SerialQueue/Map: Take the serial type as type paramater.
This is in preparation for follow-up CLs that will use typed integers for the various serial types. Bug: dawn:442 Change-Id: I5296546e96acd6ac9f7a0bfc46dc7eba40cb3cf5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28921 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
ed2b465f86
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145f115c54
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@ -20,54 +20,55 @@
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#include <map>
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#include <vector>
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template <typename T>
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template <typename Serial, typename Value>
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class SerialMap;
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template <typename T>
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struct SerialStorageTraits<SerialMap<T>> {
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using Value = T;
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using Storage = std::map<Serial, std::vector<T>>;
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template <typename SerialT, typename ValueT>
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struct SerialStorageTraits<SerialMap<SerialT, ValueT>> {
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using Serial = SerialT;
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using Value = ValueT;
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using Storage = std::map<Serial, std::vector<Value>>;
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using StorageIterator = typename Storage::iterator;
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using ConstStorageIterator = typename Storage::const_iterator;
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};
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// SerialMap stores a map from Serial to T.
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// SerialMap stores a map from Serial to Value.
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// Unlike SerialQueue, items may be enqueued with Serials in any
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// arbitrary order. SerialMap provides useful iterators for iterating
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// through T items in order of increasing Serial.
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template <typename T>
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class SerialMap : public SerialStorage<SerialMap<T>> {
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// through Value items in order of increasing Serial.
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template <typename Serial, typename Value>
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class SerialMap : public SerialStorage<SerialMap<Serial, Value>> {
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public:
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void Enqueue(const T& value, Serial serial);
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void Enqueue(T&& value, Serial serial);
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void Enqueue(const std::vector<T>& values, Serial serial);
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void Enqueue(std::vector<T>&& values, Serial serial);
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void Enqueue(const Value& value, Serial serial);
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void Enqueue(Value&& value, Serial serial);
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void Enqueue(const std::vector<Value>& values, Serial serial);
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void Enqueue(std::vector<Value>&& values, Serial serial);
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};
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// SerialMap
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template <typename T>
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void SerialMap<T>::Enqueue(const T& value, Serial serial) {
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template <typename Serial, typename Value>
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void SerialMap<Serial, Value>::Enqueue(const Value& value, Serial serial) {
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this->mStorage[serial].emplace_back(value);
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}
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template <typename T>
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void SerialMap<T>::Enqueue(T&& value, Serial serial) {
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template <typename Serial, typename Value>
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void SerialMap<Serial, Value>::Enqueue(Value&& value, Serial serial) {
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this->mStorage[serial].emplace_back(value);
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}
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template <typename T>
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void SerialMap<T>::Enqueue(const std::vector<T>& values, Serial serial) {
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template <typename Serial, typename Value>
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void SerialMap<Serial, Value>::Enqueue(const std::vector<Value>& values, Serial serial) {
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DAWN_ASSERT(values.size() > 0);
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for (const T& value : values) {
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for (const Value& value : values) {
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Enqueue(value, serial);
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}
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}
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template <typename T>
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void SerialMap<T>::Enqueue(std::vector<T>&& values, Serial serial) {
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template <typename Serial, typename Value>
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void SerialMap<Serial, Value>::Enqueue(std::vector<Value>&& values, Serial serial) {
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DAWN_ASSERT(values.size() > 0);
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for (const T& value : values) {
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for (const Value& value : values) {
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Enqueue(value, serial);
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}
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}
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@ -19,65 +19,65 @@
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#include <vector>
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template <typename T>
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template <typename Serial, typename Value>
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class SerialQueue;
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template <typename T>
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struct SerialStorageTraits<SerialQueue<T>> {
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using Value = T;
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using SerialPair = std::pair<Serial, std::vector<T>>;
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template <typename SerialT, typename ValueT>
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struct SerialStorageTraits<SerialQueue<SerialT, ValueT>> {
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using Serial = SerialT;
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using Value = ValueT;
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using SerialPair = std::pair<Serial, std::vector<Value>>;
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using Storage = std::vector<SerialPair>;
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using StorageIterator = typename Storage::iterator;
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using ConstStorageIterator = typename Storage::const_iterator;
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};
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// SerialQueue stores an associative list mapping a Serial to T.
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// SerialQueue stores an associative list mapping a Serial to Value.
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// It enforces that the Serials enqueued are strictly non-decreasing.
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// This makes it very efficient iterate or clear all items added up
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// to some Serial value because they are stored contiguously in memory.
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template <typename T>
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class SerialQueue : public SerialStorage<SerialQueue<T>> {
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template <typename Serial, typename Value>
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class SerialQueue : public SerialStorage<SerialQueue<Serial, Value>> {
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public:
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using SerialPair = typename SerialStorageTraits<SerialQueue<T>>::SerialPair;
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// The serial must be given in (not strictly) increasing order.
