Expand VUID-vkUpdateDescriptorSets-None-03047 flake suppression
This isn't just failing on Windows Intel but also Windows Nvidia. Bug: dawn:1617 Change-Id: I9cd492512df4118161deabb9cf3f97eee29c60d4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116879 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
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@ -1231,9 +1231,8 @@ TEST_P(BindGroupTests, DynamicBindingNoneVisibility) {
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TEST_P(BindGroupTests, ArbitraryBindingNumbers) {
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TEST_P(BindGroupTests, ArbitraryBindingNumbers) {
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// TODO(crbug.com/dawn/736): Test output is wrong with D3D12 + WARP.
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// TODO(crbug.com/dawn/736): Test output is wrong with D3D12 + WARP.
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP());
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP());
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// TODO(crbug.com/dawn/1617): VUID-vkUpdateDescriptorSets-None-03047 on UHD630
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// TODO(crbug.com/dawn/1617): VUID-vkUpdateDescriptorSets-None-03047 on Windows
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// driver 31.0.101.2111
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DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsBackendValidationEnabled());
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DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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