tint/transform: Inline HLSL uniform / storage buffers
Change the DecomposeMemoryAccess to behave more like the DirectVariableAccess transform, in that it'll inline the access of buffer variable into the load / store helper functions, instead of passing the array down. This avoids large array copies observed with FXC, which can have *severe* performance costs. Fixed: tint:1819 Change-Id: I52eb3f908813f72ab9da446743e24a2637158309 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121460 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
This commit is contained in:
parent
7052cb57ff
commit
1a1b5278d5
|
@ -108,33 +108,29 @@ struct OffsetBinOp : Offset {
|
|||
|
||||
/// LoadStoreKey is the unordered map key to a load or store intrinsic.
|
||||
struct LoadStoreKey {
|
||||
builtin::AddressSpace const address_space; // buffer address space
|
||||
builtin::Access const access; // buffer access
|
||||
type::Type const* buf_ty = nullptr; // buffer type
|
||||
type::Type const* el_ty = nullptr; // element type
|
||||
Symbol const buffer; // buffer name
|
||||
bool operator==(const LoadStoreKey& rhs) const {
|
||||
return address_space == rhs.address_space && access == rhs.access && buf_ty == rhs.buf_ty &&
|
||||
el_ty == rhs.el_ty;
|
||||
return el_ty == rhs.el_ty && buffer == rhs.buffer;
|
||||
}
|
||||
struct Hasher {
|
||||
inline std::size_t operator()(const LoadStoreKey& u) const {
|
||||
return utils::Hash(u.address_space, u.access, u.buf_ty, u.el_ty);
|
||||
return utils::Hash(u.el_ty, u.buffer);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
/// AtomicKey is the unordered map key to an atomic intrinsic.
|
||||
struct AtomicKey {
|
||||
builtin::Access const access; // buffer access
|
||||
type::Type const* buf_ty = nullptr; // buffer type
|
||||
type::Type const* el_ty = nullptr; // element type
|
||||
sem::BuiltinType const op; // atomic op
|
||||
Symbol const buffer; // buffer name
|
||||
bool operator==(const AtomicKey& rhs) const {
|
||||
return access == rhs.access && buf_ty == rhs.buf_ty && el_ty == rhs.el_ty && op == rhs.op;
|
||||
return el_ty == rhs.el_ty && op == rhs.op && buffer == rhs.buffer;
|
||||
}
|
||||
struct Hasher {
|
||||
inline std::size_t operator()(const AtomicKey& u) const {
|
||||
return utils::Hash(u.access, u.buf_ty, u.el_ty, u.op);
|
||||
return utils::Hash(u.el_ty, u.op, u.buffer);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
@ -219,39 +215,41 @@ bool IntrinsicDataTypeFor(const type::Type* ty, DecomposeMemoryAccess::Intrinsic
|
|||
return false;
|
||||
}
|
||||
|
||||
/// @returns a DecomposeMemoryAccess::Intrinsic attribute that can be applied
|
||||
/// to a stub function to load the type `ty`.
|
||||
/// @returns a DecomposeMemoryAccess::Intrinsic attribute that can be applied to a stub function to
|
||||
/// load the type @p ty from the uniform or storage buffer with name @p buffer.
|
||||
DecomposeMemoryAccess::Intrinsic* IntrinsicLoadFor(ProgramBuilder* builder,
|
||||
const type::Type* ty,
|
||||
builtin::AddressSpace address_space,
|
||||
const type::Type* ty) {
|
||||
const Symbol& buffer) {
|
||||
DecomposeMemoryAccess::Intrinsic::DataType type;
|
||||
if (!IntrinsicDataTypeFor(ty, type)) {
|
||||
return nullptr;
|
||||
}
|
||||
return builder->ASTNodes().Create<DecomposeMemoryAccess::Intrinsic>(
|
||||
builder->ID(), builder->AllocateNodeID(), DecomposeMemoryAccess::Intrinsic::Op::kLoad,
|
||||
address_space, type);
|
||||
builder->ID(), builder->AllocateNodeID(), DecomposeMemoryAccess::Intrinsic::Op::kLoad, type,
|
||||
address_space, buffer);
|
||||
}
|
||||
|
||||
/// @returns a DecomposeMemoryAccess::Intrinsic attribute that can be applied
|
||||
/// to a stub function to store the type `ty`.
|
||||
/// @returns a DecomposeMemoryAccess::Intrinsic attribute that can be applied to a stub function to
|
||||
/// store the type @p ty to the storage buffer with name @p buffer.
|
||||
DecomposeMemoryAccess::Intrinsic* IntrinsicStoreFor(ProgramBuilder* builder,
|
||||
builtin::AddressSpace address_space,
|
||||
const type::Type* ty) {
|
||||
const type::Type* ty,
|
||||
const Symbol& buffer) {
|
||||
DecomposeMemoryAccess::Intrinsic::DataType type;
|
||||
if (!IntrinsicDataTypeFor(ty, type)) {
|
||||
return nullptr;
|
||||
}
|
||||
return builder->ASTNodes().Create<DecomposeMemoryAccess::Intrinsic>(
|
||||
builder->ID(), builder->AllocateNodeID(), DecomposeMemoryAccess::Intrinsic::Op::kStore,
|
||||
address_space, type);
|
||||
type, builtin::AddressSpace::kStorage, buffer);
|
||||
}
|
||||
|
||||
/// @returns a DecomposeMemoryAccess::Intrinsic attribute that can be applied
|
||||
/// to a stub function for the atomic op and the type `ty`.
|
||||
/// @returns a DecomposeMemoryAccess::Intrinsic attribute that can be applied to a stub function for
|
||||
/// the atomic op and the type @p ty.
|
||||
DecomposeMemoryAccess::Intrinsic* IntrinsicAtomicFor(ProgramBuilder* builder,
|
||||
sem::BuiltinType ity,
|
||||
const type::Type* ty) {
|
||||
const type::Type* ty,
|
||||
const Symbol& buffer) {
|
||||
auto op = DecomposeMemoryAccess::Intrinsic::Op::kAtomicLoad;
|
||||
switch (ity) {
|
||||
case sem::BuiltinType::kAtomicLoad:
|
||||
|
@ -299,12 +297,13 @@ DecomposeMemoryAccess::Intrinsic* IntrinsicAtomicFor(ProgramBuilder* builder,
|
|||
return nullptr;
|
||||
}
|
||||
return builder->ASTNodes().Create<DecomposeMemoryAccess::Intrinsic>(
|
||||
builder->ID(), builder->AllocateNodeID(), op, builtin::AddressSpace::kStorage, type);
|
||||
builder->ID(), builder->AllocateNodeID(), op, type, builtin::AddressSpace::kStorage,
|
||||
buffer);
|
||||
}
|
||||
|
||||
/// BufferAccess describes a single storage or uniform buffer access
|
||||
struct BufferAccess {
|
||||
sem::ValueExpression const* var = nullptr; // Storage buffer variable
|
||||
sem::GlobalVariable const* var = nullptr; // Storage or uniform buffer variable
|
||||
Offset const* offset = nullptr; // The byte offset on var
|
||||
type::Type const* type = nullptr; // The type of the access
|
||||
operator bool() const { return var; } // Returns true if valid
|
||||
|
@ -452,34 +451,24 @@ struct DecomposeMemoryAccess::State {
|
|||
return access;
|
||||
}
|
||||
|
||||
/// LoadFunc() returns a symbol to an intrinsic function that loads an element of type `el_ty`
|
||||
/// from a storage or uniform buffer of type `buf_ty`.
|
||||
/// LoadFunc() returns a symbol to an intrinsic function that loads an element of type @p el_ty
|
||||
/// from a storage or uniform buffer with name @p buffer.
|
||||
/// The emitted function has the signature:
|
||||
/// `fn load(buf : ptr<SC, buf_ty, A>, offset : u32) -> el_ty`
|
||||
/// @param buf_ty the storage or uniform buffer type
|
||||
/// `fn load(offset : u32) -> el_ty`
|
||||
/// @param el_ty the storage or uniform buffer element type
|
||||
/// @param var_user the variable user
|
||||
/// @param address_space either kUniform or kStorage
|
||||
/// @param buffer the symbol of the storage or uniform buffer variable, owned by the target
|
||||
/// ProgramBuilder.
|
||||
/// @return the name of the function that performs the load
|
||||
Symbol LoadFunc(const type::Type* buf_ty,
|
||||
const type::Type* el_ty,
|
||||
const sem::VariableUser* var_user) {
|
||||
auto address_space = var_user->Variable()->AddressSpace();
|
||||
auto access = var_user->Variable()->Access();
|
||||
if (address_space != builtin::AddressSpace::kStorage) {
|
||||
access = builtin::Access::kUndefined;
|
||||
}
|
||||
return utils::GetOrCreate(
|
||||
load_funcs, LoadStoreKey{address_space, access, buf_ty, el_ty}, [&] {
|
||||
utils::Vector params{
|
||||
b.Param("buffer",
|
||||
b.ty.pointer(CreateASTTypeFor(ctx, buf_ty), address_space, access),
|
||||
utils::Vector{b.Disable(ast::DisabledValidation::kFunctionParameter)}),
|
||||
b.Param("offset", b.ty.u32()),
|
||||
};
|
||||
Symbol LoadFunc(const type::Type* el_ty,
|
||||
builtin::AddressSpace address_space,
|
||||
const Symbol& buffer) {
|
||||
return utils::GetOrCreate(load_funcs, LoadStoreKey{el_ty, buffer}, [&] {
|
||||
utils::Vector params{b.Param("offset", b.ty.u32())};
|
||||
|
||||
auto name = b.Sym();
|
||||
auto name = b.Symbols().New(ctx.dst->Symbols().NameFor(buffer) + "_load");
|
||||
|
||||
if (auto* intrinsic = IntrinsicLoadFor(ctx.dst, address_space, el_ty)) {
|
||||
if (auto* intrinsic = IntrinsicLoadFor(ctx.dst, el_ty, address_space, buffer)) {
|
||||
auto el_ast_ty = CreateASTTypeFor(ctx, el_ty);
|
||||
b.Func(name, params, el_ast_ty, nullptr,
|
||||
utils::Vector{
|
||||
|
@ -494,7 +483,7 @@ struct DecomposeMemoryAccess::State {
|
|||
// }
|
||||
// return arr;
|
||||
// }
|
||||
auto load = LoadFunc(buf_ty, arr_ty->ElemType()->UnwrapRef(), var_user);
|
||||
auto load = LoadFunc(arr_ty->ElemType()->UnwrapRef(), address_space, buffer);
|
||||
auto* arr = b.Var(b.Symbols().New("arr"), CreateASTTypeFor(ctx, arr_ty));
|
||||
auto* i = b.Var(b.Symbols().New("i"), b.Expr(0_u));
|
||||
auto* for_init = b.Decl(i);
|
||||
|
@ -504,8 +493,7 @@ struct DecomposeMemoryAccess::State {
|
|||
// * Override-expression counts can only be applied to workgroup arrays, and
|
||||
// this method only handles storage and uniform.
|
||||
// * Runtime-sized arrays are not loadable.
|
||||
TINT_ICE(Transform, b.Diagnostics())
|
||||
<< "unexpected non-constant array count";
|
||||
TINT_ICE(Transform, b.Diagnostics()) << "unexpected non-constant array count";
|
||||
arr_cnt = 1;
|
||||
}
|
||||
auto* for_cond = b.create<ast::BinaryExpression>(
|
||||
|
@ -513,7 +501,7 @@ struct DecomposeMemoryAccess::State {
|
|||
auto* for_cont = b.Assign(i, b.Add(i, 1_u));
|
||||
auto* arr_el = b.IndexAccessor(arr, i);
|
||||
auto* el_offset = b.Add(b.Expr("offset"), b.Mul(i, u32(arr_ty->Stride())));
|
||||
auto* el_val = b.Call(load, "buffer", el_offset);
|
||||
auto* el_val = b.Call(load, el_offset);
|
||||
auto* for_loop =
|
||||
b.For(for_init, for_cond, for_cont, b.Block(b.Assign(arr_el, el_val)));
|
||||
|
||||
|
@ -527,16 +515,16 @@ struct DecomposeMemoryAccess::State {
|
|||
utils::Vector<const ast::Expression*, 8> values;
|
||||
if (auto* mat_ty = el_ty->As<type::Matrix>()) {
|
||||
auto* vec_ty = mat_ty->ColumnType();
|
||||
Symbol load = LoadFunc(buf_ty, vec_ty, var_user);
|
||||
Symbol load = LoadFunc(vec_ty, address_space, buffer);
|
||||
for (uint32_t i = 0; i < mat_ty->columns(); i++) {
|
||||
auto* offset = b.Add("offset", u32(i * mat_ty->ColumnStride()));
|
||||
values.Push(b.Call(load, "buffer", offset));
|
||||
values.Push(b.Call(load, offset));
|
||||
}
|
||||
} else if (auto* str = el_ty->As<sem::Struct>()) {
|
||||
for (auto* member : str->Members()) {
|
||||
auto* offset = b.Add("offset", u32(member->Offset()));
|
||||
Symbol load = LoadFunc(buf_ty, member->Type()->UnwrapRef(), var_user);
|
||||
values.Push(b.Call(load, "buffer", offset));
|
||||
Symbol load = LoadFunc(member->Type()->UnwrapRef(), address_space, buffer);
|
||||
values.Push(b.Call(load, offset));
|
||||
}
|
||||
}
|
||||
b.Func(name, params, CreateASTTypeFor(ctx, el_ty),
|
||||
|
@ -548,35 +536,22 @@ struct DecomposeMemoryAccess::State {
|
|||
});
|
||||
}
|
||||
|
||||
/// StoreFunc() returns a symbol to an intrinsic function that stores an
|
||||
/// element of type `el_ty` to a storage buffer of type `buf_ty`.
|
||||
/// The function has the signature:
|
||||
/// `fn store(buf : ptr<SC, buf_ty, A>, offset : u32, value : el_ty)`
|
||||
/// @param buf_ty the storage buffer type
|
||||
/// StoreFunc() returns a symbol to an intrinsic function that stores an element of type @p
|
||||
/// el_ty to the storage buffer @p buffer. The function has the signature:
|
||||
/// `fn store(offset : u32, value : el_ty)`
|
||||
/// @param el_ty the storage buffer element type
|
||||
/// @param var_user the variable user
|
||||
/// @param buffer the symbol of the storage buffer variable, owned by the target ProgramBuilder.
|
||||
/// @return the name of the function that performs the store
|
||||
Symbol StoreFunc(const type::Type* buf_ty,
|
||||
const type::Type* el_ty,
|
||||
const sem::VariableUser* var_user) {
|
||||
auto address_space = var_user->Variable()->AddressSpace();
|
||||
auto access = var_user->Variable()->Access();
|
||||
if (address_space != builtin::AddressSpace::kStorage) {
|
||||
access = builtin::Access::kUndefined;
|
||||
}
|
||||
return utils::GetOrCreate(
|
||||
store_funcs, LoadStoreKey{address_space, access, buf_ty, el_ty}, [&] {
|
||||
Symbol StoreFunc(const type::Type* el_ty, const Symbol& buffer) {
|
||||
return utils::GetOrCreate(store_funcs, LoadStoreKey{el_ty, buffer}, [&] {
|
||||
utils::Vector params{
|
||||
b.Param("buffer",
|
||||
b.ty.pointer(CreateASTTypeFor(ctx, buf_ty), address_space, access),
|
||||
utils::Vector{b.Disable(ast::DisabledValidation::kFunctionParameter)}),
|
||||
b.Param("offset", b.ty.u32()),
|
||||
b.Param("value", CreateASTTypeFor(ctx, el_ty)),
|
||||
};
|
||||
|
||||
auto name = b.Sym();
|
||||
auto name = b.Symbols().New(ctx.dst->Symbols().NameFor(buffer) + "_store");
|
||||
|
||||
if (auto* intrinsic = IntrinsicStoreFor(ctx.dst, address_space, el_ty)) {
|
||||
if (auto* intrinsic = IntrinsicStoreFor(ctx.dst, el_ty, buffer)) {
|
||||
b.Func(name, params, b.ty.void_(), nullptr,
|
||||
utils::Vector{
|
||||
intrinsic,
|
||||
|
@ -595,8 +570,7 @@ struct DecomposeMemoryAccess::State {
|
|||
// return arr;
|
||||
// }
|
||||
auto* array = b.Var(b.Symbols().New("array"), b.Expr("value"));
|
||||
auto store =
|
||||
StoreFunc(buf_ty, arr_ty->ElemType()->UnwrapRef(), var_user);
|
||||
auto store = StoreFunc(arr_ty->ElemType()->UnwrapRef(), buffer);
|
||||
auto* i = b.Var(b.Symbols().New("i"), b.Expr(0_u));
|
||||
auto* for_init = b.Decl(i);
|
||||
auto arr_cnt = arr_ty->ConstantCount();
|
||||
|
@ -613,23 +587,20 @@ struct DecomposeMemoryAccess::State {
|
|||
ast::BinaryOp::kLessThan, b.Expr(i), b.Expr(u32(arr_cnt.value())));
|
||||
auto* for_cont = b.Assign(i, b.Add(i, 1_u));
|
||||
auto* arr_el = b.IndexAccessor(array, i);
|
||||
auto* el_offset =
|
||||
b.Add(b.Expr("offset"), b.Mul(i, u32(arr_ty->Stride())));
|
||||
auto* store_stmt =
|
||||
b.CallStmt(b.Call(store, "buffer", el_offset, arr_el));
|
||||
auto* for_loop =
|
||||
b.For(for_init, for_cond, for_cont, b.Block(store_stmt));
|
||||
auto* el_offset = b.Add(b.Expr("offset"), b.Mul(i, u32(arr_ty->Stride())));
|
||||
auto* store_stmt = b.CallStmt(b.Call(store, el_offset, arr_el));
|
||||
auto* for_loop = b.For(for_init, for_cond, for_cont, b.Block(store_stmt));
|
||||
|
||||
return utils::Vector{b.Decl(array), for_loop};
|
||||
},
|
||||
[&](const type::Matrix* mat_ty) {
|
||||
auto* vec_ty = mat_ty->ColumnType();
|
||||
Symbol store = StoreFunc(buf_ty, vec_ty, var_user);
|
||||
Symbol store = StoreFunc(vec_ty, buffer);
|
||||
utils::Vector<const ast::Statement*, 4> stmts;
|
||||
for (uint32_t i = 0; i < mat_ty->columns(); i++) {
|
||||
auto* offset = b.Add("offset", u32(i * mat_ty->ColumnStride()));
|
||||
auto* element = b.IndexAccessor("value", u32(i));
|
||||
auto* call = b.Call(store, "buffer", offset, element);
|
||||
auto* call = b.Call(store, offset, element);
|
||||
stmts.Push(b.CallStmt(call));
|
||||
}
|
||||
return stmts;
|
||||
|
@ -638,11 +609,9 @@ struct DecomposeMemoryAccess::State {
|
|||
utils::Vector<const ast::Statement*, 8> stmts;
|
||||
for (auto* member : str->Members()) {
|
||||
auto* offset = b.Add("offset", u32(member->Offset()));
|
||||
auto* element =
|
||||
b.MemberAccessor("value", ctx.Clone(member->Name()));
|
||||
Symbol store =
|
||||
StoreFunc(buf_ty, member->Type()->UnwrapRef(), var_user);
|
||||
auto* call = b.Call(store, "buffer", offset, element);
|
||||
auto* element = b.MemberAccessor("value", ctx.Clone(member->Name()));
|
||||
Symbol store = StoreFunc(member->Type()->UnwrapRef(), buffer);
|
||||
auto* call = b.Call(store, offset, element);
|
||||
stmts.Push(b.CallStmt(call));
|
||||
}
|
||||
return stmts;
|
||||
|
@ -655,35 +624,21 @@ struct DecomposeMemoryAccess::State {
|
|||
});
|
||||
}
|
||||
|
||||
/// AtomicFunc() returns a symbol to an intrinsic function that performs an
|
||||
/// atomic operation from a storage buffer of type `buf_ty`. The function has
|
||||
/// the signature:
|
||||
// `fn atomic_op(buf : ptr<storage, buf_ty, A>, offset : u32, ...) -> T`
|
||||
/// @param buf_ty the storage buffer type
|
||||
/// AtomicFunc() returns a symbol to an intrinsic function that performs an atomic operation on
|
||||
/// the storage buffer @p buffer. The function has the signature:
|
||||
// `fn atomic_op(offset : u32, ...) -> T`
|
||||
/// @param el_ty the storage buffer element type
|
||||
/// @param intrinsic the atomic intrinsic
|
||||
/// @param var_user the variable user
|
||||
/// @param buffer the symbol of the storage buffer variable, owned by the target ProgramBuilder.
|
||||
/// @return the name of the function that performs the load
|
||||
Symbol AtomicFunc(const type::Type* buf_ty,
|
||||
const type::Type* el_ty,
|
||||
Symbol AtomicFunc(const type::Type* el_ty,
|
||||
const sem::Builtin* intrinsic,
|
||||
const sem::VariableUser* var_user) {
|
||||
const Symbol& buffer) {
|
||||
auto op = intrinsic->Type();
|
||||
auto address_space = var_user->Variable()->AddressSpace();
|
||||
auto access = var_user->Variable()->Access();
|
||||
if (address_space != builtin::AddressSpace::kStorage) {
|
||||
access = builtin::Access::kUndefined;
|
||||
}
|
||||
return utils::GetOrCreate(atomic_funcs, AtomicKey{access, buf_ty, el_ty, op}, [&] {
|
||||
return utils::GetOrCreate(atomic_funcs, AtomicKey{el_ty, op, buffer}, [&] {
|
||||
// The first parameter to all WGSL atomics is the expression to the
|
||||
// atomic. This is replaced with two parameters: the buffer and offset.
|
||||
utils::Vector params{
|
||||
b.Param("buffer",
|
||||
b.ty.pointer(CreateASTTypeFor(ctx, buf_ty), builtin::AddressSpace::kStorage,
|
||||
access),
|
||||
utils::Vector{b.Disable(ast::DisabledValidation::kFunctionParameter)}),
|
||||
b.Param("offset", b.ty.u32()),
|
||||
};
|
||||
utils::Vector params{b.Param("offset", b.ty.u32())};
|
||||
|
||||
// Other parameters are copied as-is:
|
||||
for (size_t i = 1; i < intrinsic->Parameters().Length(); i++) {
|
||||
|
@ -692,7 +647,7 @@ struct DecomposeMemoryAccess::State {
|
|||
params.Push(b.Param("param_" + std::to_string(i), ty));
|
||||
}
|
||||
|
||||
auto* atomic = IntrinsicAtomicFor(ctx.dst, op, el_ty);
|
||||
auto* atomic = IntrinsicAtomicFor(ctx.dst, op, el_ty, buffer);
|
||||
if (TINT_UNLIKELY(!atomic)) {
|
||||
TINT_ICE(Transform, b.Diagnostics())
|
||||
<< "IntrinsicAtomicFor() returned nullptr for op " << op << " and type "
|
||||
|
@ -720,7 +675,7 @@ struct DecomposeMemoryAccess::State {
|
|||
ret_ty = CreateASTTypeFor(ctx, intrinsic->ReturnType());
|
||||
}
|
||||
|
||||
auto name = b.Symbols().New(std::string{"tint_"} + intrinsic->str());
|
||||
auto name = b.Symbols().New(ctx.dst->Symbols().NameFor(buffer) + intrinsic->str());
|
||||
b.Func(name, std::move(params), ret_ty, nullptr,
|
||||
utils::Vector{
|
||||
atomic,
|
||||
|
@ -734,9 +689,10 @@ struct DecomposeMemoryAccess::State {
|
|||
DecomposeMemoryAccess::Intrinsic::Intrinsic(ProgramID pid,
|
||||
ast::NodeID nid,
|
||||
Op o,
|
||||
builtin::AddressSpace sc,
|
||||
DataType ty)
|
||||
: Base(pid, nid), op(o), address_space(sc), type(ty) {}
|
||||
DataType ty,
|
||||
builtin::AddressSpace as,
|
||||
const Symbol& buf)
|
||||
: Base(pid, nid), op(o), type(ty), address_space(as), buffer(buf) {}
|
||||
DecomposeMemoryAccess::Intrinsic::~Intrinsic() = default;
|
||||
std::string DecomposeMemoryAccess::Intrinsic::InternalName() const {
|
||||
std::stringstream ss;
|
||||
|
@ -837,8 +793,9 @@ std::string DecomposeMemoryAccess::Intrinsic::InternalName() const {
|
|||
|
||||
const DecomposeMemoryAccess::Intrinsic* DecomposeMemoryAccess::Intrinsic::Clone(
|
||||
CloneContext* ctx) const {
|
||||
auto buf = ctx->Clone(buffer);
|
||||
return ctx->dst->ASTNodes().Create<DecomposeMemoryAccess::Intrinsic>(
|
||||
ctx->dst->ID(), ctx->dst->AllocateNodeID(), op, address_space, type);
|
||||
ctx->dst->ID(), ctx->dst->AllocateNodeID(), op, type, address_space, buf);
|
||||
}
|
||||
|
||||
bool DecomposeMemoryAccess::Intrinsic::IsAtomic() const {
|
||||
|
@ -872,18 +829,20 @@ Transform::ApplyResult DecomposeMemoryAccess::Apply(const Program* src,
|
|||
if (auto* ident = node->As<ast::IdentifierExpression>()) {
|
||||
// X
|
||||
if (auto* sem_ident = sem.GetVal(ident)) {
|
||||
if (auto* var = sem_ident->UnwrapLoad()->As<sem::VariableUser>()) {
|
||||
if (var->Variable()->AddressSpace() == builtin::AddressSpace::kStorage ||
|
||||
var->Variable()->AddressSpace() == builtin::AddressSpace::kUniform) {
|
||||
if (auto* user = sem_ident->UnwrapLoad()->As<sem::VariableUser>()) {
|
||||
if (auto* global = user->Variable()->As<sem::GlobalVariable>()) {
|
||||
if (global->AddressSpace() == builtin::AddressSpace::kStorage ||
|
||||
global->AddressSpace() == builtin::AddressSpace::kUniform) {
|
||||
// Variable to a storage or uniform buffer
|
||||
state.AddAccess(ident, {
|
||||
var,
|
||||
global,
|
||||
state.ToOffset(0u),
|
||||
var->Type()->UnwrapRef(),
|
||||
global->Type()->UnwrapRef(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -983,15 +942,12 @@ Transform::ApplyResult DecomposeMemoryAccess::Apply(const Program* src,
|
|||
if (auto access = state.TakeAccess(call_expr->args[0])) {
|
||||
// atomic___(X)
|
||||
ctx.Replace(call_expr, [=, &ctx, &state] {
|
||||
auto* buf = access.var->Declaration();
|
||||
auto* offset = access.offset->Build(ctx);
|
||||
auto* buf_ty = access.var->Type()->UnwrapRef();
|
||||
auto* el_ty = access.type->UnwrapRef()->As<type::Atomic>()->Type();
|
||||
Symbol func = state.AtomicFunc(buf_ty, el_ty, builtin,
|
||||
access.var->As<sem::VariableUser>());
|
||||
auto buffer = ctx.Clone(access.var->Declaration()->name->symbol);
|
||||
Symbol func = state.AtomicFunc(el_ty, builtin, buffer);
|
||||
|
||||
utils::Vector<const ast::Expression*, 8> args{
|
||||
ctx.dst->AddressOf(ctx.Clone(buf)), offset};
|
||||
utils::Vector<const ast::Expression*, 8> args{offset};
|
||||
for (size_t i = 1; i < call_expr->args.Length(); i++) {
|
||||
auto* arg = call_expr->args[i];
|
||||
args.Push(ctx.Clone(arg));
|
||||
|
@ -1014,26 +970,23 @@ Transform::ApplyResult DecomposeMemoryAccess::Apply(const Program* src,
|
|||
}
|
||||
BufferAccess access = access_it->second;
|
||||
ctx.Replace(expr, [=, &ctx, &state] {
|
||||
auto* buf = ctx.dst->AddressOf(ctx.CloneWithoutTransform(access.var->Declaration()));
|
||||
auto* offset = access.offset->Build(ctx);
|
||||
auto* buf_ty = access.var->Type()->UnwrapRef();
|
||||
auto* el_ty = access.type->UnwrapRef();
|
||||
Symbol func = state.LoadFunc(buf_ty, el_ty, access.var->As<sem::VariableUser>());
|
||||
return ctx.dst->Call(func, buf, offset);
|
||||
auto buffer = ctx.Clone(access.var->Declaration()->name->symbol);
|
||||
Symbol func = state.LoadFunc(el_ty, access.var->AddressSpace(), buffer);
|
||||
return ctx.dst->Call(func, offset);
|
||||
});
|
||||
}
|
||||
|
||||
// And replace all storage and uniform buffer assignments with stores
|
||||
for (auto store : state.stores) {
|
||||
ctx.Replace(store.assignment, [=, &ctx, &state] {
|
||||
auto* buf =
|
||||
ctx.dst->AddressOf(ctx.CloneWithoutTransform((store.target.var->Declaration())));
|
||||
auto* offset = store.target.offset->Build(ctx);
|
||||
auto* buf_ty = store.target.var->Type()->UnwrapRef();
|
||||
auto* el_ty = store.target.type->UnwrapRef();
|
||||
auto* value = store.assignment->rhs;
|
||||
Symbol func = state.StoreFunc(buf_ty, el_ty, store.target.var->As<sem::VariableUser>());
|
||||
auto* call = ctx.dst->Call(func, buf, offset, ctx.Clone(value));
|
||||
auto buffer = ctx.Clone(store.target.var->Declaration()->name->symbol);
|
||||
Symbol func = state.StoreFunc(el_ty, buffer);
|
||||
auto* call = ctx.dst->Call(func, offset, ctx.Clone(value));
|
||||
return ctx.dst->CallStmt(call);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -27,13 +27,12 @@ class CloneContext;
|
|||
|
||||
namespace tint::transform {
|
||||
|
||||
/// DecomposeMemoryAccess is a transform used to replace storage and uniform
|
||||
/// buffer accesses with a combination of load, store or atomic functions on
|
||||
/// primitive types.
|
||||
/// DecomposeMemoryAccess is a transform used to replace storage and uniform buffer accesses with a
|
||||
/// combination of load, store or atomic functions on primitive types.
|
||||
class DecomposeMemoryAccess final : public Castable<DecomposeMemoryAccess, Transform> {
|
||||
public:
|
||||
/// Intrinsic is an InternalAttribute that's used to decorate a stub function
|
||||
/// so that the HLSL transforms this into calls to
|
||||
/// Intrinsic is an InternalAttribute that's used to decorate a stub function so that the HLSL
|
||||
/// transforms this into calls to
|
||||
/// `[RW]ByteAddressBuffer.Load[N]()` or `[RW]ByteAddressBuffer.Store[N]()`,
|
||||
/// with a possible cast.
|
||||
class Intrinsic final : public Castable<Intrinsic, ast::InternalAttribute> {
|
||||
|
@ -79,9 +78,15 @@ class DecomposeMemoryAccess final : public Castable<DecomposeMemoryAccess, Trans
|
|||
/// @param pid the identifier of the program that owns this node
|
||||
/// @param nid the unique node identifier
|
||||
/// @param o the op of the intrinsic
|
||||
/// @param sc the address space of the buffer
|
||||
/// @param ty the data type of the intrinsic
|
||||
Intrinsic(ProgramID pid, ast::NodeID nid, Op o, builtin::AddressSpace sc, DataType ty);
|
||||
/// @param type the data type of the intrinsic
|
||||
/// @param address_space the address space of the buffer
|
||||
/// @param buffer the storage or uniform buffer name
|
||||
Intrinsic(ProgramID pid,
|
||||
ast::NodeID nid,
|
||||
Op o,
|
||||
DataType type,
|
||||
builtin::AddressSpace address_space,
|
||||
const Symbol& buffer);
|
||||
/// Destructor
|
||||
~Intrinsic() override;
|
||||
|
||||
|
@ -100,11 +105,14 @@ class DecomposeMemoryAccess final : public Castable<DecomposeMemoryAccess, Trans
|
|||
/// The op of the intrinsic
|
||||
const Op op;
|
||||
|
||||
/// The address space of the buffer this intrinsic operates on
|
||||
builtin::AddressSpace const address_space;
|
||||
|
||||
/// The type of the intrinsic
|
||||
const DataType type;
|
||||
|
||||
/// The address space of the buffer this intrinsic operates on
|
||||
const builtin::AddressSpace address_space;
|
||||
|
||||
/// The buffer name
|
||||
const Symbol buffer;
|
||||
};
|
||||
|
||||
/// Constructor
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1112,8 +1112,8 @@ bool GeneratorImpl::EmitUniformBufferAccess(
|
|||
std::ostream& out,
|
||||
const ast::CallExpression* expr,
|
||||
const transform::DecomposeMemoryAccess::Intrinsic* intrinsic) {
|
||||
const auto& args = expr->args;
|
||||
auto* offset_arg = builder_.Sem().GetVal(args[1]);
|
||||
auto const buffer = program_->Symbols().NameFor(intrinsic->buffer);
|
||||
auto* const offset = expr->args[0];
|
||||
|
||||
// offset in bytes
|
||||
uint32_t scalar_offset_bytes = 0;
|
||||
|
@ -1129,7 +1129,7 @@ bool GeneratorImpl::EmitUniformBufferAccess(
|
|||
// If true, use scalar_offset_index, otherwise use scalar_offset_index_expr
|
||||
bool scalar_offset_constant = false;
|
||||
|
||||
if (auto* val = offset_arg->ConstantValue()) {
|
||||
if (auto* val = builder_.Sem().GetVal(offset)->ConstantValue()) {
|
||||
TINT_ASSERT(Writer, val->Type()->Is<type::U32>());
|
||||
scalar_offset_bytes = static_cast<uint32_t>(val->ValueAs<AInt>());
|
||||
scalar_offset_index = scalar_offset_bytes / 4; // bytes -> scalar index
|
||||
|
@ -1151,7 +1151,7 @@ bool GeneratorImpl::EmitUniformBufferAccess(
|
|||
{
|
||||
auto pre = line();
|
||||
pre << "const uint " << scalar_offset_bytes_expr << " = (";
|
||||
if (!EmitExpression(pre, args[1])) { // offset
|
||||
if (!EmitExpression(pre, offset)) {
|
||||
return false;
|
||||
}
|
||||
pre << ");";
|
||||
|
@ -1162,7 +1162,7 @@ bool GeneratorImpl::EmitUniformBufferAccess(
|
|||
scalar_offset_index_unified_expr = UniqueIdentifier("scalar_offset");
|
||||
auto pre = line();
|
||||
pre << "const uint " << scalar_offset_index_unified_expr << " = (";
|
||||
if (!EmitExpression(pre, args[1])) { // offset
|
||||
if (!EmitExpression(pre, offset)) {
|
||||
return false;
|
||||
}
|
||||
pre << ") / 4;";
|
||||
|
@ -1182,9 +1182,7 @@ bool GeneratorImpl::EmitUniformBufferAccess(
|
|||
return result;
|
||||
};
|
||||
auto load_u32_to = [&](std::ostream& target) {
|
||||
if (!EmitExpression(target, args[0])) { // buffer
|
||||
return false;
|
||||
}
|
||||
target << buffer;
|
||||
if (scalar_offset_constant) {
|
||||
target << "[" << (scalar_offset_index / 4) << "]."
|
||||
<< swizzle[scalar_offset_index & 3];
|
||||
|
@ -1198,20 +1196,14 @@ bool GeneratorImpl::EmitUniformBufferAccess(
|
|||
// Has a minimum alignment of 8 bytes, so is either .xy or .zw
|
||||
auto load_vec2_u32_to = [&](std::ostream& target) {
|
||||
if (scalar_offset_constant) {
|
||||
if (!EmitExpression(target, args[0])) { // buffer
|
||||
return false;
|
||||
}
|
||||
target << "[" << (scalar_offset_index / 4) << "]";
|
||||
target << ((scalar_offset_index & 2) == 0 ? ".xy" : ".zw");
|
||||
target << buffer << "[" << (scalar_offset_index / 4) << "]"
|
||||
<< ((scalar_offset_index & 2) == 0 ? ".xy" : ".zw");
|
||||
} else {
|
||||
std::string ubo_load = UniqueIdentifier("ubo_load");
|
||||
{
|
||||
auto pre = line();
|
||||
pre << "uint4 " << ubo_load << " = ";
|
||||
if (!EmitExpression(pre, args[0])) { // buffer
|
||||
return false;
|
||||
}
|
||||
pre << "[" << scalar_offset_index_unified_expr << " / 4];";
|
||||
pre << "uint4 " << ubo_load << " = " << buffer << "["
|
||||
<< scalar_offset_index_unified_expr << " / 4];";
|
||||
}
|
||||
target << "((" << scalar_offset_index_unified_expr << " & 2) ? " << ubo_load
|
||||
<< ".zw : " << ubo_load << ".xy)";
|
||||
|
@ -1221,9 +1213,7 @@ bool GeneratorImpl::EmitUniformBufferAccess(
|
|||
auto load_vec2_u32 = [&] { return load_vec2_u32_to(out); };
|
||||
// vec4 has a minimum alignment of 16 bytes, easiest case
|
||||
auto load_vec4_u32 = [&] {
|
||||
if (!EmitExpression(out, args[0])) { // buffer
|
||||
return false;
|
||||
}
|
||||
out << buffer;
|
||||
if (scalar_offset_constant) {
|
||||
out << "[" << (scalar_offset_index / 4) << "]";
|
||||
} else {
|
||||
|
@ -1242,10 +1232,7 @@ bool GeneratorImpl::EmitUniformBufferAccess(
|
|||
auto load_scalar_f16 = [&] {
|
||||
// offset bytes = 4k, ((buffer[index].x) & 0xFFFF)
|
||||
// offset bytes = 4k+2, ((buffer[index].x >> 16) & 0xFFFF)
|
||||
out << "float16_t(f16tof32(((";
|
||||
if (!EmitExpression(out, args[0])) { // buffer
|
||||
return false;
|
||||
}
|
||||
out << "float16_t(f16tof32(((" << buffer;
|
||||
if (scalar_offset_constant) {
|
||||
out << "[" << (scalar_offset_index / 4) << "]."