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void Enqueue(const T& value, Serial serial);
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void Enqueue(T&& value, Serial serial);
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void Enqueue(const std::vector<T>& values, Serial serial);
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void Enqueue(std::vector<T>&& values, Serial serial);
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void Enqueue(const Value& value, Serial serial);
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void Enqueue(Value&& value, Serial serial);
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void Enqueue(const std::vector<Value>& values, Serial serial);
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void Enqueue(std::vector<Value>&& values, Serial serial);
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};
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// SerialQueue
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template <typename T>
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void SerialQueue<T>::Enqueue(const T& value, Serial serial) {
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template <typename Serial, typename Value>
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void SerialQueue<Serial, Value>::Enqueue(const Value& value, Serial serial) {
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DAWN_ASSERT(this->Empty() || this->mStorage.back().first <= serial);
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if (this->Empty() || this->mStorage.back().first < serial) {
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this->mStorage.emplace_back(serial, std::vector<T>{});
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this->mStorage.emplace_back(serial, std::vector<Value>{});
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}
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this->mStorage.back().second.push_back(value);
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}
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template <typename T>
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void SerialQueue<T>::Enqueue(T&& value, Serial serial) {
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template <typename Serial, typename Value>
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void SerialQueue<Serial, Value>::Enqueue(Value&& value, Serial serial) {
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DAWN_ASSERT(this->Empty() || this->mStorage.back().first <= serial);
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if (this->Empty() || this->mStorage.back().first < serial) {
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this->mStorage.emplace_back(serial, std::vector<T>{});
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this->mStorage.emplace_back(serial, std::vector<Value>{});
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}
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this->mStorage.back().second.push_back(std::move(value));
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}
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template <typename T>
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void SerialQueue<T>::Enqueue(const std::vector<T>& values, Serial serial) {
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template <typename Serial, typename Value>
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void SerialQueue<Serial, Value>::Enqueue(const std::vector<Value>& values, Serial serial) {
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DAWN_ASSERT(values.size() > 0);
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DAWN_ASSERT(this->Empty() || this->mStorage.back().first <= serial);
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this->mStorage.emplace_back(serial, values);
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}
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template <typename T>
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void SerialQueue<T>::Enqueue(std::vector<T>&& values, Serial serial) {
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template <typename Serial, typename Value>
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void SerialQueue<Serial, Value>::Enqueue(std::vector<Value>&& values, Serial serial) {
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DAWN_ASSERT(values.size() > 0);
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DAWN_ASSERT(this->Empty() || this->mStorage.back().first <= serial);
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this->mStorage.emplace_back(serial, values);
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@ -27,6 +27,7 @@ struct SerialStorageTraits {};
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template <typename Derived>
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class SerialStorage {
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private:
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using Serial = typename SerialStorageTraits<Derived>::Serial;
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using Value = typename SerialStorageTraits<Derived>::Value;
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using Storage = typename SerialStorageTraits<Derived>::Storage;
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using StorageIterator = typename SerialStorageTraits<Derived>::StorageIterator;
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@ -158,13 +159,13 @@ void SerialStorage<Derived>::ClearUpTo(Serial serial) {
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}
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template <typename Derived>
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Serial SerialStorage<Derived>::FirstSerial() const {
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typename SerialStorage<Derived>::Serial SerialStorage<Derived>::FirstSerial() const {
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DAWN_ASSERT(!Empty());
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return mStorage.begin()->first;
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}
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template <typename Derived>
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Serial SerialStorage<Derived>::LastSerial() const {
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typename SerialStorage<Derived>::Serial SerialStorage<Derived>::LastSerial() const {
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DAWN_ASSERT(!Empty());
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return mStorage.back().first;
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}
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@ -56,7 +56,7 @@ namespace dawn_native {
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ResultOrError<UploadHandle> AllocateInternal(uint64_t allocationSize, Serial serial);
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std::vector<std::unique_ptr<RingBuffer>> mRingBuffers;
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SerialQueue<std::unique_ptr<StagingBufferBase>> mReleasedStagingBuffers;
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SerialQueue<Serial, std::unique_ptr<StagingBufferBase>> mReleasedStagingBuffers;
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DeviceBase* mDevice;
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};
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} // namespace dawn_native
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@ -34,7 +34,7 @@ namespace dawn_native {
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protected:
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DeviceBase* mDevice;
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SerialQueue<Ref<ErrorScope>> mScopesInFlight;
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SerialQueue<Serial, Ref<ErrorScope>> mScopesInFlight;
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};
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} // namespace dawn_native
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@ -61,7 +61,7 @@ namespace dawn_native {
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uint64_t mSignalValue;
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uint64_t mCompletedValue;
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Ref<QueueBase> mQueue;
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SerialMap<OnCompletionData> mRequests;
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SerialMap<Serial, OnCompletionData> mRequests;
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};
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} // namespace dawn_native
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private:
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DeviceBase* mDevice;
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SerialQueue<FenceInFlight> mFencesInFlight;
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SerialQueue<Serial, FenceInFlight> mFencesInFlight;
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};
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} // namespace dawn_native
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@ -35,7 +35,7 @@ namespace dawn_native {
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Ref<BufferBase> buffer;
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uint32_t mapSerial;
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};
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SerialQueue<Request> mInflightRequests;
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SerialQueue<Serial, Request> mInflightRequests;
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};
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} // namespace dawn_native
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uint64_t size;
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};
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SerialQueue<Request> mInflightRequests; // Queue of the recorded sub-alloc requests (e.g.
