Change Sampler creation to use a descriptor instead of a builder
This commit is contained in:
parent
a6416543a4
commit
1ae19e8276
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@ -56,9 +56,16 @@ void initTextures() {
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.SetAllowedUsage(nxt::TextureUsageBit::TransferDst | nxt::TextureUsageBit::Sampled)
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.GetResult();
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sampler = device.CreateSamplerBuilder()
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.SetFilterMode(nxt::FilterMode::Linear, nxt::FilterMode::Linear, nxt::FilterMode::Linear)
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.GetResult();
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{
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nxt::SamplerDescriptor desc;
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desc.minFilter = nxt::FilterMode::Linear;
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desc.magFilter = nxt::FilterMode::Linear;
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desc.mipmapFilter = nxt::FilterMode::Linear;
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desc.addressModeU = nxt::AddressMode::Repeat;
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desc.addressModeV = nxt::AddressMode::Repeat;
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desc.addressModeW = nxt::AddressMode::Repeat;
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sampler = device.CreateSampler(&desc);
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}
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// Initialize the texture with arbitrary data until we can load images
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std::vector<uint8_t> data(4 * 1024 * 1024, 0);
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@ -64,9 +64,16 @@ void initTextures() {
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.GetResult();
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renderTargetView = renderTarget.CreateTextureViewBuilder().GetResult();
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samplerPost = device.CreateSamplerBuilder()
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.SetFilterMode(nxt::FilterMode::Linear, nxt::FilterMode::Linear, nxt::FilterMode::Linear)
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.GetResult();
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{
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nxt::SamplerDescriptor desc;
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desc.minFilter = nxt::FilterMode::Linear;
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desc.magFilter = nxt::FilterMode::Linear;
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desc.mipmapFilter = nxt::FilterMode::Linear;
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desc.addressModeU = nxt::AddressMode::Repeat;
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desc.addressModeV = nxt::AddressMode::Repeat;
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desc.addressModeW = nxt::AddressMode::Repeat;
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samplerPost = device.CreateSampler(&desc);
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}
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}
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void initPipeline() {
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@ -336,15 +336,21 @@ namespace {
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const auto& iSamplerID = s.first;
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const auto& iSampler = s.second;
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auto magFilter = nxt::FilterMode::Nearest;
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auto minFilter = nxt::FilterMode::Nearest;
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auto mipmapFilter = nxt::FilterMode::Nearest;
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nxt::SamplerDescriptor desc;
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desc.magFilter = nxt::FilterMode::Nearest;
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desc.minFilter = nxt::FilterMode::Nearest;
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desc.mipmapFilter = nxt::FilterMode::Nearest;
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// TODO: wrap modes
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desc.addressModeU = nxt::AddressMode::Repeat;
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desc.addressModeV = nxt::AddressMode::Repeat;
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desc.addressModeW = nxt::AddressMode::Repeat;
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switch (iSampler.magFilter) {
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case gl::Nearest:
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magFilter = nxt::FilterMode::Nearest;
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desc.magFilter = nxt::FilterMode::Nearest;
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break;
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case gl::Linear:
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magFilter = nxt::FilterMode::Linear;
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desc.magFilter = nxt::FilterMode::Linear;
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break;
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default:
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fprintf(stderr, "unsupported magFilter %d\n", iSampler.magFilter);
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@ -354,12 +360,12 @@ namespace {
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case gl::Nearest:
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case gl::NearestMipmapNearest:
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case gl::NearestMipmapLinear:
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minFilter = nxt::FilterMode::Nearest;
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desc.minFilter = nxt::FilterMode::Nearest;
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break;
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case gl::Linear:
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case gl::LinearMipmapNearest:
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case gl::LinearMipmapLinear:
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minFilter = nxt::FilterMode::Linear;
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desc.minFilter = nxt::FilterMode::Linear;
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break;
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default:
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fprintf(stderr, "unsupported minFilter %d\n", iSampler.magFilter);
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@ -368,20 +374,15 @@ namespace {
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switch (iSampler.minFilter) {
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case gl::NearestMipmapNearest:
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case gl::LinearMipmapNearest:
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mipmapFilter = nxt::FilterMode::Nearest;
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desc.mipmapFilter = nxt::FilterMode::Nearest;
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break;
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case gl::NearestMipmapLinear:
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case gl::LinearMipmapLinear:
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mipmapFilter = nxt::FilterMode::Linear;
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desc.mipmapFilter = nxt::FilterMode::Linear;
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break;
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}
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auto oSampler = device.CreateSamplerBuilder()
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.SetFilterMode(magFilter, minFilter, mipmapFilter)
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// TODO: wrap modes
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.GetResult();
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samplers[iSamplerID] = std::move(oSampler);
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samplers[iSamplerID] = device.CreateSampler(&desc);
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}
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}
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40
next.json
40
next.json
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@ -616,8 +616,11 @@
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"returns": "queue builder"
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},
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{
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"name": "create sampler builder",
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"returns": "sampler builder"
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"name": "create sampler",
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"returns": "sampler",
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"args": [
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{"name": "descriptor", "type": "sampler descriptor", "annotation": "const*"}
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]
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},
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{
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"name": "create shader module builder",
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@ -936,29 +939,16 @@
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"sampler": {
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"category": "object"
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},
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"sampler builder": {
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"category": "object",
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"methods": [
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{
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"name": "get result",
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"returns": "sampler"
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},
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{
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"name": "set filter mode",
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"args": [
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{"name": "mag filter", "type": "filter mode"},
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{"name": "min filter", "type": "filter mode"},
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{"name": "mipmap filter", "type": "filter mode"}
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]
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},
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{
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"name": "set address mode",
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"args": [
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{"name": "address mode u", "type": "address mode"},
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{"name": "address mode v", "type": "address mode"},
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{"name": "address mode w", "type": "address mode"}
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]
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}
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"sampler descriptor": {
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "mag filter", "type": "filter mode"},
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{"name": "min filter", "type": "filter mode"},
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{"name": "mipmap filter", "type": "filter mode"},
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{"name": "address mode u", "type": "address mode"},
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{"name": "address mode v", "type": "address mode"},
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{"name": "address mode w", "type": "address mode"}
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]
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},
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"shader module": {
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@ -130,8 +130,11 @@ namespace backend {
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RenderPipelineBuilder* DeviceBase::CreateRenderPipelineBuilder() {
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return new RenderPipelineBuilder(this);
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}
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SamplerBuilder* DeviceBase::CreateSamplerBuilder() {
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return new SamplerBuilder(this);
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SamplerBase* DeviceBase::CreateSampler(const nxt::SamplerDescriptor* descriptor) {
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if (!ValidateSamplerDescriptor(this, descriptor)) {
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return nullptr;
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}
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return CreateSamplerImpl(descriptor);
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}
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ShaderModuleBuilder* DeviceBase::CreateShaderModuleBuilder() {
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return new ShaderModuleBuilder(this);
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@ -49,7 +49,6 @@ namespace backend {
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virtual RenderPassDescriptorBase* CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) = 0;
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virtual RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) = 0;
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virtual SamplerBase* CreateSampler(SamplerBuilder* builder) = 0;
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virtual ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) = 0;
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virtual SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) = 0;
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virtual TextureBase* CreateTexture(TextureBuilder* builder) = 0;
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@ -88,7 +87,7 @@ namespace backend {
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QueueBuilder* CreateQueueBuilder();
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RenderPassDescriptorBuilder* CreateRenderPassDescriptorBuilder();
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RenderPipelineBuilder* CreateRenderPipelineBuilder();
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SamplerBuilder* CreateSamplerBuilder();
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SamplerBase* CreateSampler(const nxt::SamplerDescriptor* descriptor);
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ShaderModuleBuilder* CreateShaderModuleBuilder();
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SwapChainBuilder* CreateSwapChainBuilder();
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TextureBuilder* CreateTextureBuilder();
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@ -99,6 +98,8 @@ namespace backend {
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void Release();
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private:
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virtual SamplerBase* CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) = 0;
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// The object caches aren't exposed in the header as they would require a lot of
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// additional includes.
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struct Caches;
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@ -46,7 +46,6 @@ namespace backend {
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class RenderPipelineBase;
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class RenderPipelineBuilder;
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class SamplerBase;
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class SamplerBuilder;
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class ShaderModuleBase;
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class ShaderModuleBuilder;
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class SwapChainBase;
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@ -15,77 +15,22 @@
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#include "backend/Sampler.h"
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#include "backend/Device.h"
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#include "backend/ValidationUtils_autogen.h"
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namespace backend {
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bool ValidateSamplerDescriptor(DeviceBase*, const nxt::SamplerDescriptor* descriptor) {
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return descriptor->nextInChain == nullptr && IsValidFilterMode(descriptor->magFilter) &&
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IsValidFilterMode(descriptor->minFilter) &&
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IsValidFilterMode(descriptor->mipmapFilter) &&
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IsValidAddressMode(descriptor->addressModeU) &&
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IsValidAddressMode(descriptor->addressModeV) &&
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IsValidAddressMode(descriptor->addressModeW);
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}
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// SamplerBase
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SamplerBase::SamplerBase(SamplerBuilder*) {
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}
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// SamplerBuilder
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enum SamplerSetProperties {
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SAMPLER_PROPERTY_FILTER = 0x1,
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SAMPLER_PROPERTY_ADDRESS = 0x2,
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};
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SamplerBuilder::SamplerBuilder(DeviceBase* device) : Builder(device) {
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}
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nxt::FilterMode SamplerBuilder::GetMagFilter() const {
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return mMagFilter;
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}
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nxt::FilterMode SamplerBuilder::GetMinFilter() const {
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return mMinFilter;
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}
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nxt::FilterMode SamplerBuilder::GetMipMapFilter() const {
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return mMipMapFilter;
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}
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nxt::AddressMode SamplerBuilder::GetAddressModeU() const {
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return mAddressModeU;
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}
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nxt::AddressMode SamplerBuilder::GetAddressModeV() const {
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return mAddressModeV;
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}
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nxt::AddressMode SamplerBuilder::GetAddressModeW() const {
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return mAddressModeW;
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}
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void SamplerBuilder::SetFilterMode(nxt::FilterMode magFilter,
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nxt::FilterMode minFilter,
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nxt::FilterMode mipMapFilter) {
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if ((mPropertiesSet & SAMPLER_PROPERTY_FILTER) != 0) {
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HandleError("Sampler filter property set multiple times");
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return;
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}
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mMagFilter = magFilter;
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mMinFilter = minFilter;
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mMipMapFilter = mipMapFilter;
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mPropertiesSet |= SAMPLER_PROPERTY_FILTER;
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}
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void SamplerBuilder::SetAddressMode(nxt::AddressMode addressModeU,
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nxt::AddressMode addressModeV,
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nxt::AddressMode addressModeW) {
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if ((mPropertiesSet & SAMPLER_PROPERTY_ADDRESS) != 0) {
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HandleError("Sampler address property set multiple times");
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return;
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}
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mAddressModeU = addressModeU;
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mAddressModeV = addressModeV;
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mAddressModeW = addressModeW;
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mPropertiesSet |= SAMPLER_PROPERTY_ADDRESS;
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}
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SamplerBase* SamplerBuilder::GetResultImpl() {
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return mDevice->CreateSampler(this);
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SamplerBase::SamplerBase(DeviceBase*, const nxt::SamplerDescriptor*) {
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}
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} // namespace backend
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@ -15,54 +15,19 @@
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#ifndef BACKEND_SAMPLER_H_
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#define BACKEND_SAMPLER_H_
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#include "backend/Buffer.h"
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#include "backend/Forward.h"
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#include "backend/RefCounted.h"
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#include "nxt/nxtcpp.h"
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namespace backend {
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class DeviceBase;
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bool ValidateSamplerDescriptor(DeviceBase* device, const nxt::SamplerDescriptor* descriptor);
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class SamplerBase : public RefCounted {
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public:
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SamplerBase(SamplerBuilder* builder);
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};
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class SamplerBuilder : public Builder<SamplerBase> {
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public:
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SamplerBuilder(DeviceBase* device);
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nxt::FilterMode GetMagFilter() const;
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nxt::FilterMode GetMinFilter() const;
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nxt::FilterMode GetMipMapFilter() const;
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nxt::AddressMode GetAddressModeU() const;
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nxt::AddressMode GetAddressModeV() const;
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nxt::AddressMode GetAddressModeW() const;
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// NXT API
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void SetFilterMode(nxt::FilterMode magFilter,
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nxt::FilterMode minFilter,
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nxt::FilterMode mipMapFilter);
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void SetAddressMode(nxt::AddressMode addressModeU,
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nxt::AddressMode addressModeV,
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nxt::AddressMode addressModeW);
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private:
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friend class SamplerBase;
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SamplerBase* GetResultImpl() override;
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int mPropertiesSet = 0;
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nxt::FilterMode mMagFilter = nxt::FilterMode::Nearest;
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nxt::FilterMode mMinFilter = nxt::FilterMode::Nearest;
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nxt::FilterMode mMipMapFilter = nxt::FilterMode::Nearest;
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nxt::AddressMode mAddressModeU = nxt::AddressMode::ClampToEdge;
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nxt::AddressMode mAddressModeV = nxt::AddressMode::ClampToEdge;
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nxt::AddressMode mAddressModeW = nxt::AddressMode::ClampToEdge;
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SamplerBase(DeviceBase* device, const nxt::SamplerDescriptor* descriptor);
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};
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} // namespace backend
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@ -298,8 +298,8 @@ namespace backend { namespace d3d12 {
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RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
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return new RenderPipeline(builder);
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}
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SamplerBase* Device::CreateSampler(SamplerBuilder* builder) {
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return new Sampler(builder);
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SamplerBase* Device::CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) {
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return new Sampler(this, descriptor);
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}
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ShaderModuleBase* Device::CreateShaderModule(ShaderModuleBuilder* builder) {
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return new ShaderModule(this, builder);
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@ -100,7 +100,6 @@ namespace backend { namespace d3d12 {
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RenderPassDescriptorBase* CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) override;
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RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
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SamplerBase* CreateSampler(SamplerBuilder* builder) override;
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ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
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SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
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TextureBase* CreateTexture(TextureBuilder* builder) override;
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@ -129,6 +128,8 @@ namespace backend { namespace d3d12 {
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void ExecuteCommandLists(std::initializer_list<ID3D12CommandList*> commandLists);
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private:
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SamplerBase* CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) override;
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uint64_t mSerial = 0;
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ComPtr<ID3D12Fence> mFence;
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HANDLE mFenceEvent;
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@ -57,7 +57,7 @@ namespace backend { namespace d3d12 {
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RenderPassDescriptor::GetSubpassOMSetRenderTargetArgs() {
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OMSetRenderTargetArgs args = {};
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size_t rtvIndex = 0;
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unsigned int rtvIndex = 0;
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for (uint32_t i : IterateBitSet(GetColorAttachmentMask())) {
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args.RTVs[rtvIndex] = GetRTVDescriptor(i);
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rtvIndex++;
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@ -33,7 +33,8 @@ namespace backend { namespace d3d12 {
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}
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} // namespace
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Sampler::Sampler(SamplerBuilder* builder) : SamplerBase(builder) {
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Sampler::Sampler(Device* device, const nxt::SamplerDescriptor* descriptor)
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: SamplerBase(device, descriptor) {
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// https://msdn.microsoft.com/en-us/library/windows/desktop/dn770367(v=vs.85).aspx
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// hex value, decimal value, min linear, mag linear, mip linear
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// D3D12_FILTER_MIN_MAG_MIP_POINT = 0 0 0 0 0
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@ -51,7 +52,7 @@ namespace backend { namespace d3d12 {
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uint8_t mode = 0;
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switch (builder->GetMinFilter()) {
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switch (descriptor->minFilter) {
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case nxt::FilterMode::Nearest:
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break;
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case nxt::FilterMode::Linear:
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@ -59,7 +60,7 @@ namespace backend { namespace d3d12 {
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break;
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}
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switch (builder->GetMagFilter()) {
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switch (descriptor->magFilter) {
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case nxt::FilterMode::Nearest:
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break;
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case nxt::FilterMode::Linear:
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@ -67,7 +68,7 @@ namespace backend { namespace d3d12 {
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break;
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}
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switch (builder->GetMipMapFilter()) {
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switch (descriptor->mipmapFilter) {
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case nxt::FilterMode::Nearest:
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break;
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case nxt::FilterMode::Linear:
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@ -76,9 +77,9 @@ namespace backend { namespace d3d12 {
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}
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mSamplerDesc.Filter = static_cast<D3D12_FILTER>(mode);
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mSamplerDesc.AddressU = AddressMode(builder->GetAddressModeU());
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mSamplerDesc.AddressV = AddressMode(builder->GetAddressModeV());
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mSamplerDesc.AddressW = AddressMode(builder->GetAddressModeW());
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mSamplerDesc.AddressU = AddressMode(descriptor->addressModeU);
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mSamplerDesc.AddressV = AddressMode(descriptor->addressModeV);
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mSamplerDesc.AddressW = AddressMode(descriptor->addressModeW);
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mSamplerDesc.MipLODBias = 0.f;
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mSamplerDesc.MaxAnisotropy = 1;
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mSamplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
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@ -21,9 +21,11 @@
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namespace backend { namespace d3d12 {
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class Device;
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class Sampler : public SamplerBase {
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public:
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Sampler(SamplerBuilder* builder);
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Sampler(Device* device, const nxt::SamplerDescriptor* descriptor);
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|
||||
const D3D12_SAMPLER_DESC& GetSamplerDescriptor() const;
|
||||
|
||||
|
|
|
@ -101,7 +101,6 @@ namespace backend { namespace metal {
|
|||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
|
||||
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
|
||||
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
TextureBase* CreateTexture(TextureBuilder* builder) override;
|
||||
|
@ -119,6 +118,8 @@ namespace backend { namespace metal {
|
|||
ResourceUploader* GetResourceUploader() const;
|
||||
|
||||
private:
|
||||
SamplerBase* CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) override;
|
||||
|
||||
void OnCompletedHandler();
|
||||
|
||||
id<MTLDevice> mMtlDevice = nil;
|
||||
|
|
|
@ -117,8 +117,8 @@ namespace backend { namespace metal {
|
|||
RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
|
||||
return new RenderPipeline(builder);
|
||||
}
|
||||
SamplerBase* Device::CreateSampler(SamplerBuilder* builder) {
|
||||
return new Sampler(builder);
|
||||
SamplerBase* Device::CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) {
|
||||
return new Sampler(this, descriptor);
|
||||
}
|
||||
ShaderModuleBase* Device::CreateShaderModule(ShaderModuleBuilder* builder) {
|
||||
return new ShaderModule(builder);
|
||||
|
|
|
@ -21,9 +21,11 @@
|
|||
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class Device;
|
||||
|
||||
class Sampler : public SamplerBase {
|
||||
public:
|
||||
Sampler(SamplerBuilder* builder);
|
||||
Sampler(Device* device, const nxt::SamplerDescriptor* descriptor);
|
||||
~Sampler();
|
||||
|
||||
id<MTLSamplerState> GetMTLSamplerState();
|
||||
|
|
|
@ -49,19 +49,19 @@ namespace backend { namespace metal {
|
|||
}
|
||||
}
|
||||
|
||||
Sampler::Sampler(SamplerBuilder* builder) : SamplerBase(builder) {
|
||||
auto desc = [MTLSamplerDescriptor new];
|
||||
[desc autorelease];
|
||||
desc.minFilter = FilterModeToMinMagFilter(builder->GetMinFilter());
|
||||
desc.magFilter = FilterModeToMinMagFilter(builder->GetMagFilter());
|
||||
desc.mipFilter = FilterModeToMipFilter(builder->GetMipMapFilter());
|
||||
Sampler::Sampler(Device* device, const nxt::SamplerDescriptor* descriptor)
|
||||
: SamplerBase(device, descriptor) {
|
||||
MTLSamplerDescriptor* mtlDesc = [MTLSamplerDescriptor new];
|
||||
[mtlDesc autorelease];
|
||||
mtlDesc.minFilter = FilterModeToMinMagFilter(descriptor->minFilter);
|
||||
mtlDesc.magFilter = FilterModeToMinMagFilter(descriptor->magFilter);
|
||||
mtlDesc.mipFilter = FilterModeToMipFilter(descriptor->mipmapFilter);
|
||||
|
||||
desc.sAddressMode = AddressMode(builder->GetAddressModeU());
|
||||
desc.tAddressMode = AddressMode(builder->GetAddressModeV());
|
||||
desc.rAddressMode = AddressMode(builder->GetAddressModeW());
|
||||
mtlDesc.sAddressMode = AddressMode(descriptor->addressModeU);
|
||||
mtlDesc.tAddressMode = AddressMode(descriptor->addressModeV);
|
||||
mtlDesc.rAddressMode = AddressMode(descriptor->addressModeW);
|
||||
|
||||
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
|
||||
mMtlSamplerState = [mtlDevice newSamplerStateWithDescriptor:desc];
|
||||
mMtlSamplerState = [device->GetMTLDevice() newSamplerStateWithDescriptor:mtlDesc];
|
||||
}
|
||||
|
||||
Sampler::~Sampler() {
|
||||
|
|
|
@ -76,8 +76,8 @@ namespace backend { namespace null {
|
|||
RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
|
||||
return new RenderPipeline(builder);
|
||||
}
|
||||
SamplerBase* Device::CreateSampler(SamplerBuilder* builder) {
|
||||
return new Sampler(builder);
|
||||
SamplerBase* Device::CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) {
|
||||
return new Sampler(this, descriptor);
|
||||
}
|
||||
ShaderModuleBase* Device::CreateShaderModule(ShaderModuleBuilder* builder) {
|
||||
auto module = new ShaderModule(builder);
|
||||
|
|
|
@ -109,7 +109,6 @@ namespace backend { namespace null {
|
|||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
|
||||
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
|
||||
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
TextureBase* CreateTexture(TextureBuilder* builder) override;
|
||||
|
@ -121,6 +120,8 @@ namespace backend { namespace null {
|
|||
std::vector<std::unique_ptr<PendingOperation>> AcquirePendingOperations();
|
||||
|
||||
private:
|
||||
SamplerBase* CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) override;
|
||||
|
||||
std::vector<std::unique_ptr<PendingOperation>> mPendingOperations;
|
||||
};
|
||||
|
||||
|
|
|
@ -86,8 +86,8 @@ namespace backend { namespace opengl {
|
|||
RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
|
||||
return new RenderPipeline(builder);
|
||||
}
|
||||
SamplerBase* Device::CreateSampler(SamplerBuilder* builder) {
|
||||
return new Sampler(builder);
|
||||
SamplerBase* Device::CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) {
|
||||
return new Sampler(this, descriptor);
|
||||
}
|
||||
ShaderModuleBase* Device::CreateShaderModule(ShaderModuleBuilder* builder) {
|
||||
return new ShaderModule(builder);
|
||||
|
|
|
@ -97,13 +97,15 @@ namespace backend { namespace opengl {
|
|||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
|
||||
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
|
||||
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
TextureBase* CreateTexture(TextureBuilder* builder) override;
|
||||
TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
|
||||
|
||||
void TickImpl() override;
|
||||
|
||||
private:
|
||||
SamplerBase* CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) override;
|
||||
};
|
||||
|
||||
class BindGroup : public BindGroupBase {
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include "backend/opengl/SamplerGL.h"
|
||||
|
||||
#include "backend/opengl/OpenGLBackend.h"
|
||||
#include "common/Assert.h"
|
||||
|
||||
namespace backend { namespace opengl {
|
||||
|
@ -70,14 +71,15 @@ namespace backend { namespace opengl {
|
|||
|
||||
} // namespace
|
||||
|
||||
Sampler::Sampler(SamplerBuilder* builder) : SamplerBase(builder) {
|
||||
Sampler::Sampler(Device* device, const nxt::SamplerDescriptor* descriptor)
|
||||
: SamplerBase(device, descriptor) {
|
||||
glGenSamplers(1, &mHandle);
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_MAG_FILTER, MagFilterMode(builder->GetMagFilter()));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_MAG_FILTER, MagFilterMode(descriptor->magFilter));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_MIN_FILTER,
|
||||
MinFilterMode(builder->GetMinFilter(), builder->GetMipMapFilter()));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_R, WrapMode(builder->GetAddressModeW()));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_S, WrapMode(builder->GetAddressModeU()));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_T, WrapMode(builder->GetAddressModeV()));
|
||||
MinFilterMode(descriptor->minFilter, descriptor->mipmapFilter));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_R, WrapMode(descriptor->addressModeW));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_S, WrapMode(descriptor->addressModeU));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_T, WrapMode(descriptor->addressModeV));
|
||||
}
|
||||
|
||||
GLuint Sampler::GetHandle() const {
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace backend { namespace opengl {
|
|||
|
||||
class Sampler : public SamplerBase {
|
||||
public:
|
||||
Sampler(SamplerBuilder* builder);
|
||||
Sampler(Device* device, const nxt::SamplerDescriptor* descriptor);
|
||||
|
||||
GLuint GetHandle() const;
|
||||
|
||||
|
|
|
@ -56,18 +56,18 @@ namespace backend { namespace vulkan {
|
|||
}
|
||||
} // anonymous namespace
|
||||
|
||||
Sampler::Sampler(SamplerBuilder* builder)
|
||||
: SamplerBase(builder), mDevice(ToBackend(builder->GetDevice())) {
|
||||
Sampler::Sampler(Device* device, const nxt::SamplerDescriptor* descriptor)
|
||||
: SamplerBase(device, descriptor), mDevice(device) {
|
||||
VkSamplerCreateInfo createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.magFilter = VulkanSamplerFilter(builder->GetMagFilter());
|
||||
createInfo.minFilter = VulkanSamplerFilter(builder->GetMinFilter());
|
||||
createInfo.mipmapMode = VulkanMipMapMode(builder->GetMipMapFilter());
|
||||
createInfo.addressModeU = VulkanSamplerAddressMode(builder->GetAddressModeU());
|
||||
createInfo.addressModeV = VulkanSamplerAddressMode(builder->GetAddressModeV());
|
||||
createInfo.addressModeW = VulkanSamplerAddressMode(builder->GetAddressModeW());
|
||||
createInfo.magFilter = VulkanSamplerFilter(descriptor->magFilter);
|
||||
createInfo.minFilter = VulkanSamplerFilter(descriptor->minFilter);
|
||||
createInfo.mipmapMode = VulkanMipMapMode(descriptor->mipmapFilter);
|
||||
createInfo.addressModeU = VulkanSamplerAddressMode(descriptor->addressModeU);
|
||||
createInfo.addressModeV = VulkanSamplerAddressMode(descriptor->addressModeV);
|
||||
createInfo.addressModeW = VulkanSamplerAddressMode(descriptor->addressModeW);
|
||||
createInfo.mipLodBias = 0.0f;
|
||||
createInfo.anisotropyEnable = VK_FALSE;
|
||||
createInfo.maxAnisotropy = 1.0f;
|
||||
|
@ -78,7 +78,7 @@ namespace backend { namespace vulkan {
|
|||
createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
createInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
|
||||
if (mDevice->fn.CreateSampler(mDevice->GetVkDevice(), &createInfo, nullptr, &mHandle) !=
|
||||
if (device->fn.CreateSampler(device->GetVkDevice(), &createInfo, nullptr, &mHandle) !=
|
||||
VK_SUCCESS) {
|
||||
ASSERT(false);
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace backend { namespace vulkan {
|
|||
|
||||
class Sampler : public SamplerBase {
|
||||
public:
|
||||
Sampler(SamplerBuilder* builder);
|
||||
Sampler(Device* device, const nxt::SamplerDescriptor* descriptor);
|
||||
~Sampler();
|
||||
|
||||
VkSampler GetHandle() const;
|
||||
|
|
|
@ -253,8 +253,8 @@ namespace backend { namespace vulkan {
|
|||
RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
|
||||
return new RenderPipeline(builder);
|
||||
}
|
||||
SamplerBase* Device::CreateSampler(SamplerBuilder* builder) {
|
||||
return new Sampler(builder);
|
||||
SamplerBase* Device::CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) {
|
||||
return new Sampler(this, descriptor);
|
||||
}
|
||||
ShaderModuleBase* Device::CreateShaderModule(ShaderModuleBuilder* builder) {
|
||||
return new ShaderModule(builder);
|
||||
|
|
|
@ -125,7 +125,6 @@ namespace backend { namespace vulkan {
|
|||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
|
||||
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
|
||||
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
TextureBase* CreateTexture(TextureBuilder* builder) override;
|
||||
|
@ -134,6 +133,8 @@ namespace backend { namespace vulkan {
|
|||
void TickImpl() override;
|
||||
|
||||
private:
|
||||
SamplerBase* CreateSamplerImpl(const nxt::SamplerDescriptor* descriptor) override;
|
||||
|
||||
bool CreateInstance(VulkanGlobalKnobs* usedKnobs,
|
||||
const std::vector<const char*>& requiredExtensions);
|
||||
bool CreateDevice(VulkanDeviceKnobs* usedKnobs);
|
||||
|
|
|
@ -110,10 +110,17 @@ protected:
|
|||
}
|
||||
|
||||
void TestAddressModes(AddressModeTestCase u, AddressModeTestCase v, AddressModeTestCase w) {
|
||||
|
||||
nxt::Sampler sampler = device.CreateSamplerBuilder()
|
||||
.SetAddressMode(u.mMode, v.mMode, w.mMode)
|
||||
.GetResult();
|
||||
nxt::Sampler sampler;
|
||||
{
|
||||
nxt::SamplerDescriptor descriptor;
|
||||
descriptor.minFilter = nxt::FilterMode::Nearest;
|
||||
descriptor.magFilter = nxt::FilterMode::Nearest;
|
||||
descriptor.mipmapFilter = nxt::FilterMode::Nearest;
|
||||
descriptor.addressModeU = u.mMode;
|
||||
descriptor.addressModeV = v.mMode;
|
||||
descriptor.addressModeW = w.mMode;
|
||||
sampler = device.CreateSampler(&descriptor);
|
||||
}
|
||||
|
||||
auto bindGroup = device.CreateBindGroupBuilder()
|
||||
.SetLayout(mBindGroupLayout)
|
||||
|
|
Loading…
Reference in New Issue