test: Regenerate vk-gl-cts WGSL sources

This removes @stride, which will soon be invalid.

Bug: tint:1381
Change-Id: I3cbe987edb9b918b2f344b92a4f0fe4838df4a80
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83962
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
James Price
2022-03-21 16:09:17 +00:00
parent 6bd90d666e
commit 1a72a76e4f
594 changed files with 5734 additions and 10489 deletions

View File

@@ -1,14 +1,24 @@
type Arr = @stride(16) array<i32, 2>;
struct strided_arr {
@size(16)
el : i32;
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
}
type Arr_1 = @stride(16) array<f32, 4>;
struct strided_arr_1 {
@size(16)
el : f32;
}
type Arr_1 = array<strided_arr_1, 4u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@@ -21,15 +31,15 @@ fn main_1() {
var v : vec4<f32>;
var m : mat3x4<f32>;
var indexable : mat4x4<f32>;
let x_44 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_44 : i32 = x_6.x_GLF_uniform_int_values[0].el;
a = x_44;
let x_46 : f32 = x_9.x_GLF_uniform_float_values[2];
let x_46 : f32 = x_9.x_GLF_uniform_float_values[2].el;
v = vec4<f32>(x_46, x_46, x_46, x_46);
let x_49 : f32 = x_9.x_GLF_uniform_float_values[3];
let x_49 : f32 = x_9.x_GLF_uniform_float_values[3].el;
m = mat3x4<f32>(vec4<f32>(x_49, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_49, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_49, 0.0));
let x_54 : i32 = a;
let x_55 : i32 = a;
let x_57 : f32 = x_9.x_GLF_uniform_float_values[0];
let x_57 : f32 = x_9.x_GLF_uniform_float_values[0].el;
m[x_54][x_55] = x_57;
let x_59 : i32 = a;
let x_60 : mat3x4<f32> = m;
@@ -40,15 +50,15 @@ fn main_1() {
let x_83 : f32 = v[x_59];
v[x_59] = (x_83 + x_81);
let x_87 : f32 = v.y;
let x_89 : f32 = x_9.x_GLF_uniform_float_values[1];
let x_89 : f32 = x_9.x_GLF_uniform_float_values[1].el;
if ((x_87 == x_89)) {
let x_95 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_98 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_101 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_104 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_95 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_98 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_101 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_104 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_95), f32(x_98), f32(x_101), f32(x_104));
} else {
let x_108 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_108 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_109 : f32 = f32(x_108);
x_GLF_color = vec4<f32>(x_109, x_109, x_109, x_109);
}
@@ -58,7 +68,7 @@ fn main_1() {
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
}
@stage(fragment)
fn main() -> main_out {