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// frame of resources).
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SerialQueue<Serial, Request> mInflightRequests; // Queue of the recorded sub-alloc requests
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// (e.g. frame of resources).
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uint64_t mUsedEndOffset = 0; // Tail of used sub-alloc requests (in bytes).
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uint64_t mUsedStartOffset = 0; // Head of used sub-alloc requests (in bytes).
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#ifndef DAWNNATIVE_D3D12_BUFFERD3D12_H_
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#define DAWNNATIVE_D3D12_BUFFERD3D12_H_
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#include "common/SerialQueue.h"
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#include "dawn_native/Buffer.h"
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#include "common/Serial.h"
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#include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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ComPtr<ID3D12CommandAllocator> mCommandAllocators[kMaxCommandAllocators];
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std::bitset<kMaxCommandAllocators> mFreeAllocators;
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SerialQueue<IndexedCommandAllocator> mInFlightCommandAllocators;
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SerialQueue<Serial, IndexedCommandAllocator> mInFlightCommandAllocators;
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};
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}} // namespace dawn_native::d3d12
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@ -196,7 +196,7 @@ namespace dawn_native { namespace d3d12 {
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CommandRecordingContext mPendingCommands;
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SerialQueue<ComPtr<IUnknown>> mUsedComObjectRefs;
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SerialQueue<Serial, ComPtr<IUnknown>> mUsedComObjectRefs;
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std::unique_ptr<CommandAllocatorManager> mCommandAllocatorManager;
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std::unique_ptr<ResourceAllocatorManager> mResourceAllocatorManager;
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std::array<std::unique_ptr<PooledResourceMemoryAllocator>, ResourceHeapKind::EnumCount>
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mPooledHeapAllocators;
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SerialQueue<ResourceHeapAllocation> mAllocationsToDelete;
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SerialQueue<Serial, ResourceHeapAllocation> mAllocationsToDelete;
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};
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}} // namespace dawn_native::d3d12
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D3D12_DESCRIPTOR_HEAP_TYPE mHeapType;
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SerialQueue<CPUDescriptorHeapAllocation> mAllocationsToDelete;
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SerialQueue<Serial, CPUDescriptorHeapAllocation> mAllocationsToDelete;
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};
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}} // namespace dawn_native::d3d12
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PoolIndex poolIndex;
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SetIndex setIndex;
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};
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SerialQueue<Deallocation> mPendingDeallocations;
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SerialQueue<Serial, Deallocation> mPendingDeallocations;
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Serial mLastDeallocationSerial = 0;
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};
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VkQueue mQueue = VK_NULL_HANDLE;
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uint32_t mComputeSubgroupSize = 0;
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SerialQueue<Ref<BindGroupLayout>> mBindGroupLayoutsPendingDeallocation;
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SerialQueue<Serial, Ref<BindGroupLayout>> mBindGroupLayoutsPendingDeallocation;
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std::unique_ptr<FencedDeleter> mDeleter;
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std::unique_ptr<ResourceMemoryAllocator> mResourceMemoryAllocator;
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std::unique_ptr<RenderPassCache> mRenderPassCache;
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VkCommandPool pool = VK_NULL_HANDLE;
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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};
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SerialQueue<CommandPoolAndBuffer> mCommandsInFlight;
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SerialQueue<Serial, CommandPoolAndBuffer> mCommandsInFlight;
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// Command pools in the unused list haven't been reset yet.
