original content of the buffer that's outside of
|
||||
// the copy extent is still correctly preserved.
|
||||
TEST_P(StencilCopyTests, PreserveBufferContent) {
|
||||
constexpr uint32_t kBufferCopyOffsets[] = {0u, 4u, 512u};
|
||||
constexpr uint32_t kTestTextureSizes[][2] = {
|
||||
{1, 1},
|
||||
{1, 2},
|
||||
{3, 3},
|
||||
};
|
||||
constexpr uint32_t kExtraBufferSize[] = {0u, 4u};
|
||||
const uint32_t kSizeZ = 1;
|
||||
constexpr uint32_t kTestLevel = 0;
|
||||
|
||||
wgpu::TextureFormat format = GetParam().mTextureFormat;
|
||||
constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::StencilOnly;
|
||||
|
||||
for (uint32_t extraBufferSize : kExtraBufferSize) {
|
||||
for (uint32_t offset : kBufferCopyOffsets) {
|
||||
for (const auto& size : kTestTextureSizes) {
|
||||
wgpu::BufferDescriptor bufferDescriptor = {};
|
||||
// Add wgpu::BufferUsage::MapRead to check the buffer content with mapAsync
|
||||
bufferDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||
bufferDescriptor.size =
|
||||
extraBufferSize + offset +
|
||||
BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect);
|
||||
bufferDescriptor.mappedAtCreation = true;
|
||||
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
||||
constexpr uint8_t kOriginalValue = 0xff;
|
||||
{
|
||||
// Fill the buffer with an original value other than 0 to check they are
|
||||
// incorrectly overwritten outside of the copy range.
|
||||
uint8_t* ptr = static_cast<uint8_t*>(buffer.GetMappedRange());
|
||||
std::fill(ptr, ptr + bufferDescriptor.size, kOriginalValue);
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
// Don't check copy region content because the buffer doesn't have
|
||||
// wgpu::BufferUsage::CopySrc usage.
|
||||
DoCopyFromStencilTestWithBuffer(buffer, offset, size[0], size[1], kSizeZ,
|
||||
kTestLevel, false);
|
||||
|
||||
std::vector<uint8_t> expected(bufferDescriptor.size, kOriginalValue);
|
||||
// Get the offset of the end of the copy range (without aligning with 4 bytes)
|
||||
uint32_t bufferEndOffset =
|
||||
offset +
|
||||
BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect, false);
|
||||
if (bufferDescriptor.size > bufferEndOffset) {
|
||||
// Cannot use EXPECT_BUFFER_* helper here because it needs to align the copy
|
||||
// size to a multiple of 4 bytes to call CopyBufferToBuffer. We are checking
|
||||
// stencil8.
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, wgpu::kWholeMapSize);
|
||||
const uint8_t* ptr = static_cast<const uint8_t*>(buffer.GetConstMappedRange());
|
||||
|
||||
// Check the content before copy range.
|
||||
for (uint32_t i = 0; i < offset; i++) {
|
||||
EXPECT_EQ(ptr[i], kOriginalValue);
|
||||
}
|
||||
|
||||
// Check the content after copy range.
|
||||
uint32_t checkSize = bufferDescriptor.size - bufferEndOffset;
|
||||
for (uint32_t i = 0; i < checkSize; i++) {
|
||||
EXPECT_EQ(ptr[bufferEndOffset + i], kOriginalValue);
|
||||
}
|
||||
buffer.Unmap();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test compact buffer size edge case.
|
||||
// This test is made specifially for compute blit for stencil8 emulation path.
|
||||
// When texture width % 4 != 0, the size of the most compact buffer copy
|
||||
// target can be something that's not a multiple of 4. We need to make sure access don't go out of
|
||||
// bounds in the shader, when still writing to array<u32> in the compute shader.
|
||||
TEST_P(StencilCopyTests, BufferCopySizeEdgeCase) {
|
||||
constexpr uint32_t kBufferCopyOffsets[] = {0u, 4u, 512u};
|
||||
constexpr uint32_t kTestTextureSizes[][2] = {
|
||||
// Storage buffer binding requires size of at least 4 bytes.
|
||||
{5, 1}, {6, 1}, {7, 1}, {1, 2}, {2, 2}, {3, 3},
|
||||
};
|
||||
const uint32_t kSizeZ = 1;
|
||||
constexpr uint32_t kTestLevel = 0;
|
||||
|
||||
wgpu::TextureFormat format = GetParam().mTextureFormat;
|
||||
constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::StencilOnly;
|
||||
|
||||
for (uint32_t offset : kBufferCopyOffsets) {
|
||||
for (const auto& size : kTestTextureSizes) {
|
||||
wgpu::BufferDescriptor bufferDescriptor = {};
|
||||
// Add wgpu::BufferUsage::MapRead to check the buffer content with mapAsync
|
||||
bufferDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||
bufferDescriptor.size =
|
||||
offset +
|
||||
// Don't align for 4 bytes to get the smallest possible buffer for depth16unorm.
|
||||
BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect, false);
|
||||
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
||||
|
||||
// Don't check copy region content because the buffer doesn't have
|
||||
// wgpu::BufferUsage::CopySrc usage.
|
||||
DoCopyFromStencilTestWithBuffer(buffer, offset, size[0], size[1], kSizeZ, kTestLevel,
|
||||
false);
|
||||
|
||||
// Unable to check the result since either MapAsync and CopyBufferToBuffer requires size
|
||||
// to be multiple of 4 bytes.
|
||||
// Just run and don't crash on ASSERT.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test copying to the stencil-aspect of a texture
|
||||
|
@ -1121,10 +1293,10 @@ TEST_P(StencilCopyTests, CopyNonzeroMipThenReadWithStencilTest) {
|
|||
constexpr uint32_t kMipLevel = 1;
|
||||
|
||||
wgpu::Texture depthStencilTexture =
|
||||
CreateDepthStencilTexture(kWidth, kHeight,
|
||||
wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst,
|
||||
kMipLevel + 1);
|
||||
CreateTexture(kWidth, kHeight,
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::CopyDst,
|
||||
kMipLevel + 1);
|
||||
|
||||
std::vector<uint8_t> stencilData = {
|
||||
7u, 7u, //
|
||||
|
|
Loading…
Reference in New Issue