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test: Regenerate vk-gl-cts WGSL sources
This removes @stride, which will soon be invalid. Bug: tint:1381 Change-Id: I3cbe987edb9b918b2f344b92a4f0fe4838df4a80 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83962 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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@@ -1,8 +1,13 @@
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type Arr = @stride(16) array<f32, 3>;
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struct strided_arr {
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@size(16)
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el : f32;
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}
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type Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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}
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var<private> x_GLF_color : vec4<f32>;
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@@ -10,16 +15,16 @@ var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : f32;
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a = (bitcast<f32>(1u) % 1.0);
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let x_29 : f32 = x_6.x_GLF_uniform_float_values[1];
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a = (bitcast<f32>(1u) - (1.0 * floor((bitcast<f32>(1u) / 1.0))));
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let x_29 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
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let x_31 : f32 = a;
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let x_33 : f32 = x_6.x_GLF_uniform_float_values[2];
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let x_33 : f32 = x_6.x_GLF_uniform_float_values[2].el;
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if ((x_31 < x_33)) {
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let x_38 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_40 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_42 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_38 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_40 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_42 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_44 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4<f32>(x_38, x_40, x_42, x_44);
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}
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return;
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@@ -28,7 +33,7 @@ fn main_1() {
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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}
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@stage(fragment)
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fn main() -> main_out {
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@@ -1,58 +0,0 @@
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vk-gl-cts/graphicsfuzz/cov-mod-uint-bits-float/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr = @stride(16) array<f32, 3>;
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^^^^^^
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#version 310 es
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precision mediump float;
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float tint_float_modulo(float lhs, float rhs) {
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return (lhs - rhs * trunc(lhs / rhs));
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}
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct tint_padded_array_element {
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float el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_float_values[3];
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};
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_float_values[3];
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} x_6;
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void main_1() {
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float a = 0.0f;
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a = tint_float_modulo(uintBitsToFloat(1u), 1.0f);
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float x_29 = x_6.x_GLF_uniform_float_values[1].el;
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x_GLF_color = vec4(x_29, x_29, x_29, x_29);
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float x_31 = a;
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float x_33 = x_6.x_GLF_uniform_float_values[2].el;
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if ((x_31 < x_33)) {
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float x_38 = x_6.x_GLF_uniform_float_values[0].el;
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float x_40 = x_6.x_GLF_uniform_float_values[1].el;
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float x_42 = x_6.x_GLF_uniform_float_values[1].el;
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float x_44 = x_6.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4(x_38, x_40, x_42, x_44);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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