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std::vector<CommandPoolAndBuffer> mUnusedCommands;
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// There is always a valid recording context stored in mRecordingContext
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private:
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Device* mDevice = nullptr;
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SerialQueue<VkBuffer> mBuffersToDelete;
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SerialQueue<VkDescriptorPool> mDescriptorPoolsToDelete;
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SerialQueue<VkDeviceMemory> mMemoriesToDelete;
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SerialQueue<VkFramebuffer> mFramebuffersToDelete;
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SerialQueue<VkImage> mImagesToDelete;
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SerialQueue<VkImageView> mImageViewsToDelete;
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SerialQueue<VkPipeline> mPipelinesToDelete;
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SerialQueue<VkPipelineLayout> mPipelineLayoutsToDelete;
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SerialQueue<VkQueryPool> mQueryPoolsToDelete;
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SerialQueue<VkRenderPass> mRenderPassesToDelete;
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SerialQueue<VkSampler> mSamplersToDelete;
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SerialQueue<VkSemaphore> mSemaphoresToDelete;
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SerialQueue<VkShaderModule> mShaderModulesToDelete;
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SerialQueue<VkSurfaceKHR> mSurfacesToDelete;
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SerialQueue<VkSwapchainKHR> mSwapChainsToDelete;
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SerialQueue<Serial, VkBuffer> mBuffersToDelete;
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SerialQueue<Serial, VkDescriptorPool> mDescriptorPoolsToDelete;
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SerialQueue<Serial, VkDeviceMemory> mMemoriesToDelete;
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SerialQueue<Serial, VkFramebuffer> mFramebuffersToDelete;
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SerialQueue<Serial, VkImage> mImagesToDelete;
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SerialQueue<Serial, VkImageView> mImageViewsToDelete;
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SerialQueue<Serial, VkPipeline> mPipelinesToDelete;
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SerialQueue<Serial, VkPipelineLayout> mPipelineLayoutsToDelete;
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SerialQueue<Serial, VkQueryPool> mQueryPoolsToDelete;
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SerialQueue<Serial, VkRenderPass> mRenderPassesToDelete;
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SerialQueue<Serial, VkSampler> mSamplersToDelete;
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SerialQueue<Serial, VkSemaphore> mSemaphoresToDelete;
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SerialQueue<Serial, VkShaderModule> mShaderModulesToDelete;
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SerialQueue<Serial, VkSurfaceKHR> mSurfacesToDelete;
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SerialQueue<Serial, VkSwapchainKHR> mSwapChainsToDelete;
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};
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}} // namespace dawn_native::vulkan
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class SingleTypeAllocator;
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std::vector<std::unique_ptr<SingleTypeAllocator>> mAllocatorsPerType;
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SerialQueue<ResourceMemoryAllocation> mSubAllocationsToDelete;
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SerialQueue<Serial, ResourceMemoryAllocation> mSubAllocationsToDelete;
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};
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}} // namespace dawn_native::vulkan
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#include <gtest/gtest.h>
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#include "common/SerialMap.h"
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#include "common/TypedInteger.h"
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using TestSerialMap = SerialMap<int>;
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using TestSerialMap = SerialMap<uint64_t, int>;
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// A number of basic tests for SerialMap that are difficult to split from one another
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TEST(SerialMap, BasicTest) {
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map.Enqueue(vector1, 6);
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EXPECT_EQ(map.FirstSerial(), 6u);
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}
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// Test basic functionality with type integers
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TEST(SerialMap, TypedInteger) {
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using MySerial = TypedInteger<struct MySerialT, uint64_t>;
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using MySerialMap = SerialMap<MySerial, int>;
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MySerialMap map;
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map.Enqueue(1, MySerial(0));
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map.Enqueue(2, MySerial(0));
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std::vector<int> expectedValues = {1, 2};
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for (int value : map.IterateAll()) {
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EXPECT_EQ(expectedValues.front(), value);
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ASSERT_FALSE(expectedValues.empty());
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expectedValues.erase(expectedValues.begin());
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}
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ASSERT_TRUE(expectedValues.empty());
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}
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#include <gtest/gtest.h>
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#include "common/SerialQueue.h"
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#include "common/TypedInteger.h"
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using TestSerialQueue = SerialQueue<int>;
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using TestSerialQueue = SerialQueue<uint64_t, int>;
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// A number of basic tests for SerialQueue that are difficult to split from one another
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TEST(SerialQueue, BasicTest) {
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@ -154,3 +155,21 @@ TEST(SerialQueue, LastSerial) {
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queue.Enqueue({2}, 1);
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EXPECT_EQ(queue.LastSerial(), 1u);
|
||||
}
|
||||
|
||||
// Test basic functionality with type integers
|
||||
TEST(SerialQueue, TypedInteger) {
|
||||
using MySerial = TypedInteger<struct MySerialT, uint64_t>;
|
||||
using MySerialQueue = SerialQueue<MySerial, int>;
|
||||
|
||||
MySerialQueue queue;
|
||||
queue.Enqueue(1, MySerial(0));
|
||||
queue.Enqueue(2, MySerial(0));
|
||||
|
||||
std::vector<int> expectedValues = {1, 2};
|
||||
for (int value : queue.IterateAll()) {
|
||||
EXPECT_EQ(expectedValues.front(), value);
|
||||
ASSERT_FALSE(expectedValues.empty());
|
||||
expectedValues.erase(expectedValues.begin());
|
||||
}
|
||||
ASSERT_TRUE(expectedValues.empty());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue