ast: Add ast::NamedType
Have ast::Struct and ast::Alias derive from it. NamedType currently derives from ast::Type, but this might change in the future. Bug: tint:724 Change-Id: I46ab7751c89176f4dec34d63247d2459d02ab6bb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/49525 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
parent
77a7518c95
commit
1737485a05
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@ -342,6 +342,8 @@ libtint_source_set("libtint_core_all_src") {
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"ast/module.h",
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"ast/module.h",
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"ast/multisampled_texture.cc",
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"ast/multisampled_texture.cc",
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"ast/multisampled_texture.h",
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"ast/multisampled_texture.h",
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"ast/named_type.cc",
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"ast/named_type.h",
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"ast/node.cc",
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"ast/node.cc",
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"ast/node.h",
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"ast/node.h",
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"ast/override_decoration.cc",
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"ast/override_decoration.cc",
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@ -124,6 +124,8 @@ set(TINT_LIB_SRCS
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ast/module.h
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ast/module.h
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ast/multisampled_texture.cc
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ast/multisampled_texture.cc
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ast/multisampled_texture.h
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ast/multisampled_texture.h
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ast/named_type.cc
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ast/named_type.h
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ast/node.cc
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ast/node.cc
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ast/node.h
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ast/node.h
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ast/override_decoration.cc
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ast/override_decoration.cc
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@ -23,12 +23,11 @@ namespace ast {
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Alias::Alias(ProgramID program_id,
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Alias::Alias(ProgramID program_id,
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const Source& source,
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const Source& source,
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const Symbol& sym,
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const Symbol& name,
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Type* subtype)
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Type* subtype)
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: Base(program_id, source),
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: Base(program_id, source, name),
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symbol_(sym),
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subtype_(subtype),
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subtype_(subtype),
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type_name_("__alias_" + sym.to_str() + subtype->type_name()) {
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type_name_("__alias_" + name.to_str() + subtype->type_name()) {
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TINT_ASSERT(subtype_);
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TINT_ASSERT(subtype_);
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}
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}
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@ -40,14 +39,10 @@ std::string Alias::type_name() const {
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return type_name_;
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return type_name_;
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}
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}
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std::string Alias::FriendlyName(const SymbolTable& symbols) const {
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return symbols.NameFor(symbol_);
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}
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Alias* Alias::Clone(CloneContext* ctx) const {
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Alias* Alias::Clone(CloneContext* ctx) const {
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// Clone arguments outside of create() call to have deterministic ordering
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// Clone arguments outside of create() call to have deterministic ordering
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auto src = ctx->Clone(source());
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auto src = ctx->Clone(source());
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auto sym = ctx->Clone(symbol());
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auto sym = ctx->Clone(name());
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auto* ty = ctx->Clone(type());
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auto* ty = ctx->Clone(type());
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return ctx->dst->create<Alias>(src, sym, ty);
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return ctx->dst->create<Alias>(src, sym, ty);
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}
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}
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@ -17,48 +17,43 @@
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#include <string>
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#include <string>
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#include "src/ast/type.h"
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#include "src/ast/named_type.h"
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namespace tint {
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namespace tint {
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namespace ast {
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namespace ast {
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/// A type alias type. Holds a name and pointer to another type.
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/// A type alias type. Holds a name and pointer to another type.
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class Alias : public Castable<Alias, Type> {
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class Alias : public Castable<Alias, NamedType> {
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public:
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public:
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/// Constructor
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/// Constructor
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/// @param program_id the identifier of the program that owns this node
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/// @param program_id the identifier of the program that owns this node
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/// @param source the source of this node
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/// @param source the source of this node
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/// @param sym the symbol for the alias
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/// @param name the symbol for the alias
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/// @param subtype the alias'd type
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/// @param subtype the alias'd type
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Alias(ProgramID program_id,
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Alias(ProgramID program_id,
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const Source& source,
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const Source& source,
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const Symbol& sym,
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const Symbol& name,
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Type* subtype);
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Type* subtype);
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/// Move constructor
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/// Move constructor
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Alias(Alias&&);
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Alias(Alias&&);
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/// Destructor
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/// Destructor
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~Alias() override;
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~Alias() override;
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/// [DEPRECATED] use name()
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/// @returns the alias symbol
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/// @returns the alias symbol
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Symbol symbol() const { return symbol_; }
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Symbol symbol() const { return name(); }
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/// @returns the alias type
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/// @returns the alias type
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Type* type() const { return subtype_; }
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Type* type() const { return subtype_; }
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/// @returns the type_name for this type
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/// @returns the type_name for this type
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std::string type_name() const override;
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std::string type_name() const override;
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/// @param symbols the program's symbol table
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/// @returns the name for this type that closely resembles how it would be
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/// declared in WGSL.
