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test: Regenerate vk-gl-cts WGSL sources
This removes @stride, which will soon be invalid. Bug: tint:1381 Change-Id: I3cbe987edb9b918b2f344b92a4f0fe4838df4a80 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83962 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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@@ -1,64 +0,0 @@
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct strided_arr {
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int el;
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};
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struct buf0 {
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strided_arr x_GLF_uniform_int_values[3];
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};
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layout(binding = 0) uniform buf0_1 {
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strided_arr x_GLF_uniform_int_values[3];
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int i = 0;
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vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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int x_30 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_30;
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while (true) {
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int x_35 = i;
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int x_37 = x_6.x_GLF_uniform_int_values[2].el;
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if ((x_35 < x_37)) {
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} else {
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break;
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}
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v = unpackUnorm4x8(100u);
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float x_42 = v.x;
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if ((int(x_42) > i)) {
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int x_49 = x_6.x_GLF_uniform_int_values[1].el;
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float x_50 = float(x_49);
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x_GLF_color = vec4(x_50, x_50, x_50, x_50);
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return;
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}
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{
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i = (i + 1);
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}
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}
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int x_55 = x_6.x_GLF_uniform_int_values[0].el;
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int x_58 = x_6.x_GLF_uniform_int_values[1].el;
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int x_61 = x_6.x_GLF_uniform_int_values[1].el;
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int x_64 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_55), float(x_58), float(x_61), float(x_64));
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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@@ -1,8 +1,13 @@
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type Arr = @stride(16) array<i32, 3>;
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struct strided_arr {
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@size(16)
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el : i32;
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}
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type Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@@ -11,11 +16,11 @@ var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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var v : vec4<f32>;
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let x_30 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_30 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_30;
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loop {
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let x_35 : i32 = i;
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let x_37 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_37 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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if ((x_35 < x_37)) {
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} else {
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break;
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@@ -24,7 +29,7 @@ fn main_1() {
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let x_42 : f32 = v.x;
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let x_44 : i32 = i;
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if ((i32(x_42) > x_44)) {
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let x_49 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_49 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_50 : f32 = f32(x_49);
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x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
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return;
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@@ -35,10 +40,10 @@ fn main_1() {
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i = (x_52 + 1);
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}
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}
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let x_55 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_58 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_61 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_64 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_55 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_58 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_61 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_64 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
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return;
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}
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@@ -46,7 +51,7 @@ fn main_1() {
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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}
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@stage(fragment)
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fn main() -> main_out {
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@@ -1,68 +0,0 @@
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vk-gl-cts/graphicsfuzz/cov-apfloat-unpackunorm-loop/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr = @stride(16) array<i32, 3>;
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^^^^^^
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct tint_padded_array_element {
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int el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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};
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int i = 0;
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vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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int x_30 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_30;
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while (true) {
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int x_35 = i;
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int x_37 = x_6.x_GLF_uniform_int_values[2].el;
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if ((x_35 < x_37)) {
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} else {
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break;
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}
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v = unpackUnorm4x8(100u);
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float x_42 = v.x;
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if ((int(x_42) > i)) {
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int x_49 = x_6.x_GLF_uniform_int_values[1].el;
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float x_50 = float(x_49);
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x_GLF_color = vec4(x_50, x_50, x_50, x_50);
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return;
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}
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{
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i = (i + 1);
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}
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}
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int x_55 = x_6.x_GLF_uniform_int_values[0].el;
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int x_58 = x_6.x_GLF_uniform_int_values[1].el;
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int x_61 = x_6.x_GLF_uniform_int_values[1].el;
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int x_64 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_55), float(x_58), float(x_61), float(x_64));
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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