Expand VUID-vkUpdateDescriptorSets-None-03047 flake suppression

This isn't just failing on Windows Intel but also Windows Nvidia.

Bug: dawn:1617
Change-Id: I9cd492512df4118161deabb9cf3f97eee29c60d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116879
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
This commit is contained in:
Corentin Wallez 2023-01-17 09:16:49 +00:00 committed by Dawn LUCI CQ
parent cd6104d0f0
commit 16c7ea6bfc
1 changed files with 2 additions and 3 deletions

View File

@ -1231,9 +1231,8 @@ TEST_P(BindGroupTests, DynamicBindingNoneVisibility) {
TEST_P(BindGroupTests, ArbitraryBindingNumbers) { TEST_P(BindGroupTests, ArbitraryBindingNumbers) {
// TODO(crbug.com/dawn/736): Test output is wrong with D3D12 + WARP. // TODO(crbug.com/dawn/736): Test output is wrong with D3D12 + WARP.
DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP()); DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP());
// TODO(crbug.com/dawn/1617): VUID-vkUpdateDescriptorSets-None-03047 on UHD630 // TODO(crbug.com/dawn/1617): VUID-vkUpdateDescriptorSets-None-03047 on Windows
// driver 31.0.101.2111 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsBackendValidationEnabled());
DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);