Enable the 1D -> 2D texture transform in GLSL writer.

Fix unit and WGSL test results.

Bug: dawn:1301
Change-Id: Idfe046bdb211c8db9724e02c2f9dfb12d04d5c2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White 2023-01-07 17:19:21 +00:00 committed by Dawn LUCI CQ
parent 451ed5cd01
commit 1d04cf841c
164 changed files with 913 additions and 4466 deletions

View File

@ -60,6 +60,7 @@
#include "src/tint/transform/simplify_pointers.h"
#include "src/tint/transform/single_entry_point.h"
#include "src/tint/transform/std140.h"
#include "src/tint/transform/texture_1d_to_2d.h"
#include "src/tint/transform/unshadow.h"
#include "src/tint/transform/zero_init_workgroup_memory.h"
#include "src/tint/type/array.h"
@ -253,6 +254,8 @@ SanitizedResult Sanitize(const Program* in,
// Std140 must come after PromoteSideEffectsToDecl and before SimplifyPointers.
manager.Add<transform::Std140>();
manager.Add<transform::Texture1DTo2D>();
manager.Add<transform::SimplifyPointers>();
data.Add<transform::CanonicalizeEntryPointIO::Config>(

View File

@ -117,7 +117,7 @@ ExpectedResult expected_texture_overload(ast::builtin::test::ValidTextureOverloa
case ValidTextureOverload::kNumSamplesMultisampled2d:
return {"textureSamples"};
case ValidTextureOverload::kSample1dF32:
return R"(texture(tint_symbol_sampler, 1.0f);)";
return R"(texture(tint_symbol_sampler, vec2(1.0f, 0.5f));)";
case ValidTextureOverload::kSample2dF32:
return R"(texture(tint_symbol_sampler, vec2(1.0f, 2.0f));)";
case ValidTextureOverload::kSample2dOffsetF32:
@ -231,10 +231,10 @@ ExpectedResult expected_texture_overload(ast::builtin::test::ValidTextureOverloa
case ValidTextureOverload::kSampleCompareLevelDepthCubeArrayF32:
return R"(texture(tint_symbol_sampler, vec4(1.0f, 2.0f, 3.0f, float(4)), 5.0f);)";
case ValidTextureOverload::kLoad1dLevelF32:
return R"(texelFetch(tint_symbol_2, int(1u), int(3u));)";
return R"(texelFetch(tint_symbol_2, ivec2(uvec2(1u, 0u)), int(3u));)";
case ValidTextureOverload::kLoad1dLevelU32:
case ValidTextureOverload::kLoad1dLevelI32:
return R"(texelFetch(tint_symbol_2, 1, 3);)";
return R"(texelFetch(tint_symbol_2, ivec2(1, 0), 3);)";
case ValidTextureOverload::kLoad2dLevelU32:
return R"(texelFetch(tint_symbol_2, ivec2(1, 2), 3);)";
case ValidTextureOverload::kLoad2dLevelF32:
@ -260,7 +260,7 @@ ExpectedResult expected_texture_overload(ast::builtin::test::ValidTextureOverloa
case ValidTextureOverload::kLoadDepthMultisampled2dF32:
return R"(texelFetch(tint_symbol_2, ivec2(uvec2(1u, 2u)), int(3u)).x;)";
case ValidTextureOverload::kStoreWO1dRgba32float:
return R"(imageStore(tint_symbol, 1, vec4(2.0f, 3.0f, 4.0f, 5.0f));)";
return R"(imageStore(tint_symbol, ivec2(1, 0), vec4(2.0f, 3.0f, 4.0f, 5.0f));)";
case ValidTextureOverload::kStoreWO2dRgba32float:
return R"(imageStore(tint_symbol, ivec2(1, 2), vec4(3.0f, 4.0f, 5.0f, 6.0f));)";
case ValidTextureOverload::kStoreWO2dArrayRgba32float:

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_022903() {
uint res = uint(textureSize(arg_0_1, int(1u)));
uint res = uvec2(textureSize(arg_0_1, int(1u))).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_022903() {
uint res = uint(textureSize(arg_0_1, int(1u)));
uint res = uvec2(textureSize(arg_0_1, int(1u))).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_022903() {
uint res = uint(textureSize(arg_0_1, int(1u)));
uint res = uvec2(textureSize(arg_0_1, int(1u))).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_09140b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_09140b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_09140b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureDimensions_0c0b0c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureDimensions_0c0b0c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureDimensions_0c0b0c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_26d6bf() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_26d6bf() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_26d6bf() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureDimensions_3af3e7() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureDimensions_3af3e7() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureDimensions_3af3e7() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_58a82d() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_58a82d() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_58a82d() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_5df042() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_5df042() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_5df042() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_607979() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_607979() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_607979() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_7228de() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_7228de() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_7228de() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_8efd47() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_8efd47() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_8efd47() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_920006() {
uint res = uint(textureSize(arg_0_1, 1));
uint res = uvec2(textureSize(arg_0_1, 1)).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_920006() {
uint res = uint(textureSize(arg_0_1, 1));
uint res = uvec2(textureSize(arg_0_1, 1)).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_920006() {
uint res = uint(textureSize(arg_0_1, 1));
uint res = uvec2(textureSize(arg_0_1, 1)).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_92552e() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_92552e() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_92552e() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_965645() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_965645() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_965645() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_9c7a00() {
uint res = uint(textureSize(arg_0_1, int(1u)));
uint res = uvec2(textureSize(arg_0_1, int(1u))).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_9c7a00() {
uint res = uint(textureSize(arg_0_1, int(1u)));
uint res = uvec2(textureSize(arg_0_1, int(1u))).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_9c7a00() {
uint res = uint(textureSize(arg_0_1, int(1u)));
uint res = uvec2(textureSize(arg_0_1, int(1u))).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_aac604() {
uint res = uint(textureSize(arg_0_1, int(1u)));
uint res = uvec2(textureSize(arg_0_1, int(1u))).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_aac604() {
uint res = uint(textureSize(arg_0_1, int(1u)));
uint res = uvec2(textureSize(arg_0_1, int(1u))).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_aac604() {
uint res = uint(textureSize(arg_0_1, int(1u)));
uint res = uvec2(textureSize(arg_0_1, int(1u))).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ad7d3b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ad7d3b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ad7d3b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_b46d97() {
uint res = uint(textureSize(arg_0_1, 1));
uint res = uvec2(textureSize(arg_0_1, 1)).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_b46d97() {
uint res = uint(textureSize(arg_0_1, 1));
uint res = uvec2(textureSize(arg_0_1, 1)).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_b46d97() {
uint res = uint(textureSize(arg_0_1, 1));
uint res = uvec2(textureSize(arg_0_1, 1)).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureDimensions_b51345() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureDimensions_b51345() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureDimensions_b51345() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_d08a94() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_d08a94() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_d08a94() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureDimensions_da30d2() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureDimensions_da30d2() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureDimensions_da30d2() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureDimensions_e122fe() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureDimensions_e122fe() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureDimensions_e122fe() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureDimensions_ea066c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureDimensions_ea066c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureDimensions_ea066c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ea25bc() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ea25bc() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ea25bc() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_f17acd() {
uint res = uint(textureSize(arg_0_1, 1));
uint res = uvec2(textureSize(arg_0_1, 1)).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_f17acd() {
uint res = uint(textureSize(arg_0_1, 1));
uint res = uvec2(textureSize(arg_0_1, 1)).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_f17acd() {
uint res = uint(textureSize(arg_0_1, 1));
uint res = uvec2(textureSize(arg_0_1, 1)).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_f264a3() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_f264a3() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_f264a3() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_0cb698() {
ivec4 res = texelFetch(arg_0_1, int(1u), int(1u));
ivec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), int(1u));
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_0cb698() {
ivec4 res = texelFetch(arg_0_1, int(1u), int(1u));
ivec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), int(1u));
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_0cb698() {
ivec4 res = texelFetch(arg_0_1, int(1u), int(1u));
ivec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), int(1u));
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_1373dc() {
vec4 res = texelFetch(arg_0_1, int(1u), 1);
vec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), 1);
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_1373dc() {
vec4 res = texelFetch(arg_0_1, int(1u), 1);
vec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), 1);
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_1373dc() {
vec4 res = texelFetch(arg_0_1, int(1u), 1);
vec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), 1);
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_1b8588() {
uvec4 res = texelFetch(arg_0_1, 1, 1);
uvec4 res = texelFetch(arg_0_1, ivec2(1, 0), 1);
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_1b8588() {
uvec4 res = texelFetch(arg_0_1, 1, 1);
uvec4 res = texelFetch(arg_0_1, ivec2(1, 0), 1);
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_1b8588() {
uvec4 res = texelFetch(arg_0_1, 1, 1);
uvec4 res = texelFetch(arg_0_1, ivec2(1, 0), 1);
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_216c37() {
uvec4 res = texelFetch(arg_0_1, int(1u), 1);
uvec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), 1);
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_216c37() {
uvec4 res = texelFetch(arg_0_1, int(1u), 1);
uvec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), 1);
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_216c37() {
uvec4 res = texelFetch(arg_0_1, int(1u), 1);
uvec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), 1);
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_3da3ed() {
vec4 res = texelFetch(arg_0_1, 1, int(1u));
vec4 res = texelFetch(arg_0_1, ivec2(1, 0), int(1u));
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_3da3ed() {
vec4 res = texelFetch(arg_0_1, 1, int(1u));
vec4 res = texelFetch(arg_0_1, ivec2(1, 0), int(1u));
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_3da3ed() {
vec4 res = texelFetch(arg_0_1, 1, int(1u));
vec4 res = texelFetch(arg_0_1, ivec2(1, 0), int(1u));
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_4c423f() {
ivec4 res = texelFetch(arg_0_1, int(1u), 1);
ivec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), 1);
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_4c423f() {
ivec4 res = texelFetch(arg_0_1, int(1u), 1);
ivec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), 1);
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_4c423f() {
ivec4 res = texelFetch(arg_0_1, int(1u), 1);
ivec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), 1);
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_5a2f9d() {
ivec4 res = texelFetch(arg_0_1, 1, 1);
ivec4 res = texelFetch(arg_0_1, ivec2(1, 0), 1);
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_5a2f9d() {
ivec4 res = texelFetch(arg_0_1, 1, 1);
ivec4 res = texelFetch(arg_0_1, ivec2(1, 0), 1);
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_5a2f9d() {
ivec4 res = texelFetch(arg_0_1, 1, 1);
ivec4 res = texelFetch(arg_0_1, ivec2(1, 0), 1);
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_62d1de() {
ivec4 res = texelFetch(arg_0_1, 1, int(1u));
ivec4 res = texelFetch(arg_0_1, ivec2(1, 0), int(1u));
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_62d1de() {
ivec4 res = texelFetch(arg_0_1, 1, int(1u));
ivec4 res = texelFetch(arg_0_1, ivec2(1, 0), int(1u));
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureLoad_62d1de() {
ivec4 res = texelFetch(arg_0_1, 1, int(1u));
ivec4 res = texelFetch(arg_0_1, ivec2(1, 0), int(1u));
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_6b77d4() {
uvec4 res = texelFetch(arg_0_1, 1, int(1u));
uvec4 res = texelFetch(arg_0_1, ivec2(1, 0), int(1u));
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_6b77d4() {
uvec4 res = texelFetch(arg_0_1, 1, int(1u));
uvec4 res = texelFetch(arg_0_1, ivec2(1, 0), int(1u));
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_6b77d4() {
uvec4 res = texelFetch(arg_0_1, 1, int(1u));
uvec4 res = texelFetch(arg_0_1, ivec2(1, 0), int(1u));
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_6d376a() {
vec4 res = texelFetch(arg_0_1, int(1u), int(1u));
vec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), int(1u));
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_6d376a() {
vec4 res = texelFetch(arg_0_1, int(1u), int(1u));
vec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), int(1u));
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_6d376a() {
vec4 res = texelFetch(arg_0_1, int(1u), int(1u));
vec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), int(1u));
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_81c381() {
vec4 res = texelFetch(arg_0_1, 1, 1);
vec4 res = texelFetch(arg_0_1, ivec2(1, 0), 1);
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_81c381() {
vec4 res = texelFetch(arg_0_1, 1, 1);
vec4 res = texelFetch(arg_0_1, ivec2(1, 0), 1);
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureLoad_81c381() {
vec4 res = texelFetch(arg_0_1, 1, 1);
vec4 res = texelFetch(arg_0_1, ivec2(1, 0), 1);
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_bc3201() {
uvec4 res = texelFetch(arg_0_1, int(1u), int(1u));
uvec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), int(1u));
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_bc3201() {
uvec4 res = texelFetch(arg_0_1, int(1u), int(1u));
uvec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), int(1u));
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureLoad_bc3201() {
uvec4 res = texelFetch(arg_0_1, int(1u), int(1u));
uvec4 res = texelFetch(arg_0_1, ivec2(uvec2(1u, 0u)), int(1u));
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,7 +2,7 @@ SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureNumLevels_1a7fc3() {
uint res = uint(textureQueryLevels(arg_0_1));
}
@ -21,8 +21,8 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -30,7 +30,7 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureNumLevels_1a7fc3() {
uint res = uint(textureQueryLevels(arg_0_1));
}
@ -44,15 +44,15 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureNumLevels_1a7fc3() {
uint res = uint(textureQueryLevels(arg_0_1));
}
@ -67,8 +67,8 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,7 +2,7 @@ SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureNumLevels_c399f9() {
uint res = uint(textureQueryLevels(arg_0_1));
}
@ -21,8 +21,8 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -30,7 +30,7 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureNumLevels_c399f9() {
uint res = uint(textureQueryLevels(arg_0_1));
}
@ -44,15 +44,15 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureNumLevels_c399f9() {
uint res = uint(textureQueryLevels(arg_0_1));
}
@ -67,8 +67,8 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,7 +2,7 @@ SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureNumLevels_f742c0() {
uint res = uint(textureQueryLevels(arg_0_1));
}
@ -21,8 +21,8 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -30,7 +30,7 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureNumLevels_f742c0() {
uint res = uint(textureQueryLevels(arg_0_1));
}
@ -44,15 +44,15 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureNumLevels_f742c0() {
uint res = uint(textureQueryLevels(arg_0_1));
}
@ -67,8 +67,8 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_arg_1;
uniform highp sampler2D arg_0_arg_1;
void textureSample_6e64fb() {
vec4 res = texture(arg_0_arg_1, 1.0f);
vec4 res = texture(arg_0_arg_1, vec2(1.0f, 0.5f));
}
void fragment_main() {
@ -17,10 +15,3 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_102722() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_102722() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_102722() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_1dc954() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_1dc954() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_1dc954() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_285218() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_285218() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_285218() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureStore_2ac6c7() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureStore_2ac6c7() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureStore_2ac6c7() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_2eb2a4() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_2eb2a4() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_2eb2a4() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_2ed2a3() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_2ed2a3() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_2ed2a3() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3bec15() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3bec15() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3bec15() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3c1937() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3c1937() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3c1937() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_3d6f01() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_3d6f01() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_3d6f01() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_5a2f8f() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_5a2f8f() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_5a2f8f() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_602b5a() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_602b5a() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_602b5a() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_6b75c3() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_6b75c3() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_6b75c3() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_6b80d2() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_6b80d2() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_6b80d2() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureStore_7f7fae() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureStore_7f7fae() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureStore_7f7fae() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_83bcc1() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_83bcc1() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_83bcc1() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void compute_main() {

