glsl: Don't emit structs with runtime-sized arrays

The GLSL emitted for these was invalid, and we don't need these
structs since they're only used as the store types of buffers, which
are handled elsewhere.

Change-Id: I17c15e408b5c36e9b895e5950528a6d02d1802a6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72381
Reviewed-by: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
James Price
2021-12-09 18:54:35 +00:00
parent 57489928c6
commit 1461b032aa
12 changed files with 129 additions and 17 deletions

View File

@@ -123,8 +123,18 @@ bool GeneratorImpl::Generate() {
return false;
}
} else if (auto* str = decl->As<ast::Struct>()) {
if (!EmitStructType(current_buffer_, builder_.Sem().Get(str))) {
return false;
// Skip emission if the struct contains a runtime-sized array, since its
// only use will be as the store-type of a buffer and we emit those
// elsewhere.
// TODO(crbug.com/tint/1339): We could also avoid emitting any other
// struct that is only used as a buffer store type.
TINT_ASSERT(Writer, str->members.size() > 0);
auto* last_member = str->members[str->members.size() - 1];
auto* arr = last_member->type->As<ast::Array>();
if (!arr || !arr->IsRuntimeArray()) {
if (!EmitStructType(current_buffer_, builder_.Sem().Get(str))) {
return false;
}
}
} else if (auto* func = decl->As<ast::Function>()) {
if (func->IsEntryPoint()) {

View File

@@ -51,9 +51,6 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength) {
auto* expect = R"(#version 310 es
precision mediump float;
struct my_struct {
float a[];
};
layout (binding = 1) buffer my_struct_1 {
float a[];
@@ -105,10 +102,6 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength_OtherMembersInStruct) {
auto* expect = R"(#version 310 es
precision mediump float;
struct my_struct {
float z;
float a[];
};
layout (binding = 1) buffer my_struct_1 {
float z;
@@ -163,9 +156,6 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength_ViaLets) {
auto* expect = R"(#version 310 es
precision mediump float;
struct my_struct {
float a[];
};
layout (binding = 1) buffer my_struct_1 {
float a[];