Refactor Internal Command Buffer Copy APIs
Modify internal command buffer types to reflect the front end APIs for copyTextureToBuffer and copyBufferToTexture. Bug: dawn:17 Change-Id: I088a167ee7145d741e70ed28c1df7a12d24b72fc Reviewed-on: https://dawn-review.googlesource.com/c/2740 Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
5acd60c929
commit
179db44c25
|
@ -35,29 +35,30 @@ namespace dawn_native {
|
|||
|
||||
namespace {
|
||||
|
||||
MaybeError ValidateCopyLocationFitsInTexture(const TextureCopyLocation& location) {
|
||||
const TextureBase* texture = location.texture.Get();
|
||||
if (location.level >= texture->GetNumMipLevels()) {
|
||||
MaybeError ValidateCopySizeFitsInTexture(const TextureCopy& textureCopy,
|
||||
const Extent3D& copySize) {
|
||||
const TextureBase* texture = textureCopy.texture.Get();
|
||||
if (textureCopy.level >= texture->GetNumMipLevels()) {
|
||||
return DAWN_VALIDATION_ERROR("Copy mip-level out of range");
|
||||
}
|
||||
|
||||
if (location.slice >= texture->GetArrayLayers()) {
|
||||
if (textureCopy.slice >= texture->GetArrayLayers()) {
|
||||
return DAWN_VALIDATION_ERROR("Copy array-layer out of range");
|
||||
}
|
||||
|
||||
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
|
||||
// overflows.
|
||||
uint64_t level = location.level;
|
||||
if (uint64_t(location.x) + uint64_t(location.width) >
|
||||
uint64_t level = textureCopy.level;
|
||||
if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) >
|
||||
(static_cast<uint64_t>(texture->GetSize().width) >> level) ||
|
||||
uint64_t(location.y) + uint64_t(location.height) >
|
||||
uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) >
|
||||
(static_cast<uint64_t>(texture->GetSize().height) >> level)) {
|
||||
return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
|
||||
}
|
||||
|
||||
// TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D
|
||||
// textures
|
||||
if (location.z != 0 || location.depth != 1) {
|
||||
if (textureCopy.origin.z != 0 || copySize.depth != 1) {
|
||||
return DAWN_VALIDATION_ERROR("No support for z != 0 and depth != 1 for now");
|
||||
}
|
||||
|
||||
|
@ -69,31 +70,29 @@ namespace dawn_native {
|
|||
return offset <= bufferSize && (size <= (bufferSize - offset));
|
||||
}
|
||||
|
||||
MaybeError ValidateCopySizeFitsInBuffer(const BufferCopyLocation& location,
|
||||
uint32_t dataSize) {
|
||||
if (!FitsInBuffer(location.buffer.Get(), location.offset, dataSize)) {
|
||||
MaybeError ValidateCopySizeFitsInBuffer(const BufferCopy& bufferCopy, uint32_t dataSize) {
|
||||
if (!FitsInBuffer(bufferCopy.buffer.Get(), bufferCopy.offset, dataSize)) {
|
||||
return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ValidateTexelBufferOffset(TextureBase* texture,
|
||||
const BufferCopyLocation& location) {
|
||||
MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopy& bufferCopy) {
|
||||
uint32_t texelSize =
|
||||
static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat()));
|
||||
if (location.offset % texelSize != 0) {
|
||||
if (bufferCopy.offset % texelSize != 0) {
|
||||
return DAWN_VALIDATION_ERROR("Buffer offset must be a multiple of the texel size");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ComputeTextureCopyBufferSize(const TextureCopyLocation& location,
|
||||
MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize,
|
||||
uint32_t rowPitch,
|
||||
uint32_t* bufferSize) {
|
||||
// TODO(cwallez@chromium.org): check for overflows
|
||||
*bufferSize = (rowPitch * (location.height - 1) + location.width) * location.depth;
|
||||
*bufferSize = (rowPitch * (copySize.height - 1) + copySize.width) * copySize.depth;
|
||||
|
||||
return {};
|
||||
}
|
||||
|
@ -103,13 +102,15 @@ namespace dawn_native {