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std::string FriendlyName(const SymbolTable& symbols) const override;
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/// Clones this type and all transitive types using the `CloneContext` `ctx`.
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/// Clones this type and all transitive types using the `CloneContext` `ctx`.
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/// @param ctx the clone context
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/// @param ctx the clone context
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/// @return the newly cloned type
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/// @return the newly cloned type
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Alias* Clone(CloneContext* ctx) const override;
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Alias* Clone(CloneContext* ctx) const override;
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private:
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private:
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Symbol const symbol_;
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Type* const subtype_;
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Type* const subtype_;
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std::string const type_name_;
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std::string const type_name_;
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};
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};
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@ -0,0 +1,38 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/ast/named_type.h"
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#include "src/program_builder.h"
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TINT_INSTANTIATE_TYPEINFO(tint::ast::NamedType);
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namespace tint {
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namespace ast {
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NamedType::NamedType(ProgramID program_id, const Source& source, Symbol name)
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: Base(program_id, source), name_(name) {
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TINT_ASSERT_PROGRAM_IDS_EQUAL_IF_VALID(name, program_id);
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}
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NamedType::NamedType(NamedType&&) = default;
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NamedType::~NamedType() = default;
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std::string NamedType::FriendlyName(const SymbolTable& symbols) const {
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return symbols.NameFor(name());
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}
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} // namespace ast
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} // namespace tint
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@ -0,0 +1,56 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_AST_NAMED_TYPE_H_
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#define SRC_AST_NAMED_TYPE_H_
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#include <string>
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#include "src/ast/type.h"
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namespace tint {
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namespace ast {
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/// The base class for user declared, named types.
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class NamedType : public Castable<NamedType, Type> {
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public:
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/// Create a new struct statement
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/// @param program_id the identifier of the program that owns this node
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/// @param source The input source for the import statement
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/// @param name The name of the structure
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NamedType(ProgramID program_id, const Source& source, Symbol name);
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/// Move constructor
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NamedType(NamedType&&);
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~NamedType() override;
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/// @returns the name of the structure
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Symbol name() const { return name_; }
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/// @param symbols the program's symbol table
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/// @returns the name for this type that closely resembles how it would be
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/// declared in WGSL.
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std::string FriendlyName(const SymbolTable& symbols) const override;
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private:
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NamedType(const NamedType&) = delete;
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NamedType& operator=(const NamedType&) = delete;
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Symbol const name_;
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};
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} // namespace ast
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} // namespace tint
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#endif // SRC_AST_NAMED_TYPE_H_
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@ -29,8 +29,7 @@ Struct::Struct(ProgramID program_id,
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Symbol name,
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Symbol name,
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StructMemberList members,
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StructMemberList members,
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DecorationList decorations)
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DecorationList decorations)
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: Base(program_id, source),
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: Base(program_id, source, name),
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name_(name),
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members_(std::move(members)),
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members_(std::move(members)),
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decorations_(std::move(decorations)) {
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decorations_(std::move(decorations)) {
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for (auto* mem : members_) {
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for (auto* mem : members_) {
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@ -66,7 +65,19 @@ Struct* Struct::Clone(CloneContext* ctx) const {
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auto n = ctx->Clone(name());
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auto n = ctx->Clone(name());
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auto mem = ctx->Clone(members());
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auto mem = ctx->Clone(members());
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auto decos = ctx->Clone(decorations());
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auto decos = ctx->Clone(decorations());
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return ctx->dst->create<Struct>(src, n, mem, decos);
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auto* out = ctx->dst->create<Struct>(src, n, mem, decos);
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// HACK(crbug.com/tint/724): AST nodes do not derive from ShareableCloneable,
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// and so each call to Clone() produces a new copy of the node. However,
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// during the type system migration of tint:724, we have the situation where
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// we have diamonds pointers to the ast::Struct - one from the ast::Module and
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// one from the sem::StructType. This is a hack to make ast::Struct act like
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// it derives from ShareableCloneable.
