Vulkan: Implement initial version of the suballocation
This makes the Vulkan backend use the BuddyMemoryAllocator to sub-allocate small resources inside a larger VkDeviceMemory object. Right now the heuristic to decide to do suballocation is naive and should be improved. BUG=dawn:27 Change-Id: Idcc7b6686c086633c85328a7afb91ee84abf7b8c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12662 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
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ca35435716
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15e751e418
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@ -251,7 +251,7 @@ namespace dawn_native { namespace vulkan {
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}
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void Buffer::DestroyImpl() {
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ToBackend(GetDevice())->DeallocateMemory(mMemoryAllocation);
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ToBackend(GetDevice())->DeallocateMemory(&mMemoryAllocation);
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if (mHandle != VK_NULL_HANDLE) {
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ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mHandle);
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@ -222,6 +222,8 @@ namespace dawn_native { namespace vulkan {
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// as it enqueues resources to be released.
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mDynamicUploader->Deallocate(mCompletedSerial);
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mResourceMemoryAllocator->Tick(mCompletedSerial);
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mDeleter->Tick(mCompletedSerial);
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if (mRecordingContext.used) {
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@ -681,19 +683,11 @@ namespace dawn_native { namespace vulkan {
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ResultOrError<ResourceMemoryAllocation> Device::AllocateMemory(
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VkMemoryRequirements requirements,
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bool mappable) {
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// TODO(crbug.com/dawn/27): Support sub-allocation.
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return mResourceMemoryAllocator->Allocate(requirements, mappable);
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}
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void Device::DeallocateMemory(ResourceMemoryAllocation& allocation) {
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if (allocation.GetInfo().mMethod == AllocationMethod::kInvalid) {
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return;
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}
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void Device::DeallocateMemory(ResourceMemoryAllocation* allocation) {
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mResourceMemoryAllocator->Deallocate(allocation);
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// Invalidate the underlying resource heap in case the client accidentally
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// calls DeallocateMemory again using the same allocation.
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allocation.Invalidate();
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}
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ResourceMemoryAllocator* Device::GetResourceMemoryAllocatorForTesting() const {
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@ -91,7 +91,7 @@ namespace dawn_native { namespace vulkan {
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ResultOrError<ResourceMemoryAllocation> AllocateMemory(VkMemoryRequirements requirements,
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bool mappable);
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void DeallocateMemory(ResourceMemoryAllocation& allocation);
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void DeallocateMemory(ResourceMemoryAllocation* allocation);
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ResourceMemoryAllocator* GetResourceMemoryAllocatorForTesting() const;
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@ -16,11 +16,16 @@
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namespace dawn_native { namespace vulkan {
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ResourceHeap::ResourceHeap(VkDeviceMemory memory) : mMemory(memory) {
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ResourceHeap::ResourceHeap(VkDeviceMemory memory, size_t memoryType)
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: mMemory(memory), mMemoryType(memoryType) {
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}
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VkDeviceMemory ResourceHeap::GetMemory() const {
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return mMemory;
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}
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size_t ResourceHeap::GetMemoryType() const {
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return mMemoryType;
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}
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}} // namespace dawn_native::vulkan
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@ -23,13 +23,15 @@ namespace dawn_native { namespace vulkan {
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// Wrapper for physical memory used with or without a resource object.
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class ResourceHeap : public ResourceHeapBase {
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public:
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ResourceHeap(VkDeviceMemory memory);
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ResourceHeap(VkDeviceMemory memory, size_t memoryType);
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~ResourceHeap() = default;
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VkDeviceMemory GetMemory() const;
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size_t GetMemoryType() const;
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private:
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VkDeviceMemory mMemory = VK_NULL_HANDLE;
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size_t mMemoryType = 0;
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};
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}} // namespace dawn_native::vulkan
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@ -14,6 +14,8 @@
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#include "dawn_native/vulkan/ResourceMemoryAllocatorVk.h"
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#include "dawn_native/BuddyMemoryAllocator.h"
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#include "dawn_native/ResourceHeapAllocator.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/ResourceHeapVk.h"
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@ -21,7 +23,167 @@
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namespace dawn_native { namespace vulkan {
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namespace {
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// TODO(cwallez@chromium.org): This is a hardcoded heurstic to choose when to
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// suballocate but it should ideally depend on the size of the memory heaps and other
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// factors.
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constexpr uint64_t kMaxBuddySystemSize = 32ull * 1024ull * 1024ull * 1024ull; // 32GB
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constexpr uint64_t kMaxSizeForSubAllocation = 4ull * 1024ull * 1024ull; // 4MB
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// Have each bucket of the buddy system allocate at least some resource of the maximum
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// size
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constexpr uint64_t kBuddyHeapsSize = 2 * kMaxSizeForSubAllocation;
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} // anonymous namespace
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// SingleTypeAllocator is a combination of a BuddyMemoryAllocator and its client and can
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// service suballocation requests, but for a single Vulkan memory type.
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class ResourceMemoryAllocator::SingleTypeAllocator : public ResourceHeapAllocator {
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public:
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SingleTypeAllocator(Device* device, size_t memoryTypeIndex)
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: mDevice(device),
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mMemoryTypeIndex(memoryTypeIndex),
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mBuddySystem(kMaxBuddySystemSize, kBuddyHeapsSize, this) {
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}
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~SingleTypeAllocator() override = default;
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ResultOrError<ResourceMemoryAllocation> AllocateMemory(
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const VkMemoryRequirements& requirements) {
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return mBuddySystem.Allocate(requirements.size, requirements.alignment);
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}
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void DeallocateMemory(const ResourceMemoryAllocation& allocation) {
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mBuddySystem.Deallocate(allocation);
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}
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// Implementation of the MemoryAllocator interface to be a client of BuddyMemoryAllocator
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ResultOrError<std::unique_ptr<ResourceHeapBase>> AllocateResourceHeap(
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uint64_t size) override {
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VkMemoryAllocateInfo allocateInfo;
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allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocateInfo.pNext = nullptr;
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allocateInfo.allocationSize = size;
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allocateInfo.memoryTypeIndex = mMemoryTypeIndex;
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VkDeviceMemory allocatedMemory = VK_NULL_HANDLE;
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VkResult allocationResult = mDevice->fn.AllocateMemory(
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mDevice->GetVkDevice(), &allocateInfo, nullptr, &allocatedMemory);
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// Handle vkAllocateMemory error but differentiate OOM that we want to surface to
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// the application.
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if (allocationResult == VK_ERROR_OUT_OF_DEVICE_MEMORY) {
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return DAWN_OUT_OF_MEMORY_ERROR("OOM while creating the Vkmemory");
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}
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DAWN_TRY(CheckVkSuccess(allocationResult, "vkAllocateMemory"));
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ASSERT(allocatedMemory != VK_NULL_HANDLE);
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return {std::make_unique<ResourceHeap>(allocatedMemory, mMemoryTypeIndex)};
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}
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void DeallocateResourceHeap(std::unique_ptr<ResourceHeapBase> allocation) override {
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mDevice->GetFencedDeleter()->DeleteWhenUnused(ToBackend(allocation.get())->GetMemory());
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}
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private:
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Device* mDevice;
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size_t mMemoryTypeIndex;
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BuddyMemoryAllocator mBuddySystem;
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};
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// Implementation of ResourceMemoryAllocator
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ResourceMemoryAllocator::ResourceMemoryAllocator(Device* device) : mDevice(device) {
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const VulkanDeviceInfo& info = mDevice->GetDeviceInfo();
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mAllocatorsPerType.reserve(info.memoryTypes.size());
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for (size_t i = 0; i < info.memoryTypes.size(); i++) {
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mAllocatorsPerType.emplace_back(std::make_unique<SingleTypeAllocator>(mDevice, i));
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}
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}
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ResourceMemoryAllocator::~ResourceMemoryAllocator() = default;
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ResultOrError<ResourceMemoryAllocation> ResourceMemoryAllocator::Allocate(
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const VkMemoryRequirements& requirements,
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bool mappable) {
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// The Vulkan spec guarantees at least on memory type is valid.
