mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-13 10:51:35 +00:00
Remove in-pass transitions in HelloCompute
This isn't validated out yet.
This commit is contained in:
parent
46d5441557
commit
18ae692a21
@ -137,17 +137,17 @@ void frame() {
|
||||
GetNextFramebuffer(device, renderpass, swapchain, depthStencilView, &backbuffer, &framebuffer);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::Storage)
|
||||
.BeginComputePass()
|
||||
.SetComputePipeline(computePipeline)
|
||||
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::Storage)
|
||||
.SetBindGroup(0, computeBindGroup)
|
||||
.Dispatch(1, 1, 1)
|
||||
.EndComputePass()
|
||||
|
||||
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::Uniform)
|
||||
.BeginRenderPass(renderpass, framebuffer)
|
||||
.BeginRenderSubpass()
|
||||
.SetRenderPipeline(renderPipeline)
|
||||
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::Uniform)
|
||||
.SetBindGroup(0, renderBindGroup)
|
||||
.DrawArrays(3, 1, 0, 0)
|
||||
.EndRenderSubpass()
|
||||
|
Loading…
x
Reference in New Issue
Block a user