|
||||
<< swizzle[scalar_offset_index & 3];
|
||||
|
@ -1413,7 +1400,9 @@ bool GeneratorImpl::EmitStorageBufferAccess(
|
|||
std::ostream& out,
|
||||
const ast::CallExpression* expr,
|
||||
const transform::DecomposeMemoryAccess::Intrinsic* intrinsic) {
|
||||
const auto& args = expr->args;
|
||||
auto const buffer = program_->Symbols().NameFor(intrinsic->buffer);
|
||||
auto* const offset = expr->args[0];
|
||||
auto* const value = expr->args[1];
|
||||
|
||||
using Op = transform::DecomposeMemoryAccess::Intrinsic::Op;
|
||||
using DataType = transform::DecomposeMemoryAccess::Intrinsic::DataType;
|
||||
|
@ -1423,15 +1412,12 @@ bool GeneratorImpl::EmitStorageBufferAccess(
|
|||
if (cast) {
|
||||
out << cast << "(";
|
||||
}
|
||||
if (!EmitExpression(out, args[0])) { // buffer
|
||||
return false;
|
||||
}
|
||||
out << ".Load";
|
||||
out << buffer << ".Load";
|
||||
if (n > 1) {
|
||||
out << n;
|
||||
}
|
||||
ScopedParen sp(out);
|
||||
if (!EmitExpression(out, args[1])) { // offset
|
||||
if (!EmitExpression(out, offset)) {
|
||||
return false;
|
||||
}
|
||||
if (cast) {
|
||||
|
@ -1443,12 +1429,9 @@ bool GeneratorImpl::EmitStorageBufferAccess(
|
|||
// Used by loading f16 types, e.g. for f16 type, set type parameter to "float16_t"
|
||||
// to emit `buffer.Load<float16_t>(offset)`.
|
||||
auto templated_load = [&](const char* type) {
|
||||
if (!EmitExpression(out, args[0])) { // buffer
|
||||
return false;
|
||||
}
|
||||
out << ".Load<" << type << ">"; // templated load
|
||||
out << buffer << ".Load<" << type << ">"; // templated load
|
||||
ScopedParen sp(out);
|
||||
if (!EmitExpression(out, args[1])) { // offset
|
||||
if (!EmitExpression(out, offset)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -1495,20 +1478,17 @@ bool GeneratorImpl::EmitStorageBufferAccess(
|
|||
|
||||
case Op::kStore: {
|
||||
auto store = [&](int n) {
|
||||
if (!EmitExpression(out, args[0])) { // buffer
|
||||
return false;
|
||||
}
|
||||
out << ".Store";
|
||||
out << buffer << ".Store";
|
||||
if (n > 1) {
|
||||
out << n;
|
||||
}
|
||||
ScopedParen sp1(out);
|
||||
if (!EmitExpression(out, args[1])) { // offset
|
||||
if (!EmitExpression(out, offset)) {
|
||||
return false;
|
||||
}
|
||||
out << ", asuint";
|
||||
ScopedParen sp2(out);
|
||||
if (!EmitExpression(out, args[2])) { // value
|
||||
if (!EmitExpression(out, value)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -1517,16 +1497,13 @@ bool GeneratorImpl::EmitStorageBufferAccess(
|
|||
// Used by storing f16 types, e.g. for f16 type, set type parameter to "float16_t"
|
||||
// to emit `buffer.Store<float16_t>(offset)`.
|
||||
auto templated_store = [&](const char* type) {
|
||||
if (!EmitExpression(out, args[0])) { // buffer
|
||||
return false;
|
||||
}
|
||||
out << ".Store<" << type << ">"; // templated store
|
||||
out << buffer << ".Store<" << type << ">"; // templated store
|
||||
ScopedParen sp1(out);
|
||||
if (!EmitExpression(out, args[1])) { // offset
|
||||
if (!EmitExpression(out, offset)) {
|
||||
return false;
|
||||
}
|
||||
out << ", ";
|
||||
if (!EmitExpression(out, args[2])) { // value
|
||||
if (!EmitExpression(out, value)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -1571,7 +1548,7 @@ bool GeneratorImpl::EmitStorageBufferAccess(
|
|||
return false;
|
||||
}
|
||||
default:
|
||||
// Break out to error case below/
|
||||
// Break out to error case below
|
||||
// Note that atomic intrinsics are generated as functions.
|
||||
break;
|
||||
}
|
||||
|
@ -1588,10 +1565,11 @@ bool GeneratorImpl::EmitStorageAtomicIntrinsic(
|
|||
|
||||
const sem::Function* sem_func = builder_.Sem().Get(func);
|
||||
auto* result_ty = sem_func->ReturnType();
|
||||
const auto& params = sem_func->Parameters();
|
||||
const auto name = builder_.Symbols().NameFor(func->name->symbol);
|
||||
auto& buf = *current_buffer_;
|
||||
|
||||
auto const buffer = program_->Symbols().NameFor(intrinsic->buffer);
|
||||
|
||||
auto rmw = [&](const char* hlsl) -> bool {
|
||||
{
|
||||
auto fn = line(&buf);
|
||||
|
@ -1599,7 +1577,7 @@ bool GeneratorImpl::EmitStorageAtomicIntrinsic(
|
|||
builtin::Access::kUndefined, name)) {
|
||||
return false;
|
||||
}
|
||||
fn << "(RWByteAddressBuffer buffer, uint offset, ";
|
||||
fn << "(uint offset, ";
|
||||
if (!EmitTypeAndName(fn, result_ty, builtin::AddressSpace::kUndefined,
|
||||
builtin::Access::kUndefined, "value")) {
|
||||
return false;
|
||||
|
@ -1624,7 +1602,7 @@ bool GeneratorImpl::EmitStorageAtomicIntrinsic(
|
|||
}
|
||||
{
|
||||
auto l = line(&buf);
|
||||
l << "buffer." << hlsl << "(offset, ";
|
||||
l << buffer << "." << hlsl << "(offset, ";
|
||||
if (intrinsic->op == Op::kAtomicSub) {
|
||||
l << "-";
|
||||
}
|
||||
|
@ -1669,7 +1647,7 @@ bool GeneratorImpl::EmitStorageAtomicIntrinsic(
|
|||
builtin::Access::kUndefined, name)) {
|
||||
return false;
|
||||
}
|
||||
fn << "(RWByteAddressBuffer buffer, uint offset) {";
|
||||
fn << "(uint offset) {";
|
||||
}
|
||||
|
||||
buf.IncrementIndent();
|
||||
|
@ -1688,17 +1666,17 @@ bool GeneratorImpl::EmitStorageAtomicIntrinsic(
|
|||
l << " = 0;";
|
||||
}
|
||||
|
||||
line(&buf) << "buffer.InterlockedOr(offset, 0, value);";
|
||||
line(&buf) << buffer << ".InterlockedOr(offset, 0, value);";
|
||||
line(&buf) << "return value;";
|
||||
return true;
|
||||
}
|
||||
case Op::kAtomicStore: {
|
||||
auto* const value_ty = sem_func->Parameters()[1]->Type()->UnwrapRef();
|
||||
// HLSL does not have an InterlockedStore, so we emulate it with
|
||||
// InterlockedExchange and discard the returned value
|
||||
auto* value_ty = params[2]->Type()->UnwrapRef();
|
||||
{
|
||||
auto fn = line(&buf);
|
||||
fn << "void " << name << "(RWByteAddressBuffer buffer, uint offset, ";
|
||||
fn << "void " << name << "(uint offset, ";
|
||||
if (!EmitTypeAndName(fn, value_ty, builtin::AddressSpace::kUndefined,
|
||||
builtin::Access::kUndefined, "value")) {
|
||||
return false;
|
||||
|
@ -1721,20 +1699,20 @@ bool GeneratorImpl::EmitStorageAtomicIntrinsic(
|
|||
}
|
||||
l << ";";
|
||||
}
|
||||
line(&buf) << "buffer.InterlockedExchange(offset, value, ignored);";
|
||||
line(&buf) << buffer << ".InterlockedExchange(offset, value, ignored);";
|
||||
return true;
|
||||
}
|
||||
case Op::kAtomicCompareExchangeWeak: {
|
||||
auto* const value_ty = sem_func->Parameters()[1]->Type()->UnwrapRef();
|
||||
// NOTE: We don't need to emit the return type struct here as DecomposeMemoryAccess
|
||||
// already added it to the AST, and it should have already been emitted by now.
|
||||
auto* value_ty = params[2]->Type()->UnwrapRef();
|
||||
{
|
||||
auto fn = line(&buf);
|
||||
if (!EmitTypeAndName(fn, result_ty, builtin::AddressSpace::kUndefined,
|
||||
builtin::Access::kUndefined, name)) {
|
||||
return false;
|
||||
}
|
||||
fn << "(RWByteAddressBuffer buffer, uint offset, ";
|
||||
fn << "(uint offset, ";
|
||||
if (!EmitTypeAndName(fn, value_ty, builtin::AddressSpace::kUndefined,
|
||||
builtin::Access::kUndefined, "compare")) {
|
||||
return false;
|
||||
|
@ -1767,8 +1745,8 @@ bool GeneratorImpl::EmitStorageAtomicIntrinsic(
|
|||
l << ";";
|
||||
}
|
||||
|
||||
line(&buf) << "buffer.InterlockedCompareExchange(offset, compare, value, "
|
||||
"result.old_value);";
|
||||
line(&buf) << buffer
|
||||
<< ".InterlockedCompareExchange(offset, compare, value, result.old_value);";
|
||||
line(&buf) << "result.exchanged = result.old_value == compare;";
|
||||
line(&buf) << "return result;";
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -159,10 +159,10 @@ ByteAddressBuffer b : register(t1, space2);
|
|||
ByteAddressBuffer c : register(t2, space2);
|
||||
|
||||
void a_func() {
|
||||
uint tint_symbol_4 = 0u;
|
||||
b.GetDimensions(tint_symbol_4);
|
||||
const uint tint_symbol_5 = ((tint_symbol_4 - 0u) / 4u);
|
||||
uint len = (tint_symbol_5 + ((tint_symbol_1[1].w - 0u) / 4u));
|
||||
uint tint_symbol_3 = 0u;
|
||||
b.GetDimensions(tint_symbol_3);
|
||||
const uint tint_symbol_4 = ((tint_symbol_3 - 0u) / 4u);
|
||||
uint len = (tint_symbol_4 + ((tint_symbol_1[1].w - 0u) / 4u));
|
||||
return;
|
||||
}
|
||||
)";
|
||||
|
|
|
@ -16,33 +16,33 @@ RWByteAddressBuffer src_storage : register(u1, space0);
|
|||
|
||||
typedef int4 ret_arr_ret[4];
|
||||
ret_arr_ret ret_arr() {
|
||||
const int4 tint_symbol_6[4] = (int4[4])0;
|
||||
return tint_symbol_6;
|
||||
const int4 tint_symbol_2[4] = (int4[4])0;
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
S ret_struct_arr() {
|
||||
const S tint_symbol_7 = (S)0;
|
||||
return tint_symbol_7;
|
||||
const S tint_symbol_3 = (S)0;
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef int4 src_uniform_load_ret[4];
|
||||
src_uniform_load_ret src_uniform_load(uint offset) {
|
||||
int4 arr_1[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
const uint scalar_offset = ((offset + (i * 16u))) / 4;
|
||||
arr_1[i] = asint(buffer[scalar_offset / 4]);
|
||||
arr_1[i] = asint(src_uniform[scalar_offset / 4]);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_4_ret[4];
|
||||
tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef int4 src_storage_load_ret[4];
|
||||
src_storage_load_ret src_storage_load(uint offset) {
|
||||
int4 arr_2[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_2[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
|
||||
arr_2[i_1] = asint(src_storage.Load4((offset + (i_1 * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -51,8 +51,8 @@ tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
|||
void foo(int4 src_param[4]) {
|
||||
int4 src_function[4] = (int4[4])0;
|
||||
int4 tint_symbol[4] = (int4[4])0;
|
||||
const int4 tint_symbol_8[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_8;
|
||||
const int4 tint_symbol_4[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_4;
|
||||
tint_symbol = src_param;
|
||||
tint_symbol = ret_arr();
|
||||
const int4 src_let[4] = (int4[4])0;
|
||||
|
@ -62,8 +62,8 @@ void foo(int4 src_param[4]) {
|
|||
tint_symbol = src_workgroup;
|
||||
const S tint_symbol_1 = ret_struct_arr();
|
||||
tint_symbol = tint_symbol_1.arr;
|
||||
tint_symbol = tint_symbol_2(src_uniform, 0u);
|
||||
tint_symbol = tint_symbol_4(src_storage, 0u);
|
||||
tint_symbol = src_uniform_load(0u);
|
||||
tint_symbol = src_storage_load(0u);
|
||||
int dst_nested[4][3][2] = (int[4][3][2])0;
|
||||
int src_nested[4][3][2] = (int[4][3][2])0;
|
||||
dst_nested = src_nested;
|
||||
|
|
|
@ -16,33 +16,33 @@ RWByteAddressBuffer src_storage : register(u1, space0);
|
|||
|
||||
typedef int4 ret_arr_ret[4];
|
||||
ret_arr_ret ret_arr() {
|
||||
const int4 tint_symbol_6[4] = (int4[4])0;
|
||||
return tint_symbol_6;
|
||||
const int4 tint_symbol_2[4] = (int4[4])0;
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
S ret_struct_arr() {
|
||||
const S tint_symbol_7 = (S)0;
|
||||
return tint_symbol_7;
|
||||
const S tint_symbol_3 = (S)0;
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef int4 src_uniform_load_ret[4];
|
||||
src_uniform_load_ret src_uniform_load(uint offset) {
|
||||
int4 arr_1[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
const uint scalar_offset = ((offset + (i * 16u))) / 4;
|
||||
arr_1[i] = asint(buffer[scalar_offset / 4]);
|
||||
arr_1[i] = asint(src_uniform[scalar_offset / 4]);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_4_ret[4];
|
||||
tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef int4 src_storage_load_ret[4];
|
||||
src_storage_load_ret src_storage_load(uint offset) {
|
||||
int4 arr_2[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_2[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
|
||||
arr_2[i_1] = asint(src_storage.Load4((offset + (i_1 * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -51,8 +51,8 @@ tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
|||
void foo(int4 src_param[4]) {
|
||||
int4 src_function[4] = (int4[4])0;
|
||||
int4 tint_symbol[4] = (int4[4])0;
|
||||
const int4 tint_symbol_8[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_8;
|
||||
const int4 tint_symbol_4[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_4;
|
||||
tint_symbol = src_param;
|
||||
tint_symbol = ret_arr();
|
||||
const int4 src_let[4] = (int4[4])0;
|
||||
|
@ -62,8 +62,8 @@ void foo(int4 src_param[4]) {
|
|||
tint_symbol = src_workgroup;
|
||||
const S tint_symbol_1 = ret_struct_arr();
|
||||
tint_symbol = tint_symbol_1.arr;
|
||||
tint_symbol = tint_symbol_2(src_uniform, 0u);
|
||||
tint_symbol = tint_symbol_4(src_storage, 0u);
|
||||
tint_symbol = src_uniform_load(0u);
|
||||
tint_symbol = src_storage_load(0u);
|
||||
int dst_nested[4][3][2] = (int[4][3][2])0;
|
||||
int src_nested[4][3][2] = (int[4][3][2])0;
|
||||
dst_nested = src_nested;
|
||||
|
|
|
@ -18,33 +18,33 @@ static int dst_nested[4][3][2] = (int[4][3][2])0;
|
|||
|
||||
typedef int4 ret_arr_ret[4];
|
||||
ret_arr_ret ret_arr() {
|
||||
const int4 tint_symbol_6[4] = (int4[4])0;
|
||||
return tint_symbol_6;
|
||||
const int4 tint_symbol_2[4] = (int4[4])0;
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
S ret_struct_arr() {
|
||||
const S tint_symbol_7 = (S)0;
|
||||
return tint_symbol_7;
|
||||
const S tint_symbol_3 = (S)0;
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef int4 src_uniform_load_ret[4];
|
||||
src_uniform_load_ret src_uniform_load(uint offset) {
|
||||
int4 arr_1[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
const uint scalar_offset = ((offset + (i * 16u))) / 4;
|
||||
arr_1[i] = asint(buffer[scalar_offset / 4]);
|
||||
arr_1[i] = asint(src_uniform[scalar_offset / 4]);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_4_ret[4];
|
||||
tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef int4 src_storage_load_ret[4];
|
||||
src_storage_load_ret src_storage_load(uint offset) {
|
||||
int4 arr_2[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_2[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
|
||||
arr_2[i_1] = asint(src_storage.Load4((offset + (i_1 * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -52,8 +52,8 @@ tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
|||
|
||||
void foo(int4 src_param[4]) {
|
||||
int4 src_function[4] = (int4[4])0;
|
||||
const int4 tint_symbol_8[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_8;
|
||||
const int4 tint_symbol_4[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_4;
|
||||
tint_symbol = src_param;
|
||||
tint_symbol = ret_arr();
|
||||
const int4 src_let[4] = (int4[4])0;
|
||||
|
@ -63,8 +63,8 @@ void foo(int4 src_param[4]) {
|
|||
tint_symbol = src_workgroup;
|
||||
const S tint_symbol_1 = ret_struct_arr();
|
||||
tint_symbol = tint_symbol_1.arr;
|
||||
tint_symbol = tint_symbol_2(src_uniform, 0u);
|
||||
tint_symbol = tint_symbol_4(src_storage, 0u);
|
||||
tint_symbol = src_uniform_load(0u);
|
||||
tint_symbol = src_storage_load(0u);
|
||||
int src_nested[4][3][2] = (int[4][3][2])0;
|
||||
dst_nested = src_nested;
|
||||
}
|
||||
|
|
|
@ -18,33 +18,33 @@ static int dst_nested[4][3][2] = (int[4][3][2])0;
|
|||
|
||||
typedef int4 ret_arr_ret[4];
|
||||
ret_arr_ret ret_arr() {
|
||||
const int4 tint_symbol_6[4] = (int4[4])0;
|
||||
return tint_symbol_6;
|
||||
const int4 tint_symbol_2[4] = (int4[4])0;
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
S ret_struct_arr() {
|
||||
const S tint_symbol_7 = (S)0;
|
||||
return tint_symbol_7;
|
||||
const S tint_symbol_3 = (S)0;
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef int4 src_uniform_load_ret[4];
|
||||
src_uniform_load_ret src_uniform_load(uint offset) {
|
||||
int4 arr_1[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
const uint scalar_offset = ((offset + (i * 16u))) / 4;
|
||||
arr_1[i] = asint(buffer[scalar_offset / 4]);
|
||||
arr_1[i] = asint(src_uniform[scalar_offset / 4]);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_4_ret[4];
|
||||
tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef int4 src_storage_load_ret[4];
|
||||
src_storage_load_ret src_storage_load(uint offset) {
|
||||
int4 arr_2[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_2[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
|
||||
arr_2[i_1] = asint(src_storage.Load4((offset + (i_1 * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -52,8 +52,8 @@ tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
|||
|
||||
void foo(int4 src_param[4]) {
|
||||
int4 src_function[4] = (int4[4])0;
|
||||
const int4 tint_symbol_8[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_8;
|
||||
const int4 tint_symbol_4[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_4;
|
||||
tint_symbol = src_param;
|
||||
tint_symbol = ret_arr();
|
||||
const int4 src_let[4] = (int4[4])0;
|
||||
|
@ -63,8 +63,8 @@ void foo(int4 src_param[4]) {
|
|||
tint_symbol = src_workgroup;
|
||||
const S tint_symbol_1 = ret_struct_arr();
|
||||
tint_symbol = tint_symbol_1.arr;
|
||||
tint_symbol = tint_symbol_2(src_uniform, 0u);
|
||||
tint_symbol = tint_symbol_4(src_storage, 0u);
|
||||
tint_symbol = src_uniform_load(0u);
|
||||
tint_symbol = src_storage_load(0u);
|
||||
int src_nested[4][3][2] = (int[4][3][2])0;
|
||||
dst_nested = src_nested;
|
||||
}
|
||||
|
|
|
@ -18,90 +18,90 @@ RWByteAddressBuffer dst_nested : register(u3, space0);
|
|||
|
||||
typedef int4 ret_arr_ret[4];
|
||||
ret_arr_ret ret_arr() {
|
||||
const int4 tint_symbol_13[4] = (int4[4])0;
|
||||
return tint_symbol_13;
|
||||
const int4 tint_symbol_3[4] = (int4[4])0;
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
S ret_struct_arr() {
|
||||
const S tint_symbol_14 = (S)0;
|
||||
return tint_symbol_14;
|
||||
const S tint_symbol_4 = (S)0;
|
||||
return tint_symbol_4;
|
||||
}
|
||||
|
||||
void tint_symbol_3(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
|
||||
void tint_symbol_store(uint offset, int4 value[4]) {
|
||||
int4 array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
buffer.Store4((offset + (i * 16u)), asuint(array_1[i]));
|
||||
tint_symbol.Store4((offset + (i * 16u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_5_ret[4];
|
||||
tint_symbol_5_ret tint_symbol_5(uint4 buffer[4], uint offset) {
|
||||
typedef int4 src_uniform_load_ret[4];
|
||||
src_uniform_load_ret src_uniform_load(uint offset) {
|
||||
int4 arr_1[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
const uint scalar_offset = ((offset + (i_1 * 16u))) / 4;
|
||||
arr_1[i_1] = asint(buffer[scalar_offset / 4]);
|
||||
arr_1[i_1] = asint(src_uniform[scalar_offset / 4]);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_7_ret[4];
|
||||
tint_symbol_7_ret tint_symbol_7(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef int4 src_storage_load_ret[4];
|
||||
src_storage_load_ret src_storage_load(uint offset) {
|
||||
int4 arr_2[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
|
||||
arr_2[i_2] = asint(buffer.Load4((offset + (i_2 * 16u))));
|
||||
arr_2[i_2] = asint(src_storage.Load4((offset + (i_2 * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
}
|
||||
|
||||
void tint_symbol_11(RWByteAddressBuffer buffer, uint offset, int value[2]) {
|
||||
void dst_nested_store_2(uint offset, int value[2]) {
|
||||
int array_4[2] = value;
|
||||
{
|
||||
for(uint i_3 = 0u; (i_3 < 2u); i_3 = (i_3 + 1u)) {
|
||||
buffer.Store((offset + (i_3 * 4u)), asuint(array_4[i_3]));
|
||||
dst_nested.Store((offset + (i_3 * 4u)), asuint(array_4[i_3]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_10(RWByteAddressBuffer buffer, uint offset, int value[3][2]) {
|
||||
void dst_nested_store_1(uint offset, int value[3][2]) {
|
||||
int array_3[3][2] = value;
|
||||
{
|
||||
for(uint i_4 = 0u; (i_4 < 3u); i_4 = (i_4 + 1u)) {
|
||||
tint_symbol_11(buffer, (offset + (i_4 * 8u)), array_3[i_4]);
|
||||
dst_nested_store_2((offset + (i_4 * 8u)), array_3[i_4]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, int value[4][3][2]) {
|
||||
void dst_nested_store(uint offset, int value[4][3][2]) {
|
||||
int array_2[4][3][2] = value;
|
||||
{
|
||||
for(uint i_5 = 0u; (i_5 < 4u); i_5 = (i_5 + 1u)) {
|
||||
tint_symbol_10(buffer, (offset + (i_5 * 24u)), array_2[i_5]);
|
||||
dst_nested_store_1((offset + (i_5 * 24u)), array_2[i_5]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void foo(int4 src_param[4]) {
|
||||
int4 src_function[4] = (int4[4])0;
|
||||
const int4 tint_symbol_15[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_15);
|
||||
tint_symbol_3(tint_symbol, 0u, src_param);
|
||||
const int4 tint_symbol_5[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol_store(0u, tint_symbol_5);
|
||||
tint_symbol_store(0u, src_param);
|
||||
const int4 tint_symbol_1[4] = ret_arr();
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_1);
|
||||
tint_symbol_store(0u, tint_symbol_1);
|
||||
const int4 src_let[4] = (int4[4])0;
|
||||
tint_symbol_3(tint_symbol, 0u, src_let);
|
||||
tint_symbol_3(tint_symbol, 0u, src_function);
|
||||
tint_symbol_3(tint_symbol, 0u, src_private);
|
||||
tint_symbol_3(tint_symbol, 0u, src_workgroup);
|
||||
tint_symbol_store(0u, src_let);
|
||||
tint_symbol_store(0u, src_function);
|
||||
tint_symbol_store(0u, src_private);
|
||||
tint_symbol_store(0u, src_workgroup);
|
||||
const S tint_symbol_2 = ret_struct_arr();
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_2.arr);
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_5(src_uniform, 0u));
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_7(src_storage, 0u));
|
||||
tint_symbol_store(0u, tint_symbol_2.arr);
|
||||
tint_symbol_store(0u, src_uniform_load(0u));
|
||||
tint_symbol_store(0u, src_storage_load(0u));
|
||||
int src_nested[4][3][2] = (int[4][3][2])0;
|
||||
tint_symbol_9(dst_nested, 0u, src_nested);
|
||||
dst_nested_store(0u, src_nested);
|
||||
}
|
||||
|
|
|
@ -18,90 +18,90 @@ RWByteAddressBuffer dst_nested : register(u3, space0);
|
|||
|
||||
typedef int4 ret_arr_ret[4];
|
||||
ret_arr_ret ret_arr() {
|
||||
const int4 tint_symbol_13[4] = (int4[4])0;
|
||||
return tint_symbol_13;
|
||||
const int4 tint_symbol_3[4] = (int4[4])0;
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
S ret_struct_arr() {
|
||||
const S tint_symbol_14 = (S)0;
|
||||
return tint_symbol_14;
|
||||
const S tint_symbol_4 = (S)0;
|
||||
return tint_symbol_4;
|
||||
}
|
||||
|
||||
void tint_symbol_3(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
|
||||
void tint_symbol_store(uint offset, int4 value[4]) {
|
||||
int4 array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
buffer.Store4((offset + (i * 16u)), asuint(array_1[i]));
|
||||
tint_symbol.Store4((offset + (i * 16u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_5_ret[4];
|
||||
tint_symbol_5_ret tint_symbol_5(uint4 buffer[4], uint offset) {
|
||||
typedef int4 src_uniform_load_ret[4];
|
||||
src_uniform_load_ret src_uniform_load(uint offset) {
|
||||
int4 arr_1[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
const uint scalar_offset = ((offset + (i_1 * 16u))) / 4;
|
||||
arr_1[i_1] = asint(buffer[scalar_offset / 4]);
|
||||
arr_1[i_1] = asint(src_uniform[scalar_offset / 4]);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_7_ret[4];
|
||||
tint_symbol_7_ret tint_symbol_7(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef int4 src_storage_load_ret[4];
|
||||
src_storage_load_ret src_storage_load(uint offset) {
|
||||
int4 arr_2[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
|
||||
arr_2[i_2] = asint(buffer.Load4((offset + (i_2 * 16u))));
|
||||
arr_2[i_2] = asint(src_storage.Load4((offset + (i_2 * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
}
|
||||
|
||||
void tint_symbol_11(RWByteAddressBuffer buffer, uint offset, int value[2]) {
|
||||
void dst_nested_store_2(uint offset, int value[2]) {
|
||||
int array_4[2] = value;
|
||||
{
|
||||
for(uint i_3 = 0u; (i_3 < 2u); i_3 = (i_3 + 1u)) {
|
||||
buffer.Store((offset + (i_3 * 4u)), asuint(array_4[i_3]));
|
||||
dst_nested.Store((offset + (i_3 * 4u)), asuint(array_4[i_3]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_10(RWByteAddressBuffer buffer, uint offset, int value[3][2]) {
|
||||
void dst_nested_store_1(uint offset, int value[3][2]) {
|
||||
int array_3[3][2] = value;
|
||||
{
|
||||
for(uint i_4 = 0u; (i_4 < 3u); i_4 = (i_4 + 1u)) {
|
||||
tint_symbol_11(buffer, (offset + (i_4 * 8u)), array_3[i_4]);
|
||||
dst_nested_store_2((offset + (i_4 * 8u)), array_3[i_4]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, int value[4][3][2]) {
|
||||
void dst_nested_store(uint offset, int value[4][3][2]) {
|
||||
int array_2[4][3][2] = value;
|
||||
{
|
||||
for(uint i_5 = 0u; (i_5 < 4u); i_5 = (i_5 + 1u)) {
|
||||
tint_symbol_10(buffer, (offset + (i_5 * 24u)), array_2[i_5]);
|
||||
dst_nested_store_1((offset + (i_5 * 24u)), array_2[i_5]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void foo(int4 src_param[4]) {
|
||||
int4 src_function[4] = (int4[4])0;
|
||||
const int4 tint_symbol_15[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_15);
|
||||
tint_symbol_3(tint_symbol, 0u, src_param);
|
||||
const int4 tint_symbol_5[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol_store(0u, tint_symbol_5);
|
||||
tint_symbol_store(0u, src_param);
|
||||
const int4 tint_symbol_1[4] = ret_arr();
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_1);
|
||||
tint_symbol_store(0u, tint_symbol_1);
|
||||
const int4 src_let[4] = (int4[4])0;
|
||||
tint_symbol_3(tint_symbol, 0u, src_let);
|
||||
tint_symbol_3(tint_symbol, 0u, src_function);
|
||||
tint_symbol_3(tint_symbol, 0u, src_private);
|
||||
tint_symbol_3(tint_symbol, 0u, src_workgroup);
|
||||
tint_symbol_store(0u, src_let);
|
||||
tint_symbol_store(0u, src_function);
|
||||
tint_symbol_store(0u, src_private);
|
||||
tint_symbol_store(0u, src_workgroup);
|
||||
const S tint_symbol_2 = ret_struct_arr();
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_2.arr);
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_5(src_uniform, 0u));
|
||||
tint_symbol_3(tint_symbol, 0u, tint_symbol_7(src_storage, 0u));
|
||||
tint_symbol_store(0u, tint_symbol_2.arr);
|
||||
tint_symbol_store(0u, src_uniform_load(0u));
|
||||
tint_symbol_store(0u, src_storage_load(0u));
|
||||
int src_nested[4][3][2] = (int[4][3][2])0;
|
||||
tint_symbol_9(dst_nested, 0u, src_nested);
|
||||
dst_nested_store(0u, src_nested);
|
||||
}
|
||||
|
|
|
@ -18,33 +18,33 @@ groupshared int dst_nested[4][3][2];
|
|||
|
||||
typedef int4 ret_arr_ret[4];
|
||||
ret_arr_ret ret_arr() {
|
||||
const int4 tint_symbol_6[4] = (int4[4])0;
|
||||
return tint_symbol_6;
|
||||
const int4 tint_symbol_2[4] = (int4[4])0;
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
S ret_struct_arr() {
|
||||
const S tint_symbol_7 = (S)0;
|
||||
return tint_symbol_7;
|
||||
const S tint_symbol_3 = (S)0;
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef int4 src_uniform_load_ret[4];
|
||||
src_uniform_load_ret src_uniform_load(uint offset) {
|
||||
int4 arr_1[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
const uint scalar_offset = ((offset + (i * 16u))) / 4;
|
||||
arr_1[i] = asint(buffer[scalar_offset / 4]);
|
||||
arr_1[i] = asint(src_uniform[scalar_offset / 4]);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_4_ret[4];
|
||||
tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef int4 src_storage_load_ret[4];
|
||||
src_storage_load_ret src_storage_load(uint offset) {
|
||||
int4 arr_2[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_2[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
|
||||
arr_2[i_1] = asint(src_storage.Load4((offset + (i_1 * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -52,8 +52,8 @@ tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
|||
|
||||
void foo(int4 src_param[4]) {
|
||||
int4 src_function[4] = (int4[4])0;
|
||||
const int4 tint_symbol_8[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_8;
|
||||
const int4 tint_symbol_4[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_4;
|
||||
tint_symbol = src_param;
|
||||
tint_symbol = ret_arr();
|
||||
const int4 src_let[4] = (int4[4])0;
|
||||
|
@ -63,8 +63,8 @@ void foo(int4 src_param[4]) {
|
|||
tint_symbol = src_workgroup;
|
||||
const S tint_symbol_1 = ret_struct_arr();
|
||||
tint_symbol = tint_symbol_1.arr;
|
||||
tint_symbol = tint_symbol_2(src_uniform, 0u);
|
||||
tint_symbol = tint_symbol_4(src_storage, 0u);
|
||||
tint_symbol = src_uniform_load(0u);
|
||||
tint_symbol = src_storage_load(0u);
|
||||
int src_nested[4][3][2] = (int[4][3][2])0;
|
||||
dst_nested = src_nested;
|
||||
}
|
||||
|
|
|
@ -18,33 +18,33 @@ groupshared int dst_nested[4][3][2];
|
|||
|
||||
typedef int4 ret_arr_ret[4];
|
||||
ret_arr_ret ret_arr() {
|
||||
const int4 tint_symbol_6[4] = (int4[4])0;
|
||||
return tint_symbol_6;
|
||||
const int4 tint_symbol_2[4] = (int4[4])0;
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
S ret_struct_arr() {
|
||||
const S tint_symbol_7 = (S)0;
|
||||
return tint_symbol_7;
|
||||
const S tint_symbol_3 = (S)0;
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef int4 src_uniform_load_ret[4];
|
||||
src_uniform_load_ret src_uniform_load(uint offset) {
|
||||
int4 arr_1[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
const uint scalar_offset = ((offset + (i * 16u))) / 4;
|
||||
arr_1[i] = asint(buffer[scalar_offset / 4]);
|
||||
arr_1[i] = asint(src_uniform[scalar_offset / 4]);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef int4 tint_symbol_4_ret[4];
|
||||
tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef int4 src_storage_load_ret[4];
|
||||
src_storage_load_ret src_storage_load(uint offset) {
|
||||
int4 arr_2[4] = (int4[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_2[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
|
||||
arr_2[i_1] = asint(src_storage.Load4((offset + (i_1 * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -52,8 +52,8 @@ tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
|||
|
||||
void foo(int4 src_param[4]) {
|
||||
int4 src_function[4] = (int4[4])0;
|
||||
const int4 tint_symbol_8[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_8;
|
||||
const int4 tint_symbol_4[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
|
||||
tint_symbol = tint_symbol_4;
|
||||
tint_symbol = src_param;
|
||||
tint_symbol = ret_arr();
|
||||
const int4 src_let[4] = (int4[4])0;
|
||||
|
@ -63,8 +63,8 @@ void foo(int4 src_param[4]) {
|
|||
tint_symbol = src_workgroup;
|
||||
const S tint_symbol_1 = ret_struct_arr();
|
||||
tint_symbol = tint_symbol_1.arr;
|
||||
tint_symbol = tint_symbol_2(src_uniform, 0u);
|
||||
tint_symbol = tint_symbol_4(src_storage, 0u);
|
||||
tint_symbol = src_uniform_load(0u);
|
||||
tint_symbol = src_storage_load(0u);
|
||||
int src_nested[4][3][2] = (int[4][3][2])0;
|
||||
dst_nested = src_nested;
|
||||
}
|
||||
|
|
|
@ -7,91 +7,91 @@ struct strided_arr_1 {
|
|||
|
||||
RWByteAddressBuffer s : register(u0, space0);
|
||||
|
||||
strided_arr tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
||||
const strided_arr tint_symbol_12 = {asfloat(buffer.Load((offset + 0u)))};
|
||||
return tint_symbol_12;
|
||||
strided_arr s_load_4(uint offset) {
|
||||
const strided_arr tint_symbol = {asfloat(s.Load((offset + 0u)))};
|
||||
return tint_symbol;
|
||||
}
|
||||
|
||||
typedef strided_arr tint_symbol_3_ret[2];
|
||||
tint_symbol_3_ret tint_symbol_3(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef strided_arr s_load_3_ret[2];
|
||||
s_load_3_ret s_load_3(uint offset) {
|
||||
strided_arr arr[2] = (strided_arr[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_4(buffer, (offset + (i * 8u)));
|
||||
arr[i] = s_load_4((offset + (i * 8u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
typedef strided_arr tint_symbol_2_ret[3][2];
|
||||
tint_symbol_2_ret tint_symbol_2(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef strided_arr s_load_2_ret[3][2];
|
||||
s_load_2_ret s_load_2(uint offset) {
|
||||
strided_arr arr_1[3][2] = (strided_arr[3][2])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 3u); i_1 = (i_1 + 1u)) {
|
||||
arr_1[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
|
||||
arr_1[i_1] = s_load_3((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
strided_arr_1 tint_symbol_1(RWByteAddressBuffer buffer, uint offset) {
|
||||
const strided_arr_1 tint_symbol_13 = {tint_symbol_2(buffer, (offset + 0u))};
|
||||
return tint_symbol_13;
|
||||
strided_arr_1 s_load_1(uint offset) {
|
||||
const strided_arr_1 tint_symbol_1 = {s_load_2((offset + 0u))};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
typedef strided_arr_1 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef strided_arr_1 s_load_ret[4];
|
||||
s_load_ret s_load(uint offset) {
|
||||
strided_arr_1 arr_2[4] = (strided_arr_1[4])0;
|
||||
{
|
||||
for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
|
||||
arr_2[i_2] = tint_symbol_1(buffer, (offset + (i_2 * 128u)));
|
||||
arr_2[i_2] = s_load_1((offset + (i_2 * 128u)));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
}
|
||||
|
||||
void tint_symbol_10(RWByteAddressBuffer buffer, uint offset, strided_arr value) {
|
||||
buffer.Store((offset + 0u), asuint(value.el));
|
||||
void s_store_4(uint offset, strided_arr value) {
|
||||
s.Store((offset + 0u), asuint(value.el));
|
||||
}
|
||||
|
||||
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, strided_arr value[2]) {
|
||||
void s_store_3(uint offset, strided_arr value[2]) {
|
||||
strided_arr array_3[2] = value;
|
||||
{
|
||||
for(uint i_3 = 0u; (i_3 < 2u); i_3 = (i_3 + 1u)) {
|
||||
tint_symbol_10(buffer, (offset + (i_3 * 8u)), array_3[i_3]);
|
||||
s_store_4((offset + (i_3 * 8u)), array_3[i_3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, strided_arr value[3][2]) {
|
||||
void s_store_2(uint offset, strided_arr value[3][2]) {
|
||||
strided_arr array_2[3][2] = value;
|
||||
{
|
||||
for(uint i_4 = 0u; (i_4 < 3u); i_4 = (i_4 + 1u)) {
|
||||
tint_symbol_9(buffer, (offset + (i_4 * 16u)), array_2[i_4]);
|
||||
s_store_3((offset + (i_4 * 16u)), array_2[i_4]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_7(RWByteAddressBuffer buffer, uint offset, strided_arr_1 value) {
|
||||
tint_symbol_8(buffer, (offset + 0u), value.el);
|
||||
void s_store_1(uint offset, strided_arr_1 value) {
|
||||
s_store_2((offset + 0u), value.el);
|
||||
}
|
||||
|
||||
void tint_symbol_6(RWByteAddressBuffer buffer, uint offset, strided_arr_1 value[4]) {
|
||||
void s_store(uint offset, strided_arr_1 value[4]) {
|
||||
strided_arr_1 array_1[4] = value;
|
||||
{
|
||||
for(uint i_5 = 0u; (i_5 < 4u); i_5 = (i_5 + 1u)) {
|
||||
tint_symbol_7(buffer, (offset + (i_5 * 128u)), array_1[i_5]);
|
||||
s_store_1((offset + (i_5 * 128u)), array_1[i_5]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
const strided_arr_1 x_19[4] = tint_symbol(s, 0u);
|
||||
const strided_arr x_24[3][2] = tint_symbol_2(s, 384u);
|
||||
const strided_arr x_28[2] = tint_symbol_3(s, 416u);
|
||||
const strided_arr_1 x_19[4] = s_load(0u);
|
||||
const strided_arr x_24[3][2] = s_load_2(384u);
|
||||
const strided_arr x_28[2] = s_load_3(416u);
|
||||
const float x_32 = asfloat(s.Load(424u));
|
||||
const strided_arr_1 tint_symbol_14[4] = (strided_arr_1[4])0;
|
||||
tint_symbol_6(s, 0u, tint_symbol_14);
|
||||
const strided_arr_1 tint_symbol_2[4] = (strided_arr_1[4])0;
|
||||
s_store(0u, tint_symbol_2);
|
||||
s.Store(424u, asuint(5.0f));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -7,91 +7,91 @@ struct strided_arr_1 {
|
|||
|
||||
RWByteAddressBuffer s : register(u0, space0);
|
||||
|
||||
strided_arr tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
|
||||
const strided_arr tint_symbol_12 = {asfloat(buffer.Load((offset + 0u)))};
|
||||
return tint_symbol_12;
|
||||
strided_arr s_load_4(uint offset) {
|
||||
const strided_arr tint_symbol = {asfloat(s.Load((offset + 0u)))};
|
||||
return tint_symbol;
|
||||
}
|
||||
|
||||
typedef strided_arr tint_symbol_3_ret[2];
|
||||
tint_symbol_3_ret tint_symbol_3(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef strided_arr s_load_3_ret[2];
|
||||
s_load_3_ret s_load_3(uint offset) {
|
||||
strided_arr arr[2] = (strided_arr[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_4(buffer, (offset + (i * 8u)));
