Suppress RenderPipelineValidationTest.VertexAttribCorrectEntryPoint

This is failing in the roll of Tint in Dawn because Tint generates
invalid SPIR-V. This CL suppresses the failure so as to unblock the
roll.

TBR=enga@chromium.org
Bug: tint:468
Change-Id: I2a66fc9a6a9e37098651a0f5cd72d41ecf993a72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2021-02-01 16:20:58 +00:00 committed by Commit Bot service account
parent d7aacdda11
commit 1b5526457f
1 changed files with 3 additions and 0 deletions

View File

@ -624,6 +624,9 @@ TEST_F(RenderPipelineValidationTest, EntryPointNameValidation) {
TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) { TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) {
DAWN_SKIP_TEST_IF(!HasWGSL()); DAWN_SKIP_TEST_IF(!HasWGSL());
// TODO(tint:468): Reenable once the issue is fixed in Tint.
DAWN_SKIP_TEST_IF(true);
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"( wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
[[builtin(position)]] var<out> position : vec4<f32>; [[builtin(position)]] var<out> position : vec4<f32>;
[[location(0)]] var<in> attrib0 : vec4<f32>; [[location(0)]] var<in> attrib0 : vec4<f32>;