|
|||
return texelSize * width;
|
||||
}
|
||||
|
||||
MaybeError ValidateRowPitch(const TextureCopyLocation& location, uint32_t rowPitch) {
|
||||
MaybeError ValidateRowPitch(dawn::TextureFormat format,
|
||||
const Extent3D& copySize,
|
||||
uint32_t rowPitch) {
|
||||
if (rowPitch % kTextureRowPitchAlignment != 0) {
|
||||
return DAWN_VALIDATION_ERROR("Row pitch must be a multiple of 256");
|
||||
}
|
||||
|
||||
uint32_t texelSize = TextureFormatPixelSize(location.texture.Get()->GetFormat());
|
||||
if (rowPitch < location.width * texelSize) {
|
||||
uint32_t texelSize = TextureFormatPixelSize(format);
|
||||
if (rowPitch < copySize.width * texelSize) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Row pitch must not be less than the number of bytes per row");
|
||||
}
|
||||
|
@ -385,11 +386,12 @@ namespace dawn_native {
|
|||
CopyBufferToTextureCmd* copy = mIterator.NextCommand<CopyBufferToTextureCmd>();
|
||||
|
||||
uint32_t bufferCopySize = 0;
|
||||
DAWN_TRY(ValidateRowPitch(copy->destination, copy->rowPitch));
|
||||
DAWN_TRY(ComputeTextureCopyBufferSize(copy->destination, copy->rowPitch,
|
||||
DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(),
|
||||
copy->copySize, copy->source.rowPitch));
|
||||
DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch,
|
||||
&bufferCopySize));
|
||||
|
||||
DAWN_TRY(ValidateCopyLocationFitsInTexture(copy->destination));
|
||||
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize));
|
||||
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize));
|
||||
DAWN_TRY(
|
||||
ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source));
|
||||
|
@ -407,11 +409,12 @@ namespace dawn_native {
|
|||
CopyTextureToBufferCmd* copy = mIterator.NextCommand<CopyTextureToBufferCmd>();
|
||||
|
||||
uint32_t bufferCopySize = 0;
|
||||
DAWN_TRY(ValidateRowPitch(copy->source, copy->rowPitch));
|
||||
DAWN_TRY(ComputeTextureCopyBufferSize(copy->source, copy->rowPitch,
|
||||
&bufferCopySize));
|
||||
DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize,
|
||||
copy->destination.rowPitch));
|
||||
DAWN_TRY(ComputeTextureCopyBufferSize(
|
||||
copy->copySize, copy->destination.rowPitch, &bufferCopySize));
|
||||
|
||||
DAWN_TRY(ValidateCopyLocationFitsInTexture(copy->source));
|
||||
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize));
|
||||
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize));
|
||||
DAWN_TRY(
|
||||
ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination));
|
||||
|
@ -657,18 +660,14 @@ namespace dawn_native {
|
|||
copy->source.buffer = source->buffer;
|
||||
copy->source.offset = source->offset;
|
||||
copy->destination.texture = destination->texture;
|
||||
copy->destination.x = destination->origin.x;
|
||||
copy->destination.y = destination->origin.y;
|
||||
copy->destination.z = destination->origin.z;
|
||||
copy->destination.width = copySize->width;
|
||||
copy->destination.height = copySize->height;
|
||||
copy->destination.depth = copySize->depth;
|
||||
copy->destination.origin = destination->origin;
|
||||
copy->copySize = *copySize;
|
||||
copy->destination.level = destination->level;
|
||||
copy->destination.slice = destination->slice;
|
||||
if (source->rowPitch == 0) {
|
||||
copy->rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width);
|
||||
copy->source.rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width);
|
||||
} else {
|
||||
copy->rowPitch = source->rowPitch;
|
||||
copy->source.rowPitch = source->rowPitch;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -682,20 +681,16 @@ namespace dawn_native {
|
|||
mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
|
||||
new (copy) CopyTextureToBufferCmd;
|
||||
copy->source.texture = source->texture;
|
||||
copy->source.x = source->origin.x;
|
||||
copy->source.y = source->origin.y;
|
||||
copy->source.z = source->origin.z;
|
||||
copy->source.width = copySize->width;
|
||||
copy->source.height = copySize->height;
|
||||
copy->source.depth = copySize->depth;
|
||||
copy->source.origin = source->origin;
|
||||
copy->copySize = *copySize;
|
||||
copy->source.level = source->level;
|
||||
copy->source.slice = source->slice;
|
||||
copy->destination.buffer = destination->buffer;
|
||||
copy->destination.offset = destination->offset;
|
||||
if (destination->rowPitch == 0) {
|
||||
copy->rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width);
|
||||
copy->destination.rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width);
|
||||
} else {
|
||||
copy->rowPitch = destination->rowPitch;
|
||||
copy->destination.rowPitch = destination->rowPitch;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,35 +54,37 @@ namespace dawn_native {
|
|||
Ref<RenderPassDescriptorBase> info;
|
||||
};
|
||||
|
||||
struct BufferCopyLocation {
|
||||
struct BufferCopy {
|
||||
Ref<BufferBase> buffer;
|
||||
uint32_t offset;
|
||||
uint32_t offset; // Bytes
|
||||
uint32_t rowPitch; // Bytes
|
||||
uint32_t imageHeight; // Texels
|
||||
};
|
||||
|
||||
struct TextureCopyLocation {
|
||||
struct TextureCopy {
|
||||
Ref<TextureBase> texture;
|
||||
uint32_t x, y, z;
|
||||
uint32_t width, height, depth;
|
||||
uint32_t level;
|
||||
uint32_t slice;
|
||||
Origin3D origin; // Texels
|
||||
dawn::TextureAspect aspect;
|
||||
};
|
||||
|
||||
struct CopyBufferToBufferCmd {
|
||||
BufferCopyLocation source;
|
||||
BufferCopyLocation destination;
|
||||
BufferCopy source;
|
||||
BufferCopy destination;
|
||||
uint32_t size;
|
||||
};
|
||||
|
||||
struct CopyBufferToTextureCmd {
|
||||
BufferCopyLocation source;
|
||||
TextureCopyLocation destination;
|
||||
uint32_t rowPitch;
|
||||
BufferCopy source;
|
||||
TextureCopy destination;
|
||||
Extent3D copySize; // Texels
|
||||
};
|
||||
|
||||
struct CopyTextureToBufferCmd {
|
||||
TextureCopyLocation source;
|
||||
BufferCopyLocation destination;
|
||||
uint32_t rowPitch;
|
||||
TextureCopy source;
|
||||
BufferCopy destination;
|
||||
Extent3D copySize; // Texels
|
||||
};
|
||||
|
||||
struct DispatchCmd {
|
||||
|
|
|
@ -329,10 +329,9 @@ namespace dawn_native { namespace d3d12 {
|
|||
texture->TransitionUsageNow(commandList, dawn::TextureUsageBit::TransferDst);
|
||||
|
||||
auto copySplit = ComputeTextureCopySplit(
|
||||
copy->destination.x, copy->destination.y, copy->destination.z,
|
||||
copy->destination.width, copy->destination.height, copy->destination.depth,
|
||||
copy->destination.origin, copy->copySize,
|
||||
static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat())),
|
||||
copy->source.offset, copy->rowPitch);
|
||||
copy->source.offset, copy->source.rowPitch);
|
||||
|
||||
D3D12_TEXTURE_COPY_LOCATION textureLocation;
|
||||
textureLocation.pResource = texture->GetD3D12Resource();
|
||||
|
@ -352,7 +351,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
bufferLocation.PlacedFootprint.Footprint.Width = info.bufferSize.width;
|
||||
bufferLocation.PlacedFootprint.Footprint.Height = info.bufferSize.height;
|
||||
bufferLocation.PlacedFootprint.Footprint.Depth = info.bufferSize.depth;
|
||||
bufferLocation.PlacedFootprint.Footprint.RowPitch = copy->rowPitch;
|
||||
bufferLocation.PlacedFootprint.Footprint.RowPitch = copy->source.rowPitch;
|
||||
|
||||
D3D12_BOX sourceRegion;
|
||||
sourceRegion.left = info.bufferOffset.x;
|
||||
|
@ -377,10 +376,9 @@ namespace dawn_native { namespace d3d12 {
|
|||
buffer->TransitionUsageNow(commandList, dawn::BufferUsageBit::TransferDst);
|
||||
|
||||
auto copySplit = ComputeTextureCopySplit(
|
||||
copy->source.x, copy->source.y, copy->source.z, copy->source.width,
|
||||
copy->source.height, copy->source.depth,
|
||||
copy->source.origin, copy->copySize,
|
||||
static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat())),
|
||||
copy->destination.offset, copy->rowPitch);
|
||||
copy->destination.offset, copy->destination.rowPitch);
|
||||
|
||||
D3D12_TEXTURE_COPY_LOCATION textureLocation;
|
||||
textureLocation.pResource = texture->GetD3D12Resource();
|
||||
|
@ -399,7 +397,8 @@ namespace dawn_native { namespace d3d12 {
|
|||
bufferLocation.PlacedFootprint.Footprint.Width = info.bufferSize.width;
|
||||
bufferLocation.PlacedFootprint.Footprint.Height = info.bufferSize.height;
|
||||
bufferLocation.PlacedFootprint.Footprint.Depth = info.bufferSize.depth;
|
||||
bufferLocation.PlacedFootprint.Footprint.RowPitch = copy->rowPitch;
|
||||
bufferLocation.PlacedFootprint.Footprint.RowPitch =
|
||||
copy->destination.rowPitch;
|
||||
|
||||
D3D12_BOX sourceRegion;
|
||||
sourceRegion.left = info.textureOffset.x;
|
||||
|
|
|
@ -24,32 +24,26 @@ namespace dawn_native { namespace d3d12 {
|
|||
uint32_t rowPitch,
|
||||
uint32_t slicePitch,
|
||||
uint32_t texelSize,
|
||||
uint32_t* texelOffsetX,
|
||||
uint32_t* texelOffsetY,
|
||||
uint32_t* texelOffsetZ) {
|
||||
Origin3D* texelOffset) {
|
||||
uint32_t byteOffsetX = offset % rowPitch;
|
||||
offset -= byteOffsetX;
|
||||
uint32_t byteOffsetY = offset % slicePitch;
|
||||
uint32_t byteOffsetZ = offset - byteOffsetY;
|
||||
|
||||
*texelOffsetX = byteOffsetX / texelSize;
|
||||
*texelOffsetY = byteOffsetY / rowPitch;
|
||||
*texelOffsetZ = byteOffsetZ / slicePitch;
|
||||
texelOffset->x = byteOffsetX / texelSize;
|
||||
texelOffset->y = byteOffsetY / rowPitch;
|
||||
texelOffset->z = byteOffsetZ / slicePitch;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
TextureCopySplit ComputeTextureCopySplit(uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t z,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
TextureCopySplit ComputeTextureCopySplit(Origin3D origin,
|
||||
Extent3D copySize,
|
||||
uint32_t texelSize,
|
||||
uint32_t offset,
|
||||
uint32_t rowPitch) {
|
||||
TextureCopySplit copy;
|
||||
|
||||
if (z != 0 || depth > 1) {
|
||||
if (origin.z != 0 || copySize.depth > 1) {
|
||||
// TODO(enga@google.com): Handle 3D
|
||||
ASSERT(false);
|
||||
return copy;
|
||||
|
@ -63,20 +57,14 @@ namespace dawn_native { namespace d3d12 {
|
|||
if (offset == alignedOffset) {
|
||||
copy.count = 1;
|
||||
|
||||
copy.copies[0].textureOffset.x = x;
|
||||
copy.copies[0].textureOffset.y = y;
|
||||
copy.copies[0].textureOffset.z = z;
|
||||
copy.copies[0].textureOffset = origin;
|
||||
|
||||
copy.copies[0].copySize.width = width;
|
||||
copy.copies[0].copySize.height = height;
|
||||
copy.copies[0].copySize.depth = depth;
|
||||
copy.copies[0].copySize = copySize;
|
||||
|
||||
copy.copies[0].bufferOffset.x = 0;
|
||||
copy.copies[0].bufferOffset.y = 0;
|
||||
copy.copies[0].bufferOffset.z = 0;
|
||||
copy.copies[0].bufferSize.width = width;
|
||||
copy.copies[0].bufferSize.height = height;
|
||||
copy.copies[0].bufferSize.depth = depth;
|
||||
copy.copies[0].bufferSize = copySize;
|
||||
|
||||
// Return early. There is only one copy needed because the offset is already 512-byte
|
||||
// aligned
|
||||
|
@ -85,13 +73,13 @@ namespace dawn_native { namespace d3d12 {
|
|||
|
||||
ASSERT(alignedOffset < offset);
|
||||
|
||||
uint32_t texelOffsetX, texelOffsetY, texelOffsetZ;
|
||||
ComputeTexelOffsets(offset - alignedOffset, rowPitch, rowPitch * height, texelSize,
|
||||
&texelOffsetX, &texelOffsetY, &texelOffsetZ);
|
||||
Origin3D texelOffset;
|
||||
ComputeTexelOffsets(offset - alignedOffset, rowPitch, rowPitch * copySize.height, texelSize,
|
||||
&texelOffset);
|
||||
|
||||
uint32_t rowPitchInTexels = rowPitch / texelSize;
|
||||
|
||||
if (width + texelOffsetX <= rowPitchInTexels) {
|
||||
if (copySize.width + texelOffset.x <= rowPitchInTexels) {
|
||||
// The region's rows fit inside the row pitch. In this case, extend the width of the
|
||||
// PlacedFootprint and copy the buffer with an offset location
|
||||
// |<--------------- row pitch --------------->|
|
||||
|
@ -117,20 +105,14 @@ namespace dawn_native { namespace d3d12 {
|
|||
|
||||
copy.count = 1;
|
||||
|
||||
copy.copies[0].textureOffset.x = x;
|
||||
copy.copies[0].textureOffset.y = y;
|
||||
copy.copies[0].textureOffset.z = z;
|
||||
copy.copies[0].textureOffset = origin;
|
||||
|
||||
copy.copies[0].copySize.width = width;
|
||||
copy.copies[0].copySize.height = height;
|
||||
copy.copies[0].copySize.depth = depth;
|
||||
copy.copies[0].copySize = copySize;
|
||||
|
||||
copy.copies[0].bufferOffset.x = texelOffsetX;
|
||||
copy.copies[0].bufferOffset.y = texelOffsetY;
|
||||
copy.copies[0].bufferOffset.z = texelOffsetZ;
|
||||
copy.copies[0].bufferSize.width = width + texelOffsetX;
|
||||
copy.copies[0].bufferSize.height = height + texelOffsetY;
|
||||
copy.copies[0].bufferSize.depth = depth + texelOffsetZ;
|
||||
copy.copies[0].bufferOffset = texelOffset;
|
||||
copy.copies[0].bufferSize.width = copySize.width + texelOffset.x;
|
||||
copy.copies[0].bufferSize.height = copySize.height + texelOffset.y;
|
||||
copy.copies[0].bufferSize.depth = copySize.depth + texelOffset.z;
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
@ -171,37 +153,33 @@ namespace dawn_native { namespace d3d12 {
|
|||
|
||||
copy.count = 2;
|
||||
|
||||
copy.copies[0].textureOffset.x = x;
|
||||
copy.copies[0].textureOffset.y = y;
|
||||
copy.copies[0].textureOffset.z = z;
|
||||
copy.copies[0].textureOffset = origin;
|
||||
|
||||
ASSERT(rowPitchInTexels > texelOffsetX);
|
||||
copy.copies[0].copySize.width = rowPitchInTexels - texelOffsetX;
|
||||
copy.copies[0].copySize.height = height;
|
||||
copy.copies[0].copySize.depth = depth;
|
||||
ASSERT(rowPitchInTexels > texelOffset.x);
|
||||
copy.copies[0].copySize.width = rowPitchInTexels - texelOffset.x;
|
||||
copy.copies[0].copySize.height = copySize.height;
|
||||
copy.copies[0].copySize.depth = copySize.depth;
|
||||
|
||||
copy.copies[0].bufferOffset.x = texelOffsetX;
|
||||
copy.copies[0].bufferOffset.y = texelOffsetY;
|
||||
copy.copies[0].bufferOffset.z = texelOffsetZ;
|
||||
copy.copies[0].bufferOffset = texelOffset;
|
||||
copy.copies[0].bufferSize.width = rowPitchInTexels;
|
||||
copy.copies[0].bufferSize.height = height + texelOffsetY;
|
||||
copy.copies[0].bufferSize.depth = depth + texelOffsetZ;
|
||||
copy.copies[0].bufferSize.height = copySize.height + texelOffset.y;
|
||||
copy.copies[0].bufferSize.depth = copySize.depth + texelOffset.z;
|
||||
|
||||
copy.copies[1].textureOffset.x = x + copy.copies[0].copySize.width;
|
||||
copy.copies[1].textureOffset.y = y;
|
||||
copy.copies[1].textureOffset.z = z;
|
||||
copy.copies[1].textureOffset.x = origin.x + copy.copies[0].copySize.width;
|
||||
copy.copies[1].textureOffset.y = origin.y;
|
||||
copy.copies[1].textureOffset.z = origin.z;
|
||||
|
||||
ASSERT(width > copy.copies[0].copySize.width);
|
||||
copy.copies[1].copySize.width = width - copy.copies[0].copySize.width;
|
||||
copy.copies[1].copySize.height = height;
|
||||
copy.copies[1].copySize.depth = depth;
|
||||
ASSERT(copySize.width > copy.copies[0].copySize.width);
|
||||
copy.copies[1].copySize.width = copySize.width - copy.copies[0].copySize.width;
|
||||
copy.copies[1].copySize.height = copySize.height;
|
||||
copy.copies[1].copySize.depth = copySize.depth;
|
||||
|
||||
copy.copies[1].bufferOffset.x = 0;
|
||||
copy.copies[1].bufferOffset.y = texelOffsetY + 1;
|
||||
copy.copies[1].bufferOffset.z = texelOffsetZ;
|
||||
copy.copies[1].bufferOffset.y = texelOffset.y + 1;
|
||||
copy.copies[1].bufferOffset.z = texelOffset.z;
|
||||
copy.copies[1].bufferSize.width = copy.copies[1].copySize.width;
|
||||
copy.copies[1].bufferSize.height = height + texelOffsetY + 1;
|
||||
copy.copies[1].bufferSize.depth = depth + texelOffsetZ;
|
||||
copy.copies[1].bufferSize.height = copySize.height + texelOffset.y + 1;
|
||||
copy.copies[1].bufferSize.depth = copySize.depth + texelOffset.z;
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
|
|
@ -24,24 +24,12 @@ namespace dawn_native { namespace d3d12 {
|
|||
struct TextureCopySplit {
|
||||
static constexpr unsigned int kMaxTextureCopyRegions = 2;
|
||||
|
||||
struct Extent {
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 0;
|
||||
};
|
||||
|
||||
struct Origin {
|
||||
uint32_t x = 0;
|
||||
uint32_t y = 0;
|
||||
uint32_t z = 0;
|
||||
};
|
||||
|
||||
struct CopyInfo {
|
||||
Origin textureOffset;
|
||||
Origin bufferOffset;
|
||||
Extent bufferSize;
|
||||
Origin3D textureOffset;
|
||||
Origin3D bufferOffset;
|
||||
Extent3D bufferSize;
|
||||
|
||||
Extent copySize;
|
||||
Extent3D copySize;
|
||||
};
|
||||
|
||||
uint32_t offset = 0;
|
||||
|
@ -49,12 +37,8 @@ namespace dawn_native { namespace d3d12 {
|
|||
std::array<CopyInfo, kMaxTextureCopyRegions> copies;
|
||||
};
|
||||
|
||||
TextureCopySplit ComputeTextureCopySplit(uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t z,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
TextureCopySplit ComputeTextureCopySplit(Origin3D origin,
|
||||
Extent3D copySize,
|
||||
uint32_t texelSize,
|
||||
uint32_t offset,
|
||||
uint32_t rowPitch);
|
||||
|
|
|
@ -253,24 +253,25 @@ namespace dawn_native { namespace metal {
|
|||
CopyBufferToTextureCmd* copy = mCommands.NextCommand<CopyBufferToTextureCmd>();
|
||||
auto& src = copy->source;
|
||||
auto& dst = copy->destination;
|
||||
auto& copySize = copy->copySize;
|
||||
Buffer* buffer = ToBackend(src.buffer.Get());
|
||||
Texture* texture = ToBackend(dst.texture.Get());
|
||||
|
||||
MTLOrigin origin;
|
||||
origin.x = dst.x;
|
||||
origin.y = dst.y;
|
||||
origin.z = dst.z;
|
||||
origin.x = dst.origin.x;
|
||||
origin.y = dst.origin.y;
|
||||
origin.z = dst.origin.z;
|
||||
|
||||
MTLSize size;
|
||||
size.width = dst.width;
|
||||
size.height = dst.height;
|
||||
size.depth = dst.depth;
|
||||
size.width = copySize.width;
|
||||
size.height = copySize.height;
|
||||
size.depth = copySize.depth;
|
||||
|
||||
encoders.EnsureBlit(commandBuffer);
|
||||
[encoders.blit copyFromBuffer:buffer->GetMTLBuffer()
|
||||
sourceOffset:src.offset
|
||||
sourceBytesPerRow:copy->rowPitch
|
||||
sourceBytesPerImage:(copy->rowPitch * dst.height)
|
||||
sourceBytesPerRow:src.rowPitch
|
||||
sourceBytesPerImage:(src.rowPitch * copySize.height)
|
||||
sourceSize:size
|
||||
toTexture:texture->GetMTLTexture()
|
||||
destinationSlice:dst.slice
|
||||
|
@ -282,18 +283,19 @@ namespace dawn_native { namespace metal {
|
|||
CopyTextureToBufferCmd* copy = mCommands.NextCommand<CopyTextureToBufferCmd>();
|
||||
auto& src = copy->source;
|
||||
auto& dst = copy->destination;
|
||||
auto& copySize = copy->copySize;
|
||||
Texture* texture = ToBackend(src.texture.Get());
|
||||
Buffer* buffer = ToBackend(dst.buffer.Get());
|
||||
|
||||
MTLOrigin origin;
|
||||
origin.x = src.x;
|
||||
origin.y = src.y;
|
||||
origin.z = src.z;
|
||||
origin.x = src.origin.x;
|
||||
origin.y = src.origin.y;
|
||||
origin.z = src.origin.z;
|
||||
|
||||
MTLSize size;
|
||||
size.width = src.width;
|
||||
size.height = src.height;
|
||||
size.depth = src.depth;
|
||||
size.width = copySize.width;
|
||||
size.height = copySize.height;
|
||||
size.depth = copySize.depth;
|
||||
|
||||
encoders.EnsureBlit(commandBuffer);
|
||||
[encoders.blit copyFromTexture:texture->GetMTLTexture()
|
||||
|
@ -303,8 +305,8 @@ namespace dawn_native { namespace metal {
|
|||
sourceSize:size
|
||||
toBuffer:buffer->GetMTLBuffer()
|
||||
destinationOffset:dst.offset
|
||||
destinationBytesPerRow:copy->rowPitch
|
||||
destinationBytesPerImage:copy->rowPitch * src.height];
|
||||
destinationBytesPerRow:dst.rowPitch
|
||||
destinationBytesPerImage:dst.rowPitch * copySize.height];
|
||||
} break;
|
||||
|
||||
default: { UNREACHABLE(); } break;
|
||||
|
|
|
@ -321,6 +321,7 @@ namespace dawn_native { namespace opengl {
|
|||
CopyBufferToTextureCmd* copy = mCommands.NextCommand<CopyBufferToTextureCmd>();
|
||||
auto& src = copy->source;
|
||||
auto& dst = copy->destination;
|
||||
auto& copySize = copy->copySize;
|
||||
Buffer* buffer = ToBackend(src.buffer.Get());
|
||||
Texture* texture = ToBackend(dst.texture.Get());
|
||||
GLenum target = texture->GetGLTarget();
|
||||
|
@ -331,18 +332,18 @@ namespace dawn_native { namespace opengl {
|
|||
glBindTexture(target, texture->GetHandle());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,
|
||||
copy->rowPitch / TextureFormatPixelSize(texture->GetFormat()));
|
||||
src.rowPitch / TextureFormatPixelSize(texture->GetFormat()));
|
||||
switch (texture->GetDimension()) {
|
||||
case dawn::TextureDimension::e2D:
|
||||
if (texture->GetArrayLayers() > 1) {
|
||||
glTexSubImage3D(
|
||||
target, dst.level, dst.x, dst.y, dst.slice, dst.width,
|
||||
dst.height, 1, format.format, format.type,
|
||||
target, dst.level, dst.origin.x, dst.origin.y, dst.slice,
|
||||
copySize.width, copySize.height, 1, format.format, format.type,
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(src.offset)));
|
||||
} else {
|
||||
glTexSubImage2D(
|
||||
target, dst.level, dst.x, dst.y, dst.width, dst.height,
|
||||
format.format, format.type,
|
||||
target, dst.level, dst.origin.x, dst.origin.y, copySize.width,
|
||||
copySize.height, format.format, format.type,
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(src.offset)));
|
||||
}
|
||||
break;
|
||||
|
@ -359,6 +360,7 @@ namespace dawn_native { namespace opengl {
|
|||
CopyTextureToBufferCmd* copy = mCommands.NextCommand<CopyTextureToBufferCmd>();
|
||||
auto& src = copy->source;
|
||||
auto& dst = copy->destination;
|
||||
auto& copySize = copy->copySize;
|
||||
Texture* texture = ToBackend(src.texture.Get());
|
||||
Buffer* buffer = ToBackend(dst.buffer.Get());
|
||||
auto format = texture->GetGLFormat();
|
||||
|
@ -390,11 +392,11 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer->GetHandle());
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH,
|
||||
copy->rowPitch / TextureFormatPixelSize(texture->GetFormat()));
|
||||
ASSERT(src.depth == 1 && src.z == 0);
|
||||
dst.rowPitch / TextureFormatPixelSize(texture->GetFormat()));
|
||||
ASSERT(copySize.depth == 1 && src.origin.z == 0);
|
||||
void* offset = reinterpret_cast<void*>(static_cast<uintptr_t>(dst.offset));
|
||||
glReadPixels(src.x, src.y, src.width, src.height, format.format, format.type,
|
||||
offset);
|
||||
glReadPixels(src.origin.x, src.origin.y, copySize.width, copySize.height,
|
||||
format.format, format.type, offset);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
|
|
@ -39,30 +39,31 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
}
|
||||
|
||||
VkBufferImageCopy ComputeBufferImageCopyRegion(uint32_t rowPitch,