|
||||
arr[i] = s_load_4((offset + (i * 8u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
typedef strided_arr tint_symbol_2_ret[3][2];
|
||||
tint_symbol_2_ret tint_symbol_2(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef strided_arr s_load_2_ret[3][2];
|
||||
s_load_2_ret s_load_2(uint offset) {
|
||||
strided_arr arr_1[3][2] = (strided_arr[3][2])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 3u); i_1 = (i_1 + 1u)) {
|
||||
arr_1[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
|
||||
arr_1[i_1] = s_load_3((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
strided_arr_1 tint_symbol_1(RWByteAddressBuffer buffer, uint offset) {
|
||||
const strided_arr_1 tint_symbol_13 = {tint_symbol_2(buffer, (offset + 0u))};
|
||||
return tint_symbol_13;
|
||||
strided_arr_1 s_load_1(uint offset) {
|
||||
const strided_arr_1 tint_symbol_1 = {s_load_2((offset + 0u))};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
typedef strided_arr_1 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(RWByteAddressBuffer buffer, uint offset) {
|
||||
typedef strided_arr_1 s_load_ret[4];
|
||||
s_load_ret s_load(uint offset) {
|
||||
strided_arr_1 arr_2[4] = (strided_arr_1[4])0;
|
||||
{
|
||||
for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
|
||||
arr_2[i_2] = tint_symbol_1(buffer, (offset + (i_2 * 128u)));
|
||||
arr_2[i_2] = s_load_1((offset + (i_2 * 128u)));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
}
|
||||
|
||||
void tint_symbol_10(RWByteAddressBuffer buffer, uint offset, strided_arr value) {
|
||||
buffer.Store((offset + 0u), asuint(value.el));
|
||||
void s_store_4(uint offset, strided_arr value) {
|
||||
s.Store((offset + 0u), asuint(value.el));
|
||||
}
|
||||
|
||||
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, strided_arr value[2]) {
|
||||
void s_store_3(uint offset, strided_arr value[2]) {
|
||||
strided_arr array_3[2] = value;
|
||||
{
|
||||
for(uint i_3 = 0u; (i_3 < 2u); i_3 = (i_3 + 1u)) {
|
||||
tint_symbol_10(buffer, (offset + (i_3 * 8u)), array_3[i_3]);
|
||||
s_store_4((offset + (i_3 * 8u)), array_3[i_3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, strided_arr value[3][2]) {
|
||||
void s_store_2(uint offset, strided_arr value[3][2]) {
|
||||
strided_arr array_2[3][2] = value;
|
||||
{
|
||||
for(uint i_4 = 0u; (i_4 < 3u); i_4 = (i_4 + 1u)) {
|
||||
tint_symbol_9(buffer, (offset + (i_4 * 16u)), array_2[i_4]);
|
||||
s_store_3((offset + (i_4 * 16u)), array_2[i_4]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_7(RWByteAddressBuffer buffer, uint offset, strided_arr_1 value) {
|
||||
tint_symbol_8(buffer, (offset + 0u), value.el);
|
||||
void s_store_1(uint offset, strided_arr_1 value) {
|
||||
s_store_2((offset + 0u), value.el);
|
||||
}
|
||||
|
||||
void tint_symbol_6(RWByteAddressBuffer buffer, uint offset, strided_arr_1 value[4]) {
|
||||
void s_store(uint offset, strided_arr_1 value[4]) {
|
||||
strided_arr_1 array_1[4] = value;
|
||||
{
|
||||
for(uint i_5 = 0u; (i_5 < 4u); i_5 = (i_5 + 1u)) {
|
||||
tint_symbol_7(buffer, (offset + (i_5 * 128u)), array_1[i_5]);
|
||||
s_store_1((offset + (i_5 * 128u)), array_1[i_5]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
const strided_arr_1 x_19[4] = tint_symbol(s, 0u);
|
||||
const strided_arr x_24[3][2] = tint_symbol_2(s, 384u);
|
||||
const strided_arr x_28[2] = tint_symbol_3(s, 416u);
|
||||
const strided_arr_1 x_19[4] = s_load(0u);
|
||||
const strided_arr x_24[3][2] = s_load_2(384u);
|
||||
const strided_arr x_28[2] = s_load_3(416u);
|
||||
const float x_32 = asfloat(s.Load(424u));
|
||||
const strided_arr_1 tint_symbol_14[4] = (strided_arr_1[4])0;
|
||||
tint_symbol_6(s, 0u, tint_symbol_14);
|
||||
const strided_arr_1 tint_symbol_2[4] = (strided_arr_1[4])0;
|
||||
s_store(0u, tint_symbol_2);
|
||||
s.Store(424u, asuint(5.0f));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -4,48 +4,48 @@ struct tint_symbol_1 {
|
|||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_14(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))));
|
||||
float2x2 sb_load_12(uint offset) {
|
||||
return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_15(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
|
||||
float2x3 sb_load_13(uint offset) {
|
||||
return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_16(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 sb_load_14(uint offset) {
|
||||
return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_17(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
|
||||
float3x2 sb_load_15(uint offset) {
|
||||
return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_18(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))));
|
||||
float3x3 sb_load_16(uint offset) {
|
||||
return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_19(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))));
|
||||
float3x4 sb_load_17(uint offset) {
|
||||
return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_20(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u))));
|
||||
float4x2 sb_load_18(uint offset) {
|
||||
return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u))));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_21(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u))));
|
||||
float4x3 sb_load_19(uint offset) {
|
||||
return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u))));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_22(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
float4x4 sb_load_20(uint offset) {
|
||||
return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_23_ret[2];
|
||||
tint_symbol_23_ret tint_symbol_23(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef float3 sb_load_21_ret[2];
|
||||
sb_load_21_ret sb_load_21(uint offset) {
|
||||
float3 arr_1[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
arr_1[i] = asfloat(buffer.Load3((offset + (i * 16u))));
|
||||
arr_1[i] = asfloat(sb.Load3((offset + (i * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
|
@ -64,16 +64,16 @@ void main_inner(uint idx) {
|
|||
const float4 vec4_f32 = asfloat(sb.Load4(((544u * idx) + 96u)));
|
||||
const int4 vec4_i32 = asint(sb.Load4(((544u * idx) + 112u)));
|
||||
const uint4 vec4_u32 = sb.Load4(((544u * idx) + 128u));
|
||||
const float2x2 mat2x2_f32 = tint_symbol_14(sb, ((544u * idx) + 144u));
|
||||
const float2x3 mat2x3_f32 = tint_symbol_15(sb, ((544u * idx) + 160u));
|
||||
const float2x4 mat2x4_f32 = tint_symbol_16(sb, ((544u * idx) + 192u));
|
||||
const float3x2 mat3x2_f32 = tint_symbol_17(sb, ((544u * idx) + 224u));
|
||||
const float3x3 mat3x3_f32 = tint_symbol_18(sb, ((544u * idx) + 256u));
|
||||
const float3x4 mat3x4_f32 = tint_symbol_19(sb, ((544u * idx) + 304u));
|
||||
const float4x2 mat4x2_f32 = tint_symbol_20(sb, ((544u * idx) + 352u));
|
||||
const float4x3 mat4x3_f32 = tint_symbol_21(sb, ((544u * idx) + 384u));
|
||||
const float4x4 mat4x4_f32 = tint_symbol_22(sb, ((544u * idx) + 448u));
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_23(sb, ((544u * idx) + 512u));
|
||||
const float2x2 mat2x2_f32 = sb_load_12(((544u * idx) + 144u));
|
||||
const float2x3 mat2x3_f32 = sb_load_13(((544u * idx) + 160u));
|
||||
const float2x4 mat2x4_f32 = sb_load_14(((544u * idx) + 192u));
|
||||
const float3x2 mat3x2_f32 = sb_load_15(((544u * idx) + 224u));
|
||||
const float3x3 mat3x3_f32 = sb_load_16(((544u * idx) + 256u));
|
||||
const float3x4 mat3x4_f32 = sb_load_17(((544u * idx) + 304u));
|
||||
const float4x2 mat4x2_f32 = sb_load_18(((544u * idx) + 352u));
|
||||
const float4x3 mat4x3_f32 = sb_load_19(((544u * idx) + 384u));
|
||||
const float4x4 mat4x4_f32 = sb_load_20(((544u * idx) + 448u));
|
||||
const float3 arr2_vec3_f32[2] = sb_load_21(((544u * idx) + 512u));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -4,48 +4,48 @@ struct tint_symbol_1 {
|
|||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_14(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))));
|
||||
float2x2 sb_load_12(uint offset) {
|
||||
return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_15(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
|
||||
float2x3 sb_load_13(uint offset) {
|
||||
return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_16(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 sb_load_14(uint offset) {
|
||||
return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_17(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
|
||||
float3x2 sb_load_15(uint offset) {
|
||||
return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_18(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))));
|
||||
float3x3 sb_load_16(uint offset) {
|
||||
return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_19(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))));
|
||||
float3x4 sb_load_17(uint offset) {
|
||||
return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_20(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u))));
|
||||
float4x2 sb_load_18(uint offset) {
|
||||
return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u))));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_21(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u))));
|
||||
float4x3 sb_load_19(uint offset) {
|
||||
return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u))));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_22(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
float4x4 sb_load_20(uint offset) {
|
||||
return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_23_ret[2];
|
||||
tint_symbol_23_ret tint_symbol_23(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef float3 sb_load_21_ret[2];
|
||||
sb_load_21_ret sb_load_21(uint offset) {
|
||||
float3 arr_1[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
arr_1[i] = asfloat(buffer.Load3((offset + (i * 16u))));
|
||||
arr_1[i] = asfloat(sb.Load3((offset + (i * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
|
@ -64,16 +64,16 @@ void main_inner(uint idx) {
|
|||
const float4 vec4_f32 = asfloat(sb.Load4(((544u * idx) + 96u)));
|
||||
const int4 vec4_i32 = asint(sb.Load4(((544u * idx) + 112u)));
|
||||
const uint4 vec4_u32 = sb.Load4(((544u * idx) + 128u));
|
||||
const float2x2 mat2x2_f32 = tint_symbol_14(sb, ((544u * idx) + 144u));
|
||||
const float2x3 mat2x3_f32 = tint_symbol_15(sb, ((544u * idx) + 160u));
|
||||
const float2x4 mat2x4_f32 = tint_symbol_16(sb, ((544u * idx) + 192u));
|
||||
const float3x2 mat3x2_f32 = tint_symbol_17(sb, ((544u * idx) + 224u));
|
||||
const float3x3 mat3x3_f32 = tint_symbol_18(sb, ((544u * idx) + 256u));
|
||||
const float3x4 mat3x4_f32 = tint_symbol_19(sb, ((544u * idx) + 304u));
|
||||
const float4x2 mat4x2_f32 = tint_symbol_20(sb, ((544u * idx) + 352u));
|
||||
const float4x3 mat4x3_f32 = tint_symbol_21(sb, ((544u * idx) + 384u));
|
||||
const float4x4 mat4x4_f32 = tint_symbol_22(sb, ((544u * idx) + 448u));
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_23(sb, ((544u * idx) + 512u));
|
||||
const float2x2 mat2x2_f32 = sb_load_12(((544u * idx) + 144u));
|
||||
const float2x3 mat2x3_f32 = sb_load_13(((544u * idx) + 160u));
|
||||
const float2x4 mat2x4_f32 = sb_load_14(((544u * idx) + 192u));
|
||||
const float3x2 mat3x2_f32 = sb_load_15(((544u * idx) + 224u));
|
||||
const float3x3 mat3x3_f32 = sb_load_16(((544u * idx) + 256u));
|
||||
const float3x4 mat3x4_f32 = sb_load_17(((544u * idx) + 304u));
|
||||
const float4x2 mat4x2_f32 = sb_load_18(((544u * idx) + 352u));
|
||||
const float4x3 mat4x3_f32 = sb_load_19(((544u * idx) + 384u));
|
||||
const float4x4 mat4x4_f32 = sb_load_20(((544u * idx) + 448u));
|
||||
const float3 arr2_vec3_f32[2] = sb_load_21(((544u * idx) + 512u));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -4,95 +4,95 @@ struct tint_symbol_1 {
|
|||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_18(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))));
|
||||
float2x2 sb_load_16(uint offset) {
|
||||
return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_19(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
|
||||
float2x3 sb_load_17(uint offset) {
|
||||
return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_20(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 sb_load_18(uint offset) {
|
||||
return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_21(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
|
||||
float3x2 sb_load_19(uint offset) {
|
||||
return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_22(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))));
|
||||
float3x3 sb_load_20(uint offset) {
|
||||
return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_23(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))));
|
||||
float3x4 sb_load_21(uint offset) {
|
||||
return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_24(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u))));
|
||||
float4x2 sb_load_22(uint offset) {
|
||||
return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u))));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_25(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u))));
|
||||
float4x3 sb_load_23(uint offset) {
|
||||
return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u))));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_26(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
float4x4 sb_load_24(uint offset) {
|
||||
return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 2> tint_symbol_27(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u)));
|
||||
matrix<float16_t, 2, 2> sb_load_25(uint offset) {
|
||||
return matrix<float16_t, 2, 2>(sb.Load<vector<float16_t, 2> >((offset + 0u)), sb.Load<vector<float16_t, 2> >((offset + 4u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_28(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 3>(buffer.Load<vector<float16_t, 3> >((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)));
|
||||
matrix<float16_t, 2, 3> sb_load_26(uint offset) {
|
||||
return matrix<float16_t, 2, 3>(sb.Load<vector<float16_t, 3> >((offset + 0u)), sb.Load<vector<float16_t, 3> >((offset + 8u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 4> tint_symbol_29(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)));
|
||||
matrix<float16_t, 2, 4> sb_load_27(uint offset) {
|
||||
return matrix<float16_t, 2, 4>(sb.Load<vector<float16_t, 4> >((offset + 0u)), sb.Load<vector<float16_t, 4> >((offset + 8u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 2> tint_symbol_30(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 3, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u)), buffer.Load<vector<float16_t, 2> >((offset + 8u)));
|
||||
matrix<float16_t, 3, 2> sb_load_28(uint offset) {
|
||||
return matrix<float16_t, 3, 2>(sb.Load<vector<float16_t, 2> >((offset + 0u)), sb.Load<vector<float16_t, 2> >((offset + 4u)), sb.Load<vector<float16_t, 2> >((offset + 8u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 3> tint_symbol_31(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 3, 3>(buffer.Load<vector<float16_t, 3> >((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)), buffer.Load<vector<float16_t, 3> >((offset + 16u)));
|
||||
matrix<float16_t, 3, 3> sb_load_29(uint offset) {
|
||||
return matrix<float16_t, 3, 3>(sb.Load<vector<float16_t, 3> >((offset + 0u)), sb.Load<vector<float16_t, 3> >((offset + 8u)), sb.Load<vector<float16_t, 3> >((offset + 16u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 4> tint_symbol_32(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 3, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)), buffer.Load<vector<float16_t, 4> >((offset + 16u)));
|
||||
matrix<float16_t, 3, 4> sb_load_30(uint offset) {
|
||||
return matrix<float16_t, 3, 4>(sb.Load<vector<float16_t, 4> >((offset + 0u)), sb.Load<vector<float16_t, 4> >((offset + 8u)), sb.Load<vector<float16_t, 4> >((offset + 16u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 2> tint_symbol_33(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 4, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u)), buffer.Load<vector<float16_t, 2> >((offset + 8u)), buffer.Load<vector<float16_t, 2> >((offset + 12u)));
|
||||
matrix<float16_t, 4, 2> sb_load_31(uint offset) {
|
||||
return matrix<float16_t, 4, 2>(sb.Load<vector<float16_t, 2> >((offset + 0u)), sb.Load<vector<float16_t, 2> >((offset + 4u)), sb.Load<vector<float16_t, 2> >((offset + 8u)), sb.Load<vector<float16_t, 2> >((offset + 12u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 3> tint_symbol_34(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 4, 3>(buffer.Load<vector<float16_t, 3> >((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)), buffer.Load<vector<float16_t, 3> >((offset + 16u)), buffer.Load<vector<float16_t, 3> >((offset + 24u)));
|
||||
matrix<float16_t, 4, 3> sb_load_32(uint offset) {
|
||||
return matrix<float16_t, 4, 3>(sb.Load<vector<float16_t, 3> >((offset + 0u)), sb.Load<vector<float16_t, 3> >((offset + 8u)), sb.Load<vector<float16_t, 3> >((offset + 16u)), sb.Load<vector<float16_t, 3> >((offset + 24u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 4> tint_symbol_35(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 4, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)), buffer.Load<vector<float16_t, 4> >((offset + 16u)), buffer.Load<vector<float16_t, 4> >((offset + 24u)));
|
||||
matrix<float16_t, 4, 4> sb_load_33(uint offset) {
|
||||
return matrix<float16_t, 4, 4>(sb.Load<vector<float16_t, 4> >((offset + 0u)), sb.Load<vector<float16_t, 4> >((offset + 8u)), sb.Load<vector<float16_t, 4> >((offset + 16u)), sb.Load<vector<float16_t, 4> >((offset + 24u)));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_36_ret[2];
|
||||
tint_symbol_36_ret tint_symbol_36(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef float3 sb_load_34_ret[2];
|
||||
sb_load_34_ret sb_load_34(uint offset) {
|
||||
float3 arr_1[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
arr_1[i] = asfloat(buffer.Load3((offset + (i * 16u))));
|
||||
arr_1[i] = asfloat(sb.Load3((offset + (i * 16u))));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 4, 2> tint_symbol_37_ret[2];
|
||||
tint_symbol_37_ret tint_symbol_37(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef matrix<float16_t, 4, 2> sb_load_35_ret[2];
|
||||
sb_load_35_ret sb_load_35(uint offset) {
|
||||
matrix<float16_t, 4, 2> arr_2[2] = (matrix<float16_t, 4, 2>[2])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
|
||||
arr_2[i_1] = tint_symbol_33(buffer, (offset + (i_1 * 16u)));
|
||||
arr_2[i_1] = sb_load_31((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -115,26 +115,26 @@ void main_inner(uint idx) {
|
|||
const int4 vec4_i32 = asint(sb.Load4(((800u * idx) + 128u)));
|
||||
const uint4 vec4_u32 = sb.Load4(((800u * idx) + 144u));
|
||||
const vector<float16_t, 4> vec4_f16 = sb.Load<vector<float16_t, 4> >(((800u * idx) + 160u));
|
||||
const float2x2 mat2x2_f32 = tint_symbol_18(sb, ((800u * idx) + 168u));
|
||||
const float2x3 mat2x3_f32 = tint_symbol_19(sb, ((800u * idx) + 192u));
|
||||
const float2x4 mat2x4_f32 = tint_symbol_20(sb, ((800u * idx) + 224u));
|
||||
const float3x2 mat3x2_f32 = tint_symbol_21(sb, ((800u * idx) + 256u));
|
||||
const float3x3 mat3x3_f32 = tint_symbol_22(sb, ((800u * idx) + 288u));
|
||||
const float3x4 mat3x4_f32 = tint_symbol_23(sb, ((800u * idx) + 336u));
|
||||
const float4x2 mat4x2_f32 = tint_symbol_24(sb, ((800u * idx) + 384u));
|
||||
const float4x3 mat4x3_f32 = tint_symbol_25(sb, ((800u * idx) + 416u));
|
||||
const float4x4 mat4x4_f32 = tint_symbol_26(sb, ((800u * idx) + 480u));
|
||||
const matrix<float16_t, 2, 2> mat2x2_f16 = tint_symbol_27(sb, ((800u * idx) + 544u));
|
||||
const matrix<float16_t, 2, 3> mat2x3_f16 = tint_symbol_28(sb, ((800u * idx) + 552u));
|
||||
const matrix<float16_t, 2, 4> mat2x4_f16 = tint_symbol_29(sb, ((800u * idx) + 568u));
|
||||
const matrix<float16_t, 3, 2> mat3x2_f16 = tint_symbol_30(sb, ((800u * idx) + 584u));
|
||||
const matrix<float16_t, 3, 3> mat3x3_f16 = tint_symbol_31(sb, ((800u * idx) + 600u));
|
||||
const matrix<float16_t, 3, 4> mat3x4_f16 = tint_symbol_32(sb, ((800u * idx) + 624u));
|
||||
const matrix<float16_t, 4, 2> mat4x2_f16 = tint_symbol_33(sb, ((800u * idx) + 648u));
|
||||
const matrix<float16_t, 4, 3> mat4x3_f16 = tint_symbol_34(sb, ((800u * idx) + 664u));
|
||||
const matrix<float16_t, 4, 4> mat4x4_f16 = tint_symbol_35(sb, ((800u * idx) + 696u));
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_36(sb, ((800u * idx) + 736u));
|
||||
const matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = tint_symbol_37(sb, ((800u * idx) + 768u));
|
||||
const float2x2 mat2x2_f32 = sb_load_16(((800u * idx) + 168u));
|
||||
const float2x3 mat2x3_f32 = sb_load_17(((800u * idx) + 192u));
|
||||
const float2x4 mat2x4_f32 = sb_load_18(((800u * idx) + 224u));
|
||||
const float3x2 mat3x2_f32 = sb_load_19(((800u * idx) + 256u));
|
||||
const float3x3 mat3x3_f32 = sb_load_20(((800u * idx) + 288u));
|
||||
const float3x4 mat3x4_f32 = sb_load_21(((800u * idx) + 336u));
|
||||
const float4x2 mat4x2_f32 = sb_load_22(((800u * idx) + 384u));
|
||||
const float4x3 mat4x3_f32 = sb_load_23(((800u * idx) + 416u));
|
||||
const float4x4 mat4x4_f32 = sb_load_24(((800u * idx) + 480u));
|
||||
const matrix<float16_t, 2, 2> mat2x2_f16 = sb_load_25(((800u * idx) + 544u));
|
||||
const matrix<float16_t, 2, 3> mat2x3_f16 = sb_load_26(((800u * idx) + 552u));
|
||||
const matrix<float16_t, 2, 4> mat2x4_f16 = sb_load_27(((800u * idx) + 568u));
|
||||
const matrix<float16_t, 3, 2> mat3x2_f16 = sb_load_28(((800u * idx) + 584u));
|
||||
const matrix<float16_t, 3, 3> mat3x3_f16 = sb_load_29(((800u * idx) + 600u));
|
||||
const matrix<float16_t, 3, 4> mat3x4_f16 = sb_load_30(((800u * idx) + 624u));
|
||||
const matrix<float16_t, 4, 2> mat4x2_f16 = sb_load_31(((800u * idx) + 648u));
|
||||
const matrix<float16_t, 4, 3> mat4x3_f16 = sb_load_32(((800u * idx) + 664u));
|
||||
const matrix<float16_t, 4, 4> mat4x4_f16 = sb_load_33(((800u * idx) + 696u));
|
||||
const float3 arr2_vec3_f32[2] = sb_load_34(((800u * idx) + 736u));
|
||||
const matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = sb_load_35(((800u * idx) + 768u));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -4,65 +4,65 @@ struct tint_symbol_1 {
|
|||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
||||
void tint_symbol_14(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void sb_store_12(uint offset, float2x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_15(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_13(uint offset, float2x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_16(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_14(uint offset, float2x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_17(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
void sb_store_15(uint offset, float3x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_16(uint offset, float3x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_17(uint offset, float3x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
buffer.Store2((offset + 24u), asuint(value[3u]));
|
||||
void sb_store_18(uint offset, float4x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
sb.Store2((offset + 24u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store3((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_19(uint offset, float4x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
sb.Store3((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store4((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_20(uint offset, float4x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
sb.Store4((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, float3 value[2]) {
|
||||
void sb_store_21(uint offset, float3 value[2]) {
|
||||
float3 array_1[2] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
buffer.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
sb.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -80,17 +80,17 @@ void main_inner(uint idx) {
|
|||
sb.Store4(((544u * idx) + 96u), asuint((0.0f).xxxx));
|
||||
sb.Store4(((544u * idx) + 112u), asuint((0).xxxx));
|
||||
sb.Store4(((544u * idx) + 128u), asuint((0u).xxxx));
|
||||
tint_symbol_14(sb, ((544u * idx) + 144u), float2x2((0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_15(sb, ((544u * idx) + 160u), float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_16(sb, ((544u * idx) + 192u), float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_17(sb, ((544u * idx) + 224u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_18(sb, ((544u * idx) + 256u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_19(sb, ((544u * idx) + 304u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_20(sb, ((544u * idx) + 352u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_21(sb, ((544u * idx) + 384u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_22(sb, ((544u * idx) + 448u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
const float3 tint_symbol_24[2] = (float3[2])0;
|
||||
tint_symbol_23(sb, ((544u * idx) + 512u), tint_symbol_24);
|
||||
sb_store_12(((544u * idx) + 144u), float2x2((0.0f).xx, (0.0f).xx));
|
||||
sb_store_13(((544u * idx) + 160u), float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_14(((544u * idx) + 192u), float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_15(((544u * idx) + 224u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_16(((544u * idx) + 256u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_17(((544u * idx) + 304u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_18(((544u * idx) + 352u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_19(((544u * idx) + 384u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_20(((544u * idx) + 448u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
const float3 tint_symbol_2[2] = (float3[2])0;
|
||||
sb_store_21(((544u * idx) + 512u), tint_symbol_2);
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -4,65 +4,65 @@ struct tint_symbol_1 {
|
|||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
||||
void tint_symbol_14(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void sb_store_12(uint offset, float2x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_15(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_13(uint offset, float2x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_16(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_14(uint offset, float2x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_17(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
void sb_store_15(uint offset, float3x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_16(uint offset, float3x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_17(uint offset, float3x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
buffer.Store2((offset + 24u), asuint(value[3u]));
|
||||
void sb_store_18(uint offset, float4x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
sb.Store2((offset + 24u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store3((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_19(uint offset, float4x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
sb.Store3((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store4((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_20(uint offset, float4x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
sb.Store4((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, float3 value[2]) {
|
||||
void sb_store_21(uint offset, float3 value[2]) {
|
||||
float3 array_1[2] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
buffer.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
sb.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -80,17 +80,17 @@ void main_inner(uint idx) {
|
|||
sb.Store4(((544u * idx) + 96u), asuint((0.0f).xxxx));
|
||||
sb.Store4(((544u * idx) + 112u), asuint((0).xxxx));
|
||||
sb.Store4(((544u * idx) + 128u), asuint((0u).xxxx));
|
||||
tint_symbol_14(sb, ((544u * idx) + 144u), float2x2((0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_15(sb, ((544u * idx) + 160u), float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_16(sb, ((544u * idx) + 192u), float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_17(sb, ((544u * idx) + 224u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_18(sb, ((544u * idx) + 256u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_19(sb, ((544u * idx) + 304u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_20(sb, ((544u * idx) + 352u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_21(sb, ((544u * idx) + 384u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_22(sb, ((544u * idx) + 448u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
const float3 tint_symbol_24[2] = (float3[2])0;
|
||||
tint_symbol_23(sb, ((544u * idx) + 512u), tint_symbol_24);
|
||||
sb_store_12(((544u * idx) + 144u), float2x2((0.0f).xx, (0.0f).xx));
|
||||
sb_store_13(((544u * idx) + 160u), float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_14(((544u * idx) + 192u), float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_15(((544u * idx) + 224u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_16(((544u * idx) + 256u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_17(((544u * idx) + 304u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_18(((544u * idx) + 352u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_19(((544u * idx) + 384u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_20(((544u * idx) + 448u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
const float3 tint_symbol_2[2] = (float3[2])0;
|
||||
sb_store_21(((544u * idx) + 512u), tint_symbol_2);
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -4,128 +4,128 @@ struct tint_symbol_1 {
|
|||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
||||
void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void sb_store_16(uint offset, float2x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_17(uint offset, float2x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_18(uint offset, float2x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
void sb_store_19(uint offset, float3x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_20(uint offset, float3x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_21(uint offset, float3x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_24(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
buffer.Store2((offset + 24u), asuint(value[3u]));
|
||||
void sb_store_22(uint offset, float4x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
sb.Store2((offset + 24u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_25(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store3((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_23(uint offset, float4x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
sb.Store3((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_26(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store4((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_24(uint offset, float4x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
sb.Store4((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_27(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 2> value) {
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
void sb_store_25(uint offset, matrix<float16_t, 2, 2> value) {
|
||||
sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
}
|
||||
|
||||
void tint_symbol_28(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
void sb_store_26(uint offset, matrix<float16_t, 2, 3> value) {
|
||||
sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
}
|
||||
|
||||
void tint_symbol_29(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
void sb_store_27(uint offset, matrix<float16_t, 2, 4> value) {
|
||||
sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
}
|
||||
|
||||
void tint_symbol_30(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 2> value) {
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
void sb_store_28(uint offset, matrix<float16_t, 3, 2> value) {
|
||||
sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
}
|
||||
|
||||
void tint_symbol_31(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
void sb_store_29(uint offset, matrix<float16_t, 3, 3> value) {
|
||||
sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
}
|
||||
|
||||
void tint_symbol_32(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
void sb_store_30(uint offset, matrix<float16_t, 3, 4> value) {
|
||||
sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
}
|
||||
|
||||
void tint_symbol_33(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value) {
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
|
||||
void sb_store_31(uint offset, matrix<float16_t, 4, 2> value) {
|
||||
sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
|
||||
}
|
||||
|
||||
void tint_symbol_34(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
|
||||
void sb_store_32(uint offset, matrix<float16_t, 4, 3> value) {
|
||||
sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
|
||||
}
|
||||
|
||||
void tint_symbol_35(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
|
||||
void sb_store_33(uint offset, matrix<float16_t, 4, 4> value) {
|
||||
sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
|
||||
}
|
||||
|
||||
void tint_symbol_36(RWByteAddressBuffer buffer, uint offset, float3 value[2]) {
|
||||
void sb_store_34(uint offset, float3 value[2]) {
|
||||
float3 array_1[2] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
buffer.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
sb.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_37(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value[2]) {
|
||||
void sb_store_35(uint offset, matrix<float16_t, 4, 2> value[2]) {
|
||||
matrix<float16_t, 4, 2> array_2[2] = value;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
|
||||
tint_symbol_33(buffer, (offset + (i_1 * 16u)), array_2[i_1]);
|
||||
sb_store_31((offset + (i_1 * 16u)), array_2[i_1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -147,28 +147,28 @@ void main_inner(uint idx) {
|
|||
sb.Store4(((800u * idx) + 128u), asuint((0).xxxx));
|
||||
sb.Store4(((800u * idx) + 144u), asuint((0u).xxxx));
|
||||
sb.Store<vector<float16_t, 4> >(((800u * idx) + 160u), (float16_t(0.0h)).xxxx);
|
||||
tint_symbol_18(sb, ((800u * idx) + 168u), float2x2((0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_19(sb, ((800u * idx) + 192u), float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_20(sb, ((800u * idx) + 224u), float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_21(sb, ((800u * idx) + 256u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_22(sb, ((800u * idx) + 288u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_23(sb, ((800u * idx) + 336u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_24(sb, ((800u * idx) + 384u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_25(sb, ((800u * idx) + 416u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_26(sb, ((800u * idx) + 480u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_27(sb, ((800u * idx) + 544u), matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
tint_symbol_28(sb, ((800u * idx) + 552u), matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
tint_symbol_29(sb, ((800u * idx) + 568u), matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
tint_symbol_30(sb, ((800u * idx) + 584u), matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
tint_symbol_31(sb, ((800u * idx) + 600u), matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
tint_symbol_32(sb, ((800u * idx) + 624u), matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
tint_symbol_33(sb, ((800u * idx) + 648u), matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
tint_symbol_34(sb, ((800u * idx) + 664u), matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
tint_symbol_35(sb, ((800u * idx) + 696u), matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
