Fix Vulkan over-eager lazy zero initialization for textures
Bug: dawn:145, dawn:348 Change-Id: I10f7bcd324799b783d8dfdc8aaae52033236b695 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16981 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -677,30 +677,45 @@ namespace dawn_native { namespace vulkan {
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uint32_t layerCount,
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TextureBase::ClearValue clearValue) {
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Device* device = ToBackend(GetDevice());
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VkImageSubresourceRange range = {};
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range.aspectMask = GetVkAspectMask();
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range.baseMipLevel = baseMipLevel;
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range.levelCount = levelCount;
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range.baseArrayLayer = baseArrayLayer;
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range.layerCount = layerCount;
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uint8_t clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 1;
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float fClearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0.f : 1.f;
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TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst);
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if (GetFormat().isRenderable) {
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if (GetFormat().HasDepthOrStencil()) {
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VkClearDepthStencilValue clearDepthStencilValue[1];
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clearDepthStencilValue[0].depth = fClearColor;
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clearDepthStencilValue[0].stencil = clearColor;
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device->fn.CmdClearDepthStencilImage(recordingContext->commandBuffer, GetHandle(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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clearDepthStencilValue, 1, &range);
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} else {
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VkClearColorValue clearColorValue = {
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{fClearColor, fClearColor, fClearColor, fClearColor}};
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device->fn.CmdClearColorImage(recordingContext->commandBuffer, GetHandle(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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&clearColorValue, 1, &range);
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VkImageSubresourceRange range = {};
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range.aspectMask = GetVkAspectMask();
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range.levelCount = 1;
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range.layerCount = 1;
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for (uint32_t level = baseMipLevel; level < baseMipLevel + levelCount; ++level) {
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range.baseMipLevel = level;
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for (uint32_t layer = baseArrayLayer; layer < baseArrayLayer + layerCount;
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++layer) {
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if (clearValue == TextureBase::ClearValue::Zero &&
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IsSubresourceContentInitialized(level, 1, layer, 1)) {
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// Skip lazy clears if already initialized.
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continue;
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}
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range.baseArrayLayer = layer;
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if (GetFormat().HasDepthOrStencil()) {
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VkClearDepthStencilValue clearDepthStencilValue[1];
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clearDepthStencilValue[0].depth = fClearColor;
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clearDepthStencilValue[0].stencil = clearColor;
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device->fn.CmdClearDepthStencilImage(recordingContext->commandBuffer,
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GetHandle(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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clearDepthStencilValue, 1, &range);
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} else {
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VkClearColorValue clearColorValue = {
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{fClearColor, fClearColor, fClearColor, fClearColor}};
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device->fn.CmdClearColorImage(recordingContext->commandBuffer, GetHandle(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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&clearColorValue, 1, &range);
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}
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}
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}
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} else {
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// TODO(natlee@microsoft.com): test compressed textures are cleared
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@ -725,11 +740,17 @@ namespace dawn_native { namespace vulkan {
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bufferCopy.offset = uploadHandle.startOffset;
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bufferCopy.rowPitch = rowPitch;
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Extent3D copySize = {GetSize().width, GetSize().height, 1};
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for (uint32_t level = baseMipLevel; level < baseMipLevel + levelCount; ++level) {
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Extent3D copySize = GetMipLevelVirtualSize(level);
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for (uint32_t layer = baseArrayLayer; layer < baseArrayLayer + layerCount;
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++layer) {
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if (clearValue == TextureBase::ClearValue::Zero &&
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IsSubresourceContentInitialized(level, 1, layer, 1)) {
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// Skip lazy clears if already initialized.
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continue;
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}
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dawn_native::TextureCopy textureCopy;
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textureCopy.texture = this;
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textureCopy.origin = {0, 0, 0};
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@ -195,7 +195,7 @@ TEST_P(NonzeroTextureCreationTests, NonRenderableTextureClearWithMultiArrayLayer
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// Test that all subresources of a renderable texture are filled because the toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
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// TODO(crbug.com/dawn/145): Implement on other platforms.
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DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12());
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DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12() && !IsVulkan());
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wgpu::TextureDescriptor baseDescriptor;
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baseDescriptor.dimension = wgpu::TextureDimension::e2D;
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@ -251,7 +251,7 @@ TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
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// Test that all subresources of a nonrenderable texture are filled because the toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, NonRenderableAllSubresourcesFilled) {
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// TODO(crbug.com/dawn/145): Implement on other platforms.
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DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12());
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DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12() && !IsVulkan());
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wgpu::TextureDescriptor baseDescriptor;
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baseDescriptor.dimension = wgpu::TextureDimension::e2D;
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@ -872,7 +872,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
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// uninitialized mip does not clear the initialized mip.
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TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
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// TODO(crbug.com/dawn/145): Fix this on other backends
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DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12());
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DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12() && !IsVulkan());
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wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
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2, 1,
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@ -953,7 +953,7 @@ TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
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// the uninitialized layer does not clear the initialized layer.
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TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
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// TODO(crbug.com/dawn/145): Fix this on other backends
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DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12());
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DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12() && !IsVulkan());
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wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
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1, 2,
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