Fix CMake build.

SpirvUtils.* are now in the dawn_native/opengl/ directory.

Bug: dawn:1067

Change-Id: I9cfb7ee52ec1f4ac321cb03978008843e33f82c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Stephen White 2021-08-12 15:24:48 +00:00 committed by Dawn LUCI CQ
parent 8e402bc4c5
commit 1935043d35
1 changed files with 2 additions and 2 deletions

View File

@ -148,8 +148,6 @@ target_sources(dawn_native PRIVATE
"Sampler.h" "Sampler.h"
"ShaderModule.cpp" "ShaderModule.cpp"
"ShaderModule.h" "ShaderModule.h"
"SpirvUtils.cpp"
"SpirvUtils.h"
"StagingBuffer.cpp" "StagingBuffer.cpp"
"StagingBuffer.h" "StagingBuffer.h"
"Subresource.cpp" "Subresource.cpp"
@ -414,6 +412,8 @@ if (DAWN_ENABLE_OPENGL)
"opengl/SamplerGL.h" "opengl/SamplerGL.h"
"opengl/ShaderModuleGL.cpp" "opengl/ShaderModuleGL.cpp"
"opengl/ShaderModuleGL.h" "opengl/ShaderModuleGL.h"
"opengl/SpirvUtils.cpp"
"opengl/SpirvUtils.h"
"opengl/SwapChainGL.cpp" "opengl/SwapChainGL.cpp"
"opengl/SwapChainGL.h" "opengl/SwapChainGL.h"
"opengl/TextureGL.cpp" "opengl/TextureGL.cpp"