const float3 tint_symbol_38[2] = (float3[2])0;
|
||||
tint_symbol_36(sb, ((800u * idx) + 736u), tint_symbol_38);
|
||||
const matrix<float16_t, 4, 2> tint_symbol_39[2] = (matrix<float16_t, 4, 2>[2])0;
|
||||
tint_symbol_37(sb, ((800u * idx) + 768u), tint_symbol_39);
|
||||
sb_store_16(((800u * idx) + 168u), float2x2((0.0f).xx, (0.0f).xx));
|
||||
sb_store_17(((800u * idx) + 192u), float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_18(((800u * idx) + 224u), float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_19(((800u * idx) + 256u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_20(((800u * idx) + 288u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_21(((800u * idx) + 336u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_22(((800u * idx) + 384u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_23(((800u * idx) + 416u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_24(((800u * idx) + 480u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_25(((800u * idx) + 544u), matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
sb_store_26(((800u * idx) + 552u), matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
sb_store_27(((800u * idx) + 568u), matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
sb_store_28(((800u * idx) + 584u), matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
sb_store_29(((800u * idx) + 600u), matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
sb_store_30(((800u * idx) + 624u), matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
sb_store_31(((800u * idx) + 648u), matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
sb_store_32(((800u * idx) + 664u), matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
sb_store_33(((800u * idx) + 696u), matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
const float3 tint_symbol_2[2] = (float3[2])0;
|
||||
sb_store_34(((800u * idx) + 736u), tint_symbol_2);
|
||||
const matrix<float16_t, 4, 2> tint_symbol_3[2] = (matrix<float16_t, 4, 2>[2])0;
|
||||
sb_store_35(((800u * idx) + 768u), tint_symbol_3);
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -5,64 +5,64 @@ struct Inner {
|
|||
|
||||
ByteAddressBuffer sb : register(t0, space0);
|
||||
|
||||
float2x2 tint_symbol_12(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))));
|
||||
float2x2 sb_load_12(uint offset) {
|
||||
return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_13(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
|
||||
float2x3 sb_load_13(uint offset) {
|
||||
return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_14(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 sb_load_14(uint offset) {
|
||||
return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_15(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
|
||||
float3x2 sb_load_15(uint offset) {
|
||||
return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_16(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))));
|
||||
float3x3 sb_load_16(uint offset) {
|
||||
return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_17(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))));
|
||||
float3x4 sb_load_17(uint offset) {
|
||||
return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_18(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u))));
|
||||
float4x2 sb_load_18(uint offset) {
|
||||
return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u))));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_19(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u))));
|
||||
float4x3 sb_load_19(uint offset) {
|
||||
return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u))));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_20(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
float4x4 sb_load_20(uint offset) {
|
||||
return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_21_ret[2];
|
||||
tint_symbol_21_ret tint_symbol_21(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef float3 sb_load_21_ret[2];
|
||||
sb_load_21_ret sb_load_21(uint offset) {
|
||||
float3 arr[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
arr[i] = asfloat(buffer.Load3((offset + (i * 16u))));
|
||||
arr[i] = asfloat(sb.Load3((offset + (i * 16u))));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
Inner tint_symbol_22(ByteAddressBuffer buffer, uint offset) {
|
||||
const Inner tint_symbol_24 = {asint(buffer.Load((offset + 0u))), asfloat(buffer.Load((offset + 4u)))};
|
||||
return tint_symbol_24;
|
||||
Inner sb_load_22(uint offset) {
|
||||
const Inner tint_symbol = {asint(sb.Load((offset + 0u))), asfloat(sb.Load((offset + 4u)))};
|
||||
return tint_symbol;
|
||||
}
|
||||
|
||||
typedef Inner tint_symbol_23_ret[4];
|
||||
tint_symbol_23_ret tint_symbol_23(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef Inner sb_load_23_ret[4];
|
||||
sb_load_23_ret sb_load_23(uint offset) {
|
||||
Inner arr_1[4] = (Inner[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_1[i_1] = tint_symbol_22(buffer, (offset + (i_1 * 8u)));
|
||||
arr_1[i_1] = sb_load_22((offset + (i_1 * 8u)));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
|
@ -82,17 +82,17 @@ void main() {
|
|||
const float4 vec4_f32 = asfloat(sb.Load4(96u));
|
||||
const int4 vec4_i32 = asint(sb.Load4(112u));
|
||||
const uint4 vec4_u32 = sb.Load4(128u);
|
||||
const float2x2 mat2x2_f32 = tint_symbol_12(sb, 144u);
|
||||
const float2x3 mat2x3_f32 = tint_symbol_13(sb, 160u);
|
||||
const float2x4 mat2x4_f32 = tint_symbol_14(sb, 192u);
|
||||
const float3x2 mat3x2_f32 = tint_symbol_15(sb, 224u);
|
||||
const float3x3 mat3x3_f32 = tint_symbol_16(sb, 256u);
|
||||
const float3x4 mat3x4_f32 = tint_symbol_17(sb, 304u);
|
||||
const float4x2 mat4x2_f32 = tint_symbol_18(sb, 352u);
|
||||
const float4x3 mat4x3_f32 = tint_symbol_19(sb, 384u);
|
||||
const float4x4 mat4x4_f32 = tint_symbol_20(sb, 448u);
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_21(sb, 512u);
|
||||
const Inner struct_inner = tint_symbol_22(sb, 544u);
|
||||
const Inner array_struct_inner[4] = tint_symbol_23(sb, 552u);
|
||||
const float2x2 mat2x2_f32 = sb_load_12(144u);
|
||||
const float2x3 mat2x3_f32 = sb_load_13(160u);
|
||||
const float2x4 mat2x4_f32 = sb_load_14(192u);
|
||||
const float3x2 mat3x2_f32 = sb_load_15(224u);
|
||||
const float3x3 mat3x3_f32 = sb_load_16(256u);
|
||||
const float3x4 mat3x4_f32 = sb_load_17(304u);
|
||||
const float4x2 mat4x2_f32 = sb_load_18(352u);
|
||||
const float4x3 mat4x3_f32 = sb_load_19(384u);
|
||||
const float4x4 mat4x4_f32 = sb_load_20(448u);
|
||||
const float3 arr2_vec3_f32[2] = sb_load_21(512u);
|
||||
const Inner struct_inner = sb_load_22(544u);
|
||||
const Inner array_struct_inner[4] = sb_load_23(552u);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -5,64 +5,64 @@ struct Inner {
|
|||
|
||||
ByteAddressBuffer sb : register(t0, space0);
|
||||
|
||||
float2x2 tint_symbol_12(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))));
|
||||
float2x2 sb_load_12(uint offset) {
|
||||
return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_13(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
|
||||
float2x3 sb_load_13(uint offset) {
|
||||
return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_14(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 sb_load_14(uint offset) {
|
||||
return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_15(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
|
||||
float3x2 sb_load_15(uint offset) {
|
||||
return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_16(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))));
|
||||
float3x3 sb_load_16(uint offset) {
|
||||
return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_17(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))));
|
||||
float3x4 sb_load_17(uint offset) {
|
||||
return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_18(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u))));
|
||||
float4x2 sb_load_18(uint offset) {
|
||||
return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u))));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_19(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u))));
|
||||
float4x3 sb_load_19(uint offset) {
|
||||
return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u))));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_20(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
float4x4 sb_load_20(uint offset) {
|
||||
return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_21_ret[2];
|
||||
tint_symbol_21_ret tint_symbol_21(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef float3 sb_load_21_ret[2];
|
||||
sb_load_21_ret sb_load_21(uint offset) {
|
||||
float3 arr[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
arr[i] = asfloat(buffer.Load3((offset + (i * 16u))));
|
||||
arr[i] = asfloat(sb.Load3((offset + (i * 16u))));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
Inner tint_symbol_22(ByteAddressBuffer buffer, uint offset) {
|
||||
const Inner tint_symbol_24 = {asint(buffer.Load((offset + 0u))), asfloat(buffer.Load((offset + 4u)))};
|
||||
return tint_symbol_24;
|
||||
Inner sb_load_22(uint offset) {
|
||||
const Inner tint_symbol = {asint(sb.Load((offset + 0u))), asfloat(sb.Load((offset + 4u)))};
|
||||
return tint_symbol;
|
||||
}
|
||||
|
||||
typedef Inner tint_symbol_23_ret[4];
|
||||
tint_symbol_23_ret tint_symbol_23(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef Inner sb_load_23_ret[4];
|
||||
sb_load_23_ret sb_load_23(uint offset) {
|
||||
Inner arr_1[4] = (Inner[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_1[i_1] = tint_symbol_22(buffer, (offset + (i_1 * 8u)));
|
||||
arr_1[i_1] = sb_load_22((offset + (i_1 * 8u)));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
|
@ -82,17 +82,17 @@ void main() {
|
|||
const float4 vec4_f32 = asfloat(sb.Load4(96u));
|
||||
const int4 vec4_i32 = asint(sb.Load4(112u));
|
||||
const uint4 vec4_u32 = sb.Load4(128u);
|
||||
const float2x2 mat2x2_f32 = tint_symbol_12(sb, 144u);
|
||||
const float2x3 mat2x3_f32 = tint_symbol_13(sb, 160u);
|
||||
const float2x4 mat2x4_f32 = tint_symbol_14(sb, 192u);
|
||||
const float3x2 mat3x2_f32 = tint_symbol_15(sb, 224u);
|
||||
const float3x3 mat3x3_f32 = tint_symbol_16(sb, 256u);
|
||||
const float3x4 mat3x4_f32 = tint_symbol_17(sb, 304u);
|
||||
const float4x2 mat4x2_f32 = tint_symbol_18(sb, 352u);
|
||||
const float4x3 mat4x3_f32 = tint_symbol_19(sb, 384u);
|
||||
const float4x4 mat4x4_f32 = tint_symbol_20(sb, 448u);
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_21(sb, 512u);
|
||||
const Inner struct_inner = tint_symbol_22(sb, 544u);
|
||||
const Inner array_struct_inner[4] = tint_symbol_23(sb, 552u);
|
||||
const float2x2 mat2x2_f32 = sb_load_12(144u);
|
||||
const float2x3 mat2x3_f32 = sb_load_13(160u);
|
||||
const float2x4 mat2x4_f32 = sb_load_14(192u);
|
||||
const float3x2 mat3x2_f32 = sb_load_15(224u);
|
||||
const float3x3 mat3x3_f32 = sb_load_16(256u);
|
||||
const float3x4 mat3x4_f32 = sb_load_17(304u);
|
||||
const float4x2 mat4x2_f32 = sb_load_18(352u);
|
||||
const float4x3 mat4x3_f32 = sb_load_19(384u);
|
||||
const float4x4 mat4x4_f32 = sb_load_20(448u);
|
||||
const float3 arr2_vec3_f32[2] = sb_load_21(512u);
|
||||
const Inner struct_inner = sb_load_22(544u);
|
||||
const Inner array_struct_inner[4] = sb_load_23(552u);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -6,111 +6,111 @@ struct Inner {
|
|||
|
||||
ByteAddressBuffer sb : register(t0, space0);
|
||||
|
||||
float2x2 tint_symbol_16(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))));
|
||||
float2x2 sb_load_16(uint offset) {
|
||||
return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_17(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
|
||||
float2x3 sb_load_17(uint offset) {
|
||||
return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_18(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 sb_load_18(uint offset) {
|
||||
return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_19(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
|
||||
float3x2 sb_load_19(uint offset) {
|
||||
return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_20(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))));
|
||||
float3x3 sb_load_20(uint offset) {
|
||||
return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_21(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))));
|
||||
float3x4 sb_load_21(uint offset) {
|
||||
return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_22(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u))));
|
||||
float4x2 sb_load_22(uint offset) {
|
||||
return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u))));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_23(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u))));
|
||||
float4x3 sb_load_23(uint offset) {
|
||||
return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u))));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_24(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
float4x4 sb_load_24(uint offset) {
|
||||
return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 2> tint_symbol_25(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u)));
|
||||
matrix<float16_t, 2, 2> sb_load_25(uint offset) {
|
||||
return matrix<float16_t, 2, 2>(sb.Load<vector<float16_t, 2> >((offset + 0u)), sb.Load<vector<float16_t, 2> >((offset + 4u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_26(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 3>(buffer.Load<vector<float16_t, 3> >((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)));
|
||||
matrix<float16_t, 2, 3> sb_load_26(uint offset) {
|
||||
return matrix<float16_t, 2, 3>(sb.Load<vector<float16_t, 3> >((offset + 0u)), sb.Load<vector<float16_t, 3> >((offset + 8u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 4> tint_symbol_27(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)));
|
||||
matrix<float16_t, 2, 4> sb_load_27(uint offset) {
|
||||
return matrix<float16_t, 2, 4>(sb.Load<vector<float16_t, 4> >((offset + 0u)), sb.Load<vector<float16_t, 4> >((offset + 8u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 2> tint_symbol_28(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 3, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u)), buffer.Load<vector<float16_t, 2> >((offset + 8u)));
|
||||
matrix<float16_t, 3, 2> sb_load_28(uint offset) {
|
||||
return matrix<float16_t, 3, 2>(sb.Load<vector<float16_t, 2> >((offset + 0u)), sb.Load<vector<float16_t, 2> >((offset + 4u)), sb.Load<vector<float16_t, 2> >((offset + 8u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 3> tint_symbol_29(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 3, 3>(buffer.Load<vector<float16_t, 3> >((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)), buffer.Load<vector<float16_t, 3> >((offset + 16u)));
|
||||
matrix<float16_t, 3, 3> sb_load_29(uint offset) {
|
||||
return matrix<float16_t, 3, 3>(sb.Load<vector<float16_t, 3> >((offset + 0u)), sb.Load<vector<float16_t, 3> >((offset + 8u)), sb.Load<vector<float16_t, 3> >((offset + 16u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 4> tint_symbol_30(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 3, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)), buffer.Load<vector<float16_t, 4> >((offset + 16u)));
|
||||
matrix<float16_t, 3, 4> sb_load_30(uint offset) {
|
||||
return matrix<float16_t, 3, 4>(sb.Load<vector<float16_t, 4> >((offset + 0u)), sb.Load<vector<float16_t, 4> >((offset + 8u)), sb.Load<vector<float16_t, 4> >((offset + 16u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 2> tint_symbol_31(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 4, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u)), buffer.Load<vector<float16_t, 2> >((offset + 8u)), buffer.Load<vector<float16_t, 2> >((offset + 12u)));
|
||||
matrix<float16_t, 4, 2> sb_load_31(uint offset) {
|
||||
return matrix<float16_t, 4, 2>(sb.Load<vector<float16_t, 2> >((offset + 0u)), sb.Load<vector<float16_t, 2> >((offset + 4u)), sb.Load<vector<float16_t, 2> >((offset + 8u)), sb.Load<vector<float16_t, 2> >((offset + 12u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 3> tint_symbol_32(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 4, 3>(buffer.Load<vector<float16_t, 3> >((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)), buffer.Load<vector<float16_t, 3> >((offset + 16u)), buffer.Load<vector<float16_t, 3> >((offset + 24u)));
|
||||
matrix<float16_t, 4, 3> sb_load_32(uint offset) {
|
||||
return matrix<float16_t, 4, 3>(sb.Load<vector<float16_t, 3> >((offset + 0u)), sb.Load<vector<float16_t, 3> >((offset + 8u)), sb.Load<vector<float16_t, 3> >((offset + 16u)), sb.Load<vector<float16_t, 3> >((offset + 24u)));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 4> tint_symbol_33(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 4, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)), buffer.Load<vector<float16_t, 4> >((offset + 16u)), buffer.Load<vector<float16_t, 4> >((offset + 24u)));
|
||||
matrix<float16_t, 4, 4> sb_load_33(uint offset) {
|
||||
return matrix<float16_t, 4, 4>(sb.Load<vector<float16_t, 4> >((offset + 0u)), sb.Load<vector<float16_t, 4> >((offset + 8u)), sb.Load<vector<float16_t, 4> >((offset + 16u)), sb.Load<vector<float16_t, 4> >((offset + 24u)));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_34_ret[2];
|
||||
tint_symbol_34_ret tint_symbol_34(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef float3 sb_load_34_ret[2];
|
||||
sb_load_34_ret sb_load_34(uint offset) {
|
||||
float3 arr[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
arr[i] = asfloat(buffer.Load3((offset + (i * 16u))));
|
||||
arr[i] = asfloat(sb.Load3((offset + (i * 16u))));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 4, 2> tint_symbol_35_ret[2];
|
||||
tint_symbol_35_ret tint_symbol_35(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef matrix<float16_t, 4, 2> sb_load_35_ret[2];
|
||||
sb_load_35_ret sb_load_35(uint offset) {
|
||||
matrix<float16_t, 4, 2> arr_1[2] = (matrix<float16_t, 4, 2>[2])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
|
||||
arr_1[i_1] = tint_symbol_31(buffer, (offset + (i_1 * 16u)));
|
||||
arr_1[i_1] = sb_load_31((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
Inner tint_symbol_36(ByteAddressBuffer buffer, uint offset) {
|
||||
const Inner tint_symbol_38 = {asint(buffer.Load((offset + 0u))), asfloat(buffer.Load((offset + 4u))), buffer.Load<float16_t>((offset + 8u))};
|
||||
return tint_symbol_38;
|
||||
Inner sb_load_36(uint offset) {
|
||||
const Inner tint_symbol = {asint(sb.Load((offset + 0u))), asfloat(sb.Load((offset + 4u))), sb.Load<float16_t>((offset + 8u))};
|
||||
return tint_symbol;
|
||||
}
|
||||
|
||||
typedef Inner tint_symbol_37_ret[4];
|
||||
tint_symbol_37_ret tint_symbol_37(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef Inner sb_load_37_ret[4];
|
||||
sb_load_37_ret sb_load_37(uint offset) {
|
||||
Inner arr_2[4] = (Inner[4])0;
|
||||
{
|
||||
for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
|
||||
arr_2[i_2] = tint_symbol_36(buffer, (offset + (i_2 * 12u)));
|
||||
arr_2[i_2] = sb_load_36((offset + (i_2 * 12u)));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -134,27 +134,27 @@ void main() {
|
|||
const int4 vec4_i32 = asint(sb.Load4(128u));
|
||||
const uint4 vec4_u32 = sb.Load4(144u);
|
||||
const vector<float16_t, 4> vec4_f16 = sb.Load<vector<float16_t, 4> >(160u);
|
||||
const float2x2 mat2x2_f32 = tint_symbol_16(sb, 168u);
|
||||
const float2x3 mat2x3_f32 = tint_symbol_17(sb, 192u);
|
||||
const float2x4 mat2x4_f32 = tint_symbol_18(sb, 224u);
|
||||
const float3x2 mat3x2_f32 = tint_symbol_19(sb, 256u);
|
||||
const float3x3 mat3x3_f32 = tint_symbol_20(sb, 288u);
|
||||
const float3x4 mat3x4_f32 = tint_symbol_21(sb, 336u);
|
||||
const float4x2 mat4x2_f32 = tint_symbol_22(sb, 384u);
|
||||
const float4x3 mat4x3_f32 = tint_symbol_23(sb, 416u);
|
||||
const float4x4 mat4x4_f32 = tint_symbol_24(sb, 480u);
|
||||
const matrix<float16_t, 2, 2> mat2x2_f16 = tint_symbol_25(sb, 544u);
|
||||
const matrix<float16_t, 2, 3> mat2x3_f16 = tint_symbol_26(sb, 552u);
|
||||
const matrix<float16_t, 2, 4> mat2x4_f16 = tint_symbol_27(sb, 568u);
|
||||
const matrix<float16_t, 3, 2> mat3x2_f16 = tint_symbol_28(sb, 584u);
|
||||
const matrix<float16_t, 3, 3> mat3x3_f16 = tint_symbol_29(sb, 600u);
|
||||
const matrix<float16_t, 3, 4> mat3x4_f16 = tint_symbol_30(sb, 624u);
|
||||
const matrix<float16_t, 4, 2> mat4x2_f16 = tint_symbol_31(sb, 648u);
|
||||
const matrix<float16_t, 4, 3> mat4x3_f16 = tint_symbol_32(sb, 664u);
|
||||
const matrix<float16_t, 4, 4> mat4x4_f16 = tint_symbol_33(sb, 696u);
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_34(sb, 736u);
|
||||
const matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = tint_symbol_35(sb, 768u);
|
||||
const Inner struct_inner = tint_symbol_36(sb, 800u);
|
||||
const Inner array_struct_inner[4] = tint_symbol_37(sb, 812u);
|
||||
const float2x2 mat2x2_f32 = sb_load_16(168u);
|
||||
const float2x3 mat2x3_f32 = sb_load_17(192u);
|
||||
const float2x4 mat2x4_f32 = sb_load_18(224u);
|
||||
const float3x2 mat3x2_f32 = sb_load_19(256u);
|
||||
const float3x3 mat3x3_f32 = sb_load_20(288u);
|
||||
const float3x4 mat3x4_f32 = sb_load_21(336u);
|
||||
const float4x2 mat4x2_f32 = sb_load_22(384u);
|
||||
const float4x3 mat4x3_f32 = sb_load_23(416u);
|
||||
const float4x4 mat4x4_f32 = sb_load_24(480u);
|
||||
const matrix<float16_t, 2, 2> mat2x2_f16 = sb_load_25(544u);
|
||||
const matrix<float16_t, 2, 3> mat2x3_f16 = sb_load_26(552u);
|
||||
const matrix<float16_t, 2, 4> mat2x4_f16 = sb_load_27(568u);
|
||||
const matrix<float16_t, 3, 2> mat3x2_f16 = sb_load_28(584u);
|
||||
const matrix<float16_t, 3, 3> mat3x3_f16 = sb_load_29(600u);
|
||||
const matrix<float16_t, 3, 4> mat3x4_f16 = sb_load_30(624u);
|
||||
const matrix<float16_t, 4, 2> mat4x2_f16 = sb_load_31(648u);
|
||||
const matrix<float16_t, 4, 3> mat4x3_f16 = sb_load_32(664u);
|
||||
const matrix<float16_t, 4, 4> mat4x4_f16 = sb_load_33(696u);
|
||||
const float3 arr2_vec3_f32[2] = sb_load_34(736u);
|
||||
const matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = sb_load_35(768u);
|
||||
const Inner struct_inner = sb_load_36(800u);
|
||||
const Inner array_struct_inner[4] = sb_load_37(812u);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -5,79 +5,79 @@ struct Inner {
|
|||
|
||||
RWByteAddressBuffer sb : register(u0, space0);
|
||||
|
||||
void tint_symbol_12(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void sb_store_12(uint offset, float2x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_13(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_13(uint offset, float2x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_14(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_14(uint offset, float2x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_15(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
void sb_store_15(uint offset, float3x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_16(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_16(uint offset, float3x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_17(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_17(uint offset, float3x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
buffer.Store2((offset + 24u), asuint(value[3u]));
|
||||
void sb_store_18(uint offset, float4x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
sb.Store2((offset + 24u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store3((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_19(uint offset, float4x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
sb.Store3((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store4((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_20(uint offset, float4x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
sb.Store4((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float3 value[2]) {
|
||||
void sb_store_21(uint offset, float3 value[2]) {
|
||||
float3 array_1[2] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
buffer.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
sb.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, Inner value) {
|
||||
buffer.Store((offset + 0u), asuint(value.scalar_i32));
|
||||
buffer.Store((offset + 4u), asuint(value.scalar_f32));
|
||||
void sb_store_22(uint offset, Inner value) {
|
||||
sb.Store((offset + 0u), asuint(value.scalar_i32));
|
||||
sb.Store((offset + 4u), asuint(value.scalar_f32));
|
||||
}
|
||||
|
||||
void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, Inner value[4]) {
|
||||
void sb_store_23(uint offset, Inner value[4]) {
|
||||
Inner array_2[4] = value;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
tint_symbol_22(buffer, (offset + (i_1 * 8u)), array_2[i_1]);
|
||||
sb_store_22((offset + (i_1 * 8u)), array_2[i_1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -96,20 +96,20 @@ void main() {
|
|||
sb.Store4(96u, asuint((0.0f).xxxx));
|
||||
sb.Store4(112u, asuint((0).xxxx));
|
||||
sb.Store4(128u, asuint((0u).xxxx));
|
||||
tint_symbol_12(sb, 144u, float2x2((0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_13(sb, 160u, float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_14(sb, 192u, float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_15(sb, 224u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_16(sb, 256u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_17(sb, 304u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_18(sb, 352u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_19(sb, 384u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_20(sb, 448u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
const float3 tint_symbol_24[2] = (float3[2])0;
|
||||
tint_symbol_21(sb, 512u, tint_symbol_24);
|
||||
const Inner tint_symbol_25 = (Inner)0;
|
||||
tint_symbol_22(sb, 544u, tint_symbol_25);
|
||||
const Inner tint_symbol_26[4] = (Inner[4])0;
|
||||
tint_symbol_23(sb, 552u, tint_symbol_26);
|
||||
sb_store_12(144u, float2x2((0.0f).xx, (0.0f).xx));
|
||||
sb_store_13(160u, float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_14(192u, float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_15(224u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_16(256u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_17(304u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_18(352u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_19(384u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_20(448u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
const float3 tint_symbol[2] = (float3[2])0;
|
||||
sb_store_21(512u, tint_symbol);
|
||||
const Inner tint_symbol_1 = (Inner)0;
|
||||
sb_store_22(544u, tint_symbol_1);
|
||||
const Inner tint_symbol_2[4] = (Inner[4])0;
|
||||
sb_store_23(552u, tint_symbol_2);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -5,79 +5,79 @@ struct Inner {
|
|||
|
||||
RWByteAddressBuffer sb : register(u0, space0);
|
||||
|
||||
void tint_symbol_12(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void sb_store_12(uint offset, float2x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_13(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_13(uint offset, float2x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_14(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_14(uint offset, float2x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_15(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
void sb_store_15(uint offset, float3x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_16(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_16(uint offset, float3x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_17(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_17(uint offset, float3x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
buffer.Store2((offset + 24u), asuint(value[3u]));
|
||||
void sb_store_18(uint offset, float4x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
sb.Store2((offset + 24u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store3((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_19(uint offset, float4x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
sb.Store3((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store4((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_20(uint offset, float4x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
sb.Store4((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float3 value[2]) {
|
||||
void sb_store_21(uint offset, float3 value[2]) {
|
||||
float3 array_1[2] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
buffer.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
sb.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, Inner value) {
|
||||
buffer.Store((offset + 0u), asuint(value.scalar_i32));
|
||||
buffer.Store((offset + 4u), asuint(value.scalar_f32));
|
||||
void sb_store_22(uint offset, Inner value) {
|
||||
sb.Store((offset + 0u), asuint(value.scalar_i32));
|
||||
sb.Store((offset + 4u), asuint(value.scalar_f32));
|
||||
}
|
||||
|
||||
void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, Inner value[4]) {
|
||||
void sb_store_23(uint offset, Inner value[4]) {
|
||||
Inner array_2[4] = value;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
tint_symbol_22(buffer, (offset + (i_1 * 8u)), array_2[i_1]);
|
||||
sb_store_22((offset + (i_1 * 8u)), array_2[i_1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -96,20 +96,20 @@ void main() {
|
|||
sb.Store4(96u, asuint((0.0f).xxxx));
|
||||
sb.Store4(112u, asuint((0).xxxx));
|
||||
sb.Store4(128u, asuint((0u).xxxx));
|
||||
tint_symbol_12(sb, 144u, float2x2((0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_13(sb, 160u, float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_14(sb, 192u, float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_15(sb, 224u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_16(sb, 256u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_17(sb, 304u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_18(sb, 352u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_19(sb, 384u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_20(sb, 448u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
const float3 tint_symbol_24[2] = (float3[2])0;
|
||||
tint_symbol_21(sb, 512u, tint_symbol_24);
|
||||
const Inner tint_symbol_25 = (Inner)0;
|
||||
tint_symbol_22(sb, 544u, tint_symbol_25);
|
||||
const Inner tint_symbol_26[4] = (Inner[4])0;
|
||||
tint_symbol_23(sb, 552u, tint_symbol_26);
|
||||
sb_store_12(144u, float2x2((0.0f).xx, (0.0f).xx));
|
||||
sb_store_13(160u, float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_14(192u, float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_15(224u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_16(256u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_17(304u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_18(352u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_19(384u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_20(448u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
const float3 tint_symbol[2] = (float3[2])0;
|
||||
sb_store_21(512u, tint_symbol);
|
||||
const Inner tint_symbol_1 = (Inner)0;
|
||||
sb_store_22(544u, tint_symbol_1);
|
||||
const Inner tint_symbol_2[4] = (Inner[4])0;
|
||||
sb_store_23(552u, tint_symbol_2);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -6,143 +6,143 @@ struct Inner {
|
|||
|
||||
RWByteAddressBuffer sb : register(u0, space0);
|
||||
|
||||
void tint_symbol_16(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void sb_store_16(uint offset, float2x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_17(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_17(uint offset, float2x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void sb_store_18(uint offset, float2x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
void sb_store_19(uint offset, float3x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_20(uint offset, float3x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
void sb_store_21(uint offset, float3x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
buffer.Store2((offset + 24u), asuint(value[3u]));
|
||||
void sb_store_22(uint offset, float4x2 value) {
|
||||
sb.Store2((offset + 0u), asuint(value[0u]));
|
||||
sb.Store2((offset + 8u), asuint(value[1u]));
|
||||
sb.Store2((offset + 16u), asuint(value[2u]));
|
||||
sb.Store2((offset + 24u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store3((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_23(uint offset, float4x3 value) {
|
||||
sb.Store3((offset + 0u), asuint(value[0u]));
|
||||
sb.Store3((offset + 16u), asuint(value[1u]));
|
||||
sb.Store3((offset + 32u), asuint(value[2u]));
|
||||
sb.Store3((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_24(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store4((offset + 48u), asuint(value[3u]));
|
||||
void sb_store_24(uint offset, float4x4 value) {
|
||||
sb.Store4((offset + 0u), asuint(value[0u]));
|
||||
sb.Store4((offset + 16u), asuint(value[1u]));
|
||||
sb.Store4((offset + 32u), asuint(value[2u]));
|
||||
sb.Store4((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
void tint_symbol_25(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 2> value) {
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
void sb_store_25(uint offset, matrix<float16_t, 2, 2> value) {
|
||||
sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
}
|
||||
|
||||
void tint_symbol_26(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
void sb_store_26(uint offset, matrix<float16_t, 2, 3> value) {
|
||||
sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
}
|
||||
|
||||
void tint_symbol_27(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
void sb_store_27(uint offset, matrix<float16_t, 2, 4> value) {
|
||||
sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
}
|
||||
|
||||
void tint_symbol_28(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 2> value) {
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
void sb_store_28(uint offset, matrix<float16_t, 3, 2> value) {
|
||||
sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
}
|
||||
|
||||
void tint_symbol_29(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
void sb_store_29(uint offset, matrix<float16_t, 3, 3> value) {
|
||||
sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
}
|
||||
|
||||
void tint_symbol_30(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
void sb_store_30(uint offset, matrix<float16_t, 3, 4> value) {
|
||||
sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
}
|
||||
|
||||
void tint_symbol_31(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value) {
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
|
||||
void sb_store_31(uint offset, matrix<float16_t, 4, 2> value) {
|
||||
sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
sb.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
|
||||
}
|
||||
|
||||
void tint_symbol_32(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
|
||||
void sb_store_32(uint offset, matrix<float16_t, 4, 3> value) {
|
||||
sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
sb.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
|
||||
}
|
||||
|
||||
void tint_symbol_33(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
|
||||
void sb_store_33(uint offset, matrix<float16_t, 4, 4> value) {
|
||||
sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
sb.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
|
||||
}
|
||||
|
||||
void tint_symbol_34(RWByteAddressBuffer buffer, uint offset, float3 value[2]) {
|
||||
void sb_store_34(uint offset, float3 value[2]) {
|
||||
float3 array_1[2] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
buffer.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
sb.Store3((offset + (i * 16u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_35(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value[2]) {
