Implement External Texture Crop Functionality

Adds to the External Texture shader transform to allow cropping. Tests
included.

Bug: chromium:1316671
Change-Id: Id0ec9acac22a0968ba6847d6ead9cf5084eaca88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113281
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Brandon Jones
2022-12-16 05:41:06 +00:00
committed by Dawn LUCI CQ
parent 0be08d8b88
commit 183df9d24e
99 changed files with 3364 additions and 2133 deletions

View File

@@ -18,22 +18,11 @@ struct ExternalTextureParams {
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat2 rotationMatrix;
mat2x3 coordTransformationMatrix;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 rotationMatrix_0;
vec2 rotationMatrix_1;
};
layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
layout(binding = 2, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
@@ -64,12 +53,8 @@ vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_2;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat2(val.rotationMatrix_0, val.rotationMatrix_1));
}
void doTextureLoad() {
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, conv_ExternalTextureParams(ext_tex_params.inner), ivec2(0));
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params.inner, ivec2(0));
}
vec4 vertex_main() {
@@ -106,22 +91,11 @@ struct ExternalTextureParams {
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat2 rotationMatrix;
mat2x3 coordTransformationMatrix;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 rotationMatrix_0;
vec2 rotationMatrix_1;
};
layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
layout(binding = 2, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
@@ -152,12 +126,8 @@ vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_2;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat2(val.rotationMatrix_0, val.rotationMatrix_1));
}
void doTextureLoad() {
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, conv_ExternalTextureParams(ext_tex_params.inner), ivec2(0));
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params.inner, ivec2(0));
}
void fragment_main() {
@@ -188,22 +158,11 @@ struct ExternalTextureParams {
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat2 rotationMatrix;
mat2x3 coordTransformationMatrix;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 rotationMatrix_0;
vec2 rotationMatrix_1;
};
layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
layout(binding = 2, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
@@ -234,12 +193,8 @@ vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_2;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat2(val.rotationMatrix_0, val.rotationMatrix_1));
}
void doTextureLoad() {
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, conv_ExternalTextureParams(ext_tex_params.inner), ivec2(0));
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params.inner, ivec2(0));
}
void compute_main() {