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int memoryType = FindBestTypeIndex(requirements, mappable);
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ASSERT(memoryType >= 0);
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VkDeviceSize size = requirements.size;
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// If the resource is too big, allocate memory just for it.
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// Also allocate mappable resources separately because at the moment the mapped pointer
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// is part of the resource and not the heap, which doesn't match the Vulkan model.
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// TODO(cwallez@chromium.org): allow sub-allocating mappable resources, maybe.
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if (requirements.size >= kMaxSizeForSubAllocation || mappable) {
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std::unique_ptr<ResourceHeapBase> resourceHeap;
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DAWN_TRY_ASSIGN(resourceHeap,
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mAllocatorsPerType[memoryType]->AllocateResourceHeap(size));
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void* mappedPointer = nullptr;
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if (mappable) {
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DAWN_TRY(
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CheckVkSuccess(mDevice->fn.MapMemory(mDevice->GetVkDevice(),
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ToBackend(resourceHeap.get())->GetMemory(),
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0, size, 0, &mappedPointer),
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"vkMapMemory"));
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}
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AllocationInfo info;
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info.mMethod = AllocationMethod::kDirect;
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return ResourceMemoryAllocation(info, /*offset*/ 0, resourceHeap.release(),
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static_cast<uint8_t*>(mappedPointer));
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} else {
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return mAllocatorsPerType[memoryType]->AllocateMemory(requirements);
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}
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}
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void ResourceMemoryAllocator::Deallocate(ResourceMemoryAllocation* allocation) {
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switch (allocation->GetInfo().mMethod) {
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// Some memory allocation can never be initialized, for example when wrapping
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// swapchain VkImages with a Texture.
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case AllocationMethod::kInvalid:
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break;
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// For direct allocation we can put the memory for deletion immediately and the fence
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// deleter will make sure the resources are freed before the memory.
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case AllocationMethod::kDirect:
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mDevice->GetFencedDeleter()->DeleteWhenUnused(
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ToBackend(allocation->GetResourceHeap())->GetMemory());
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break;
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// Suballocations aren't freed immediately, otherwise another resource allocation could
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// happen just after that aliases the old one and would require a barrier.
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// TODO(cwallez@chromium.org): Maybe we can produce the correct barriers to reduce the
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// latency to reclaim memory.
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case AllocationMethod::kSubAllocated:
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mSubAllocationsToDelete.Enqueue(*allocation, mDevice->GetPendingCommandSerial());
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break;
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default:
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UNREACHABLE();
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break;
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}
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// Invalidate the underlying resource heap in case the client accidentally
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// calls DeallocateMemory again using the same allocation.