|
||||
void sb_store_35(uint offset, matrix<float16_t, 4, 2> value[2]) {
|
||||
matrix<float16_t, 4, 2> array_2[2] = value;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
|
||||
tint_symbol_31(buffer, (offset + (i_1 * 16u)), array_2[i_1]);
|
||||
sb_store_31((offset + (i_1 * 16u)), array_2[i_1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_symbol_36(RWByteAddressBuffer buffer, uint offset, Inner value) {
|
||||
buffer.Store((offset + 0u), asuint(value.scalar_i32));
|
||||
buffer.Store((offset + 4u), asuint(value.scalar_f32));
|
||||
buffer.Store<float16_t>((offset + 8u), value.scalar_f16);
|
||||
void sb_store_36(uint offset, Inner value) {
|
||||
sb.Store((offset + 0u), asuint(value.scalar_i32));
|
||||
sb.Store((offset + 4u), asuint(value.scalar_f32));
|
||||
sb.Store<float16_t>((offset + 8u), value.scalar_f16);
|
||||
}
|
||||
|
||||
void tint_symbol_37(RWByteAddressBuffer buffer, uint offset, Inner value[4]) {
|
||||
void sb_store_37(uint offset, Inner value[4]) {
|
||||
Inner array_3[4] = value;
|
||||
{
|
||||
for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
|
||||
tint_symbol_36(buffer, (offset + (i_2 * 12u)), array_3[i_2]);
|
||||
sb_store_36((offset + (i_2 * 12u)), array_3[i_2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -165,31 +165,31 @@ void main() {
|
|||
sb.Store4(128u, asuint((0).xxxx));
|
||||
sb.Store4(144u, asuint((0u).xxxx));
|
||||
sb.Store<vector<float16_t, 4> >(160u, (float16_t(0.0h)).xxxx);
|
||||
tint_symbol_16(sb, 168u, float2x2((0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_17(sb, 192u, float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_18(sb, 224u, float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_19(sb, 256u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_20(sb, 288u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_21(sb, 336u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_22(sb, 384u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
tint_symbol_23(sb, 416u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
tint_symbol_24(sb, 480u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
tint_symbol_25(sb, 544u, matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
tint_symbol_26(sb, 552u, matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
tint_symbol_27(sb, 568u, matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
tint_symbol_28(sb, 584u, matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
tint_symbol_29(sb, 600u, matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
tint_symbol_30(sb, 624u, matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
tint_symbol_31(sb, 648u, matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
tint_symbol_32(sb, 664u, matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
tint_symbol_33(sb, 696u, matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
const float3 tint_symbol_38[2] = (float3[2])0;
|
||||
tint_symbol_34(sb, 736u, tint_symbol_38);
|
||||
const matrix<float16_t, 4, 2> tint_symbol_39[2] = (matrix<float16_t, 4, 2>[2])0;
|
||||
tint_symbol_35(sb, 768u, tint_symbol_39);
|
||||
const Inner tint_symbol_40 = (Inner)0;
|
||||
tint_symbol_36(sb, 800u, tint_symbol_40);
|
||||
const Inner tint_symbol_41[4] = (Inner[4])0;
|
||||
tint_symbol_37(sb, 812u, tint_symbol_41);
|
||||
sb_store_16(168u, float2x2((0.0f).xx, (0.0f).xx));
|
||||
sb_store_17(192u, float2x3((0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_18(224u, float2x4((0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_19(256u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_20(288u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_21(336u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_22(384u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
|
||||
sb_store_23(416u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
|
||||
sb_store_24(480u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
|
||||
sb_store_25(544u, matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
sb_store_26(552u, matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
sb_store_27(568u, matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
sb_store_28(584u, matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
sb_store_29(600u, matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
sb_store_30(624u, matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
sb_store_31(648u, matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
|
||||
sb_store_32(664u, matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
|
||||
sb_store_33(696u, matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
|
||||
const float3 tint_symbol[2] = (float3[2])0;
|
||||
sb_store_34(736u, tint_symbol);
|
||||
const matrix<float16_t, 4, 2> tint_symbol_1[2] = (matrix<float16_t, 4, 2>[2])0;
|
||||
sb_store_35(768u, tint_symbol_1);
|
||||
const Inner tint_symbol_2 = (Inner)0;
|
||||
sb_store_36(800u, tint_symbol_2);
|
||||
const Inner tint_symbol_3[4] = (Inner[4])0;
|
||||
sb_store_37(812u, tint_symbol_3);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float16_t value[4]) {
|
||||
void tint_symbol_1_store(uint offset, float16_t value[4]) {
|
||||
float16_t array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
buffer.Store<float16_t>((offset + (i * 2u)), array_1[i]);
|
||||
tint_symbol_1.Store<float16_t>((offset + (i * 2u)), array_1[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef float16_t tint_symbol_4_ret[4];
|
||||
tint_symbol_4_ret tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef float16_t tint_symbol_load_ret[4];
|
||||
tint_symbol_load_ret tint_symbol_load(uint offset) {
|
||||
float16_t arr[4] = (float16_t[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = buffer.Load<float16_t>((offset + (i_1 * 2u)));
|
||||
arr[i_1] = tint_symbol.Load<float16_t>((offset + (i_1 * 2u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -23,6 +23,6 @@ tint_symbol_4_ret tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float value[4]) {
|
||||
void tint_symbol_1_store(uint offset, float value[4]) {
|
||||
float array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
buffer.Store((offset + (i * 4u)), asuint(array_1[i]));
|
||||
tint_symbol_1.Store((offset + (i * 4u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef float tint_symbol_4_ret[4];
|
||||
tint_symbol_4_ret tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef float tint_symbol_load_ret[4];
|
||||
tint_symbol_load_ret tint_symbol_load(uint offset) {
|
||||
float arr[4] = (float[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = asfloat(buffer.Load((offset + (i_1 * 4u))));
|
||||
arr[i_1] = asfloat(tint_symbol.Load((offset + (i_1 * 4u))));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -23,6 +23,6 @@ tint_symbol_4_ret tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float value[4]) {
|
||||
void tint_symbol_1_store(uint offset, float value[4]) {
|
||||
float array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
buffer.Store((offset + (i * 4u)), asuint(array_1[i]));
|
||||
tint_symbol_1.Store((offset + (i * 4u)), asuint(array_1[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef float tint_symbol_4_ret[4];
|
||||
tint_symbol_4_ret tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
typedef float tint_symbol_load_ret[4];
|
||||
tint_symbol_load_ret tint_symbol_load(uint offset) {
|
||||
float arr[4] = (float[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = asfloat(buffer.Load((offset + (i_1 * 4u))));
|
||||
arr[i_1] = asfloat(tint_symbol.Load((offset + (i_1 * 4u))));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -23,6 +23,6 @@ tint_symbol_4_ret tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 2> value) {
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
void tint_symbol_1_store(uint offset, matrix<float16_t, 2, 2> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 2> tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u)));
|
||||
matrix<float16_t, 2, 2> tint_symbol_load(uint offset) {
|
||||
return matrix<float16_t, 2, 2>(tint_symbol.Load<vector<float16_t, 2> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 2> >((offset + 4u)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void tint_symbol_1_store(uint offset, float2x2 value) {
|
||||
tint_symbol_1.Store2((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
float2x2 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))));
|
||||
float2x2 tint_symbol_load(uint offset) {
|
||||
return float2x2(asfloat(tint_symbol.Load2((offset + 0u))), asfloat(tint_symbol.Load2((offset + 8u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void tint_symbol_1_store(uint offset, float2x2 value) {
|
||||
tint_symbol_1.Store2((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
float2x2 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))));
|
||||
float2x2 tint_symbol_load(uint offset) {
|
||||
return float2x2(asfloat(tint_symbol.Load2((offset + 0u))), asfloat(tint_symbol.Load2((offset + 8u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
void tint_symbol_1_store(uint offset, matrix<float16_t, 2, 3> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 3>(buffer.Load<vector<float16_t, 3> >((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)));
|
||||
matrix<float16_t, 2, 3> tint_symbol_load(uint offset) {
|
||||
return matrix<float16_t, 2, 3>(tint_symbol.Load<vector<float16_t, 3> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 3> >((offset + 8u)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void tint_symbol_1_store(uint offset, float2x3 value) {
|
||||
tint_symbol_1.Store3((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
|
||||
float2x3 tint_symbol_load(uint offset) {
|
||||
return float2x3(asfloat(tint_symbol.Load3((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void tint_symbol_1_store(uint offset, float2x3 value) {
|
||||
tint_symbol_1.Store3((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
|
||||
float2x3 tint_symbol_load(uint offset) {
|
||||
return float2x3(asfloat(tint_symbol.Load3((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
void tint_symbol_1_store(uint offset, matrix<float16_t, 2, 4> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 4> tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)));
|
||||
matrix<float16_t, 2, 4> tint_symbol_load(uint offset) {
|
||||
return matrix<float16_t, 2, 4>(tint_symbol.Load<vector<float16_t, 4> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 8u)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void tint_symbol_1_store(uint offset, float2x4 value) {
|
||||
tint_symbol_1.Store4((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 tint_symbol_load(uint offset) {
|
||||
return float2x4(asfloat(tint_symbol.Load4((offset + 0u))), asfloat(tint_symbol.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void tint_symbol_1_store(uint offset, float2x4 value) {
|
||||
tint_symbol_1.Store4((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 tint_symbol_load(uint offset) {
|
||||
return float2x4(asfloat(tint_symbol.Load4((offset + 0u))), asfloat(tint_symbol.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 2> value) {
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
void tint_symbol_1_store(uint offset, matrix<float16_t, 3, 2> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 2> tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 3, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u)), buffer.Load<vector<float16_t, 2> >((offset + 8u)));
|
||||
matrix<float16_t, 3, 2> tint_symbol_load(uint offset) {
|
||||
return matrix<float16_t, 3, 2>(tint_symbol.Load<vector<float16_t, 2> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 2> >((offset + 4u)), tint_symbol.Load<vector<float16_t, 2> >((offset + 8u)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
void tint_symbol_1_store(uint offset, float3x2 value) {
|
||||
tint_symbol_1.Store2((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store2((offset + 8u), asuint(value[1u]));
|
||||
tint_symbol_1.Store2((offset + 16u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
|
||||
float3x2 tint_symbol_load(uint offset) {
|
||||
return float3x2(asfloat(tint_symbol.Load2((offset + 0u))), asfloat(tint_symbol.Load2((offset + 8u))), asfloat(tint_symbol.Load2((offset + 16u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
void tint_symbol_1_store(uint offset, float3x2 value) {
|
||||
tint_symbol_1.Store2((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store2((offset + 8u), asuint(value[1u]));
|
||||
tint_symbol_1.Store2((offset + 16u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
|
||||
float3x2 tint_symbol_load(uint offset) {
|
||||
return float3x2(asfloat(tint_symbol.Load2((offset + 0u))), asfloat(tint_symbol.Load2((offset + 8u))), asfloat(tint_symbol.Load2((offset + 16u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
void tint_symbol_1_store(uint offset, matrix<float16_t, 3, 3> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 3> tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 3, 3>(buffer.Load<vector<float16_t, 3> >((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)), buffer.Load<vector<float16_t, 3> >((offset + 16u)));
|
||||
matrix<float16_t, 3, 3> tint_symbol_load(uint offset) {
|
||||
return matrix<float16_t, 3, 3>(tint_symbol.Load<vector<float16_t, 3> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 3> >((offset + 8u)), tint_symbol.Load<vector<float16_t, 3> >((offset + 16u)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
void tint_symbol_1_store(uint offset, float3x3 value) {
|
||||
tint_symbol_1.Store3((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store3((offset + 16u), asuint(value[1u]));
|
||||
tint_symbol_1.Store3((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))));
|
||||
float3x3 tint_symbol_load(uint offset) {
|
||||
return float3x3(asfloat(tint_symbol.Load3((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u))), asfloat(tint_symbol.Load3((offset + 32u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
void tint_symbol_1_store(uint offset, float3x3 value) {
|
||||
tint_symbol_1.Store3((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store3((offset + 16u), asuint(value[1u]));
|
||||
tint_symbol_1.Store3((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))));
|
||||
float3x3 tint_symbol_load(uint offset) {
|
||||
return float3x3(asfloat(tint_symbol.Load3((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u))), asfloat(tint_symbol.Load3((offset + 32u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
void tint_symbol_1_store(uint offset, matrix<float16_t, 3, 4> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 4> tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 3, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)), buffer.Load<vector<float16_t, 4> >((offset + 16u)));
|
||||
matrix<float16_t, 3, 4> tint_symbol_load(uint offset) {
|
||||
return matrix<float16_t, 3, 4>(tint_symbol.Load<vector<float16_t, 4> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 8u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 16u)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
void tint_symbol_1_store(uint offset, float3x4 value) {
|
||||
tint_symbol_1.Store4((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store4((offset + 16u), asuint(value[1u]));
|
||||
tint_symbol_1.Store4((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))));
|
||||
float3x4 tint_symbol_load(uint offset) {
|
||||
return float3x4(asfloat(tint_symbol.Load4((offset + 0u))), asfloat(tint_symbol.Load4((offset + 16u))), asfloat(tint_symbol.Load4((offset + 32u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
void tint_symbol_1_store(uint offset, float3x4 value) {
|
||||
tint_symbol_1.Store4((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store4((offset + 16u), asuint(value[1u]));
|
||||
tint_symbol_1.Store4((offset + 32u), asuint(value[2u]));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))));
|
||||
float3x4 tint_symbol_load(uint offset) {
|
||||
return float3x4(asfloat(tint_symbol.Load4((offset + 0u))), asfloat(tint_symbol.Load4((offset + 16u))), asfloat(tint_symbol.Load4((offset + 32u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value) {
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
buffer.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
|
||||
void tint_symbol_1_store(uint offset, matrix<float16_t, 4, 2> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 2> tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 4, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u)), buffer.Load<vector<float16_t, 2> >((offset + 8u)), buffer.Load<vector<float16_t, 2> >((offset + 12u)));
|
||||
matrix<float16_t, 4, 2> tint_symbol_load(uint offset) {
|
||||
return matrix<float16_t, 4, 2>(tint_symbol.Load<vector<float16_t, 2> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 2> >((offset + 4u)), tint_symbol.Load<vector<float16_t, 2> >((offset + 8u)), tint_symbol.Load<vector<float16_t, 2> >((offset + 12u)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
buffer.Store2((offset + 24u), asuint(value[3u]));
|
||||
void tint_symbol_1_store(uint offset, float4x2 value) {
|
||||
tint_symbol_1.Store2((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store2((offset + 8u), asuint(value[1u]));
|
||||
tint_symbol_1.Store2((offset + 16u), asuint(value[2u]));
|
||||
tint_symbol_1.Store2((offset + 24u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u))));
|
||||
float4x2 tint_symbol_load(uint offset) {
|
||||
return float4x2(asfloat(tint_symbol.Load2((offset + 0u))), asfloat(tint_symbol.Load2((offset + 8u))), asfloat(tint_symbol.Load2((offset + 16u))), asfloat(tint_symbol.Load2((offset + 24u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
buffer.Store2((offset + 16u), asuint(value[2u]));
|
||||
buffer.Store2((offset + 24u), asuint(value[3u]));
|
||||
void tint_symbol_1_store(uint offset, float4x2 value) {
|
||||
tint_symbol_1.Store2((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store2((offset + 8u), asuint(value[1u]));
|
||||
tint_symbol_1.Store2((offset + 16u), asuint(value[2u]));
|
||||
tint_symbol_1.Store2((offset + 24u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u))));
|
||||
float4x2 tint_symbol_load(uint offset) {
|
||||
return float4x2(asfloat(tint_symbol.Load2((offset + 0u))), asfloat(tint_symbol.Load2((offset + 8u))), asfloat(tint_symbol.Load2((offset + 16u))), asfloat(tint_symbol.Load2((offset + 24u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
|
||||
void tint_symbol_1_store(uint offset, matrix<float16_t, 4, 3> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 3> tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 4, 3>(buffer.Load<vector<float16_t, 3> >((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)), buffer.Load<vector<float16_t, 3> >((offset + 16u)), buffer.Load<vector<float16_t, 3> >((offset + 24u)));
|
||||
matrix<float16_t, 4, 3> tint_symbol_load(uint offset) {
|
||||
return matrix<float16_t, 4, 3>(tint_symbol.Load<vector<float16_t, 3> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 3> >((offset + 8u)), tint_symbol.Load<vector<float16_t, 3> >((offset + 16u)), tint_symbol.Load<vector<float16_t, 3> >((offset + 24u)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store3((offset + 48u), asuint(value[3u]));
|
||||
void tint_symbol_1_store(uint offset, float4x3 value) {
|
||||
tint_symbol_1.Store3((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store3((offset + 16u), asuint(value[1u]));
|
||||
tint_symbol_1.Store3((offset + 32u), asuint(value[2u]));
|
||||
tint_symbol_1.Store3((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u))));
|
||||
float4x3 tint_symbol_load(uint offset) {
|
||||
return float4x3(asfloat(tint_symbol.Load3((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u))), asfloat(tint_symbol.Load3((offset + 32u))), asfloat(tint_symbol.Load3((offset + 48u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store3((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store3((offset + 48u), asuint(value[3u]));
|
||||
void tint_symbol_1_store(uint offset, float4x3 value) {
|
||||
tint_symbol_1.Store3((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store3((offset + 16u), asuint(value[1u]));
|
||||
tint_symbol_1.Store3((offset + 32u), asuint(value[2u]));
|
||||
tint_symbol_1.Store3((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u))));
|
||||
float4x3 tint_symbol_load(uint offset) {
|
||||
return float4x3(asfloat(tint_symbol.Load3((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u))), asfloat(tint_symbol.Load3((offset + 32u))), asfloat(tint_symbol.Load3((offset + 48u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
|
||||
void tint_symbol_1_store(uint offset, matrix<float16_t, 4, 4> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 4> tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 4, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)), buffer.Load<vector<float16_t, 4> >((offset + 16u)), buffer.Load<vector<float16_t, 4> >((offset + 24u)));
|
||||
matrix<float16_t, 4, 4> tint_symbol_load(uint offset) {
|
||||
return matrix<float16_t, 4, 4>(tint_symbol.Load<vector<float16_t, 4> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 8u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 16u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 24u)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store4((offset + 48u), asuint(value[3u]));
|
||||
void tint_symbol_1_store(uint offset, float4x4 value) {
|
||||
tint_symbol_1.Store4((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store4((offset + 16u), asuint(value[1u]));
|
||||
tint_symbol_1.Store4((offset + 32u), asuint(value[2u]));
|
||||
tint_symbol_1.Store4((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
float4x4 tint_symbol_load(uint offset) {
|
||||
return float4x4(asfloat(tint_symbol.Load4((offset + 0u))), asfloat(tint_symbol.Load4((offset + 16u))), asfloat(tint_symbol.Load4((offset + 32u))), asfloat(tint_symbol.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
buffer.Store4((offset + 32u), asuint(value[2u]));
|
||||
buffer.Store4((offset + 48u), asuint(value[3u]));
|
||||
void tint_symbol_1_store(uint offset, float4x4 value) {
|
||||
tint_symbol_1.Store4((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store4((offset + 16u), asuint(value[1u]));
|
||||
tint_symbol_1.Store4((offset + 32u), asuint(value[2u]));
|
||||
tint_symbol_1.Store4((offset + 48u), asuint(value[3u]));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
float4x4 tint_symbol_load(uint offset) {
|
||||
return float4x4(asfloat(tint_symbol.Load4((offset + 0u))), asfloat(tint_symbol.Load4((offset + 16u))), asfloat(tint_symbol.Load4((offset + 32u))), asfloat(tint_symbol.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
|
||||
tint_symbol_1_store(0u, tint_symbol_load(0u));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -10,38 +10,38 @@ struct S {
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
matrix<float16_t, 2, 4> tint_symbol_6(ByteAddressBuffer buffer, uint offset) {
|
||||
return matrix<float16_t, 2, 4>(buffer.Load<vector<float16_t, 4> >((offset + 0u)), buffer.Load<vector<float16_t, 4> >((offset + 8u)));
|
||||
matrix<float16_t, 2, 4> tint_symbol_load_4(uint offset) {
|
||||
return matrix<float16_t, 2, 4>(tint_symbol.Load<vector<float16_t, 4> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 8u)));
|
||||
}
|
||||
|
||||
Inner tint_symbol_3(ByteAddressBuffer buffer, uint offset) {
|
||||
const Inner tint_symbol_14 = {buffer.Load<float16_t>((offset + 0u)), buffer.Load<vector<float16_t, 3> >((offset + 8u)), tint_symbol_6(buffer, (offset + 16u))};
|
||||
return tint_symbol_14;
|
||||
Inner tint_symbol_load_1(uint offset) {
|
||||
const Inner tint_symbol_2 = {tint_symbol.Load<float16_t>((offset + 0u)), tint_symbol.Load<vector<float16_t, 3> >((offset + 8u)), tint_symbol_load_4((offset + 16u))};
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
S tint_symbol_2(ByteAddressBuffer buffer, uint offset) {
|
||||
const S tint_symbol_15 = {tint_symbol_3(buffer, (offset + 0u))};
|
||||
return tint_symbol_15;
|
||||
S tint_symbol_load(uint offset) {
|
||||
const S tint_symbol_3 = {tint_symbol_load_1((offset + 0u))};
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
void tint_symbol_12(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 4> value) {
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
void tint_symbol_1_store_4(uint offset, matrix<float16_t, 2, 4> value) {
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
|
||||
tint_symbol_1.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
|
||||
}
|
||||
|
||||
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, Inner value) {
|
||||
buffer.Store<float16_t>((offset + 0u), value.scalar_f16);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value.vec3_f16);
|
||||
tint_symbol_12(buffer, (offset + 16u), value.mat2x4_f16);
|
||||
void tint_symbol_1_store_1(uint offset, Inner value) {
|
||||
tint_symbol_1.Store<float16_t>((offset + 0u), value.scalar_f16);
|
||||
tint_symbol_1.Store<vector<float16_t, 3> >((offset + 8u), value.vec3_f16);
|
||||
tint_symbol_1_store_4((offset + 16u), value.mat2x4_f16);
|
||||
}
|
||||
|
||||
void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, S value) {
|
||||
tint_symbol_9(buffer, (offset + 0u), value.inner);
|
||||
void tint_symbol_1_store(uint offset, S value) {
|
||||
tint_symbol_1_store_1((offset + 0u), value.inner);
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
const S t = tint_symbol_2(tint_symbol, 0u);
|
||||
tint_symbol_8(tint_symbol_1, 0u, t);
|
||||
const S t = tint_symbol_load(0u);
|
||||
tint_symbol_1_store(0u, t);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -10,38 +10,38 @@ struct S {
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
float2x4 tint_symbol_6(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 tint_symbol_load_4(uint offset) {
|
||||
return float2x4(asfloat(tint_symbol.Load4((offset + 0u))), asfloat(tint_symbol.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
Inner tint_symbol_3(ByteAddressBuffer buffer, uint offset) {
|
||||
const Inner tint_symbol_14 = {asfloat(buffer.Load((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), tint_symbol_6(buffer, (offset + 32u))};
|
||||
return tint_symbol_14;
|
||||
Inner tint_symbol_load_1(uint offset) {
|
||||
const Inner tint_symbol_2 = {asfloat(tint_symbol.Load((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u))), tint_symbol_load_4((offset + 32u))};
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
S tint_symbol_2(ByteAddressBuffer buffer, uint offset) {
|
||||
const S tint_symbol_15 = {tint_symbol_3(buffer, (offset + 0u))};
|
||||
return tint_symbol_15;
|
||||
S tint_symbol_load(uint offset) {
|
||||
const S tint_symbol_3 = {tint_symbol_load_1((offset + 0u))};
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
void tint_symbol_12(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void tint_symbol_1_store_4(uint offset, float2x4 value) {
|
||||
tint_symbol_1.Store4((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, Inner value) {
|
||||
buffer.Store((offset + 0u), asuint(value.scalar_f32));
|
||||
buffer.Store3((offset + 16u), asuint(value.vec3_f32));
|
||||
tint_symbol_12(buffer, (offset + 32u), value.mat2x4_f32);
|
||||
void tint_symbol_1_store_1(uint offset, Inner value) {
|
||||
tint_symbol_1.Store((offset + 0u), asuint(value.scalar_f32));
|
||||
tint_symbol_1.Store3((offset + 16u), asuint(value.vec3_f32));
|
||||
tint_symbol_1_store_4((offset + 32u), value.mat2x4_f32);
|
||||
}
|
||||
|
||||
void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, S value) {
|
||||
tint_symbol_9(buffer, (offset + 0u), value.inner);
|
||||
void tint_symbol_1_store(uint offset, S value) {
|
||||
tint_symbol_1_store_1((offset + 0u), value.inner);
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
const S t = tint_symbol_2(tint_symbol, 0u);
|
||||
tint_symbol_8(tint_symbol_1, 0u, t);
|
||||
const S t = tint_symbol_load(0u);
|
||||
tint_symbol_1_store(0u, t);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -10,38 +10,38 @@ struct S {
|
|||
ByteAddressBuffer tint_symbol : register(t0, space0);
|
||||
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
|
||||
|
||||
float2x4 tint_symbol_6(ByteAddressBuffer buffer, uint offset) {
|
||||
return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))));
|
||||
float2x4 tint_symbol_load_4(uint offset) {
|
||||
return float2x4(asfloat(tint_symbol.Load4((offset + 0u))), asfloat(tint_symbol.Load4((offset + 16u))));
|
||||
}
|
||||
|
||||
Inner tint_symbol_3(ByteAddressBuffer buffer, uint offset) {
|
||||
const Inner tint_symbol_14 = {asfloat(buffer.Load((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), tint_symbol_6(buffer, (offset + 32u))};
|
||||
return tint_symbol_14;
|
||||
Inner tint_symbol_load_1(uint offset) {
|
||||
const Inner tint_symbol_2 = {asfloat(tint_symbol.Load((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u))), tint_symbol_load_4((offset + 32u))};
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
S tint_symbol_2(ByteAddressBuffer buffer, uint offset) {
|
||||
const S tint_symbol_15 = {tint_symbol_3(buffer, (offset + 0u))};
|
||||
return tint_symbol_15;
|
||||
S tint_symbol_load(uint offset) {
|
||||
const S tint_symbol_3 = {tint_symbol_load_1((offset + 0u))};
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
void tint_symbol_12(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
|
||||
buffer.Store4((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store4((offset + 16u), asuint(value[1u]));
|
||||
void tint_symbol_1_store_4(uint offset, float2x4 value) {
|
||||
tint_symbol_1.Store4((offset + 0u), asuint(value[0u]));
|
||||
tint_symbol_1.Store4((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, Inner value) {
|
||||
buffer.Store((offset + 0u), asuint(value.scalar_f32));
|
||||
buffer.Store3((offset + 16u), asuint(value.vec3_f32));
|
||||
tint_symbol_12(buffer, (offset + 32u), value.mat2x4_f32);
|
||||
void tint_symbol_1_store_1(uint offset, Inner value) {
|
||||
tint_symbol_1.Store((offset + 0u), asuint(value.scalar_f32));
|
||||
tint_symbol_1.Store3((offset + 16u), asuint(value.vec3_f32));
|
||||
tint_symbol_1_store_4((offset + 32u), value.mat2x4_f32);
|
||||
}
|
||||
|
||||
void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, S value) {
|
||||
tint_symbol_9(buffer, (offset + 0u), value.inner);
|
||||
void tint_symbol_1_store(uint offset, S value) {
|
||||
tint_symbol_1_store_1((offset + 0u), value.inner);
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
const S t = tint_symbol_2(tint_symbol, 0u);
|
||||
tint_symbol_8(tint_symbol_1, 0u, t);
|
||||
const S t = tint_symbol_load(0u);
|
||||
tint_symbol_1_store(0u, t);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -6,85 +6,85 @@ struct tint_symbol_1 {
|
|||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_14(uint4 buffer[272], uint offset) {
|
||||
float2x2 ub_load_12(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = ub[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = ub[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_15(uint4 buffer[272], uint offset) {
|
||||
float2x3 ub_load_13(uint offset) {
|
||||
const uint scalar_offset_2 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz));
|
||||
return float2x3(asfloat(ub[scalar_offset_2 / 4].xyz), asfloat(ub[scalar_offset_3 / 4].xyz));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_16(uint4 buffer[272], uint offset) {
|
||||
float2x4 ub_load_14(uint offset) {
|
||||
const uint scalar_offset_4 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_5 = ((offset + 16u)) / 4;
|
||||
return float2x4(asfloat(buffer[scalar_offset_4 / 4]), asfloat(buffer[scalar_offset_5 / 4]));
|
||||
return float2x4(asfloat(ub[scalar_offset_4 / 4]), asfloat(ub[scalar_offset_5 / 4]));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_17(uint4 buffer[272], uint offset) {
|
||||
float3x2 ub_load_15(uint offset) {
|
||||
const uint scalar_offset_6 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_2 = buffer[scalar_offset_6 / 4];
|
||||
uint4 ubo_load_2 = ub[scalar_offset_6 / 4];
|
||||
const uint scalar_offset_7 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_7 / 4];
|
||||
uint4 ubo_load_3 = ub[scalar_offset_7 / 4];
|
||||
const uint scalar_offset_8 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_4 = buffer[scalar_offset_8 / 4];
|
||||
uint4 ubo_load_4 = ub[scalar_offset_8 / 4];
|
||||
return float3x2(asfloat(((scalar_offset_6 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_7 & 2) ? ubo_load_3.zw : ubo_load_3.xy)), asfloat(((scalar_offset_8 & 2) ? ubo_load_4.zw : ubo_load_4.xy)));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_18(uint4 buffer[272], uint offset) {
|
||||
float3x3 ub_load_16(uint offset) {
|
||||
const uint scalar_offset_9 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_10 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_11 = ((offset + 32u)) / 4;
|
||||
return float3x3(asfloat(buffer[scalar_offset_9 / 4].xyz), asfloat(buffer[scalar_offset_10 / 4].xyz), asfloat(buffer[scalar_offset_11 / 4].xyz));
|
||||
return float3x3(asfloat(ub[scalar_offset_9 / 4].xyz), asfloat(ub[scalar_offset_10 / 4].xyz), asfloat(ub[scalar_offset_11 / 4].xyz));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_19(uint4 buffer[272], uint offset) {
|
||||
float3x4 ub_load_17(uint offset) {
|
||||
const uint scalar_offset_12 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_13 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_14 = ((offset + 32u)) / 4;
|
||||
return float3x4(asfloat(buffer[scalar_offset_12 / 4]), asfloat(buffer[scalar_offset_13 / 4]), asfloat(buffer[scalar_offset_14 / 4]));
|
||||
return float3x4(asfloat(ub[scalar_offset_12 / 4]), asfloat(ub[scalar_offset_13 / 4]), asfloat(ub[scalar_offset_14 / 4]));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_20(uint4 buffer[272], uint offset) {
|
||||
float4x2 ub_load_18(uint offset) {
|
||||
const uint scalar_offset_15 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_5 = buffer[scalar_offset_15 / 4];
|
||||
uint4 ubo_load_5 = ub[scalar_offset_15 / 4];
|
||||
const uint scalar_offset_16 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_6 = buffer[scalar_offset_16 / 4];
|
||||
uint4 ubo_load_6 = ub[scalar_offset_16 / 4];
|
||||
const uint scalar_offset_17 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_7 = buffer[scalar_offset_17 / 4];
|
||||
uint4 ubo_load_7 = ub[scalar_offset_17 / 4];
|
||||
const uint scalar_offset_18 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_8 = buffer[scalar_offset_18 / 4];
|
||||
uint4 ubo_load_8 = ub[scalar_offset_18 / 4];
|
||||
return float4x2(asfloat(((scalar_offset_15 & 2) ? ubo_load_5.zw : ubo_load_5.xy)), asfloat(((scalar_offset_16 & 2) ? ubo_load_6.zw : ubo_load_6.xy)), asfloat(((scalar_offset_17 & 2) ? ubo_load_7.zw : ubo_load_7.xy)), asfloat(((scalar_offset_18 & 2) ? ubo_load_8.zw : ubo_load_8.xy)));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_21(uint4 buffer[272], uint offset) {
|
||||
float4x3 ub_load_19(uint offset) {
|
||||
const uint scalar_offset_19 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_20 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_21 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_22 = ((offset + 48u)) / 4;
|
||||
return float4x3(asfloat(buffer[scalar_offset_19 / 4].xyz), asfloat(buffer[scalar_offset_20 / 4].xyz), asfloat(buffer[scalar_offset_21 / 4].xyz), asfloat(buffer[scalar_offset_22 / 4].xyz));
|
||||
return float4x3(asfloat(ub[scalar_offset_19 / 4].xyz), asfloat(ub[scalar_offset_20 / 4].xyz), asfloat(ub[scalar_offset_21 / 4].xyz), asfloat(ub[scalar_offset_22 / 4].xyz));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_22(uint4 buffer[272], uint offset) {
|
||||
float4x4 ub_load_20(uint offset) {
|
||||
