Adding const As.* functions to statement class
Change-Id: Ie9c0cecfce1ebb7decf377cee7053fb7ae0dee9c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20260 Reviewed-by: David Neto <dneto@google.com>
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@ -98,6 +98,76 @@ bool Statement::IsVariableDecl() const {
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return false;
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return false;
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}
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}
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const AssignmentStatement* Statement::AsAssign() const {
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assert(IsAssign());
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return static_cast<const AssignmentStatement*>(this);
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}
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const BreakStatement* Statement::AsBreak() const {
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assert(IsBreak());
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return static_cast<const BreakStatement*>(this);
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}
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const CaseStatement* Statement::AsCase() const {
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assert(IsCase());
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return static_cast<const CaseStatement*>(this);
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}
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const ContinueStatement* Statement::AsContinue() const {
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assert(IsContinue());
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return static_cast<const ContinueStatement*>(this);
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}
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const ElseStatement* Statement::AsElse() const {
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assert(IsElse());
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return static_cast<const ElseStatement*>(this);
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}
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const FallthroughStatement* Statement::AsFallthrough() const {
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assert(IsFallthrough());
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return static_cast<const FallthroughStatement*>(this);
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}
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const IfStatement* Statement::AsIf() const {
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assert(IsIf());
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return static_cast<const IfStatement*>(this);
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}
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const KillStatement* Statement::AsKill() const {
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assert(IsKill());
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return static_cast<const KillStatement*>(this);
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}
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const LoopStatement* Statement::AsLoop() const {
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assert(IsLoop());
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return static_cast<const LoopStatement*>(this);
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}
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const NopStatement* Statement::AsNop() const {
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assert(IsNop());
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return static_cast<const NopStatement*>(this);
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}
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const ReturnStatement* Statement::AsReturn() const {
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assert(IsReturn());
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return static_cast<const ReturnStatement*>(this);
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}
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const SwitchStatement* Statement::AsSwitch() const {
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assert(IsSwitch());
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return static_cast<const SwitchStatement*>(this);
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}
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const UnlessStatement* Statement::AsUnless() const {
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assert(IsUnless());
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return static_cast<const UnlessStatement*>(this);
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}
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const VariableDeclStatement* Statement::AsVariableDecl() const {
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assert(IsVariableDecl());
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return static_cast<const VariableDeclStatement*>(this);
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}
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AssignmentStatement* Statement::AsAssign() {
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AssignmentStatement* Statement::AsAssign() {
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assert(IsAssign());
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assert(IsAssign());
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return static_cast<AssignmentStatement*>(this);
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return static_cast<AssignmentStatement*>(this);
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@ -72,6 +72,35 @@ class Statement : public Node {
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/// @returns true if this is an variable statement
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/// @returns true if this is an variable statement
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virtual bool IsVariableDecl() const;
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virtual bool IsVariableDecl() const;
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/// @returns the statement as a const assign statement
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const AssignmentStatement* AsAssign() const;
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/// @returns the statement as a const break statement
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const BreakStatement* AsBreak() const;
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/// @returns the statement as a const case statement
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const CaseStatement* AsCase() const;
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/// @returns the statement as a const continue statement
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const ContinueStatement* AsContinue() const;
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/// @returns the statement as a const else statement
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const ElseStatement* AsElse() const;
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/// @returns the statement as a const fallthrough statement
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const FallthroughStatement* AsFallthrough() const;
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/// @returns the statement as a const if statement
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const IfStatement* AsIf() const;
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/// @returns the statement as a const kill statement
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const KillStatement* AsKill() const;
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/// @returns the statement as a const loop statement
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const LoopStatement* AsLoop() const;
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/// @returns the statement as a const nop statement
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const NopStatement* AsNop() const;
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/// @returns the statement as a const return statement
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const ReturnStatement* AsReturn() const;
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/// @returns the statement as a const switch statement
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const SwitchStatement* AsSwitch() const;
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/// @returns the statement as a const unless statement
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const UnlessStatement* AsUnless() const;
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/// @returns the statement as a const variable statement
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const VariableDeclStatement* AsVariableDecl() const;
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/// @returns the statement as an assign statement
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/// @returns the statement as an assign statement
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AssignmentStatement* AsAssign();
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AssignmentStatement* AsAssign();
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/// @returns the statement as a break statement
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/// @returns the statement as a break statement
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