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allocation->Invalidate();
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}
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void ResourceMemoryAllocator::Tick(Serial completedSerial) {
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for (const ResourceMemoryAllocation& allocation :
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mSubAllocationsToDelete.IterateUpTo(completedSerial)) {
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ASSERT(allocation.GetInfo().mMethod == AllocationMethod::kSubAllocated);
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size_t memoryType = ToBackend(allocation.GetResourceHeap())->GetMemoryType();
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mAllocatorsPerType[memoryType]->DeallocateMemory(allocation);
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}
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mSubAllocationsToDelete.ClearUpTo(completedSerial);
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}
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int ResourceMemoryAllocator::FindBestTypeIndex(VkMemoryRequirements requirements,
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return bestType;
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}
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ResultOrError<ResourceMemoryAllocation> ResourceMemoryAllocator::Allocate(
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VkMemoryRequirements requirements,
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bool mappable) {
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int bestType = FindBestTypeIndex(requirements, mappable);
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// TODO(cwallez@chromium.org): I think the Vulkan spec guarantees this should never
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// happen
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if (bestType == -1) {
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return DAWN_DEVICE_LOST_ERROR("Unable to find memory for requirements.");
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}
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VkMemoryAllocateInfo allocateInfo;
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allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocateInfo.pNext = nullptr;
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allocateInfo.allocationSize = requirements.size;
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allocateInfo.memoryTypeIndex = static_cast<uint32_t>(bestType);
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VkDeviceMemory allocatedMemory = VK_NULL_HANDLE;
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DAWN_TRY(CheckVkSuccess(mDevice->fn.AllocateMemory(mDevice->GetVkDevice(), &allocateInfo,
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nullptr, &allocatedMemory),
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"vkAllocateMemory"));
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void* mappedPointer = nullptr;
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if (mappable) {
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DAWN_TRY(CheckVkSuccess(mDevice->fn.MapMemory(mDevice->GetVkDevice(), allocatedMemory,
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0, requirements.size, 0, &mappedPointer),
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"vkMapMemory"));
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}
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AllocationInfo info;
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info.mMethod = AllocationMethod::kDirect;
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return ResourceMemoryAllocation(info, /*offset*/ 0, new ResourceHeap(allocatedMemory),
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static_cast<uint8_t*>(mappedPointer));
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}
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void ResourceMemoryAllocator::Deallocate(ResourceMemoryAllocation& allocation) {
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mDevice->GetFencedDeleter()->DeleteWhenUnused(
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ToBackend(allocation.GetResourceHeap())->GetMemory());
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}
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}} // namespace dawn_native::vulkan
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@ -15,10 +15,13 @@
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#ifndef DAWNNATIVE_VULKAN_RESOURCEMEMORYALLOCATORVK_H_
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#define DAWNNATIVE_VULKAN_RESOURCEMEMORYALLOCATORVK_H_
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#include "common/SerialQueue.h"
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#include "common/vulkan_platform.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/ResourceMemoryAllocation.h"
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#include <vector>
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namespace dawn_native { namespace vulkan {
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class Device;
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class ResourceMemoryAllocator {
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public:
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ResourceMemoryAllocator(Device* device);
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~ResourceMemoryAllocator() = default;
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~ResourceMemoryAllocator();
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ResultOrError<ResourceMemoryAllocation> Allocate(VkMemoryRequirements requirements,
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ResultOrError<ResourceMemoryAllocation> Allocate(const VkMemoryRequirements& requirements,
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bool mappable);
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void Deallocate(ResourceMemoryAllocation& allocation);
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void Deallocate(ResourceMemoryAllocation* allocation);
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void Tick(Serial completedSerial);
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int FindBestTypeIndex(VkMemoryRequirements requirements, bool mappable);
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private:
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Device* mDevice;
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class SingleTypeAllocator;
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std::vector<std::unique_ptr<SingleTypeAllocator>> mAllocatorsPerType;
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SerialQueue<ResourceMemoryAllocation> mSubAllocationsToDelete;
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};
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}} // namespace dawn_native::vulkan
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StagingBuffer::~StagingBuffer() {
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mMappedPointer = nullptr;
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mDevice->GetFencedDeleter()->DeleteWhenUnused(mBuffer);
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mDevice->DeallocateMemory(mAllocation);
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mDevice->DeallocateMemory(&mAllocation);
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}
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VkBuffer StagingBuffer::GetBufferHandle() const {
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// For textures created from a VkImage, the allocation if kInvalid so the Device knows
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// to skip the deallocation of the (absence of) VkDeviceMemory.
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device->DeallocateMemory(mMemoryAllocation);
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device->DeallocateMemory(&mMemoryAllocation);
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if (mHandle != VK_NULL_HANDLE) {
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device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
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