const uint scalar_offset_23 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_24 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_25 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_26 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset_23 / 4]), asfloat(buffer[scalar_offset_24 / 4]), asfloat(buffer[scalar_offset_25 / 4]), asfloat(buffer[scalar_offset_26 / 4]));
|
||||
return float4x4(asfloat(ub[scalar_offset_23 / 4]), asfloat(ub[scalar_offset_24 / 4]), asfloat(ub[scalar_offset_25 / 4]), asfloat(ub[scalar_offset_26 / 4]));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_23_ret[2];
|
||||
tint_symbol_23_ret tint_symbol_23(uint4 buffer[272], uint offset) {
|
||||
typedef float3 ub_load_21_ret[2];
|
||||
ub_load_21_ret ub_load_21(uint offset) {
|
||||
float3 arr_1[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
const uint scalar_offset_27 = ((offset + (i * 16u))) / 4;
|
||||
arr_1[i] = asfloat(buffer[scalar_offset_27 / 4].xyz);
|
||||
arr_1[i] = asfloat(ub[scalar_offset_27 / 4].xyz);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
|
@ -118,16 +118,16 @@ void main_inner(uint idx) {
|
|||
const int4 vec4_i32 = asint(ub[scalar_offset_38 / 4]);
|
||||
const uint scalar_offset_39 = (((544u * idx) + 128u)) / 4;
|
||||
const uint4 vec4_u32 = ub[scalar_offset_39 / 4];
|
||||
const float2x2 mat2x2_f32 = tint_symbol_14(ub, ((544u * idx) + 144u));
|
||||
const float2x3 mat2x3_f32 = tint_symbol_15(ub, ((544u * idx) + 160u));
|
||||
const float2x4 mat2x4_f32 = tint_symbol_16(ub, ((544u * idx) + 192u));
|
||||
const float3x2 mat3x2_f32 = tint_symbol_17(ub, ((544u * idx) + 224u));
|
||||
const float3x3 mat3x3_f32 = tint_symbol_18(ub, ((544u * idx) + 256u));
|
||||
const float3x4 mat3x4_f32 = tint_symbol_19(ub, ((544u * idx) + 304u));
|
||||
const float4x2 mat4x2_f32 = tint_symbol_20(ub, ((544u * idx) + 352u));
|
||||
const float4x3 mat4x3_f32 = tint_symbol_21(ub, ((544u * idx) + 384u));
|
||||
const float4x4 mat4x4_f32 = tint_symbol_22(ub, ((544u * idx) + 448u));
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_23(ub, ((544u * idx) + 512u));
|
||||
const float2x2 mat2x2_f32 = ub_load_12(((544u * idx) + 144u));
|
||||
const float2x3 mat2x3_f32 = ub_load_13(((544u * idx) + 160u));
|
||||
const float2x4 mat2x4_f32 = ub_load_14(((544u * idx) + 192u));
|
||||
const float3x2 mat3x2_f32 = ub_load_15(((544u * idx) + 224u));
|
||||
const float3x3 mat3x3_f32 = ub_load_16(((544u * idx) + 256u));
|
||||
const float3x4 mat3x4_f32 = ub_load_17(((544u * idx) + 304u));
|
||||
const float4x2 mat4x2_f32 = ub_load_18(((544u * idx) + 352u));
|
||||
const float4x3 mat4x3_f32 = ub_load_19(((544u * idx) + 384u));
|
||||
const float4x4 mat4x4_f32 = ub_load_20(((544u * idx) + 448u));
|
||||
const float3 arr2_vec3_f32[2] = ub_load_21(((544u * idx) + 512u));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -6,85 +6,85 @@ struct tint_symbol_1 {
|
|||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_14(uint4 buffer[272], uint offset) {
|
||||
float2x2 ub_load_12(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = ub[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = ub[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_15(uint4 buffer[272], uint offset) {
|
||||
float2x3 ub_load_13(uint offset) {
|
||||
const uint scalar_offset_2 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz));
|
||||
return float2x3(asfloat(ub[scalar_offset_2 / 4].xyz), asfloat(ub[scalar_offset_3 / 4].xyz));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_16(uint4 buffer[272], uint offset) {
|
||||
float2x4 ub_load_14(uint offset) {
|
||||
const uint scalar_offset_4 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_5 = ((offset + 16u)) / 4;
|
||||
return float2x4(asfloat(buffer[scalar_offset_4 / 4]), asfloat(buffer[scalar_offset_5 / 4]));
|
||||
return float2x4(asfloat(ub[scalar_offset_4 / 4]), asfloat(ub[scalar_offset_5 / 4]));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_17(uint4 buffer[272], uint offset) {
|
||||
float3x2 ub_load_15(uint offset) {
|
||||
const uint scalar_offset_6 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_2 = buffer[scalar_offset_6 / 4];
|
||||
uint4 ubo_load_2 = ub[scalar_offset_6 / 4];
|
||||
const uint scalar_offset_7 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_7 / 4];
|
||||
uint4 ubo_load_3 = ub[scalar_offset_7 / 4];
|
||||
const uint scalar_offset_8 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_4 = buffer[scalar_offset_8 / 4];
|
||||
uint4 ubo_load_4 = ub[scalar_offset_8 / 4];
|
||||
return float3x2(asfloat(((scalar_offset_6 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_7 & 2) ? ubo_load_3.zw : ubo_load_3.xy)), asfloat(((scalar_offset_8 & 2) ? ubo_load_4.zw : ubo_load_4.xy)));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_18(uint4 buffer[272], uint offset) {
|
||||
float3x3 ub_load_16(uint offset) {
|
||||
const uint scalar_offset_9 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_10 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_11 = ((offset + 32u)) / 4;
|
||||
return float3x3(asfloat(buffer[scalar_offset_9 / 4].xyz), asfloat(buffer[scalar_offset_10 / 4].xyz), asfloat(buffer[scalar_offset_11 / 4].xyz));
|
||||
return float3x3(asfloat(ub[scalar_offset_9 / 4].xyz), asfloat(ub[scalar_offset_10 / 4].xyz), asfloat(ub[scalar_offset_11 / 4].xyz));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_19(uint4 buffer[272], uint offset) {
|
||||
float3x4 ub_load_17(uint offset) {
|
||||
const uint scalar_offset_12 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_13 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_14 = ((offset + 32u)) / 4;
|
||||
return float3x4(asfloat(buffer[scalar_offset_12 / 4]), asfloat(buffer[scalar_offset_13 / 4]), asfloat(buffer[scalar_offset_14 / 4]));
|
||||
return float3x4(asfloat(ub[scalar_offset_12 / 4]), asfloat(ub[scalar_offset_13 / 4]), asfloat(ub[scalar_offset_14 / 4]));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_20(uint4 buffer[272], uint offset) {
|
||||
float4x2 ub_load_18(uint offset) {
|
||||
const uint scalar_offset_15 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_5 = buffer[scalar_offset_15 / 4];
|
||||
uint4 ubo_load_5 = ub[scalar_offset_15 / 4];
|
||||
const uint scalar_offset_16 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_6 = buffer[scalar_offset_16 / 4];
|
||||
uint4 ubo_load_6 = ub[scalar_offset_16 / 4];
|
||||
const uint scalar_offset_17 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_7 = buffer[scalar_offset_17 / 4];
|
||||
uint4 ubo_load_7 = ub[scalar_offset_17 / 4];
|
||||
const uint scalar_offset_18 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_8 = buffer[scalar_offset_18 / 4];
|
||||
uint4 ubo_load_8 = ub[scalar_offset_18 / 4];
|
||||
return float4x2(asfloat(((scalar_offset_15 & 2) ? ubo_load_5.zw : ubo_load_5.xy)), asfloat(((scalar_offset_16 & 2) ? ubo_load_6.zw : ubo_load_6.xy)), asfloat(((scalar_offset_17 & 2) ? ubo_load_7.zw : ubo_load_7.xy)), asfloat(((scalar_offset_18 & 2) ? ubo_load_8.zw : ubo_load_8.xy)));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_21(uint4 buffer[272], uint offset) {
|
||||
float4x3 ub_load_19(uint offset) {
|
||||
const uint scalar_offset_19 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_20 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_21 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_22 = ((offset + 48u)) / 4;
|
||||
return float4x3(asfloat(buffer[scalar_offset_19 / 4].xyz), asfloat(buffer[scalar_offset_20 / 4].xyz), asfloat(buffer[scalar_offset_21 / 4].xyz), asfloat(buffer[scalar_offset_22 / 4].xyz));
|
||||
return float4x3(asfloat(ub[scalar_offset_19 / 4].xyz), asfloat(ub[scalar_offset_20 / 4].xyz), asfloat(ub[scalar_offset_21 / 4].xyz), asfloat(ub[scalar_offset_22 / 4].xyz));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_22(uint4 buffer[272], uint offset) {
|
||||
float4x4 ub_load_20(uint offset) {
|
||||
const uint scalar_offset_23 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_24 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_25 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_26 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset_23 / 4]), asfloat(buffer[scalar_offset_24 / 4]), asfloat(buffer[scalar_offset_25 / 4]), asfloat(buffer[scalar_offset_26 / 4]));
|
||||
return float4x4(asfloat(ub[scalar_offset_23 / 4]), asfloat(ub[scalar_offset_24 / 4]), asfloat(ub[scalar_offset_25 / 4]), asfloat(ub[scalar_offset_26 / 4]));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_23_ret[2];
|
||||
tint_symbol_23_ret tint_symbol_23(uint4 buffer[272], uint offset) {
|
||||
typedef float3 ub_load_21_ret[2];
|
||||
ub_load_21_ret ub_load_21(uint offset) {
|
||||
float3 arr_1[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
const uint scalar_offset_27 = ((offset + (i * 16u))) / 4;
|
||||
arr_1[i] = asfloat(buffer[scalar_offset_27 / 4].xyz);
|
||||
arr_1[i] = asfloat(ub[scalar_offset_27 / 4].xyz);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
|
@ -118,16 +118,16 @@ void main_inner(uint idx) {
|
|||
const int4 vec4_i32 = asint(ub[scalar_offset_38 / 4]);
|
||||
const uint scalar_offset_39 = (((544u * idx) + 128u)) / 4;
|
||||
const uint4 vec4_u32 = ub[scalar_offset_39 / 4];
|
||||
const float2x2 mat2x2_f32 = tint_symbol_14(ub, ((544u * idx) + 144u));
|
||||
const float2x3 mat2x3_f32 = tint_symbol_15(ub, ((544u * idx) + 160u));
|
||||
const float2x4 mat2x4_f32 = tint_symbol_16(ub, ((544u * idx) + 192u));
|
||||
const float3x2 mat3x2_f32 = tint_symbol_17(ub, ((544u * idx) + 224u));
|
||||
const float3x3 mat3x3_f32 = tint_symbol_18(ub, ((544u * idx) + 256u));
|
||||
const float3x4 mat3x4_f32 = tint_symbol_19(ub, ((544u * idx) + 304u));
|
||||
const float4x2 mat4x2_f32 = tint_symbol_20(ub, ((544u * idx) + 352u));
|
||||
const float4x3 mat4x3_f32 = tint_symbol_21(ub, ((544u * idx) + 384u));
|
||||
const float4x4 mat4x4_f32 = tint_symbol_22(ub, ((544u * idx) + 448u));
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_23(ub, ((544u * idx) + 512u));
|
||||
const float2x2 mat2x2_f32 = ub_load_12(((544u * idx) + 144u));
|
||||
const float2x3 mat2x3_f32 = ub_load_13(((544u * idx) + 160u));
|
||||
const float2x4 mat2x4_f32 = ub_load_14(((544u * idx) + 192u));
|
||||
const float3x2 mat3x2_f32 = ub_load_15(((544u * idx) + 224u));
|
||||
const float3x3 mat3x3_f32 = ub_load_16(((544u * idx) + 256u));
|
||||
const float3x4 mat3x4_f32 = ub_load_17(((544u * idx) + 304u));
|
||||
const float4x2 mat4x2_f32 = ub_load_18(((544u * idx) + 352u));
|
||||
const float4x3 mat4x3_f32 = ub_load_19(((544u * idx) + 384u));
|
||||
const float4x4 mat4x4_f32 = ub_load_20(((544u * idx) + 448u));
|
||||
const float3 arr2_vec3_f32[2] = ub_load_21(((544u * idx) + 512u));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -6,240 +6,240 @@ struct tint_symbol_1 {
|
|||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_18(uint4 buffer[400], uint offset) {
|
||||
float2x2 ub_load_16(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = ub[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = ub[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_19(uint4 buffer[400], uint offset) {
|
||||
float2x3 ub_load_17(uint offset) {
|
||||
const uint scalar_offset_2 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz));
|
||||
return float2x3(asfloat(ub[scalar_offset_2 / 4].xyz), asfloat(ub[scalar_offset_3 / 4].xyz));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_20(uint4 buffer[400], uint offset) {
|
||||
float2x4 ub_load_18(uint offset) {
|
||||
const uint scalar_offset_4 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_5 = ((offset + 16u)) / 4;
|
||||
return float2x4(asfloat(buffer[scalar_offset_4 / 4]), asfloat(buffer[scalar_offset_5 / 4]));
|
||||
return float2x4(asfloat(ub[scalar_offset_4 / 4]), asfloat(ub[scalar_offset_5 / 4]));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_21(uint4 buffer[400], uint offset) {
|
||||
float3x2 ub_load_19(uint offset) {
|
||||
const uint scalar_offset_6 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_2 = buffer[scalar_offset_6 / 4];
|
||||
uint4 ubo_load_2 = ub[scalar_offset_6 / 4];
|
||||
const uint scalar_offset_7 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_7 / 4];
|
||||
uint4 ubo_load_3 = ub[scalar_offset_7 / 4];
|
||||
const uint scalar_offset_8 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_4 = buffer[scalar_offset_8 / 4];
|
||||
uint4 ubo_load_4 = ub[scalar_offset_8 / 4];
|
||||
return float3x2(asfloat(((scalar_offset_6 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_7 & 2) ? ubo_load_3.zw : ubo_load_3.xy)), asfloat(((scalar_offset_8 & 2) ? ubo_load_4.zw : ubo_load_4.xy)));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_22(uint4 buffer[400], uint offset) {
|
||||
float3x3 ub_load_20(uint offset) {
|
||||
const uint scalar_offset_9 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_10 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_11 = ((offset + 32u)) / 4;
|
||||
return float3x3(asfloat(buffer[scalar_offset_9 / 4].xyz), asfloat(buffer[scalar_offset_10 / 4].xyz), asfloat(buffer[scalar_offset_11 / 4].xyz));
|
||||
return float3x3(asfloat(ub[scalar_offset_9 / 4].xyz), asfloat(ub[scalar_offset_10 / 4].xyz), asfloat(ub[scalar_offset_11 / 4].xyz));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_23(uint4 buffer[400], uint offset) {
|
||||
float3x4 ub_load_21(uint offset) {
|
||||
const uint scalar_offset_12 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_13 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_14 = ((offset + 32u)) / 4;
|
||||
return float3x4(asfloat(buffer[scalar_offset_12 / 4]), asfloat(buffer[scalar_offset_13 / 4]), asfloat(buffer[scalar_offset_14 / 4]));
|
||||
return float3x4(asfloat(ub[scalar_offset_12 / 4]), asfloat(ub[scalar_offset_13 / 4]), asfloat(ub[scalar_offset_14 / 4]));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_24(uint4 buffer[400], uint offset) {
|
||||
float4x2 ub_load_22(uint offset) {
|
||||
const uint scalar_offset_15 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_5 = buffer[scalar_offset_15 / 4];
|
||||
uint4 ubo_load_5 = ub[scalar_offset_15 / 4];
|
||||
const uint scalar_offset_16 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_6 = buffer[scalar_offset_16 / 4];
|
||||
uint4 ubo_load_6 = ub[scalar_offset_16 / 4];
|
||||
const uint scalar_offset_17 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_7 = buffer[scalar_offset_17 / 4];
|
||||
uint4 ubo_load_7 = ub[scalar_offset_17 / 4];
|
||||
const uint scalar_offset_18 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_8 = buffer[scalar_offset_18 / 4];
|
||||
uint4 ubo_load_8 = ub[scalar_offset_18 / 4];
|
||||
return float4x2(asfloat(((scalar_offset_15 & 2) ? ubo_load_5.zw : ubo_load_5.xy)), asfloat(((scalar_offset_16 & 2) ? ubo_load_6.zw : ubo_load_6.xy)), asfloat(((scalar_offset_17 & 2) ? ubo_load_7.zw : ubo_load_7.xy)), asfloat(((scalar_offset_18 & 2) ? ubo_load_8.zw : ubo_load_8.xy)));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_25(uint4 buffer[400], uint offset) {
|
||||
float4x3 ub_load_23(uint offset) {
|
||||
const uint scalar_offset_19 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_20 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_21 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_22 = ((offset + 48u)) / 4;
|
||||
return float4x3(asfloat(buffer[scalar_offset_19 / 4].xyz), asfloat(buffer[scalar_offset_20 / 4].xyz), asfloat(buffer[scalar_offset_21 / 4].xyz), asfloat(buffer[scalar_offset_22 / 4].xyz));
|
||||
return float4x3(asfloat(ub[scalar_offset_19 / 4].xyz), asfloat(ub[scalar_offset_20 / 4].xyz), asfloat(ub[scalar_offset_21 / 4].xyz), asfloat(ub[scalar_offset_22 / 4].xyz));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_26(uint4 buffer[400], uint offset) {
|
||||
float4x4 ub_load_24(uint offset) {
|
||||
const uint scalar_offset_23 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_24 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_25 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_26 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset_23 / 4]), asfloat(buffer[scalar_offset_24 / 4]), asfloat(buffer[scalar_offset_25 / 4]), asfloat(buffer[scalar_offset_26 / 4]));
|
||||
return float4x4(asfloat(ub[scalar_offset_23 / 4]), asfloat(ub[scalar_offset_24 / 4]), asfloat(ub[scalar_offset_25 / 4]), asfloat(ub[scalar_offset_26 / 4]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 2> tint_symbol_27(uint4 buffer[400], uint offset) {
|
||||
matrix<float16_t, 2, 2> ub_load_25(uint offset) {
|
||||
const uint scalar_offset_27 = ((offset + 0u)) / 4;
|
||||
uint ubo_load_9 = buffer[scalar_offset_27 / 4][scalar_offset_27 % 4];
|
||||
uint ubo_load_9 = ub[scalar_offset_27 / 4][scalar_offset_27 % 4];
|
||||
const uint scalar_offset_28 = ((offset + 4u)) / 4;
|
||||
uint ubo_load_10 = buffer[scalar_offset_28 / 4][scalar_offset_28 % 4];
|
||||
uint ubo_load_10 = ub[scalar_offset_28 / 4][scalar_offset_28 % 4];
|
||||
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_9 & 0xFFFF)), float16_t(f16tof32(ubo_load_9 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_10 & 0xFFFF)), float16_t(f16tof32(ubo_load_10 >> 16))));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_28(uint4 buffer[400], uint offset) {
|
||||
matrix<float16_t, 2, 3> ub_load_26(uint offset) {
|
||||
const uint scalar_offset_29 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_12 = buffer[scalar_offset_29 / 4];
|
||||
uint4 ubo_load_12 = ub[scalar_offset_29 / 4];
|
||||
uint2 ubo_load_11 = ((scalar_offset_29 & 2) ? ubo_load_12.zw : ubo_load_12.xy);
|
||||
vector<float16_t, 2> ubo_load_11_xz = vector<float16_t, 2>(f16tof32(ubo_load_11 & 0xFFFF));
|
||||
float16_t ubo_load_11_y = f16tof32(ubo_load_11[0] >> 16);
|
||||
const uint scalar_offset_30 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_14 = buffer[scalar_offset_30 / 4];
|
||||
uint4 ubo_load_14 = ub[scalar_offset_30 / 4];
|
||||
uint2 ubo_load_13 = ((scalar_offset_30 & 2) ? ubo_load_14.zw : ubo_load_14.xy);
|
||||
vector<float16_t, 2> ubo_load_13_xz = vector<float16_t, 2>(f16tof32(ubo_load_13 & 0xFFFF));
|
||||
float16_t ubo_load_13_y = f16tof32(ubo_load_13[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_11_xz[0], ubo_load_11_y, ubo_load_11_xz[1]), vector<float16_t, 3>(ubo_load_13_xz[0], ubo_load_13_y, ubo_load_13_xz[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 4> tint_symbol_29(uint4 buffer[400], uint offset) {
|
||||
matrix<float16_t, 2, 4> ub_load_27(uint offset) {
|
||||
const uint scalar_offset_31 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_16 = buffer[scalar_offset_31 / 4];
|
||||
uint4 ubo_load_16 = ub[scalar_offset_31 / 4];
|
||||
uint2 ubo_load_15 = ((scalar_offset_31 & 2) ? ubo_load_16.zw : ubo_load_16.xy);
|
||||
vector<float16_t, 2> ubo_load_15_xz = vector<float16_t, 2>(f16tof32(ubo_load_15 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_15_yw = vector<float16_t, 2>(f16tof32(ubo_load_15 >> 16));
|
||||
const uint scalar_offset_32 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_18 = buffer[scalar_offset_32 / 4];
|
||||
uint4 ubo_load_18 = ub[scalar_offset_32 / 4];
|
||||
uint2 ubo_load_17 = ((scalar_offset_32 & 2) ? ubo_load_18.zw : ubo_load_18.xy);
|
||||
vector<float16_t, 2> ubo_load_17_xz = vector<float16_t, 2>(f16tof32(ubo_load_17 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_17_yw = vector<float16_t, 2>(f16tof32(ubo_load_17 >> 16));
|
||||
return matrix<float16_t, 2, 4>(vector<float16_t, 4>(ubo_load_15_xz[0], ubo_load_15_yw[0], ubo_load_15_xz[1], ubo_load_15_yw[1]), vector<float16_t, 4>(ubo_load_17_xz[0], ubo_load_17_yw[0], ubo_load_17_xz[1], ubo_load_17_yw[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 2> tint_symbol_30(uint4 buffer[400], uint offset) {
|
||||
matrix<float16_t, 3, 2> ub_load_28(uint offset) {
|
||||
const uint scalar_offset_33 = ((offset + 0u)) / 4;
|
||||
uint ubo_load_19 = buffer[scalar_offset_33 / 4][scalar_offset_33 % 4];
|
||||
uint ubo_load_19 = ub[scalar_offset_33 / 4][scalar_offset_33 % 4];
|
||||
const uint scalar_offset_34 = ((offset + 4u)) / 4;
|
||||
uint ubo_load_20 = buffer[scalar_offset_34 / 4][scalar_offset_34 % 4];
|
||||
uint ubo_load_20 = ub[scalar_offset_34 / 4][scalar_offset_34 % 4];
|
||||
const uint scalar_offset_35 = ((offset + 8u)) / 4;
|
||||
uint ubo_load_21 = buffer[scalar_offset_35 / 4][scalar_offset_35 % 4];
|
||||
uint ubo_load_21 = ub[scalar_offset_35 / 4][scalar_offset_35 % 4];
|
||||
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_19 & 0xFFFF)), float16_t(f16tof32(ubo_load_19 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_20 & 0xFFFF)), float16_t(f16tof32(ubo_load_20 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_21 & 0xFFFF)), float16_t(f16tof32(ubo_load_21 >> 16))));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 3> tint_symbol_31(uint4 buffer[400], uint offset) {
|
||||
matrix<float16_t, 3, 3> ub_load_29(uint offset) {
|
||||
const uint scalar_offset_36 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_23 = buffer[scalar_offset_36 / 4];
|
||||
uint4 ubo_load_23 = ub[scalar_offset_36 / 4];
|
||||
uint2 ubo_load_22 = ((scalar_offset_36 & 2) ? ubo_load_23.zw : ubo_load_23.xy);
|
||||
vector<float16_t, 2> ubo_load_22_xz = vector<float16_t, 2>(f16tof32(ubo_load_22 & 0xFFFF));
|
||||
float16_t ubo_load_22_y = f16tof32(ubo_load_22[0] >> 16);
|
||||
const uint scalar_offset_37 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_25 = buffer[scalar_offset_37 / 4];
|
||||
uint4 ubo_load_25 = ub[scalar_offset_37 / 4];
|
||||
uint2 ubo_load_24 = ((scalar_offset_37 & 2) ? ubo_load_25.zw : ubo_load_25.xy);
|
||||
vector<float16_t, 2> ubo_load_24_xz = vector<float16_t, 2>(f16tof32(ubo_load_24 & 0xFFFF));
|
||||
float16_t ubo_load_24_y = f16tof32(ubo_load_24[0] >> 16);
|
||||
const uint scalar_offset_38 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_27 = buffer[scalar_offset_38 / 4];
|
||||
uint4 ubo_load_27 = ub[scalar_offset_38 / 4];
|
||||
uint2 ubo_load_26 = ((scalar_offset_38 & 2) ? ubo_load_27.zw : ubo_load_27.xy);
|
||||
vector<float16_t, 2> ubo_load_26_xz = vector<float16_t, 2>(f16tof32(ubo_load_26 & 0xFFFF));
|
||||
float16_t ubo_load_26_y = f16tof32(ubo_load_26[0] >> 16);
|
||||
return matrix<float16_t, 3, 3>(vector<float16_t, 3>(ubo_load_22_xz[0], ubo_load_22_y, ubo_load_22_xz[1]), vector<float16_t, 3>(ubo_load_24_xz[0], ubo_load_24_y, ubo_load_24_xz[1]), vector<float16_t, 3>(ubo_load_26_xz[0], ubo_load_26_y, ubo_load_26_xz[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 4> tint_symbol_32(uint4 buffer[400], uint offset) {
|
||||
matrix<float16_t, 3, 4> ub_load_30(uint offset) {
|
||||
const uint scalar_offset_39 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_29 = buffer[scalar_offset_39 / 4];
|
||||
uint4 ubo_load_29 = ub[scalar_offset_39 / 4];
|
||||
uint2 ubo_load_28 = ((scalar_offset_39 & 2) ? ubo_load_29.zw : ubo_load_29.xy);
|
||||
vector<float16_t, 2> ubo_load_28_xz = vector<float16_t, 2>(f16tof32(ubo_load_28 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_28_yw = vector<float16_t, 2>(f16tof32(ubo_load_28 >> 16));
|
||||
const uint scalar_offset_40 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_31 = buffer[scalar_offset_40 / 4];
|
||||
uint4 ubo_load_31 = ub[scalar_offset_40 / 4];
|
||||
uint2 ubo_load_30 = ((scalar_offset_40 & 2) ? ubo_load_31.zw : ubo_load_31.xy);
|
||||
vector<float16_t, 2> ubo_load_30_xz = vector<float16_t, 2>(f16tof32(ubo_load_30 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_30_yw = vector<float16_t, 2>(f16tof32(ubo_load_30 >> 16));
|
||||
const uint scalar_offset_41 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_33 = buffer[scalar_offset_41 / 4];
|
||||
uint4 ubo_load_33 = ub[scalar_offset_41 / 4];
|
||||
uint2 ubo_load_32 = ((scalar_offset_41 & 2) ? ubo_load_33.zw : ubo_load_33.xy);
|
||||
vector<float16_t, 2> ubo_load_32_xz = vector<float16_t, 2>(f16tof32(ubo_load_32 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_32_yw = vector<float16_t, 2>(f16tof32(ubo_load_32 >> 16));
|
||||
return matrix<float16_t, 3, 4>(vector<float16_t, 4>(ubo_load_28_xz[0], ubo_load_28_yw[0], ubo_load_28_xz[1], ubo_load_28_yw[1]), vector<float16_t, 4>(ubo_load_30_xz[0], ubo_load_30_yw[0], ubo_load_30_xz[1], ubo_load_30_yw[1]), vector<float16_t, 4>(ubo_load_32_xz[0], ubo_load_32_yw[0], ubo_load_32_xz[1], ubo_load_32_yw[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 2> tint_symbol_33(uint4 buffer[400], uint offset) {
|
||||
matrix<float16_t, 4, 2> ub_load_31(uint offset) {
|
||||
const uint scalar_offset_42 = ((offset + 0u)) / 4;
|
||||
uint ubo_load_34 = buffer[scalar_offset_42 / 4][scalar_offset_42 % 4];
|
||||
uint ubo_load_34 = ub[scalar_offset_42 / 4][scalar_offset_42 % 4];
|
||||
const uint scalar_offset_43 = ((offset + 4u)) / 4;
|
||||
uint ubo_load_35 = buffer[scalar_offset_43 / 4][scalar_offset_43 % 4];
|
||||
uint ubo_load_35 = ub[scalar_offset_43 / 4][scalar_offset_43 % 4];
|
||||
const uint scalar_offset_44 = ((offset + 8u)) / 4;
|
||||
uint ubo_load_36 = buffer[scalar_offset_44 / 4][scalar_offset_44 % 4];
|
||||
uint ubo_load_36 = ub[scalar_offset_44 / 4][scalar_offset_44 % 4];
|
||||
const uint scalar_offset_45 = ((offset + 12u)) / 4;
|
||||
uint ubo_load_37 = buffer[scalar_offset_45 / 4][scalar_offset_45 % 4];
|
||||
uint ubo_load_37 = ub[scalar_offset_45 / 4][scalar_offset_45 % 4];
|
||||
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_34 & 0xFFFF)), float16_t(f16tof32(ubo_load_34 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_35 & 0xFFFF)), float16_t(f16tof32(ubo_load_35 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_36 & 0xFFFF)), float16_t(f16tof32(ubo_load_36 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_37 & 0xFFFF)), float16_t(f16tof32(ubo_load_37 >> 16))));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 3> tint_symbol_34(uint4 buffer[400], uint offset) {
|
||||
matrix<float16_t, 4, 3> ub_load_32(uint offset) {
|
||||
const uint scalar_offset_46 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_39 = buffer[scalar_offset_46 / 4];
|
||||
uint4 ubo_load_39 = ub[scalar_offset_46 / 4];
|
||||
uint2 ubo_load_38 = ((scalar_offset_46 & 2) ? ubo_load_39.zw : ubo_load_39.xy);
|
||||
vector<float16_t, 2> ubo_load_38_xz = vector<float16_t, 2>(f16tof32(ubo_load_38 & 0xFFFF));
|
||||
float16_t ubo_load_38_y = f16tof32(ubo_load_38[0] >> 16);
|
||||
const uint scalar_offset_47 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_41 = buffer[scalar_offset_47 / 4];
|
||||
uint4 ubo_load_41 = ub[scalar_offset_47 / 4];
|
||||
uint2 ubo_load_40 = ((scalar_offset_47 & 2) ? ubo_load_41.zw : ubo_load_41.xy);
|
||||
vector<float16_t, 2> ubo_load_40_xz = vector<float16_t, 2>(f16tof32(ubo_load_40 & 0xFFFF));
|
||||
float16_t ubo_load_40_y = f16tof32(ubo_load_40[0] >> 16);
|
||||
const uint scalar_offset_48 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_43 = buffer[scalar_offset_48 / 4];
|
||||
uint4 ubo_load_43 = ub[scalar_offset_48 / 4];
|
||||
uint2 ubo_load_42 = ((scalar_offset_48 & 2) ? ubo_load_43.zw : ubo_load_43.xy);
|
||||
vector<float16_t, 2> ubo_load_42_xz = vector<float16_t, 2>(f16tof32(ubo_load_42 & 0xFFFF));
|
||||
float16_t ubo_load_42_y = f16tof32(ubo_load_42[0] >> 16);
|
||||
const uint scalar_offset_49 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_45 = buffer[scalar_offset_49 / 4];
|
||||
uint4 ubo_load_45 = ub[scalar_offset_49 / 4];
|
||||
uint2 ubo_load_44 = ((scalar_offset_49 & 2) ? ubo_load_45.zw : ubo_load_45.xy);
|
||||
vector<float16_t, 2> ubo_load_44_xz = vector<float16_t, 2>(f16tof32(ubo_load_44 & 0xFFFF));
|
||||
float16_t ubo_load_44_y = f16tof32(ubo_load_44[0] >> 16);
|
||||
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_38_xz[0], ubo_load_38_y, ubo_load_38_xz[1]), vector<float16_t, 3>(ubo_load_40_xz[0], ubo_load_40_y, ubo_load_40_xz[1]), vector<float16_t, 3>(ubo_load_42_xz[0], ubo_load_42_y, ubo_load_42_xz[1]), vector<float16_t, 3>(ubo_load_44_xz[0], ubo_load_44_y, ubo_load_44_xz[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 4> tint_symbol_35(uint4 buffer[400], uint offset) {
|
||||
matrix<float16_t, 4, 4> ub_load_33(uint offset) {
|
||||
const uint scalar_offset_50 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_47 = buffer[scalar_offset_50 / 4];
|
||||
uint4 ubo_load_47 = ub[scalar_offset_50 / 4];
|
||||
uint2 ubo_load_46 = ((scalar_offset_50 & 2) ? ubo_load_47.zw : ubo_load_47.xy);
|
||||
vector<float16_t, 2> ubo_load_46_xz = vector<float16_t, 2>(f16tof32(ubo_load_46 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_46_yw = vector<float16_t, 2>(f16tof32(ubo_load_46 >> 16));
|
||||
const uint scalar_offset_51 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_49 = buffer[scalar_offset_51 / 4];
|
||||
uint4 ubo_load_49 = ub[scalar_offset_51 / 4];
|
||||
uint2 ubo_load_48 = ((scalar_offset_51 & 2) ? ubo_load_49.zw : ubo_load_49.xy);
|
||||
vector<float16_t, 2> ubo_load_48_xz = vector<float16_t, 2>(f16tof32(ubo_load_48 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_48_yw = vector<float16_t, 2>(f16tof32(ubo_load_48 >> 16));
|
||||
const uint scalar_offset_52 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_51 = buffer[scalar_offset_52 / 4];
|
||||
uint4 ubo_load_51 = ub[scalar_offset_52 / 4];
|
||||
uint2 ubo_load_50 = ((scalar_offset_52 & 2) ? ubo_load_51.zw : ubo_load_51.xy);
|
||||
vector<float16_t, 2> ubo_load_50_xz = vector<float16_t, 2>(f16tof32(ubo_load_50 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_50_yw = vector<float16_t, 2>(f16tof32(ubo_load_50 >> 16));
|
||||
const uint scalar_offset_53 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_53 = buffer[scalar_offset_53 / 4];
|
||||
uint4 ubo_load_53 = ub[scalar_offset_53 / 4];
|
||||
uint2 ubo_load_52 = ((scalar_offset_53 & 2) ? ubo_load_53.zw : ubo_load_53.xy);
|
||||
vector<float16_t, 2> ubo_load_52_xz = vector<float16_t, 2>(f16tof32(ubo_load_52 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_52_yw = vector<float16_t, 2>(f16tof32(ubo_load_52 >> 16));
|
||||
return matrix<float16_t, 4, 4>(vector<float16_t, 4>(ubo_load_46_xz[0], ubo_load_46_yw[0], ubo_load_46_xz[1], ubo_load_46_yw[1]), vector<float16_t, 4>(ubo_load_48_xz[0], ubo_load_48_yw[0], ubo_load_48_xz[1], ubo_load_48_yw[1]), vector<float16_t, 4>(ubo_load_50_xz[0], ubo_load_50_yw[0], ubo_load_50_xz[1], ubo_load_50_yw[1]), vector<float16_t, 4>(ubo_load_52_xz[0], ubo_load_52_yw[0], ubo_load_52_xz[1], ubo_load_52_yw[1]));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_36_ret[2];
|
||||
tint_symbol_36_ret tint_symbol_36(uint4 buffer[400], uint offset) {
|
||||
typedef float3 ub_load_34_ret[2];
|
||||
ub_load_34_ret ub_load_34(uint offset) {
|
||||
float3 arr_1[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
const uint scalar_offset_54 = ((offset + (i * 16u))) / 4;
|
||||
arr_1[i] = asfloat(buffer[scalar_offset_54 / 4].xyz);
|
||||
arr_1[i] = asfloat(ub[scalar_offset_54 / 4].xyz);
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 4, 2> tint_symbol_37_ret[2];
|
||||
tint_symbol_37_ret tint_symbol_37(uint4 buffer[400], uint offset) {
|
||||
typedef matrix<float16_t, 4, 2> ub_load_35_ret[2];
|
||||
ub_load_35_ret ub_load_35(uint offset) {
|
||||
matrix<float16_t, 4, 2> arr_2[2] = (matrix<float16_t, 4, 2>[2])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
|
||||
arr_2[i_1] = tint_symbol_33(buffer, (offset + (i_1 * 16u)));
|
||||
arr_2[i_1] = ub_load_31((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -291,26 +291,26 @@ void main_inner(uint idx) {
|
|||
vector<float16_t, 2> ubo_load_60_xz = vector<float16_t, 2>(f16tof32(ubo_load_60 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_60_yw = vector<float16_t, 2>(f16tof32(ubo_load_60 >> 16));
|
||||
const vector<float16_t, 4> vec4_f16 = vector<float16_t, 4>(ubo_load_60_xz[0], ubo_load_60_yw[0], ubo_load_60_xz[1], ubo_load_60_yw[1]);
|
||||
const float2x2 mat2x2_f32 = tint_symbol_18(ub, ((800u * idx) + 168u));
|
||||
const float2x3 mat2x3_f32 = tint_symbol_19(ub, ((800u * idx) + 192u));
|
||||
const float2x4 mat2x4_f32 = tint_symbol_20(ub, ((800u * idx) + 224u));
|
||||
const float3x2 mat3x2_f32 = tint_symbol_21(ub, ((800u * idx) + 256u));
|
||||
const float3x3 mat3x3_f32 = tint_symbol_22(ub, ((800u * idx) + 288u));
|
||||
const float3x4 mat3x4_f32 = tint_symbol_23(ub, ((800u * idx) + 336u));
|
||||
const float4x2 mat4x2_f32 = tint_symbol_24(ub, ((800u * idx) + 384u));
|
||||
const float4x3 mat4x3_f32 = tint_symbol_25(ub, ((800u * idx) + 416u));
|
||||
const float4x4 mat4x4_f32 = tint_symbol_26(ub, ((800u * idx) + 480u));
|
||||
const matrix<float16_t, 2, 2> mat2x2_f16 = tint_symbol_27(ub, ((800u * idx) + 544u));
|
||||
const matrix<float16_t, 2, 3> mat2x3_f16 = tint_symbol_28(ub, ((800u * idx) + 552u));
|
||||
const matrix<float16_t, 2, 4> mat2x4_f16 = tint_symbol_29(ub, ((800u * idx) + 568u));
|
||||
const matrix<float16_t, 3, 2> mat3x2_f16 = tint_symbol_30(ub, ((800u * idx) + 584u));
|
||||
const matrix<float16_t, 3, 3> mat3x3_f16 = tint_symbol_31(ub, ((800u * idx) + 600u));
|
||||
const matrix<float16_t, 3, 4> mat3x4_f16 = tint_symbol_32(ub, ((800u * idx) + 624u));
|
||||
const matrix<float16_t, 4, 2> mat4x2_f16 = tint_symbol_33(ub, ((800u * idx) + 648u));
|
||||
const matrix<float16_t, 4, 3> mat4x3_f16 = tint_symbol_34(ub, ((800u * idx) + 664u));
|
||||
const matrix<float16_t, 4, 4> mat4x4_f16 = tint_symbol_35(ub, ((800u * idx) + 696u));
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_36(ub, ((800u * idx) + 736u));
|
||||
const matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = tint_symbol_37(ub, ((800u * idx) + 768u));
|
||||
const float2x2 mat2x2_f32 = ub_load_16(((800u * idx) + 168u));
|
||||
const float2x3 mat2x3_f32 = ub_load_17(((800u * idx) + 192u));
|
||||
const float2x4 mat2x4_f32 = ub_load_18(((800u * idx) + 224u));
|
||||
const float3x2 mat3x2_f32 = ub_load_19(((800u * idx) + 256u));
|
||||
const float3x3 mat3x3_f32 = ub_load_20(((800u * idx) + 288u));
|
||||
const float3x4 mat3x4_f32 = ub_load_21(((800u * idx) + 336u));
|
||||
const float4x2 mat4x2_f32 = ub_load_22(((800u * idx) + 384u));
|
||||
const float4x3 mat4x3_f32 = ub_load_23(((800u * idx) + 416u));
|
||||
const float4x4 mat4x4_f32 = ub_load_24(((800u * idx) + 480u));
|
||||
const matrix<float16_t, 2, 2> mat2x2_f16 = ub_load_25(((800u * idx) + 544u));
|
||||
const matrix<float16_t, 2, 3> mat2x3_f16 = ub_load_26(((800u * idx) + 552u));
|
||||
const matrix<float16_t, 2, 4> mat2x4_f16 = ub_load_27(((800u * idx) + 568u));
|
||||
const matrix<float16_t, 3, 2> mat3x2_f16 = ub_load_28(((800u * idx) + 584u));
|
||||
const matrix<float16_t, 3, 3> mat3x3_f16 = ub_load_29(((800u * idx) + 600u));
|
||||
const matrix<float16_t, 3, 4> mat3x4_f16 = ub_load_30(((800u * idx) + 624u));
|
||||
const matrix<float16_t, 4, 2> mat4x2_f16 = ub_load_31(((800u * idx) + 648u));
|
||||
const matrix<float16_t, 4, 3> mat4x3_f16 = ub_load_32(((800u * idx) + 664u));
|
||||
const matrix<float16_t, 4, 4> mat4x4_f16 = ub_load_33(((800u * idx) + 696u));
|
||||
const float3 arr2_vec3_f32[2] = ub_load_34(((800u * idx) + 736u));
|
||||
const matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = ub_load_35(((800u * idx) + 768u));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -7,103 +7,103 @@ cbuffer cbuffer_ub : register(b0, space0) {
|
|||
uint4 ub[44];
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_12(uint4 buffer[44], uint offset) {
|
||||
float2x2 ub_load_12(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = ub[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = ub[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_13(uint4 buffer[44], uint offset) {
|
||||
float2x3 ub_load_13(uint offset) {
|
||||
const uint scalar_offset_2 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz));
|
||||
return float2x3(asfloat(ub[scalar_offset_2 / 4].xyz), asfloat(ub[scalar_offset_3 / 4].xyz));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_14(uint4 buffer[44], uint offset) {
|
||||
float2x4 ub_load_14(uint offset) {
|
||||
const uint scalar_offset_4 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_5 = ((offset + 16u)) / 4;
|
||||