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// This should be removed (possibly along with ShareableCloneable) once
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// tint:724 is complete.
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ctx->Replace(this, out);
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return out;
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}
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}
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void Struct::to_str(const sem::Info& sem,
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void Struct::to_str(const sem::Info& sem,
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@ -90,9 +101,5 @@ std::string Struct::type_name() const {
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return "__struct_" + name().to_str();
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return "__struct_" + name().to_str();
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}
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}
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std::string Struct::FriendlyName(const SymbolTable& symbols) const {
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return symbols.NameFor(name());
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}
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} // namespace ast
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} // namespace ast
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} // namespace tint
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} // namespace tint
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@ -19,14 +19,14 @@
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#include <utility>
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#include <utility>
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#include "src/ast/decoration.h"
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#include "src/ast/decoration.h"
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#include "src/ast/named_type.h"
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#include "src/ast/struct_member.h"
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#include "src/ast/struct_member.h"
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#include "src/ast/type.h"
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namespace tint {
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namespace tint {
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namespace ast {
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namespace ast {
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/// A struct statement.
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/// A struct statement.
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class Struct : public Castable<Struct, Type> {
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class Struct : public Castable<Struct, NamedType> {
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public:
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public:
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/// Create a new struct statement
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/// Create a new struct statement
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/// @param program_id the identifier of the program that owns this node
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/// @param program_id the identifier of the program that owns this node
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@ -44,9 +44,6 @@ class Struct : public Castable<Struct, Type> {
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~Struct() override;
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~Struct() override;
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/// @returns the name of the structure
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Symbol name() const { return name_; }
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/// @returns the struct decorations
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/// @returns the struct decorations
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const DecorationList& decorations() const { return decorations_; }
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const DecorationList& decorations() const { return decorations_; }
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@ -78,15 +75,9 @@ class Struct : public Castable<Struct, Type> {
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/// @returns the name for the type
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/// @returns the name for the type
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std::string type_name() const override;
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std::string type_name() const override;
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/// @param symbols the program's symbol table
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/// @returns the name for this type that closely resembles how it would be
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/// declared in WGSL.
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std::string FriendlyName(const SymbolTable& symbols) const override;
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private:
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private:
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Struct(const Struct&) = delete;
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Struct(const Struct&) = delete;
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Symbol const name_;
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StructMemberList const members_;
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StructMemberList const members_;
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DecorationList const decorations_;
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DecorationList const decorations_;
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};
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};
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@ -107,7 +107,7 @@ TEST_F(AstStructTest, Assert_DifferentProgramID_StructMember) {
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{
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{
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ProgramBuilder b1;
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ProgramBuilder b1;
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ProgramBuilder b2;
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ProgramBuilder b2;
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b1.create<Struct>(b2.Sym("S"),
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b1.create<Struct>(b1.Sym("S"),
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StructMemberList{b2.Member("a", b2.ty.i32())},
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StructMemberList{b2.Member("a", b2.ty.i32())},
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DecorationList{});
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DecorationList{});
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},
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},
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@ -40,7 +40,7 @@ TEST_F(ParserImplTest, TypeDecl_ParsesType) {
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TEST_F(ParserImplTest, TypeDecl_ParsesStruct_Ident) {
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TEST_F(ParserImplTest, TypeDecl_ParsesStruct_Ident) {
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auto p = parser("type a = B");
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auto p = parser("type a = B");
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auto str = Structure(p->builder().Symbols().Register("B"), {});
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auto str = p->builder().Structure(p->builder().Symbols().Register("B"), {});
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p->register_constructed("B", str);
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p->register_constructed("B", str);
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auto t = p->type_alias();
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auto t = p->type_alias();
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