RenderPipelineValidationTest: Fix vector constructor
Integer literals need to be suffixed with `u` in order to be unsigned. This also includes 0. Tint has new validation that now checks for this. Bug: tint:632 Change-Id: I1af07590d93620561df1a0084521eb071d4af7ed Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44766 Commit-Queue: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -695,7 +695,7 @@ TEST_F(RenderPipelineValidationTest, FragmentOutputCorrectEntryPoint) {
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return;
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}
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[[stage(fragment)]] fn fragmentUint() -> void {
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colorUint = vec4<u32>(0, 0, 0, 0);
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colorUint = vec4<u32>(0u, 0u, 0u, 0u);
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return;
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}
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)");
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