return float2x4(asfloat(buffer[scalar_offset_4 / 4]), asfloat(buffer[scalar_offset_5 / 4]));
|
||||
return float2x4(asfloat(ub[scalar_offset_4 / 4]), asfloat(ub[scalar_offset_5 / 4]));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_15(uint4 buffer[44], uint offset) {
|
||||
float3x2 ub_load_15(uint offset) {
|
||||
const uint scalar_offset_6 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_2 = buffer[scalar_offset_6 / 4];
|
||||
uint4 ubo_load_2 = ub[scalar_offset_6 / 4];
|
||||
const uint scalar_offset_7 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_7 / 4];
|
||||
uint4 ubo_load_3 = ub[scalar_offset_7 / 4];
|
||||
const uint scalar_offset_8 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_4 = buffer[scalar_offset_8 / 4];
|
||||
uint4 ubo_load_4 = ub[scalar_offset_8 / 4];
|
||||
return float3x2(asfloat(((scalar_offset_6 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_7 & 2) ? ubo_load_3.zw : ubo_load_3.xy)), asfloat(((scalar_offset_8 & 2) ? ubo_load_4.zw : ubo_load_4.xy)));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_16(uint4 buffer[44], uint offset) {
|
||||
float3x3 ub_load_16(uint offset) {
|
||||
const uint scalar_offset_9 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_10 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_11 = ((offset + 32u)) / 4;
|
||||
return float3x3(asfloat(buffer[scalar_offset_9 / 4].xyz), asfloat(buffer[scalar_offset_10 / 4].xyz), asfloat(buffer[scalar_offset_11 / 4].xyz));
|
||||
return float3x3(asfloat(ub[scalar_offset_9 / 4].xyz), asfloat(ub[scalar_offset_10 / 4].xyz), asfloat(ub[scalar_offset_11 / 4].xyz));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_17(uint4 buffer[44], uint offset) {
|
||||
float3x4 ub_load_17(uint offset) {
|
||||
const uint scalar_offset_12 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_13 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_14 = ((offset + 32u)) / 4;
|
||||
return float3x4(asfloat(buffer[scalar_offset_12 / 4]), asfloat(buffer[scalar_offset_13 / 4]), asfloat(buffer[scalar_offset_14 / 4]));
|
||||
return float3x4(asfloat(ub[scalar_offset_12 / 4]), asfloat(ub[scalar_offset_13 / 4]), asfloat(ub[scalar_offset_14 / 4]));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_18(uint4 buffer[44], uint offset) {
|
||||
float4x2 ub_load_18(uint offset) {
|
||||
const uint scalar_offset_15 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_5 = buffer[scalar_offset_15 / 4];
|
||||
uint4 ubo_load_5 = ub[scalar_offset_15 / 4];
|
||||
const uint scalar_offset_16 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_6 = buffer[scalar_offset_16 / 4];
|
||||
uint4 ubo_load_6 = ub[scalar_offset_16 / 4];
|
||||
const uint scalar_offset_17 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_7 = buffer[scalar_offset_17 / 4];
|
||||
uint4 ubo_load_7 = ub[scalar_offset_17 / 4];
|
||||
const uint scalar_offset_18 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_8 = buffer[scalar_offset_18 / 4];
|
||||
uint4 ubo_load_8 = ub[scalar_offset_18 / 4];
|
||||
return float4x2(asfloat(((scalar_offset_15 & 2) ? ubo_load_5.zw : ubo_load_5.xy)), asfloat(((scalar_offset_16 & 2) ? ubo_load_6.zw : ubo_load_6.xy)), asfloat(((scalar_offset_17 & 2) ? ubo_load_7.zw : ubo_load_7.xy)), asfloat(((scalar_offset_18 & 2) ? ubo_load_8.zw : ubo_load_8.xy)));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_19(uint4 buffer[44], uint offset) {
|
||||
float4x3 ub_load_19(uint offset) {
|
||||
const uint scalar_offset_19 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_20 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_21 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_22 = ((offset + 48u)) / 4;
|
||||
return float4x3(asfloat(buffer[scalar_offset_19 / 4].xyz), asfloat(buffer[scalar_offset_20 / 4].xyz), asfloat(buffer[scalar_offset_21 / 4].xyz), asfloat(buffer[scalar_offset_22 / 4].xyz));
|
||||
return float4x3(asfloat(ub[scalar_offset_19 / 4].xyz), asfloat(ub[scalar_offset_20 / 4].xyz), asfloat(ub[scalar_offset_21 / 4].xyz), asfloat(ub[scalar_offset_22 / 4].xyz));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_20(uint4 buffer[44], uint offset) {
|
||||
float4x4 ub_load_20(uint offset) {
|
||||
const uint scalar_offset_23 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_24 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_25 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_26 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset_23 / 4]), asfloat(buffer[scalar_offset_24 / 4]), asfloat(buffer[scalar_offset_25 / 4]), asfloat(buffer[scalar_offset_26 / 4]));
|
||||
return float4x4(asfloat(ub[scalar_offset_23 / 4]), asfloat(ub[scalar_offset_24 / 4]), asfloat(ub[scalar_offset_25 / 4]), asfloat(ub[scalar_offset_26 / 4]));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_21_ret[2];
|
||||
tint_symbol_21_ret tint_symbol_21(uint4 buffer[44], uint offset) {
|
||||
typedef float3 ub_load_21_ret[2];
|
||||
ub_load_21_ret ub_load_21(uint offset) {
|
||||
float3 arr[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
const uint scalar_offset_27 = ((offset + (i * 16u))) / 4;
|
||||
arr[i] = asfloat(buffer[scalar_offset_27 / 4].xyz);
|
||||
arr[i] = asfloat(ub[scalar_offset_27 / 4].xyz);
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
Inner tint_symbol_22(uint4 buffer[44], uint offset) {
|
||||
Inner ub_load_22(uint offset) {
|
||||
const uint scalar_offset_28 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_29 = ((offset + 16u)) / 4;
|
||||
const Inner tint_symbol_24 = {asint(buffer[scalar_offset_28 / 4][scalar_offset_28 % 4]), asfloat(buffer[scalar_offset_29 / 4][scalar_offset_29 % 4])};
|
||||
return tint_symbol_24;
|
||||
const Inner tint_symbol = {asint(ub[scalar_offset_28 / 4][scalar_offset_28 % 4]), asfloat(ub[scalar_offset_29 / 4][scalar_offset_29 % 4])};
|
||||
return tint_symbol;
|
||||
}
|
||||
|
||||
typedef Inner tint_symbol_23_ret[4];
|
||||
tint_symbol_23_ret tint_symbol_23(uint4 buffer[44], uint offset) {
|
||||
typedef Inner ub_load_23_ret[4];
|
||||
ub_load_23_ret ub_load_23(uint offset) {
|
||||
Inner arr_1[4] = (Inner[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_1[i_1] = tint_symbol_22(buffer, (offset + (i_1 * 32u)));
|
||||
arr_1[i_1] = ub_load_22((offset + (i_1 * 32u)));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
|
@ -123,17 +123,17 @@ void main() {
|
|||
const float4 vec4_f32 = asfloat(ub[6]);
|
||||
const int4 vec4_i32 = asint(ub[7]);
|
||||
const uint4 vec4_u32 = ub[8];
|
||||
const float2x2 mat2x2_f32 = tint_symbol_12(ub, 144u);
|
||||
const float2x3 mat2x3_f32 = tint_symbol_13(ub, 160u);
|
||||
const float2x4 mat2x4_f32 = tint_symbol_14(ub, 192u);
|
||||
const float3x2 mat3x2_f32 = tint_symbol_15(ub, 224u);
|
||||
const float3x3 mat3x3_f32 = tint_symbol_16(ub, 256u);
|
||||
const float3x4 mat3x4_f32 = tint_symbol_17(ub, 304u);
|
||||
const float4x2 mat4x2_f32 = tint_symbol_18(ub, 352u);
|
||||
const float4x3 mat4x3_f32 = tint_symbol_19(ub, 384u);
|
||||
const float4x4 mat4x4_f32 = tint_symbol_20(ub, 448u);
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_21(ub, 512u);
|
||||
const Inner struct_inner = tint_symbol_22(ub, 544u);
|
||||
const Inner array_struct_inner[4] = tint_symbol_23(ub, 576u);
|
||||
const float2x2 mat2x2_f32 = ub_load_12(144u);
|
||||
const float2x3 mat2x3_f32 = ub_load_13(160u);
|
||||
const float2x4 mat2x4_f32 = ub_load_14(192u);
|
||||
const float3x2 mat3x2_f32 = ub_load_15(224u);
|
||||
const float3x3 mat3x3_f32 = ub_load_16(256u);
|
||||
const float3x4 mat3x4_f32 = ub_load_17(304u);
|
||||
const float4x2 mat4x2_f32 = ub_load_18(352u);
|
||||
const float4x3 mat4x3_f32 = ub_load_19(384u);
|
||||
const float4x4 mat4x4_f32 = ub_load_20(448u);
|
||||
const float3 arr2_vec3_f32[2] = ub_load_21(512u);
|
||||
const Inner struct_inner = ub_load_22(544u);
|
||||
const Inner array_struct_inner[4] = ub_load_23(576u);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -7,103 +7,103 @@ cbuffer cbuffer_ub : register(b0, space0) {
|
|||
uint4 ub[44];
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_12(uint4 buffer[44], uint offset) {
|
||||
float2x2 ub_load_12(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = ub[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = ub[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_13(uint4 buffer[44], uint offset) {
|
||||
float2x3 ub_load_13(uint offset) {
|
||||
const uint scalar_offset_2 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz));
|
||||
return float2x3(asfloat(ub[scalar_offset_2 / 4].xyz), asfloat(ub[scalar_offset_3 / 4].xyz));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_14(uint4 buffer[44], uint offset) {
|
||||
float2x4 ub_load_14(uint offset) {
|
||||
const uint scalar_offset_4 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_5 = ((offset + 16u)) / 4;
|
||||
return float2x4(asfloat(buffer[scalar_offset_4 / 4]), asfloat(buffer[scalar_offset_5 / 4]));
|
||||
return float2x4(asfloat(ub[scalar_offset_4 / 4]), asfloat(ub[scalar_offset_5 / 4]));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_15(uint4 buffer[44], uint offset) {
|
||||
float3x2 ub_load_15(uint offset) {
|
||||
const uint scalar_offset_6 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_2 = buffer[scalar_offset_6 / 4];
|
||||
uint4 ubo_load_2 = ub[scalar_offset_6 / 4];
|
||||
const uint scalar_offset_7 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_7 / 4];
|
||||
uint4 ubo_load_3 = ub[scalar_offset_7 / 4];
|
||||
const uint scalar_offset_8 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_4 = buffer[scalar_offset_8 / 4];
|
||||
uint4 ubo_load_4 = ub[scalar_offset_8 / 4];
|
||||
return float3x2(asfloat(((scalar_offset_6 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_7 & 2) ? ubo_load_3.zw : ubo_load_3.xy)), asfloat(((scalar_offset_8 & 2) ? ubo_load_4.zw : ubo_load_4.xy)));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_16(uint4 buffer[44], uint offset) {
|
||||
float3x3 ub_load_16(uint offset) {
|
||||
const uint scalar_offset_9 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_10 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_11 = ((offset + 32u)) / 4;
|
||||
return float3x3(asfloat(buffer[scalar_offset_9 / 4].xyz), asfloat(buffer[scalar_offset_10 / 4].xyz), asfloat(buffer[scalar_offset_11 / 4].xyz));
|
||||
return float3x3(asfloat(ub[scalar_offset_9 / 4].xyz), asfloat(ub[scalar_offset_10 / 4].xyz), asfloat(ub[scalar_offset_11 / 4].xyz));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_17(uint4 buffer[44], uint offset) {
|
||||
float3x4 ub_load_17(uint offset) {
|
||||
const uint scalar_offset_12 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_13 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_14 = ((offset + 32u)) / 4;
|
||||
return float3x4(asfloat(buffer[scalar_offset_12 / 4]), asfloat(buffer[scalar_offset_13 / 4]), asfloat(buffer[scalar_offset_14 / 4]));
|
||||
return float3x4(asfloat(ub[scalar_offset_12 / 4]), asfloat(ub[scalar_offset_13 / 4]), asfloat(ub[scalar_offset_14 / 4]));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_18(uint4 buffer[44], uint offset) {
|
||||
float4x2 ub_load_18(uint offset) {
|
||||
const uint scalar_offset_15 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_5 = buffer[scalar_offset_15 / 4];
|
||||
uint4 ubo_load_5 = ub[scalar_offset_15 / 4];
|
||||
const uint scalar_offset_16 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_6 = buffer[scalar_offset_16 / 4];
|
||||
uint4 ubo_load_6 = ub[scalar_offset_16 / 4];
|
||||
const uint scalar_offset_17 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_7 = buffer[scalar_offset_17 / 4];
|
||||
uint4 ubo_load_7 = ub[scalar_offset_17 / 4];
|
||||
const uint scalar_offset_18 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_8 = buffer[scalar_offset_18 / 4];
|
||||
uint4 ubo_load_8 = ub[scalar_offset_18 / 4];
|
||||
return float4x2(asfloat(((scalar_offset_15 & 2) ? ubo_load_5.zw : ubo_load_5.xy)), asfloat(((scalar_offset_16 & 2) ? ubo_load_6.zw : ubo_load_6.xy)), asfloat(((scalar_offset_17 & 2) ? ubo_load_7.zw : ubo_load_7.xy)), asfloat(((scalar_offset_18 & 2) ? ubo_load_8.zw : ubo_load_8.xy)));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_19(uint4 buffer[44], uint offset) {
|
||||
float4x3 ub_load_19(uint offset) {
|
||||
const uint scalar_offset_19 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_20 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_21 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_22 = ((offset + 48u)) / 4;
|
||||
return float4x3(asfloat(buffer[scalar_offset_19 / 4].xyz), asfloat(buffer[scalar_offset_20 / 4].xyz), asfloat(buffer[scalar_offset_21 / 4].xyz), asfloat(buffer[scalar_offset_22 / 4].xyz));
|
||||
return float4x3(asfloat(ub[scalar_offset_19 / 4].xyz), asfloat(ub[scalar_offset_20 / 4].xyz), asfloat(ub[scalar_offset_21 / 4].xyz), asfloat(ub[scalar_offset_22 / 4].xyz));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_20(uint4 buffer[44], uint offset) {
|
||||
float4x4 ub_load_20(uint offset) {
|
||||
const uint scalar_offset_23 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_24 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_25 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_26 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset_23 / 4]), asfloat(buffer[scalar_offset_24 / 4]), asfloat(buffer[scalar_offset_25 / 4]), asfloat(buffer[scalar_offset_26 / 4]));
|
||||
return float4x4(asfloat(ub[scalar_offset_23 / 4]), asfloat(ub[scalar_offset_24 / 4]), asfloat(ub[scalar_offset_25 / 4]), asfloat(ub[scalar_offset_26 / 4]));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_21_ret[2];
|
||||
tint_symbol_21_ret tint_symbol_21(uint4 buffer[44], uint offset) {
|
||||
typedef float3 ub_load_21_ret[2];
|
||||
ub_load_21_ret ub_load_21(uint offset) {
|
||||
float3 arr[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
const uint scalar_offset_27 = ((offset + (i * 16u))) / 4;
|
||||
arr[i] = asfloat(buffer[scalar_offset_27 / 4].xyz);
|
||||
arr[i] = asfloat(ub[scalar_offset_27 / 4].xyz);
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
Inner tint_symbol_22(uint4 buffer[44], uint offset) {
|
||||
Inner ub_load_22(uint offset) {
|
||||
const uint scalar_offset_28 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_29 = ((offset + 16u)) / 4;
|
||||
const Inner tint_symbol_24 = {asint(buffer[scalar_offset_28 / 4][scalar_offset_28 % 4]), asfloat(buffer[scalar_offset_29 / 4][scalar_offset_29 % 4])};
|
||||
return tint_symbol_24;
|
||||
const Inner tint_symbol = {asint(ub[scalar_offset_28 / 4][scalar_offset_28 % 4]), asfloat(ub[scalar_offset_29 / 4][scalar_offset_29 % 4])};
|
||||
return tint_symbol;
|
||||
}
|
||||
|
||||
typedef Inner tint_symbol_23_ret[4];
|
||||
tint_symbol_23_ret tint_symbol_23(uint4 buffer[44], uint offset) {
|
||||
typedef Inner ub_load_23_ret[4];
|
||||
ub_load_23_ret ub_load_23(uint offset) {
|
||||
Inner arr_1[4] = (Inner[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr_1[i_1] = tint_symbol_22(buffer, (offset + (i_1 * 32u)));
|
||||
arr_1[i_1] = ub_load_22((offset + (i_1 * 32u)));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
|
@ -123,17 +123,17 @@ void main() {
|
|||
const float4 vec4_f32 = asfloat(ub[6]);
|
||||
const int4 vec4_i32 = asint(ub[7]);
|
||||
const uint4 vec4_u32 = ub[8];
|
||||
const float2x2 mat2x2_f32 = tint_symbol_12(ub, 144u);
|
||||
const float2x3 mat2x3_f32 = tint_symbol_13(ub, 160u);
|
||||
const float2x4 mat2x4_f32 = tint_symbol_14(ub, 192u);
|
||||
const float3x2 mat3x2_f32 = tint_symbol_15(ub, 224u);
|
||||
const float3x3 mat3x3_f32 = tint_symbol_16(ub, 256u);
|
||||
const float3x4 mat3x4_f32 = tint_symbol_17(ub, 304u);
|
||||
const float4x2 mat4x2_f32 = tint_symbol_18(ub, 352u);
|
||||
const float4x3 mat4x3_f32 = tint_symbol_19(ub, 384u);
|
||||
const float4x4 mat4x4_f32 = tint_symbol_20(ub, 448u);
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_21(ub, 512u);
|
||||
const Inner struct_inner = tint_symbol_22(ub, 544u);
|
||||
const Inner array_struct_inner[4] = tint_symbol_23(ub, 576u);
|
||||
const float2x2 mat2x2_f32 = ub_load_12(144u);
|
||||
const float2x3 mat2x3_f32 = ub_load_13(160u);
|
||||
const float2x4 mat2x4_f32 = ub_load_14(192u);
|
||||
const float3x2 mat3x2_f32 = ub_load_15(224u);
|
||||
const float3x3 mat3x3_f32 = ub_load_16(256u);
|
||||
const float3x4 mat3x4_f32 = ub_load_17(304u);
|
||||
const float4x2 mat4x2_f32 = ub_load_18(352u);
|
||||
const float4x3 mat4x3_f32 = ub_load_19(384u);
|
||||
const float4x4 mat4x4_f32 = ub_load_20(448u);
|
||||
const float3 arr2_vec3_f32[2] = ub_load_21(512u);
|
||||
const Inner struct_inner = ub_load_22(544u);
|
||||
const Inner array_struct_inner[4] = ub_load_23(576u);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -8,260 +8,260 @@ cbuffer cbuffer_ub : register(b0, space0) {
|
|||
uint4 ub[55];
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_16(uint4 buffer[55], uint offset) {
|
||||
float2x2 ub_load_16(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = ub[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = ub[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_17(uint4 buffer[55], uint offset) {
|
||||
float2x3 ub_load_17(uint offset) {
|
||||
const uint scalar_offset_2 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz));
|
||||
return float2x3(asfloat(ub[scalar_offset_2 / 4].xyz), asfloat(ub[scalar_offset_3 / 4].xyz));
|
||||
}
|
||||
|
||||
float2x4 tint_symbol_18(uint4 buffer[55], uint offset) {
|
||||
float2x4 ub_load_18(uint offset) {
|
||||
const uint scalar_offset_4 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_5 = ((offset + 16u)) / 4;
|
||||
return float2x4(asfloat(buffer[scalar_offset_4 / 4]), asfloat(buffer[scalar_offset_5 / 4]));
|
||||
return float2x4(asfloat(ub[scalar_offset_4 / 4]), asfloat(ub[scalar_offset_5 / 4]));
|
||||
}
|
||||
|
||||
float3x2 tint_symbol_19(uint4 buffer[55], uint offset) {
|
||||
float3x2 ub_load_19(uint offset) {
|
||||
const uint scalar_offset_6 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_2 = buffer[scalar_offset_6 / 4];
|
||||
uint4 ubo_load_2 = ub[scalar_offset_6 / 4];
|
||||
const uint scalar_offset_7 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_7 / 4];
|
||||
uint4 ubo_load_3 = ub[scalar_offset_7 / 4];
|
||||
const uint scalar_offset_8 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_4 = buffer[scalar_offset_8 / 4];
|
||||
uint4 ubo_load_4 = ub[scalar_offset_8 / 4];
|
||||
return float3x2(asfloat(((scalar_offset_6 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_7 & 2) ? ubo_load_3.zw : ubo_load_3.xy)), asfloat(((scalar_offset_8 & 2) ? ubo_load_4.zw : ubo_load_4.xy)));
|
||||
}
|
||||
|
||||
float3x3 tint_symbol_20(uint4 buffer[55], uint offset) {
|
||||
float3x3 ub_load_20(uint offset) {
|
||||
const uint scalar_offset_9 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_10 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_11 = ((offset + 32u)) / 4;
|
||||
return float3x3(asfloat(buffer[scalar_offset_9 / 4].xyz), asfloat(buffer[scalar_offset_10 / 4].xyz), asfloat(buffer[scalar_offset_11 / 4].xyz));
|
||||
return float3x3(asfloat(ub[scalar_offset_9 / 4].xyz), asfloat(ub[scalar_offset_10 / 4].xyz), asfloat(ub[scalar_offset_11 / 4].xyz));
|
||||
}
|
||||
|
||||
float3x4 tint_symbol_21(uint4 buffer[55], uint offset) {
|
||||
float3x4 ub_load_21(uint offset) {
|
||||
const uint scalar_offset_12 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_13 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_14 = ((offset + 32u)) / 4;
|
||||
return float3x4(asfloat(buffer[scalar_offset_12 / 4]), asfloat(buffer[scalar_offset_13 / 4]), asfloat(buffer[scalar_offset_14 / 4]));
|
||||
return float3x4(asfloat(ub[scalar_offset_12 / 4]), asfloat(ub[scalar_offset_13 / 4]), asfloat(ub[scalar_offset_14 / 4]));
|
||||
}
|
||||
|
||||
float4x2 tint_symbol_22(uint4 buffer[55], uint offset) {
|
||||
float4x2 ub_load_22(uint offset) {
|
||||
const uint scalar_offset_15 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_5 = buffer[scalar_offset_15 / 4];
|
||||
uint4 ubo_load_5 = ub[scalar_offset_15 / 4];
|
||||
const uint scalar_offset_16 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_6 = buffer[scalar_offset_16 / 4];
|
||||
uint4 ubo_load_6 = ub[scalar_offset_16 / 4];
|
||||
const uint scalar_offset_17 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_7 = buffer[scalar_offset_17 / 4];
|
||||
uint4 ubo_load_7 = ub[scalar_offset_17 / 4];
|
||||
const uint scalar_offset_18 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_8 = buffer[scalar_offset_18 / 4];
|
||||
uint4 ubo_load_8 = ub[scalar_offset_18 / 4];
|
||||
return float4x2(asfloat(((scalar_offset_15 & 2) ? ubo_load_5.zw : ubo_load_5.xy)), asfloat(((scalar_offset_16 & 2) ? ubo_load_6.zw : ubo_load_6.xy)), asfloat(((scalar_offset_17 & 2) ? ubo_load_7.zw : ubo_load_7.xy)), asfloat(((scalar_offset_18 & 2) ? ubo_load_8.zw : ubo_load_8.xy)));
|
||||
}
|
||||
|
||||
float4x3 tint_symbol_23(uint4 buffer[55], uint offset) {
|
||||
float4x3 ub_load_23(uint offset) {
|
||||
const uint scalar_offset_19 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_20 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_21 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_22 = ((offset + 48u)) / 4;
|
||||
return float4x3(asfloat(buffer[scalar_offset_19 / 4].xyz), asfloat(buffer[scalar_offset_20 / 4].xyz), asfloat(buffer[scalar_offset_21 / 4].xyz), asfloat(buffer[scalar_offset_22 / 4].xyz));
|
||||
return float4x3(asfloat(ub[scalar_offset_19 / 4].xyz), asfloat(ub[scalar_offset_20 / 4].xyz), asfloat(ub[scalar_offset_21 / 4].xyz), asfloat(ub[scalar_offset_22 / 4].xyz));
|
||||
}
|
||||
|
||||
float4x4 tint_symbol_24(uint4 buffer[55], uint offset) {
|
||||
float4x4 ub_load_24(uint offset) {
|
||||
const uint scalar_offset_23 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_24 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_25 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_26 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset_23 / 4]), asfloat(buffer[scalar_offset_24 / 4]), asfloat(buffer[scalar_offset_25 / 4]), asfloat(buffer[scalar_offset_26 / 4]));
|
||||
return float4x4(asfloat(ub[scalar_offset_23 / 4]), asfloat(ub[scalar_offset_24 / 4]), asfloat(ub[scalar_offset_25 / 4]), asfloat(ub[scalar_offset_26 / 4]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 2> tint_symbol_25(uint4 buffer[55], uint offset) {
|
||||
matrix<float16_t, 2, 2> ub_load_25(uint offset) {
|
||||
const uint scalar_offset_27 = ((offset + 0u)) / 4;
|
||||
uint ubo_load_9 = buffer[scalar_offset_27 / 4][scalar_offset_27 % 4];
|
||||
uint ubo_load_9 = ub[scalar_offset_27 / 4][scalar_offset_27 % 4];
|
||||
const uint scalar_offset_28 = ((offset + 4u)) / 4;
|
||||
uint ubo_load_10 = buffer[scalar_offset_28 / 4][scalar_offset_28 % 4];
|
||||
uint ubo_load_10 = ub[scalar_offset_28 / 4][scalar_offset_28 % 4];
|
||||
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_9 & 0xFFFF)), float16_t(f16tof32(ubo_load_9 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_10 & 0xFFFF)), float16_t(f16tof32(ubo_load_10 >> 16))));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_26(uint4 buffer[55], uint offset) {
|
||||
matrix<float16_t, 2, 3> ub_load_26(uint offset) {
|
||||
const uint scalar_offset_29 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_12 = buffer[scalar_offset_29 / 4];
|
||||
uint4 ubo_load_12 = ub[scalar_offset_29 / 4];
|
||||
uint2 ubo_load_11 = ((scalar_offset_29 & 2) ? ubo_load_12.zw : ubo_load_12.xy);
|
||||
vector<float16_t, 2> ubo_load_11_xz = vector<float16_t, 2>(f16tof32(ubo_load_11 & 0xFFFF));
|
||||
float16_t ubo_load_11_y = f16tof32(ubo_load_11[0] >> 16);
|
||||
const uint scalar_offset_30 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_14 = buffer[scalar_offset_30 / 4];
|
||||
uint4 ubo_load_14 = ub[scalar_offset_30 / 4];
|
||||
uint2 ubo_load_13 = ((scalar_offset_30 & 2) ? ubo_load_14.zw : ubo_load_14.xy);
|
||||
vector<float16_t, 2> ubo_load_13_xz = vector<float16_t, 2>(f16tof32(ubo_load_13 & 0xFFFF));
|
||||
float16_t ubo_load_13_y = f16tof32(ubo_load_13[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_11_xz[0], ubo_load_11_y, ubo_load_11_xz[1]), vector<float16_t, 3>(ubo_load_13_xz[0], ubo_load_13_y, ubo_load_13_xz[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 4> tint_symbol_27(uint4 buffer[55], uint offset) {
|
||||
matrix<float16_t, 2, 4> ub_load_27(uint offset) {
|
||||
const uint scalar_offset_31 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_16 = buffer[scalar_offset_31 / 4];
|
||||
uint4 ubo_load_16 = ub[scalar_offset_31 / 4];
|
||||
uint2 ubo_load_15 = ((scalar_offset_31 & 2) ? ubo_load_16.zw : ubo_load_16.xy);
|
||||
vector<float16_t, 2> ubo_load_15_xz = vector<float16_t, 2>(f16tof32(ubo_load_15 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_15_yw = vector<float16_t, 2>(f16tof32(ubo_load_15 >> 16));
|
||||
const uint scalar_offset_32 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_18 = buffer[scalar_offset_32 / 4];
|
||||
uint4 ubo_load_18 = ub[scalar_offset_32 / 4];
|
||||
uint2 ubo_load_17 = ((scalar_offset_32 & 2) ? ubo_load_18.zw : ubo_load_18.xy);
|
||||
vector<float16_t, 2> ubo_load_17_xz = vector<float16_t, 2>(f16tof32(ubo_load_17 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_17_yw = vector<float16_t, 2>(f16tof32(ubo_load_17 >> 16));
|
||||
return matrix<float16_t, 2, 4>(vector<float16_t, 4>(ubo_load_15_xz[0], ubo_load_15_yw[0], ubo_load_15_xz[1], ubo_load_15_yw[1]), vector<float16_t, 4>(ubo_load_17_xz[0], ubo_load_17_yw[0], ubo_load_17_xz[1], ubo_load_17_yw[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 2> tint_symbol_28(uint4 buffer[55], uint offset) {
|
||||
matrix<float16_t, 3, 2> ub_load_28(uint offset) {
|
||||
const uint scalar_offset_33 = ((offset + 0u)) / 4;
|
||||
uint ubo_load_19 = buffer[scalar_offset_33 / 4][scalar_offset_33 % 4];
|
||||
uint ubo_load_19 = ub[scalar_offset_33 / 4][scalar_offset_33 % 4];
|
||||
const uint scalar_offset_34 = ((offset + 4u)) / 4;
|
||||
uint ubo_load_20 = buffer[scalar_offset_34 / 4][scalar_offset_34 % 4];
|
||||
uint ubo_load_20 = ub[scalar_offset_34 / 4][scalar_offset_34 % 4];
|
||||
const uint scalar_offset_35 = ((offset + 8u)) / 4;
|
||||
uint ubo_load_21 = buffer[scalar_offset_35 / 4][scalar_offset_35 % 4];
|
||||
uint ubo_load_21 = ub[scalar_offset_35 / 4][scalar_offset_35 % 4];
|
||||
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_19 & 0xFFFF)), float16_t(f16tof32(ubo_load_19 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_20 & 0xFFFF)), float16_t(f16tof32(ubo_load_20 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_21 & 0xFFFF)), float16_t(f16tof32(ubo_load_21 >> 16))));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 3> tint_symbol_29(uint4 buffer[55], uint offset) {
|
||||
matrix<float16_t, 3, 3> ub_load_29(uint offset) {
|
||||
const uint scalar_offset_36 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_23 = buffer[scalar_offset_36 / 4];
|
||||
uint4 ubo_load_23 = ub[scalar_offset_36 / 4];
|
||||
uint2 ubo_load_22 = ((scalar_offset_36 & 2) ? ubo_load_23.zw : ubo_load_23.xy);
|
||||
vector<float16_t, 2> ubo_load_22_xz = vector<float16_t, 2>(f16tof32(ubo_load_22 & 0xFFFF));
|
||||
float16_t ubo_load_22_y = f16tof32(ubo_load_22[0] >> 16);
|
||||
const uint scalar_offset_37 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_25 = buffer[scalar_offset_37 / 4];
|
||||
uint4 ubo_load_25 = ub[scalar_offset_37 / 4];
|
||||
uint2 ubo_load_24 = ((scalar_offset_37 & 2) ? ubo_load_25.zw : ubo_load_25.xy);
|
||||
vector<float16_t, 2> ubo_load_24_xz = vector<float16_t, 2>(f16tof32(ubo_load_24 & 0xFFFF));
|
||||
float16_t ubo_load_24_y = f16tof32(ubo_load_24[0] >> 16);
|
||||
const uint scalar_offset_38 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_27 = buffer[scalar_offset_38 / 4];
|
||||
uint4 ubo_load_27 = ub[scalar_offset_38 / 4];
|
||||
uint2 ubo_load_26 = ((scalar_offset_38 & 2) ? ubo_load_27.zw : ubo_load_27.xy);
|
||||
vector<float16_t, 2> ubo_load_26_xz = vector<float16_t, 2>(f16tof32(ubo_load_26 & 0xFFFF));
|
||||
float16_t ubo_load_26_y = f16tof32(ubo_load_26[0] >> 16);
|
||||
return matrix<float16_t, 3, 3>(vector<float16_t, 3>(ubo_load_22_xz[0], ubo_load_22_y, ubo_load_22_xz[1]), vector<float16_t, 3>(ubo_load_24_xz[0], ubo_load_24_y, ubo_load_24_xz[1]), vector<float16_t, 3>(ubo_load_26_xz[0], ubo_load_26_y, ubo_load_26_xz[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 3, 4> tint_symbol_30(uint4 buffer[55], uint offset) {
|
||||
matrix<float16_t, 3, 4> ub_load_30(uint offset) {
|
||||
const uint scalar_offset_39 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_29 = buffer[scalar_offset_39 / 4];
|
||||
uint4 ubo_load_29 = ub[scalar_offset_39 / 4];
|
||||
uint2 ubo_load_28 = ((scalar_offset_39 & 2) ? ubo_load_29.zw : ubo_load_29.xy);
|
||||
vector<float16_t, 2> ubo_load_28_xz = vector<float16_t, 2>(f16tof32(ubo_load_28 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_28_yw = vector<float16_t, 2>(f16tof32(ubo_load_28 >> 16));
|
||||
const uint scalar_offset_40 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_31 = buffer[scalar_offset_40 / 4];
|
||||
uint4 ubo_load_31 = ub[scalar_offset_40 / 4];
|
||||
uint2 ubo_load_30 = ((scalar_offset_40 & 2) ? ubo_load_31.zw : ubo_load_31.xy);
|
||||
vector<float16_t, 2> ubo_load_30_xz = vector<float16_t, 2>(f16tof32(ubo_load_30 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_30_yw = vector<float16_t, 2>(f16tof32(ubo_load_30 >> 16));
|
||||
const uint scalar_offset_41 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_33 = buffer[scalar_offset_41 / 4];
|
||||
uint4 ubo_load_33 = ub[scalar_offset_41 / 4];
|
||||
uint2 ubo_load_32 = ((scalar_offset_41 & 2) ? ubo_load_33.zw : ubo_load_33.xy);
|
||||
vector<float16_t, 2> ubo_load_32_xz = vector<float16_t, 2>(f16tof32(ubo_load_32 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_32_yw = vector<float16_t, 2>(f16tof32(ubo_load_32 >> 16));
|
||||
return matrix<float16_t, 3, 4>(vector<float16_t, 4>(ubo_load_28_xz[0], ubo_load_28_yw[0], ubo_load_28_xz[1], ubo_load_28_yw[1]), vector<float16_t, 4>(ubo_load_30_xz[0], ubo_load_30_yw[0], ubo_load_30_xz[1], ubo_load_30_yw[1]), vector<float16_t, 4>(ubo_load_32_xz[0], ubo_load_32_yw[0], ubo_load_32_xz[1], ubo_load_32_yw[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 2> tint_symbol_31(uint4 buffer[55], uint offset) {
|
||||
matrix<float16_t, 4, 2> ub_load_31(uint offset) {
|
||||
const uint scalar_offset_42 = ((offset + 0u)) / 4;
|
||||
uint ubo_load_34 = buffer[scalar_offset_42 / 4][scalar_offset_42 % 4];
|
||||
uint ubo_load_34 = ub[scalar_offset_42 / 4][scalar_offset_42 % 4];
|
||||
const uint scalar_offset_43 = ((offset + 4u)) / 4;
|
||||
uint ubo_load_35 = buffer[scalar_offset_43 / 4][scalar_offset_43 % 4];
|
||||
uint ubo_load_35 = ub[scalar_offset_43 / 4][scalar_offset_43 % 4];
|
||||
const uint scalar_offset_44 = ((offset + 8u)) / 4;
|
||||
uint ubo_load_36 = buffer[scalar_offset_44 / 4][scalar_offset_44 % 4];
|
||||
uint ubo_load_36 = ub[scalar_offset_44 / 4][scalar_offset_44 % 4];
|
||||
const uint scalar_offset_45 = ((offset + 12u)) / 4;
|
||||
uint ubo_load_37 = buffer[scalar_offset_45 / 4][scalar_offset_45 % 4];
|
||||
uint ubo_load_37 = ub[scalar_offset_45 / 4][scalar_offset_45 % 4];
|
||||
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_34 & 0xFFFF)), float16_t(f16tof32(ubo_load_34 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_35 & 0xFFFF)), float16_t(f16tof32(ubo_load_35 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_36 & 0xFFFF)), float16_t(f16tof32(ubo_load_36 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_37 & 0xFFFF)), float16_t(f16tof32(ubo_load_37 >> 16))));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 3> tint_symbol_32(uint4 buffer[55], uint offset) {
|
||||
matrix<float16_t, 4, 3> ub_load_32(uint offset) {
|
||||
const uint scalar_offset_46 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_39 = buffer[scalar_offset_46 / 4];
|
||||
uint4 ubo_load_39 = ub[scalar_offset_46 / 4];
|
||||
uint2 ubo_load_38 = ((scalar_offset_46 & 2) ? ubo_load_39.zw : ubo_load_39.xy);
|
||||
vector<float16_t, 2> ubo_load_38_xz = vector<float16_t, 2>(f16tof32(ubo_load_38 & 0xFFFF));
|
||||
float16_t ubo_load_38_y = f16tof32(ubo_load_38[0] >> 16);
|
||||
const uint scalar_offset_47 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_41 = buffer[scalar_offset_47 / 4];
|
||||
uint4 ubo_load_41 = ub[scalar_offset_47 / 4];
|
||||
uint2 ubo_load_40 = ((scalar_offset_47 & 2) ? ubo_load_41.zw : ubo_load_41.xy);
|
||||
vector<float16_t, 2> ubo_load_40_xz = vector<float16_t, 2>(f16tof32(ubo_load_40 & 0xFFFF));
|
||||
float16_t ubo_load_40_y = f16tof32(ubo_load_40[0] >> 16);
|
||||
const uint scalar_offset_48 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_43 = buffer[scalar_offset_48 / 4];
|
||||
uint4 ubo_load_43 = ub[scalar_offset_48 / 4];
|
||||
uint2 ubo_load_42 = ((scalar_offset_48 & 2) ? ubo_load_43.zw : ubo_load_43.xy);
|
||||
vector<float16_t, 2> ubo_load_42_xz = vector<float16_t, 2>(f16tof32(ubo_load_42 & 0xFFFF));
|
||||
float16_t ubo_load_42_y = f16tof32(ubo_load_42[0] >> 16);
|
||||
const uint scalar_offset_49 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_45 = buffer[scalar_offset_49 / 4];
|
||||
uint4 ubo_load_45 = ub[scalar_offset_49 / 4];
|
||||
uint2 ubo_load_44 = ((scalar_offset_49 & 2) ? ubo_load_45.zw : ubo_load_45.xy);
|
||||
vector<float16_t, 2> ubo_load_44_xz = vector<float16_t, 2>(f16tof32(ubo_load_44 & 0xFFFF));
|
||||
float16_t ubo_load_44_y = f16tof32(ubo_load_44[0] >> 16);
|
||||
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_38_xz[0], ubo_load_38_y, ubo_load_38_xz[1]), vector<float16_t, 3>(ubo_load_40_xz[0], ubo_load_40_y, ubo_load_40_xz[1]), vector<float16_t, 3>(ubo_load_42_xz[0], ubo_load_42_y, ubo_load_42_xz[1]), vector<float16_t, 3>(ubo_load_44_xz[0], ubo_load_44_y, ubo_load_44_xz[1]));
|
||||
}
|
||||
|
||||
matrix<float16_t, 4, 4> tint_symbol_33(uint4 buffer[55], uint offset) {
|
||||
matrix<float16_t, 4, 4> ub_load_33(uint offset) {
|
||||
const uint scalar_offset_50 = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_47 = buffer[scalar_offset_50 / 4];
|
||||
uint4 ubo_load_47 = ub[scalar_offset_50 / 4];
|
||||
uint2 ubo_load_46 = ((scalar_offset_50 & 2) ? ubo_load_47.zw : ubo_load_47.xy);
|
||||
vector<float16_t, 2> ubo_load_46_xz = vector<float16_t, 2>(f16tof32(ubo_load_46 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_46_yw = vector<float16_t, 2>(f16tof32(ubo_load_46 >> 16));
|
||||
const uint scalar_offset_51 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_49 = buffer[scalar_offset_51 / 4];
|
||||
uint4 ubo_load_49 = ub[scalar_offset_51 / 4];
|
||||
uint2 ubo_load_48 = ((scalar_offset_51 & 2) ? ubo_load_49.zw : ubo_load_49.xy);
|
||||
vector<float16_t, 2> ubo_load_48_xz = vector<float16_t, 2>(f16tof32(ubo_load_48 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_48_yw = vector<float16_t, 2>(f16tof32(ubo_load_48 >> 16));
|
||||
const uint scalar_offset_52 = ((offset + 16u)) / 4;
|
||||
uint4 ubo_load_51 = buffer[scalar_offset_52 / 4];
|
||||
uint4 ubo_load_51 = ub[scalar_offset_52 / 4];
|
||||
uint2 ubo_load_50 = ((scalar_offset_52 & 2) ? ubo_load_51.zw : ubo_load_51.xy);
|
||||
vector<float16_t, 2> ubo_load_50_xz = vector<float16_t, 2>(f16tof32(ubo_load_50 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_50_yw = vector<float16_t, 2>(f16tof32(ubo_load_50 >> 16));
|
||||
const uint scalar_offset_53 = ((offset + 24u)) / 4;
|
||||
uint4 ubo_load_53 = buffer[scalar_offset_53 / 4];
|
||||
uint4 ubo_load_53 = ub[scalar_offset_53 / 4];
|
||||
uint2 ubo_load_52 = ((scalar_offset_53 & 2) ? ubo_load_53.zw : ubo_load_53.xy);
|
||||
vector<float16_t, 2> ubo_load_52_xz = vector<float16_t, 2>(f16tof32(ubo_load_52 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_52_yw = vector<float16_t, 2>(f16tof32(ubo_load_52 >> 16));
|
||||
return matrix<float16_t, 4, 4>(vector<float16_t, 4>(ubo_load_46_xz[0], ubo_load_46_yw[0], ubo_load_46_xz[1], ubo_load_46_yw[1]), vector<float16_t, 4>(ubo_load_48_xz[0], ubo_load_48_yw[0], ubo_load_48_xz[1], ubo_load_48_yw[1]), vector<float16_t, 4>(ubo_load_50_xz[0], ubo_load_50_yw[0], ubo_load_50_xz[1], ubo_load_50_yw[1]), vector<float16_t, 4>(ubo_load_52_xz[0], ubo_load_52_yw[0], ubo_load_52_xz[1], ubo_load_52_yw[1]));
|
||||
}
|
||||
|
||||
typedef float3 tint_symbol_34_ret[2];
|
||||
tint_symbol_34_ret tint_symbol_34(uint4 buffer[55], uint offset) {
|
||||
typedef float3 ub_load_34_ret[2];
|
||||
ub_load_34_ret ub_load_34(uint offset) {
|
||||
float3 arr[2] = (float3[2])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
|
||||
const uint scalar_offset_54 = ((offset + (i * 16u))) / 4;
|
||||
arr[i] = asfloat(buffer[scalar_offset_54 / 4].xyz);
|
||||
arr[i] = asfloat(ub[scalar_offset_54 / 4].xyz);
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 4, 2> tint_symbol_35_ret[2];
|
||||
tint_symbol_35_ret tint_symbol_35(uint4 buffer[55], uint offset) {
|
||||
typedef matrix<float16_t, 4, 2> ub_load_35_ret[2];
|
||||
ub_load_35_ret ub_load_35(uint offset) {
|
||||
matrix<float16_t, 4, 2> arr_1[2] = (matrix<float16_t, 4, 2>[2])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
|
||||
arr_1[i_1] = tint_symbol_31(buffer, (offset + (i_1 * 16u)));
|
||||
arr_1[i_1] = ub_load_31((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr_1;
|
||||
}
|
||||
|
||||
Inner tint_symbol_36(uint4 buffer[55], uint offset) {
|
||||
Inner ub_load_36(uint offset) {
|
||||
const uint scalar_offset_55 = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_56 = ((offset + 4u)) / 4;
|
||||
const uint scalar_offset_bytes = ((offset + 8u));
|
||||
const uint scalar_offset_index = scalar_offset_bytes / 4;
|
||||
const Inner tint_symbol_38 = {asint(buffer[scalar_offset_55 / 4][scalar_offset_55 % 4]), asfloat(buffer[scalar_offset_56 / 4][scalar_offset_56 % 4]), float16_t(f16tof32(((buffer[scalar_offset_index / 4][scalar_offset_index % 4] >> (scalar_offset_bytes % 4 == 0 ? 0 : 16)) & 0xFFFF)))};
|
||||
return tint_symbol_38;
|
||||
const Inner tint_symbol = {asint(ub[scalar_offset_55 / 4][scalar_offset_55 % 4]), asfloat(ub[scalar_offset_56 / 4][scalar_offset_56 % 4]), float16_t(f16tof32(((ub[scalar_offset_index / 4][scalar_offset_index % 4] >> (scalar_offset_bytes % 4 == 0 ? 0 : 16)) & 0xFFFF)))};
|
||||
return tint_symbol;
|
||||
}
|
||||
|
||||
typedef Inner tint_symbol_37_ret[4];
|
||||
tint_symbol_37_ret tint_symbol_37(uint4 buffer[55], uint offset) {
|
||||
typedef Inner ub_load_37_ret[4];
|
||||
ub_load_37_ret ub_load_37(uint offset) {
|
||||
Inner arr_2[4] = (Inner[4])0;
|
||||
{
|
||||
for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
|
||||
arr_2[i_2] = tint_symbol_36(buffer, (offset + (i_2 * 16u)));
|
||||
arr_2[i_2] = ub_load_36((offset + (i_2 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr_2;
|
||||
|
@ -292,27 +292,27 @@ void main() {
|
|||
vector<float16_t, 2> ubo_load_56_xz = vector<float16_t, 2>(f16tof32(ubo_load_56 & 0xFFFF));
|
||||
vector<float16_t, 2> ubo_load_56_yw = vector<float16_t, 2>(f16tof32(ubo_load_56 >> 16));
|
||||
const vector<float16_t, 4> vec4_f16 = vector<float16_t, 4>(ubo_load_56_xz[0], ubo_load_56_yw[0], ubo_load_56_xz[1], ubo_load_56_yw[1]);
|
||||
const float2x2 mat2x2_f32 = tint_symbol_16(ub, 168u);
|
||||
const float2x3 mat2x3_f32 = tint_symbol_17(ub, 192u);
|
||||
const float2x4 mat2x4_f32 = tint_symbol_18(ub, 224u);
|
||||
const float3x2 mat3x2_f32 = tint_symbol_19(ub, 256u);
|
||||
const float3x3 mat3x3_f32 = tint_symbol_20(ub, 288u);
|
||||
const float3x4 mat3x4_f32 = tint_symbol_21(ub, 336u);
|
||||
const float4x2 mat4x2_f32 = tint_symbol_22(ub, 384u);
|
||||
const float4x3 mat4x3_f32 = tint_symbol_23(ub, 416u);
|
||||
const float4x4 mat4x4_f32 = tint_symbol_24(ub, 480u);
|
||||
const matrix<float16_t, 2, 2> mat2x2_f16 = tint_symbol_25(ub, 544u);
|
||||
const matrix<float16_t, 2, 3> mat2x3_f16 = tint_symbol_26(ub, 552u);
|
||||
const matrix<float16_t, 2, 4> mat2x4_f16 = tint_symbol_27(ub, 568u);
|
||||
const matrix<float16_t, 3, 2> mat3x2_f16 = tint_symbol_28(ub, 584u);
|
||||
const matrix<float16_t, 3, 3> mat3x3_f16 = tint_symbol_29(ub, 600u);
|
||||
const matrix<float16_t, 3, 4> mat3x4_f16 = tint_symbol_30(ub, 624u);
|
||||
const matrix<float16_t, 4, 2> mat4x2_f16 = tint_symbol_31(ub, 648u);
|
||||
const matrix<float16_t, 4, 3> mat4x3_f16 = tint_symbol_32(ub, 664u);
|
||||
const matrix<float16_t, 4, 4> mat4x4_f16 = tint_symbol_33(ub, 696u);
|
||||
const float3 arr2_vec3_f32[2] = tint_symbol_34(ub, 736u);
|
||||
const matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = tint_symbol_35(ub, 768u);
|
||||
const Inner struct_inner = tint_symbol_36(ub, 800u);
|
||||
const Inner array_struct_inner[4] = tint_symbol_37(ub, 816u);
|
||||
const float2x2 mat2x2_f32 = ub_load_16(168u);
|
||||
const float2x3 mat2x3_f32 = ub_load_17(192u);
|
||||
const float2x4 mat2x4_f32 = ub_load_18(224u);
|
||||
const float3x2 mat3x2_f32 = ub_load_19(256u);
|
||||
const float3x3 mat3x3_f32 = ub_load_20(288u);
|
||||
const float3x4 mat3x4_f32 = ub_load_21(336u);
|
||||
const float4x2 mat4x2_f32 = ub_load_22(384u);
|
||||
const float4x3 mat4x3_f32 = ub_load_23(416u);
|
||||
const float4x4 mat4x4_f32 = ub_load_24(480u);
|
||||
const matrix<float16_t, 2, 2> mat2x2_f16 = ub_load_25(544u);
|
||||
const matrix<float16_t, 2, 3> mat2x3_f16 = ub_load_26(552u);
|
||||
const matrix<float16_t, 2, 4> mat2x4_f16 = ub_load_27(568u);
|
||||
const matrix<float16_t, 3, 2> mat3x2_f16 = ub_load_28(584u);
|
||||
const matrix<float16_t, 3, 3> mat3x3_f16 = ub_load_29(600u);
|
||||
const matrix<float16_t, 3, 4> mat3x4_f16 = ub_load_30(624u);
|
||||
const matrix<float16_t, 4, 2> mat4x2_f16 = ub_load_31(648u);
|
||||
const matrix<float16_t, 4, 3> mat4x3_f16 = ub_load_32(664u);
|
||||
const matrix<float16_t, 4, 4> mat4x4_f16 = ub_load_33(696u);
|
||||
const float3 arr2_vec3_f32[2] = ub_load_34(736u);
|
||||
const matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = ub_load_35(768u);
|
||||
const Inner struct_inner = ub_load_36(800u);
|
||||
const Inner array_struct_inner[4] = ub_load_37(816u);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -8,20 +8,20 @@ int i() {
|
|||
return counter;
|
||||
}
|
||||
|
||||
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
float2x2 a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = a[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = a[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = a_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -31,8 +31,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
void f() {
|
||||
const int p_a_i_save = i();
|
||||
const int p_a_i_i_save = i();
|
||||
const float2x2 l_a[4] = tint_symbol(a, 0u);
|
||||
const float2x2 l_a_i = tint_symbol_1(a, (16u * uint(p_a_i_save)));
|
||||
const float2x2 l_a[4] = a_load(0u);
|
||||
const float2x2 l_a_i = a_load_1((16u * uint(p_a_i_save)));
|
||||
const uint scalar_offset_2 = (((16u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
|
||||
uint4 ubo_load_2 = a[scalar_offset_2 / 4];
|
||||
const float2 l_a_i_i = asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy));
|
||||
|
|
|
@ -8,20 +8,20 @@ int i() {
|
|||
return counter;
|
||||
}
|
||||
|
||||
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
float2x2 a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = a[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = a[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = a_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -31,8 +31,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
void f() {
|
||||
const int p_a_i_save = i();
|
||||
const int p_a_i_i_save = i();
|
||||
const float2x2 l_a[4] = tint_symbol(a, 0u);
|
||||
const float2x2 l_a_i = tint_symbol_1(a, (16u * uint(p_a_i_save)));
|
||||
const float2x2 l_a[4] = a_load(0u);
|
||||
const float2x2 l_a_i = a_load_1((16u * uint(p_a_i_save)));
|
||||
const uint scalar_offset_2 = (((16u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
|
||||
uint4 ubo_load_2 = a[scalar_offset_2 / 4];
|
||||
const float2 l_a_i_i = asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy));
|
||||
|
|
|
@ -2,20 +2,20 @@ cbuffer cbuffer_a : register(b0, space0) {
|
|||
uint4 a[4];
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
float2x2 a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = a[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = a[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
|
||||
arr[i] = a_load_1((offset + (i * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -23,8 +23,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const float2x2 l_a[4] = tint_symbol(a, 0u);
|
||||
const float2x2 l_a_i = tint_symbol_1(a, 32u);
|
||||
const float2x2 l_a[4] = a_load(0u);
|
||||
const float2x2 l_a_i = a_load_1(32u);
|
||||
const float2 l_a_i_i = asfloat(a[2].zw);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -2,20 +2,20 @@ cbuffer cbuffer_a : register(b0, space0) {
|
|||
uint4 a[4];
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
float2x2 a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = a[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = a[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
|
||||
arr[i] = a_load_1((offset + (i * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -23,8 +23,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const float2x2 l_a[4] = tint_symbol(a, 0u);
|
||||
const float2x2 l_a_i = tint_symbol_1(a, 32u);
|
||||
const float2x2 l_a[4] = a_load(0u);
|
||||
const float2x2 l_a_i = a_load_1(32u);
|
||||
const float2 l_a_i_i = asfloat(a[2].zw);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -2,17 +2,17 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
uint4 u[4];
|
||||
};
|
||||
|
||||
float2x2 tint_symbol(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const float2x2 t = transpose(tint_symbol(u, 32u));
|
||||
const float2x2 t = transpose(u_load(32u));
|
||||
const float l = length(asfloat(u[0].zw).yx);
|
||||
const float a = abs(asfloat(u[0].zw).yx.x);
|
||||
return;
|
||||
|
|
|
@ -2,17 +2,17 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
uint4 u[4];
|
||||
};
|
||||
|
||||
float2x2 tint_symbol(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const float2x2 t = transpose(tint_symbol(u, 32u));
|
||||
const float2x2 t = transpose(u_load(32u));
|
||||
const float l = length(asfloat(u[0].zw).yx);
|
||||
const float a = abs(asfloat(u[0].zw).yx.x);
|
||||
return;
|
||||
|
|
|
@ -14,20 +14,20 @@ void c(float2 v) {
|
|||
void d(float f_1) {
|
||||
}
|
||||
|
||||
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
|
||||
arr[i] = u_load_1((offset + (i * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -35,8 +35,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
a(tint_symbol(u, 0u));
|
||||
b(tint_symbol_1(u, 16u));
|
||||
a(u_load(0u));
|
||||
b(u_load_1(16u));
|
||||
c(asfloat(u[1].xy).yx);
|
||||
d(asfloat(u[1].xy).yx.x);
|
||||
return;
|
||||
|
|
|
@ -14,20 +14,20 @@ void c(float2 v) {
|
|||
void d(float f_1) {
|
||||
}
|
||||
|
||||
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
|
||||
arr[i] = u_load_1((offset + (i * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -35,8 +35,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
a(tint_symbol(u, 0u));
|
||||
b(tint_symbol_1(u, 16u));
|
||||
a(u_load(0u));
|
||||
b(u_load_1(16u));
|
||||
c(asfloat(u[1].xy).yx);
|
||||
d(asfloat(u[1].xy).yx.x);
|
||||
return;
|
||||
|
|
|
@ -3,20 +3,20 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
static float2x2 p[4] = (float2x2[4])0;
|
||||
|
||||
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
|
||||
arr[i] = u_load_1((offset + (i * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -24,8 +24,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
p = tint_symbol(u, 0u);
|
||||
p[1] = tint_symbol_1(u, 32u);
|
||||
p = u_load(0u);
|
||||
p[1] = u_load_1(32u);
|
||||
p[1][0] = asfloat(u[0].zw).yx;
|
||||
p[1][0].x = asfloat(u[0].z);
|
||||
return;
|
||||
|
|
|
@ -3,20 +3,20 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
static float2x2 p[4] = (float2x2[4])0;
|
||||
|
||||
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
|
||||
arr[i] = u_load_1((offset + (i * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -24,8 +24,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
p = tint_symbol(u, 0u);
|
||||
p[1] = tint_symbol_1(u, 32u);
|
||||
p = u_load(0u);
|
||||
p[1] = u_load_1(32u);
|
||||
p[1][0] = asfloat(u[0].zw).yx;
|
||||
p[1][0].x = asfloat(u[0].z);
|
||||
return;
|
||||
|
|
|
@ -3,34 +3,34 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
RWByteAddressBuffer s : register(u1, space0);
|
||||
|
||||
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void s_store_1(uint offset, float2x2 value) {
|
||||
s.Store2((offset + 0u), asuint(value[0u]));
|
||||
s.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol(RWByteAddressBuffer buffer, uint offset, float2x2 value[4]) {
|
||||
void s_store(uint offset, float2x2 value[4]) {
|
||||
float2x2 array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
tint_symbol_1(buffer, (offset + (i * 16u)), array_1[i]);
|
||||
s_store_1((offset + (i * 16u)), array_1[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float2x2 tint_symbol_4(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_3_ret[4];
|
||||
tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -38,8 +38,8 @@ tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
|
||||
tint_symbol_1(s, 16u, tint_symbol_4(u, 32u));
|
||||
s_store(0u, u_load(0u));
|
||||
s_store_1(16u, u_load_1(32u));
|
||||
s.Store2(16u, asuint(asfloat(u[0].zw).yx));
|
||||
s.Store(16u, asuint(asfloat(u[0].z)));
|
||||
return;
|
||||
|
|
|
@ -3,34 +3,34 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
RWByteAddressBuffer s : register(u1, space0);
|
||||
|
||||
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
|
||||
buffer.Store2((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store2((offset + 8u), asuint(value[1u]));
|
||||
void s_store_1(uint offset, float2x2 value) {
|
||||
s.Store2((offset + 0u), asuint(value[0u]));
|
||||
s.Store2((offset + 8u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol(RWByteAddressBuffer buffer, uint offset, float2x2 value[4]) {
|
||||
void s_store(uint offset, float2x2 value[4]) {
|
||||
float2x2 array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
tint_symbol_1(buffer, (offset + (i * 16u)), array_1[i]);
|
||||
s_store_1((offset + (i * 16u)), array_1[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float2x2 tint_symbol_4(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_3_ret[4];
|
||||
tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -38,8 +38,8 @@ tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
|
||||
tint_symbol_1(s, 16u, tint_symbol_4(u, 32u));
|
||||
s_store(0u, u_load(0u));
|
||||
s_store_1(16u, u_load_1(32u));
|
||||
s.Store2(16u, asuint(asfloat(u[0].zw).yx));
|
||||
s.Store(16u, asuint(asfloat(u[0].z)));
|
||||
return;
|
||||
|
|
|
@ -7,20 +7,20 @@ struct tint_symbol_1 {
|
|||
uint local_invocation_index : SV_GroupIndex;
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_3(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -34,8 +34,8 @@ void f_inner(uint local_invocation_index) {
|
|||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
w = tint_symbol_2(u, 0u);
|
||||
w[1] = tint_symbol_3(u, 32u);
|
||||
w = u_load(0u);
|
||||
w[1] = u_load_1(32u);
|
||||
w[1][0] = asfloat(u[0].zw).yx;
|
||||
w[1][0].x = asfloat(u[0].z);
|
||||
}
|
||||
|
|
|
@ -7,20 +7,20 @@ struct tint_symbol_1 {
|
|||
uint local_invocation_index : SV_GroupIndex;
|
||||
};
|
||||
|
||||
float2x2 tint_symbol_3(uint4 buffer[4], uint offset) {
|
||||
float2x2 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load = u[scalar_offset / 4];
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset_1 / 4];
|
||||
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
|
||||
}
|
||||
|
||||
typedef float2x2 tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef float2x2 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x2 arr[4] = (float2x2[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -34,8 +34,8 @@ void f_inner(uint local_invocation_index) {
|
|||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
w = tint_symbol_2(u, 0u);
|
||||
w[1] = tint_symbol_3(u, 32u);
|
||||
w = u_load(0u);
|
||||
w[1] = u_load_1(32u);
|
||||
w[1][0] = asfloat(u[0].zw).yx;
|
||||
w[1][0].x = asfloat(u[0].z);
|
||||
}
|
||||
|
|
|
@ -8,26 +8,26 @@ int i() {
|
|||
return counter;
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
matrix<float16_t, 2, 3> a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load_1 = a[scalar_offset / 4];
|
||||
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
|
||||
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
|
||||
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_3 = a[scalar_offset_1 / 4];
|
||||
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
|
||||
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
|
||||
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 2, 3> tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef matrix<float16_t, 2, 3> a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = a_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -37,8 +37,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
void f() {
|
||||
const int p_a_i_save = i();
|
||||
const int p_a_i_i_save = i();
|
||||
const matrix<float16_t, 2, 3> l_a[4] = tint_symbol(a, 0u);
|
||||
const matrix<float16_t, 2, 3> l_a_i = tint_symbol_1(a, (16u * uint(p_a_i_save)));
|
||||
const matrix<float16_t, 2, 3> l_a[4] = a_load(0u);
|
||||
const matrix<float16_t, 2, 3> l_a_i = a_load_1((16u * uint(p_a_i_save)));
|
||||
const uint scalar_offset_2 = (((16u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
|
||||
uint4 ubo_load_5 = a[scalar_offset_2 / 4];
|
||||
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
|
||||
|
|
|
@ -2,26 +2,26 @@ cbuffer cbuffer_a : register(b0, space0) {
|
|||
uint4 a[4];
|
||||
};
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
matrix<float16_t, 2, 3> a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load_1 = a[scalar_offset / 4];
|
||||
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
|
||||
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
|
||||
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_3 = a[scalar_offset_1 / 4];
|
||||
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
|
||||
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
|
||||
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 2, 3> tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef matrix<float16_t, 2, 3> a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
|
||||
arr[i] = a_load_1((offset + (i * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -29,8 +29,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const matrix<float16_t, 2, 3> l_a[4] = tint_symbol(a, 0u);
|
||||
const matrix<float16_t, 2, 3> l_a_i = tint_symbol_1(a, 32u);
|
||||
const matrix<float16_t, 2, 3> l_a[4] = a_load(0u);
|
||||
const matrix<float16_t, 2, 3> l_a_i = a_load_1(32u);
|
||||
uint2 ubo_load_4 = a[2].zw;
|
||||
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
|
||||
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
|
||||
|
|
|
@ -2,14 +2,14 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
uint4 u[4];
|
||||
};
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[4], uint offset) {
|
||||
matrix<float16_t, 2, 3> u_load(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset / 4];
|
||||
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
|
||||
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
|
||||
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
|
||||
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
|
||||
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
|
||||
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
|
||||
|
@ -18,7 +18,7 @@ matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const matrix<float16_t, 3, 2> t = transpose(tint_symbol(u, 32u));
|
||||
const matrix<float16_t, 3, 2> t = transpose(u_load(32u));
|
||||
uint2 ubo_load_4 = u[0].zw;
|
||||
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
|
||||
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
|
||||
|
|
|
@ -14,26 +14,26 @@ void c(vector<float16_t, 3> v) {
|
|||
void d(float16_t f_1) {
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
matrix<float16_t, 2, 3> u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset / 4];
|
||||
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
|
||||
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
|
||||
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
|
||||
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
|
||||
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
|
||||
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 2, 3> tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef matrix<float16_t, 2, 3> u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
|
||||
arr[i] = u_load_1((offset + (i * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -41,8 +41,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
a(tint_symbol(u, 0u));
|
||||
b(tint_symbol_1(u, 16u));
|
||||
a(u_load(0u));
|
||||
b(u_load_1(16u));
|
||||
uint2 ubo_load_4 = u[1].xy;
|
||||
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
|
||||
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
|
||||
|
|
|
@ -3,26 +3,26 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
static matrix<float16_t, 2, 3> p[4] = (matrix<float16_t, 2, 3>[4])0;
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_1(uint4 buffer[4], uint offset) {
|
||||
matrix<float16_t, 2, 3> u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset / 4];
|
||||
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
|
||||
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
|
||||
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
|
||||
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
|
||||
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
|
||||
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 2, 3> tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
||||
typedef matrix<float16_t, 2, 3> u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
|
||||
arr[i] = u_load_1((offset + (i * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -30,8 +30,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
p = tint_symbol(u, 0u);
|
||||
p[1] = tint_symbol_1(u, 32u);
|
||||
p = u_load(0u);
|
||||
p[1] = u_load_1(32u);
|
||||
uint2 ubo_load_4 = u[0].zw;
|
||||
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
|
||||
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
|
||||
|
|
|
@ -3,40 +3,40 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
RWByteAddressBuffer s : register(u1, space0);
|
||||
|
||||
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value) {
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
void s_store_1(uint offset, matrix<float16_t, 2, 3> value) {
|
||||
s.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
|
||||
s.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
|
||||
}
|
||||
|
||||
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value[4]) {
|
||||
void s_store(uint offset, matrix<float16_t, 2, 3> value[4]) {
|
||||
matrix<float16_t, 2, 3> array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
tint_symbol_1(buffer, (offset + (i * 16u)), array_1[i]);
|
||||
s_store_1((offset + (i * 16u)), array_1[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_4(uint4 buffer[4], uint offset) {
|
||||
matrix<float16_t, 2, 3> u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset / 4];
|
||||
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
|
||||
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
|
||||
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
|
||||
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
|
||||
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
|
||||
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 2, 3> tint_symbol_3_ret[4];
|
||||
tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
|
||||
typedef matrix<float16_t, 2, 3> u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -44,8 +44,8 @@ tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
|
||||
tint_symbol_1(s, 16u, tint_symbol_4(u, 32u));
|
||||
s_store(0u, u_load(0u));
|
||||
s_store_1(16u, u_load_1(32u));
|
||||
uint2 ubo_load_4 = u[0].zw;
|
||||
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
|
||||
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
|
||||
|
|
|
@ -7,26 +7,26 @@ struct tint_symbol_1 {
|
|||
uint local_invocation_index : SV_GroupIndex;
|
||||
};
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_3(uint4 buffer[4], uint offset) {
|
||||
matrix<float16_t, 2, 3> u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset / 4];
|
||||
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
|
||||
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
|
||||
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
|
||||
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
|
||||
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
|
||||
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 2, 3> tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef matrix<float16_t, 2, 3> u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -40,8 +40,8 @@ void f_inner(uint local_invocation_index) {
|
|||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
w = tint_symbol_2(u, 0u);
|
||||
w[1] = tint_symbol_3(u, 32u);
|
||||
w = u_load(0u);
|
||||
w[1] = u_load_1(32u);
|
||||
uint2 ubo_load_4 = u[0].zw;
|
||||
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
|
||||
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
|
||||
|
|
|
@ -8,18 +8,18 @@ int i() {
|
|||
return counter;
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_1(uint4 buffer[8], uint offset) {
|
||||
float2x3 a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(a[scalar_offset / 4].xyz), asfloat(a[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 32u)));
|
||||
arr[i_1] = a_load_1((offset + (i_1 * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -29,8 +29,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
|||
void f() {
|
||||
const int p_a_i_save = i();
|
||||
const int p_a_i_i_save = i();
|
||||
const float2x3 l_a[4] = tint_symbol(a, 0u);
|
||||
const float2x3 l_a_i = tint_symbol_1(a, (32u * uint(p_a_i_save)));
|
||||
const float2x3 l_a[4] = a_load(0u);
|
||||
const float2x3 l_a_i = a_load_1((32u * uint(p_a_i_save)));
|
||||
const uint scalar_offset_2 = (((32u * uint(p_a_i_save)) + (16u * uint(p_a_i_i_save)))) / 4;
|
||||
const float3 l_a_i_i = asfloat(a[scalar_offset_2 / 4].xyz);
|
||||
return;
|
||||
|
|
|
@ -8,18 +8,18 @@ int i() {
|
|||
return counter;
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_1(uint4 buffer[8], uint offset) {
|
||||
float2x3 a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(a[scalar_offset / 4].xyz), asfloat(a[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 32u)));
|
||||
arr[i_1] = a_load_1((offset + (i_1 * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -29,8 +29,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
|||
void f() {
|
||||
const int p_a_i_save = i();
|
||||
const int p_a_i_i_save = i();
|
||||
const float2x3 l_a[4] = tint_symbol(a, 0u);
|
||||
const float2x3 l_a_i = tint_symbol_1(a, (32u * uint(p_a_i_save)));
|
||||
const float2x3 l_a[4] = a_load(0u);
|
||||
const float2x3 l_a_i = a_load_1((32u * uint(p_a_i_save)));
|
||||
const uint scalar_offset_2 = (((32u * uint(p_a_i_save)) + (16u * uint(p_a_i_i_save)))) / 4;
|
||||
const float3 l_a_i_i = asfloat(a[scalar_offset_2 / 4].xyz);
|
||||
return;
|
||||
|
|
|
@ -2,18 +2,18 @@ cbuffer cbuffer_a : register(b0, space0) {
|
|||
uint4 a[8];
|
||||
};
|
||||
|
||||
float2x3 tint_symbol_1(uint4 buffer[8], uint offset) {
|
||||
float2x3 a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(a[scalar_offset / 4].xyz), asfloat(a[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
|
||||
arr[i] = a_load_1((offset + (i * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -21,8 +21,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const float2x3 l_a[4] = tint_symbol(a, 0u);
|
||||
const float2x3 l_a_i = tint_symbol_1(a, 64u);
|
||||
const float2x3 l_a[4] = a_load(0u);
|
||||
const float2x3 l_a_i = a_load_1(64u);
|
||||
const float3 l_a_i_i = asfloat(a[5].xyz);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -2,18 +2,18 @@ cbuffer cbuffer_a : register(b0, space0) {
|
|||
uint4 a[8];
|
||||
};
|
||||
|
||||
float2x3 tint_symbol_1(uint4 buffer[8], uint offset) {
|
||||
float2x3 a_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(a[scalar_offset / 4].xyz), asfloat(a[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 a_load_ret[4];
|
||||
a_load_ret a_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
|
||||
arr[i] = a_load_1((offset + (i * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -21,8 +21,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const float2x3 l_a[4] = tint_symbol(a, 0u);
|
||||
const float2x3 l_a_i = tint_symbol_1(a, 64u);
|
||||
const float2x3 l_a[4] = a_load(0u);
|
||||
const float2x3 l_a_i = a_load_1(64u);
|
||||
const float3 l_a_i_i = asfloat(a[5].xyz);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -2,15 +2,15 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
uint4 u[8];
|
||||
};
|
||||
|
||||
float2x3 tint_symbol(uint4 buffer[8], uint offset) {
|
||||
float2x3 u_load(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const float3x2 t = transpose(tint_symbol(u, 64u));
|
||||
const float3x2 t = transpose(u_load(64u));
|
||||
const float l = length(asfloat(u[1].xyz).zxy);
|
||||
const float a = abs(asfloat(u[1].xyz).zxy.x);
|
||||
return;
|
||||
|
|
|
@ -2,15 +2,15 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
uint4 u[8];
|
||||
};
|
||||
|
||||
float2x3 tint_symbol(uint4 buffer[8], uint offset) {
|
||||
float2x3 u_load(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const float3x2 t = transpose(tint_symbol(u, 64u));
|
||||
const float3x2 t = transpose(u_load(64u));
|
||||
const float l = length(asfloat(u[1].xyz).zxy);
|
||||
const float a = abs(asfloat(u[1].xyz).zxy.x);
|
||||
return;
|
||||
|
|
|
@ -14,18 +14,18 @@ void c(float3 v) {
|
|||
void d(float f_1) {
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_1(uint4 buffer[8], uint offset) {
|
||||
float2x3 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
|
||||
arr[i] = u_load_1((offset + (i * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -33,8 +33,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
a(tint_symbol(u, 0u));
|
||||
b(tint_symbol_1(u, 32u));
|
||||
a(u_load(0u));
|
||||
b(u_load_1(32u));
|
||||
c(asfloat(u[2].xyz).zxy);
|
||||
d(asfloat(u[2].xyz).zxy.x);
|
||||
return;
|
||||
|
|
|
@ -14,18 +14,18 @@ void c(float3 v) {
|
|||
void d(float f_1) {
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_1(uint4 buffer[8], uint offset) {
|
||||
float2x3 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
|
||||
arr[i] = u_load_1((offset + (i * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -33,8 +33,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
a(tint_symbol(u, 0u));
|
||||
b(tint_symbol_1(u, 32u));
|
||||
a(u_load(0u));
|
||||
b(u_load_1(32u));
|
||||
c(asfloat(u[2].xyz).zxy);
|
||||
d(asfloat(u[2].xyz).zxy.x);
|
||||
return;
|
||||
|
|
|
@ -3,18 +3,18 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
static float2x3 p[4] = (float2x3[4])0;
|
||||
|
||||
float2x3 tint_symbol_1(uint4 buffer[8], uint offset) {
|
||||
float2x3 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
|
||||
arr[i] = u_load_1((offset + (i * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -22,8 +22,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
p = tint_symbol(u, 0u);
|
||||
p[1] = tint_symbol_1(u, 64u);
|
||||
p = u_load(0u);
|
||||
p[1] = u_load_1(64u);
|
||||
p[1][0] = asfloat(u[1].xyz).zxy;
|
||||
p[1][0].x = asfloat(u[1].x);
|
||||
return;
|
||||
|
|
|
@ -3,18 +3,18 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
static float2x3 p[4] = (float2x3[4])0;
|
||||
|
||||
float2x3 tint_symbol_1(uint4 buffer[8], uint offset) {
|
||||
float2x3 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_ret[4];
|
||||
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
|
||||
arr[i] = u_load_1((offset + (i * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -22,8 +22,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
p = tint_symbol(u, 0u);
|
||||
p[1] = tint_symbol_1(u, 64u);
|
||||
p = u_load(0u);
|
||||
p[1] = u_load_1(64u);
|
||||
p[1][0] = asfloat(u[1].xyz).zxy;
|
||||
p[1][0].x = asfloat(u[1].x);
|
||||
return;
|
||||
|
|
|
@ -3,32 +3,32 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
RWByteAddressBuffer s : register(u1, space0);
|
||||
|
||||
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void s_store_1(uint offset, float2x3 value) {
|
||||
s.Store3((offset + 0u), asuint(value[0u]));
|
||||
s.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol(RWByteAddressBuffer buffer, uint offset, float2x3 value[4]) {
|
||||
void s_store(uint offset, float2x3 value[4]) {
|
||||
float2x3 array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
tint_symbol_1(buffer, (offset + (i * 32u)), array_1[i]);
|
||||
s_store_1((offset + (i * 32u)), array_1[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_4(uint4 buffer[8], uint offset) {
|
||||
float2x3 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_3_ret[4];
|
||||
tint_symbol_3_ret tint_symbol_3(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 32u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -36,8 +36,8 @@ tint_symbol_3_ret tint_symbol_3(uint4 buffer[8], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
|
||||
tint_symbol_1(s, 32u, tint_symbol_4(u, 64u));
|
||||
s_store(0u, u_load(0u));
|
||||
s_store_1(32u, u_load_1(64u));
|
||||
s.Store3(32u, asuint(asfloat(u[1].xyz).zxy));
|
||||
s.Store(32u, asuint(asfloat(u[1].x)));
|
||||
return;
|
||||
|
|
|
@ -3,32 +3,32 @@ cbuffer cbuffer_u : register(b0, space0) {
|
|||
};
|
||||
RWByteAddressBuffer s : register(u1, space0);
|
||||
|
||||
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
||||
buffer.Store3((offset + 16u), asuint(value[1u]));
|
||||
void s_store_1(uint offset, float2x3 value) {
|
||||
s.Store3((offset + 0u), asuint(value[0u]));
|
||||
s.Store3((offset + 16u), asuint(value[1u]));
|
||||
}
|
||||
|
||||
void tint_symbol(RWByteAddressBuffer buffer, uint offset, float2x3 value[4]) {
|
||||
void s_store(uint offset, float2x3 value[4]) {
|
||||
float2x3 array_1[4] = value;
|
||||
{
|
||||
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
||||
tint_symbol_1(buffer, (offset + (i * 32u)), array_1[i]);
|
||||
s_store_1((offset + (i * 32u)), array_1[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float2x3 tint_symbol_4(uint4 buffer[8], uint offset) {
|
||||
float2x3 u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
|
||||
return float2x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz));
|
||||
}
|
||||
|
||||
typedef float2x3 tint_symbol_3_ret[4];
|
||||
tint_symbol_3_ret tint_symbol_3(uint4 buffer[8], uint offset) {
|
||||
typedef float2x3 u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
float2x3 arr[4] = (float2x3[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 32u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 32u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
|
@ -36,8 +36,8 @@ tint_symbol_3_ret tint_symbol_3(uint4 buffer[8], uint offset) {
|
|||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
|
||||
tint_symbol_1(s, 32u, tint_symbol_4(u, 64u));
|
||||
s_store(0u, u_load(0u));
|
||||
s_store_1(32u, u_load_1(64u));
|
||||
s.Store3(32u, asuint(asfloat(u[1].xyz).zxy));
|
||||
s.Store(32u, asuint(asfloat(u[1].x)));
|
||||
return;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue