mirror of
https://github.com/encounter/dawn-cmake.git
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Make libdawn_native a shared library.
The interface exposed by libdawn_native is declared in the new headers living in src/include/dawn_native so that they both the users and the libraries use the DAWN_NATIVE_EXPORT macros.
This commit is contained in:
committed by
Corentin Wallez
parent
36afbb6a0d
commit
196ade667f
33
src/include/dawn_native/D3D12Backend.h
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33
src/include/dawn_native/D3D12Backend.h
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12BACKEND_H_
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#define DAWNNATIVE_D3D12BACKEND_H_
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#include <dawn/dawn.h>
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#include <dawn/dawn_wsi.h>
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#include <dawn_native/dawn_native_export.h>
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#include <windows.h>
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namespace dawn_native { namespace d3d12 {
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DAWN_NATIVE_EXPORT void Init(dawnProcTable* procs, dawnDevice* device);
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DAWN_NATIVE_EXPORT dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device,
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HWND window);
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DAWN_NATIVE_EXPORT dawnTextureFormat
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GetNativeSwapChainPreferredFormat(const dawnSwapChainImplementation* swapChain);
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12BACKEND_H_
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33
src/include/dawn_native/MetalBackend.h
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src/include/dawn_native/MetalBackend.h
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_METALBACKEND_H_
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#define DAWNNATIVE_METALBACKEND_H_
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#include <dawn/dawn.h>
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#include <dawn/dawn_wsi.h>
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#include <dawn_native/dawn_native_export.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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namespace dawn_native { namespace metal {
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DAWN_NATIVE_EXPORT void Init(id<MTLDevice> metalDevice,
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dawnProcTable* procs,
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dawnDevice* device);
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DAWN_NATIVE_EXPORT void SetNextDrawable(dawnDevice device, id<CAMetalDrawable> drawable);
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DAWN_NATIVE_EXPORT void Present(dawnDevice device);
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}} // namespace dawn_native::metal
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#endif // DAWNNATIVE_METALBACKEND_H_
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25
src/include/dawn_native/NullBackend.h
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src/include/dawn_native/NullBackend.h
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_NULLBACKEND_H_
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#define DAWNNATIVE_NULLBACKEND_H_
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#include <dawn/dawn.h>
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#include <dawn_native/dawn_native_export.h>
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namespace dawn_native { namespace null {
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DAWN_NATIVE_EXPORT void Init(dawnProcTable* procs, dawnDevice* device);
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}} // namespace dawn_native::null
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#endif // DAWNNATIVE_NULLBACKEND_H_
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27
src/include/dawn_native/OpenGLBackend.h
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src/include/dawn_native/OpenGLBackend.h
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGLBACKEND_H_
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#define DAWNNATIVE_OPENGLBACKEND_H_
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#include <dawn/dawn.h>
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#include <dawn_native/dawn_native_export.h>
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namespace dawn_native { namespace opengl {
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DAWN_NATIVE_EXPORT void Init(void* (*getProc)(const char*),
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dawnProcTable* procs,
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dawnDevice* device);
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGLBACKEND_H_
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39
src/include/dawn_native/VulkanBackend.h
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src/include/dawn_native/VulkanBackend.h
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKANBACKEND_H_
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#define DAWNNATIVE_VULKANBACKEND_H_
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#include <dawn/dawn.h>
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#include <dawn/dawn_wsi.h>
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#include <dawn_native/dawn_native_export.h>
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#include <vulkan/vulkan.h>
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#include <vector>
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namespace dawn_native { namespace vulkan {
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DAWN_NATIVE_EXPORT void Init(dawnProcTable* procs,
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dawnDevice* device,
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const std::vector<const char*>& requiredInstanceExtensions);
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DAWN_NATIVE_EXPORT VkInstance GetInstance(dawnDevice device);
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DAWN_NATIVE_EXPORT dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device,
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VkSurfaceKHR surface);
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DAWN_NATIVE_EXPORT dawnTextureFormat
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GetNativeSwapChainPreferredFormat(const dawnSwapChainImplementation* swapChain);
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKANBACKEND_H_
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32
src/include/dawn_native/dawn_native_export.h
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src/include/dawn_native/dawn_native_export.h
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_EXPORT_H_
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#define DAWNNATIVE_EXPORT_H_
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#if defined(WIN32)
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# if defined(DAWN_NATIVE_IMPLEMENTATION)
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# define DAWN_NATIVE_EXPORT __declspec(dllexport)
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# else
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# define DAWN_NATIVE_EXPORT __declspec(dllimport)
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# endif
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#else
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# if defined(DAWN_NATIVE_IMPLEMENTATION)
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# define DAWN_NATIVE_EXPORT __attribute__((visibility("default")))
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# else
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# define DAWN_NATIVE_EXPORT
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# endif
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#endif
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#endif // DAWNNATIVE_EXPORT_H_
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