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_872747() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_872747() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_872747() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_8c76e9() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_8c76e9() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_8c76e9() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_958353() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_958353() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_958353() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_959d94() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_959d94() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_959d94() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_969534() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_969534() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_969534() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_a4c338() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_a4c338() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_a4c338() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_a6e78f() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_a6e78f() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_a6e78f() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_b70ded() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_b70ded() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_b70ded() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_b77161() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_b77161() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_b77161() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_bf775c() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_bf775c() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_bf775c() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureStore_c1f29e() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureStore_c1f29e() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureStore_c1f29e() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_d26166() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_d26166() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_d26166() {
imageStore(arg_0, int(1u), uvec4(1u));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_d73b5c() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_d73b5c() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_d73b5c() {
imageStore(arg_0, 1, ivec4(1));
imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_de4b94() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_de4b94() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_de4b94() {
imageStore(arg_0, int(1u), ivec4(1));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureStore_e7c6d8() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureStore_e7c6d8() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureStore_e7c6d8() {
imageStore(arg_0, int(1u), vec4(1.0f));
imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_e885e8() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_e885e8() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_e885e8() {
imageStore(arg_0, 1, vec4(1.0f));
imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_fb9a8f() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_fb9a8f() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_fb9a8f() {
imageStore(arg_0, 1, uvec4(1u));
imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,11 +1,9 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_022903() {
uint arg_1 = 1u;
uint res = uint(textureSize(arg_0_1, int(arg_1)));
uint res = uvec2(textureSize(arg_0_1, int(arg_1))).x;
}
vec4 vertex_main() {
@ -21,20 +19,13 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_022903() {
uint arg_1 = 1u;
uint res = uint(textureSize(arg_0_1, int(arg_1)));
uint res = uvec2(textureSize(arg_0_1, int(arg_1))).x;
}
void fragment_main() {
@ -45,19 +36,12 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_022903() {
uint arg_1 = 1u;
uint res = uint(textureSize(arg_0_1, int(arg_1)));
uint res = uvec2(textureSize(arg_0_1, int(arg_1))).x;
}
void compute_main() {
@ -69,10 +53,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_09140b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_09140b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_09140b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureDimensions_0c0b0c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureDimensions_0c0b0c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16f) uniform highp writeonly image1D arg_0;
layout(rgba16f) uniform highp writeonly image2D arg_0;
void textureDimensions_0c0b0c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_26d6bf() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_26d6bf() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_26d6bf() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureDimensions_3af3e7() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureDimensions_3af3e7() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8) uniform highp writeonly image1D arg_0;
layout(rgba8) uniform highp writeonly image2D arg_0;
void textureDimensions_3af3e7() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_58a82d() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_58a82d() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
layout(rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_58a82d() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_5df042() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_5df042() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_5df042() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_607979() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_607979() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32i) uniform highp writeonly iimage1D arg_0;
layout(r32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_607979() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_7228de() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_7228de() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32ui) uniform highp writeonly uimage1D arg_0;
layout(r32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_7228de() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_8efd47() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_8efd47() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
layout(rgba32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_8efd47() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,11 +1,9 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_920006() {
int arg_1 = 1;
uint res = uint(textureSize(arg_0_1, arg_1));
uint res = uvec2(textureSize(arg_0_1, arg_1)).x;
}
vec4 vertex_main() {
@ -21,20 +19,13 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_920006() {
int arg_1 = 1;
uint res = uint(textureSize(arg_0_1, arg_1));
uint res = uvec2(textureSize(arg_0_1, arg_1)).x;
}
void fragment_main() {
@ -45,19 +36,12 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_920006() {
int arg_1 = 1;
uint res = uint(textureSize(arg_0_1, arg_1));
uint res = uvec2(textureSize(arg_0_1, arg_1)).x;
}
void compute_main() {
@ -69,10 +53,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_92552e() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_92552e() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
layout(rgba8i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_92552e() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_965645() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
vec4 vertex_main() {
@ -20,19 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_965645() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void fragment_main() {
@ -43,18 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_965645() {
uint res = uint(textureSize(arg_0_1, 0));
uint res = uvec2(textureSize(arg_0_1, 0)).x;
}
void compute_main() {
@ -66,10 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,11 +1,9 @@
SKIP: FAILED
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_9c7a00() {
uint arg_1 = 1u;
uint res = uint(textureSize(arg_0_1, int(arg_1)));
uint res = uvec2(textureSize(arg_0_1, int(arg_1))).x;
}
vec4 vertex_main() {
@ -21,20 +19,13 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_9c7a00() {
uint arg_1 = 1u;
uint res = uint(textureSize(arg_0_1, int(arg_1)));
uint res = uvec2(textureSize(arg_0_1, int(arg_1))).x;
}
void fragment_main() {
@ -45,19 +36,12 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'usampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp usampler1D arg_0_1;
uniform highp usampler2D arg_0_1;
void textureDimensions_9c7a00() {
uint arg_1 = 1u;
uint res = uint(textureSize(arg_0_1, int(arg_1)));
uint res = uvec2(textureSize(arg_0_1, int(arg_1))).x;
}
void compute_main() {
@ -69,10 +53,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'usampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,11 +1,9 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_aac604() {
uint arg_1 = 1u;
uint res = uint(textureSize(arg_0_1, int(arg_1)));
uint res = uvec2(textureSize(arg_0_1, int(arg_1))).x;
}
vec4 vertex_main() {
@ -21,20 +19,13 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_aac604() {
uint arg_1 = 1u;
uint res = uint(textureSize(arg_0_1, int(arg_1)));
uint res = uvec2(textureSize(arg_0_1, int(arg_1))).x;
}
void fragment_main() {
@ -45,19 +36,12 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_aac604() {
uint arg_1 = 1u;
uint res = uint(textureSize(arg_0_1, int(arg_1)));
uint res = uvec2(textureSize(arg_0_1, int(arg_1))).x;
}
void compute_main() {
@ -69,10 +53,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ad7d3b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ad7d3b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
layout(rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ad7d3b() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'uimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,11 +1,9 @@
SKIP: FAILED
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_b46d97() {
int arg_1 = 1;
uint res = uint(textureSize(arg_0_1, arg_1));
uint res = uvec2(textureSize(arg_0_1, arg_1)).x;
}
vec4 vertex_main() {
@ -21,20 +19,13 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_b46d97() {
int arg_1 = 1;
uint res = uint(textureSize(arg_0_1, arg_1));
uint res = uvec2(textureSize(arg_0_1, arg_1)).x;
}
void fragment_main() {
@ -45,19 +36,12 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'isampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp isampler1D arg_0_1;
uniform highp isampler2D arg_0_1;
void textureDimensions_b46d97() {
int arg_1 = 1;
uint res = uint(textureSize(arg_0_1, arg_1));
uint res = uvec2(textureSize(arg_0_1, arg_1)).x;
}
void compute_main() {
@ -69,10 +53,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'isampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureDimensions_b51345() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureDimensions_b51345() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32f) uniform highp writeonly image1D arg_0;
layout(rg32f) uniform highp writeonly image2D arg_0;
void textureDimensions_b51345() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_d08a94() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_d08a94() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'iimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
layout(rgba16i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_d08a94() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureDimensions_da30d2() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureDimensions_da30d2() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba32f) uniform highp writeonly image1D arg_0;
layout(rgba32f) uniform highp writeonly image2D arg_0;
void textureDimensions_da30d2() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureDimensions_e122fe() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureDimensions_e122fe() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
layout(rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureDimensions_e122fe() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureDimensions_ea066c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -20,20 +18,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureDimensions_ea066c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -44,19 +34,11 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r32f) uniform highp writeonly image1D arg_0;
layout(r32f) uniform highp writeonly image2D arg_0;
void textureDimensions_ea066c() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {
@ -68,11 +50,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ea25bc() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ea25bc() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureDimensions_ea25bc() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {

View File

@ -1,11 +1,9 @@
SKIP: FAILED
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_f17acd() {
int arg_1 = 1;
uint res = uint(textureSize(arg_0_1, arg_1));
uint res = uvec2(textureSize(arg_0_1, arg_1)).x;
}
vec4 vertex_main() {
@ -21,20 +19,13 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_f17acd() {
int arg_1 = 1;
uint res = uint(textureSize(arg_0_1, arg_1));
uint res = uvec2(textureSize(arg_0_1, arg_1)).x;
}
void fragment_main() {
@ -45,19 +36,12 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'sampler1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler1D arg_0_1;
uniform highp sampler2D arg_0_1;
void textureDimensions_f17acd() {
int arg_1 = 1;
uint res = uint(textureSize(arg_0_1, arg_1));
uint res = uvec2(textureSize(arg_0_1, arg_1)).x;
}
void compute_main() {
@ -69,10 +53,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'sampler1D' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -2,9 +2,9 @@ SKIP: FAILED
#version 310 es
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_f264a3() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
vec4 vertex_main() {
@ -30,9 +30,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_f264a3() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void fragment_main() {
@ -52,9 +52,9 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32i) uniform highp writeonly iimage1D arg_0;
layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureDimensions_f264a3() {
uint res = uint(imageSize(arg_0));
uint res = uvec2(imageSize(arg_0)).x;
}
void compute_main() {

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