|
||||
const BufferCopyLocation& bufferLocation,
|
||||
const TextureCopyLocation& textureLocation) {
|
||||
const Texture* texture = ToBackend(textureLocation.texture).Get();
|
||||
VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy,
|
||||
const TextureCopy& textureCopy,
|
||||
const Extent3D& copySize) {
|
||||
const Texture* texture = ToBackend(textureCopy.texture.Get());
|
||||
|
||||
VkBufferImageCopy region;
|
||||
|
||||
region.bufferOffset = bufferLocation.offset;
|
||||
region.bufferOffset = bufferCopy.offset;
|
||||
// In Vulkan the row length is in texels while it is in bytes for Dawn
|
||||
region.bufferRowLength = rowPitch / TextureFormatPixelSize(texture->GetFormat());
|
||||
region.bufferImageHeight = rowPitch * textureLocation.height;
|
||||
region.bufferRowLength =
|
||||
bufferCopy.rowPitch / TextureFormatPixelSize(texture->GetFormat());
|
||||
region.bufferImageHeight = bufferCopy.rowPitch * copySize.height;
|
||||
|
||||
region.imageSubresource.aspectMask = texture->GetVkAspectMask();
|
||||
region.imageSubresource.mipLevel = textureLocation.level;
|
||||
region.imageSubresource.baseArrayLayer = textureLocation.slice;
|
||||
region.imageSubresource.mipLevel = textureCopy.level;
|
||||
region.imageSubresource.baseArrayLayer = textureCopy.slice;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
|
||||
region.imageOffset.x = textureLocation.x;
|
||||
region.imageOffset.y = textureLocation.y;
|
||||
region.imageOffset.z = textureLocation.z;
|
||||
region.imageOffset.x = textureCopy.origin.x;
|
||||
region.imageOffset.y = textureCopy.origin.y;
|
||||
region.imageOffset.z = textureCopy.origin.z;
|
||||
|
||||
region.imageExtent.width = textureLocation.width;
|
||||
region.imageExtent.height = textureLocation.height;
|
||||
region.imageExtent.depth = textureLocation.depth;
|
||||
region.imageExtent.width = copySize.width;
|
||||
region.imageExtent.height = copySize.height;
|
||||
region.imageExtent.depth = copySize.depth;
|
||||
|
||||
return region;
|
||||
}
|
||||
|
@ -173,7 +174,7 @@ namespace dawn_native { namespace vulkan {
|
|||
VkImage dstImage = ToBackend(dst.texture)->GetHandle();
|
||||
|
||||
VkBufferImageCopy region =
|
||||
ComputeBufferImageCopyRegion(copy->rowPitch, src, dst);
|
||||
ComputeBufferImageCopyRegion(src, dst, copy->copySize);
|
||||
|
||||
// The image is written to so the Dawn guarantees make sure it is in the
|
||||
// TRANSFER_DST_OPTIMAL layout
|
||||
|
@ -196,7 +197,7 @@ namespace dawn_native { namespace vulkan {
|
|||
VkBuffer dstBuffer = ToBackend(dst.buffer)->GetHandle();
|
||||
|
||||
VkBufferImageCopy region =
|
||||
ComputeBufferImageCopyRegion(copy->rowPitch, dst, src);
|
||||
ComputeBufferImageCopyRegion(dst, src, copy->copySize);
|
||||
|
||||
// The Dawn TransferSrc usage is always mapped to GENERAL
|
||||
device->fn.CmdCopyImageToBuffer(commands, srcImage, VK_IMAGE_LAYOUT_GENERAL,
|
||||
|
|
|
@ -220,7 +220,10 @@ namespace {
|
|||
class CopySplitTest : public testing::Test {
|
||||
protected:
|
||||
TextureCopySplit DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) {
|
||||
TextureCopySplit copySplit = ComputeTextureCopySplit(textureSpec.x, textureSpec.y, textureSpec.z, textureSpec.width, textureSpec.height, textureSpec.depth, textureSpec.texelSize, bufferSpec.offset, bufferSpec.rowPitch);
|
||||
TextureCopySplit copySplit = ComputeTextureCopySplit(
|
||||
{textureSpec.x, textureSpec.y, textureSpec.z},
|
||||
{textureSpec.width, textureSpec.height, textureSpec.depth}, textureSpec.texelSize,
|
||||
bufferSpec.offset, bufferSpec.rowPitch);
|
||||
ValidateCopySplit(textureSpec, bufferSpec, copySplit);
|
||||
return copySplit;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue