Suppress RenderPipelineValidationTest.VertexAttribCorrectEntryPoint
This is failing in the roll of Tint in Dawn because Tint generates invalid SPIR-V. This CL suppresses the failure so as to unblock the roll. TBR=enga@chromium.org Bug: tint:468 Change-Id: I2a66fc9a6a9e37098651a0f5cd72d41ecf993a72 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39761 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -624,6 +624,9 @@ TEST_F(RenderPipelineValidationTest, EntryPointNameValidation) {
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TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) {
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DAWN_SKIP_TEST_IF(!HasWGSL());
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// TODO(tint:468): Reenable once the issue is fixed in Tint.
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DAWN_SKIP_TEST_IF(true);
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wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(position)]] var<out> position : vec4<f32>;
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[[location(0)]] var<in> attrib0 : vec4<f32>;
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