transform: More robustness for texture ops
Clamp the `level` and `array_index` arguments to `textureLoad()` and `textureStore()`. Also fix the off-by-one error for the coordinates. See: https://github.com/gpuweb/gpuweb/pull/1906 Fixed: tint:748 Change-Id: Id7505578b632dcaf75b2a3a020fc0190c612972c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57700 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
parent
487a913e31
commit
1d10086d28
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@ -18,6 +18,7 @@
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#include <utility>
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#include "src/program_builder.h"
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#include "src/sem/block_statement.h"
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#include "src/sem/call.h"
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#include "src/sem/expression.h"
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#include "src/sem/statement.h"
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@ -27,28 +28,29 @@ TINT_INSTANTIATE_TYPEINFO(tint::transform::Robustness);
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namespace tint {
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namespace transform {
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Robustness::Robustness() = default;
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Robustness::~Robustness() = default;
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/// State holds the current transform state
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struct Robustness::State {
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/// The clone context
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CloneContext& ctx;
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void Robustness::Run(CloneContext& ctx, const DataMap&, DataMap&) {
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ctx.ReplaceAll([&](ast::ArrayAccessorExpression* expr) {
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return Transform(expr, &ctx);
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});
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/// Applies the transformation state to `ctx`.
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void Transform() {
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ctx.ReplaceAll(
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[&](ast::CallExpression* expr) { return Transform(expr, &ctx); });
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ctx.Clone();
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}
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[&](ast::ArrayAccessorExpression* expr) { return Transform(expr); });
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ctx.ReplaceAll([&](ast::CallExpression* expr) { return Transform(expr); });
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}
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// Apply bounds clamping to array, vector and matrix indexing
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ast::ArrayAccessorExpression* Robustness::Transform(
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ast::ArrayAccessorExpression* expr,
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CloneContext* ctx) {
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auto* ret_type = ctx->src->Sem().Get(expr->array())->Type()->UnwrapRef();
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/// Apply bounds clamping to array, vector and matrix indexing
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/// @param expr the array, vector or matrix index expression
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/// @return the clamped replacement expression, or nullptr if `expr` should be
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/// cloned without changes.
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ast::ArrayAccessorExpression* Transform(ast::ArrayAccessorExpression* expr) {
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auto* ret_type = ctx.src->Sem().Get(expr->array())->Type()->UnwrapRef();
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if (!ret_type->IsAnyOf<sem::Array, sem::Matrix, sem::Vector>()) {
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return nullptr;
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}
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ProgramBuilder& b = *ctx->dst;
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ProgramBuilder& b = *ctx.dst;
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using u32 = ProgramBuilder::u32;
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uint32_t size = 0;
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@ -64,7 +66,7 @@ ast::ArrayAccessorExpression* Robustness::Transform(
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}
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auto* const old_idx = expr->idx_expr();
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b.SetSource(ctx->Clone(old_idx->source()));
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b.SetSource(ctx.Clone(old_idx->source()));
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ast::Expression* new_idx = nullptr;
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@ -75,10 +77,10 @@ ast::ArrayAccessorExpression* Robustness::Transform(
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return nullptr;
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}
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// Runtime sized array
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auto* arr = ctx->Clone(expr->array());
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auto* arr = ctx.Clone(expr->array());
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auto* arr_len = b.Call("arrayLength", b.AddressOf(arr));
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auto* limit = b.Sub(arr_len, b.Expr(1u));
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new_idx = b.Call("min", b.Construct<u32>(ctx->Clone(old_idx)), limit);
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new_idx = b.Call("min", b.Construct<u32>(ctx.Clone(old_idx)), limit);
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} else if (auto* c = old_idx->As<ast::ScalarConstructorExpression>()) {
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// Scalar constructor we can re-write the value to be within bounds.
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auto* lit = c->literal();
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@ -88,51 +90,117 @@ ast::ArrayAccessorExpression* Robustness::Transform(
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} else if (auto* uint = lit->As<ast::UintLiteral>()) {
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new_idx = b.Expr(std::min(uint->value(), size - 1));
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} else {
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b.Diagnostics().add_error(diag::System::Transform,
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"unknown scalar constructor type for accessor",
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expr->source());
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b.Diagnostics().add_error(
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diag::System::Transform,
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"unknown scalar constructor type for accessor", expr->source());
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return nullptr;
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}
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} else {
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auto* cloned_idx = ctx->Clone(old_idx);
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auto* cloned_idx = ctx.Clone(old_idx);
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new_idx = b.Call("min", b.Construct<u32>(cloned_idx), b.Expr(size - 1));
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}
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// Clone arguments outside of create() call to have deterministic ordering
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auto src = ctx->Clone(expr->source());
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auto* arr = ctx->Clone(expr->array());
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auto src = ctx.Clone(expr->source());
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auto* arr = ctx.Clone(expr->array());
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return b.IndexAccessor(src, arr, new_idx);
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}
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}
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// Apply bounds clamping textureLoad() and textureStore() coordinates
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ast::CallExpression* Robustness::Transform(ast::CallExpression* expr,
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CloneContext* ctx) {
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auto* call = ctx->src->Sem().Get(expr);
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/// @param type intrinsic type
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/// @returns true if the given intrinsic is a texture function that requires
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/// argument clamping,
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bool TextureIntrinsicNeedsClamping(sem::IntrinsicType type) {
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return type == sem::IntrinsicType::kTextureLoad ||
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type == sem::IntrinsicType::kTextureStore;
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}
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/// Apply bounds clamping to the coordinates, array index and level arguments
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/// of the `textureLoad()` and `textureStore()` intrinsics.
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/// @param expr the intrinsic call expression
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/// @return the clamped replacement call expression, or nullptr if `expr`
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/// should be cloned without changes.
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ast::CallExpression* Transform(ast::CallExpression* expr) {
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auto* call = ctx.src->Sem().Get(expr);
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auto* call_target = call->Target();
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auto* intrinsic = call_target->As<sem::Intrinsic>();
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if (!intrinsic || (intrinsic->Type() != sem::IntrinsicType::kTextureLoad &&
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intrinsic->Type() != sem::IntrinsicType::kTextureStore)) {
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if (!intrinsic || !TextureIntrinsicNeedsClamping(intrinsic->Type())) {
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return nullptr; // No transform, just clone.
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}
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// Index of the texture and coords parameters for the intrinsic overload
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ProgramBuilder& b = *ctx.dst;
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// Indices of the mandatory texture and coords parameters, and the optional
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// array and level parameters.
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auto texture_idx =
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sem::IndexOf(intrinsic->Parameters(), sem::ParameterUsage::kTexture);
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auto coords_idx =
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sem::IndexOf(intrinsic->Parameters(), sem::ParameterUsage::kCoords);
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auto array_idx =
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sem::IndexOf(intrinsic->Parameters(), sem::ParameterUsage::kArrayIndex);
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auto level_idx =
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sem::IndexOf(intrinsic->Parameters(), sem::ParameterUsage::kLevel);
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auto* texture_arg = expr->params()[texture_idx];
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auto* coords_arg = expr->params()[coords_idx];
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auto* coords_ty = intrinsic->Parameters()[coords_idx].type;
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ProgramBuilder& b = *ctx->dst;
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auto* texture_dims = b.Call("textureDimensions", ctx->Clone(texture_arg));
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auto* zero_dims = b.Construct(CreateASTTypeFor(ctx, coords_ty));
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auto* clamped_coords =
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b.Call("clamp", ctx->Clone(coords_arg), zero_dims, texture_dims);
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// If the level is provided, then we need to clamp this. As the level is
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// used by textureDimensions() and the texture[Load|Store]() calls, we need
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// to clamp both usages.
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// TODO(bclayton): We probably want to place this into a let so that the
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// calculation can be reused. This is fiddly to get right.
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std::function<ast::Expression*()> level_arg;
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if (level_idx >= 0) {
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level_arg = [&] {
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auto* arg = expr->params()[level_idx];
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auto* num_levels = b.Call("textureNumLevels", ctx.Clone(texture_arg));
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auto* zero = b.Expr(0);
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auto* max = ctx.dst->Sub(num_levels, 1);
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auto* clamped = b.Call("clamp", ctx.Clone(arg), zero, max);
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return clamped;
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};
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}
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ctx->Replace(coords_arg, clamped_coords);
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return nullptr; // Clone, which will use the coords replacement above.
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// Clamp the coordinates argument
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{
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auto* texture_dims =
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level_arg
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? b.Call("textureDimensions", ctx.Clone(texture_arg), level_arg())
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: b.Call("textureDimensions", ctx.Clone(texture_arg));
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auto* zero = b.Construct(CreateASTTypeFor(&ctx, coords_ty));
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auto* max = ctx.dst->Sub(
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texture_dims, b.Construct(CreateASTTypeFor(&ctx, coords_ty), 1));
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auto* clamped_coords = b.Call("clamp", ctx.Clone(coords_arg), zero, max);
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ctx.Replace(coords_arg, clamped_coords);
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}
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// Clamp the array_index argument, if provided
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if (array_idx >= 0) {
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auto* arg = expr->params()[array_idx];
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auto* num_layers = b.Call("textureNumLayers", ctx.Clone(texture_arg));
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auto* zero = b.Expr(0);
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auto* max = ctx.dst->Sub(num_layers, 1);
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auto* clamped = b.Call("clamp", ctx.Clone(arg), zero, max);
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ctx.Replace(arg, clamped);
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}
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// Clamp the level argument, if provided
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if (level_idx >= 0) {
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auto* arg = expr->params()[level_idx];
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ctx.Replace(arg, level_arg ? level_arg() : ctx.dst->Expr(0));
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}
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return nullptr; // Clone, which will use the argument replacements above.
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}
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};
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Robustness::Robustness() = default;
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Robustness::~Robustness() = default;
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void Robustness::Run(CloneContext& ctx, const DataMap&, DataMap&) {
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State state{ctx};
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state.Transform();
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ctx.Clone();
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}
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} // namespace transform
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@ -49,9 +49,7 @@ class Robustness : public Castable<Robustness, Transform> {
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void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) override;
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private:
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ast::ArrayAccessorExpression* Transform(ast::ArrayAccessorExpression* expr,
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CloneContext* ctx);
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ast::CallExpression* Transform(ast::CallExpression* expr, CloneContext* ctx);
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struct State;
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};
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using BoundArrayAccessors = Robustness;
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@ -571,39 +571,83 @@ TEST_F(RobustnessTest, DISABLED_Atomics_Clamp) {
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FAIL();
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}
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// Clamp textureLoad() coord values
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TEST_F(RobustnessTest, TextureLoad_TextureCoord_Clamp) {
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// Clamp textureLoad() coord, array_index and level values
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TEST_F(RobustnessTest, TextureLoad_Clamp) {
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auto* src = R"(
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[[group(0), binding(0)]] var tex1d : texture_1d<f32>;
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[[group(0), binding(1)]] var tex2d : texture_2d<f32>;
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[[group(0), binding(2)]] var tex3d : texture_3d<f32>;
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[[group(0), binding(3)]] var tex2d_arr : texture_storage_2d_array<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_1d : texture_1d<f32>;
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[[group(0), binding(0)]] var tex_2d : texture_2d<f32>;
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[[group(0), binding(0)]] var tex_2d_arr : texture_2d_array<f32>;
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[[group(0), binding(0)]] var tex_3d : texture_3d<f32>;
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[[group(0), binding(0)]] var tex_ms_2d : texture_multisampled_2d<f32>;
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[[group(0), binding(0)]] var tex_depth_2d : texture_depth_2d;
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[[group(0), binding(0)]] var tex_depth_2d_arr : texture_depth_2d_array;
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[[group(0), binding(0)]] var tex_storage_1d : texture_storage_1d<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_storage_2d : texture_storage_2d<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_storage_2d_arr : texture_storage_2d_array<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_storage_3d : texture_storage_3d<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_external : texture_external;
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fn f() {
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ignore(textureLoad(tex1d, 10, 100));
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ignore(textureLoad(tex2d, vec2<i32>(10, 20), 100));
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ignore(textureLoad(tex3d, vec3<i32>(10, 20, 30), 100));
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ignore(textureLoad(tex2d_arr, vec2<i32>(10, 20), 100));
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var array_idx : i32;
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var level_idx : i32;
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var sample_idx : i32;
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ignore(textureLoad(tex_1d, 1, level_idx));
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ignore(textureLoad(tex_2d, vec2<i32>(1, 2), level_idx));
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ignore(textureLoad(tex_2d_arr, vec2<i32>(1, 2), array_idx, level_idx));
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ignore(textureLoad(tex_3d, vec3<i32>(1, 2, 3), level_idx));
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ignore(textureLoad(tex_ms_2d, vec2<i32>(1, 2), sample_idx));
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ignore(textureLoad(tex_depth_2d, vec2<i32>(1, 2), level_idx));
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ignore(textureLoad(tex_depth_2d_arr, vec2<i32>(1, 2), array_idx, level_idx));
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ignore(textureLoad(tex_storage_1d, 1));
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ignore(textureLoad(tex_storage_2d, vec2<i32>(1, 2)));
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ignore(textureLoad(tex_storage_2d_arr, vec2<i32>(1, 2), array_idx));
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ignore(textureLoad(tex_storage_3d, vec3<i32>(1, 2, 3)));
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ignore(textureLoad(tex_external, vec2<i32>(1, 2)));
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}
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)";
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auto* expect = R"(
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[[group(0), binding(0)]] var tex1d : texture_1d<f32>;
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[[group(0), binding(0)]] var tex_1d : texture_1d<f32>;
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[[group(0), binding(1)]] var tex2d : texture_2d<f32>;
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[[group(0), binding(0)]] var tex_2d : texture_2d<f32>;
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[[group(0), binding(2)]] var tex3d : texture_3d<f32>;
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[[group(0), binding(0)]] var tex_2d_arr : texture_2d_array<f32>;
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[[group(0), binding(3)]] var tex2d_arr : texture_storage_2d_array<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_3d : texture_3d<f32>;
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[[group(0), binding(0)]] var tex_ms_2d : texture_multisampled_2d<f32>;
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[[group(0), binding(0)]] var tex_depth_2d : texture_depth_2d;
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[[group(0), binding(0)]] var tex_depth_2d_arr : texture_depth_2d_array;
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[[group(0), binding(0)]] var tex_storage_1d : texture_storage_1d<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_storage_2d : texture_storage_2d<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_storage_2d_arr : texture_storage_2d_array<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_storage_3d : texture_storage_3d<rgba8sint, read>;
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[[group(0), binding(0)]] var tex_external : external_texture;
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fn f() {
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ignore(textureLoad(tex1d, clamp(10, i32(), textureDimensions(tex1d)), 100));
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ignore(textureLoad(tex2d, clamp(vec2<i32>(10, 20), vec2<i32>(), textureDimensions(tex2d)), 100));
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ignore(textureLoad(tex3d, clamp(vec3<i32>(10, 20, 30), vec3<i32>(), textureDimensions(tex3d)), 100));
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ignore(textureLoad(tex2d_arr, clamp(vec2<i32>(10, 20), vec2<i32>(), textureDimensions(tex2d_arr)), 100));
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var array_idx : i32;
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var level_idx : i32;
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var sample_idx : i32;
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ignore(textureLoad(tex_1d, clamp(1, i32(), (textureDimensions(tex_1d, clamp(level_idx, 0, (textureNumLevels(tex_1d) - 1))) - i32(1))), clamp(level_idx, 0, (textureNumLevels(tex_1d) - 1))));
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ignore(textureLoad(tex_2d, clamp(vec2<i32>(1, 2), vec2<i32>(), (textureDimensions(tex_2d, clamp(level_idx, 0, (textureNumLevels(tex_2d) - 1))) - vec2<i32>(1))), clamp(level_idx, 0, (textureNumLevels(tex_2d) - 1))));
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ignore(textureLoad(tex_2d_arr, clamp(vec2<i32>(1, 2), vec2<i32>(), (textureDimensions(tex_2d_arr, clamp(level_idx, 0, (textureNumLevels(tex_2d_arr) - 1))) - vec2<i32>(1))), clamp(array_idx, 0, (textureNumLayers(tex_2d_arr) - 1)), clamp(level_idx, 0, (textureNumLevels(tex_2d_arr) - 1))));
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ignore(textureLoad(tex_3d, clamp(vec3<i32>(1, 2, 3), vec3<i32>(), (textureDimensions(tex_3d, clamp(level_idx, 0, (textureNumLevels(tex_3d) - 1))) - vec3<i32>(1))), clamp(level_idx, 0, (textureNumLevels(tex_3d) - 1))));
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ignore(textureLoad(tex_ms_2d, clamp(vec2<i32>(1, 2), vec2<i32>(), (textureDimensions(tex_ms_2d) - vec2<i32>(1))), sample_idx));
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ignore(textureLoad(tex_depth_2d, clamp(vec2<i32>(1, 2), vec2<i32>(), (textureDimensions(tex_depth_2d, clamp(level_idx, 0, (textureNumLevels(tex_depth_2d) - 1))) - vec2<i32>(1))), clamp(level_idx, 0, (textureNumLevels(tex_depth_2d) - 1))));
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ignore(textureLoad(tex_depth_2d_arr, clamp(vec2<i32>(1, 2), vec2<i32>(), (textureDimensions(tex_depth_2d_arr, clamp(level_idx, 0, (textureNumLevels(tex_depth_2d_arr) - 1))) - vec2<i32>(1))), clamp(array_idx, 0, (textureNumLayers(tex_depth_2d_arr) - 1)), clamp(level_idx, 0, (textureNumLevels(tex_depth_2d_arr) - 1))));
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ignore(textureLoad(tex_storage_1d, clamp(1, i32(), (textureDimensions(tex_storage_1d) - i32(1)))));
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ignore(textureLoad(tex_storage_2d, clamp(vec2<i32>(1, 2), vec2<i32>(), (textureDimensions(tex_storage_2d) - vec2<i32>(1)))));
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ignore(textureLoad(tex_storage_2d_arr, clamp(vec2<i32>(1, 2), vec2<i32>(), (textureDimensions(tex_storage_2d_arr) - vec2<i32>(1))), clamp(array_idx, 0, (textureNumLayers(tex_storage_2d_arr) - 1))));
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ignore(textureLoad(tex_storage_3d, clamp(vec3<i32>(1, 2, 3), vec3<i32>(), (textureDimensions(tex_storage_3d) - vec3<i32>(1)))));
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ignore(textureLoad(tex_external, clamp(vec2<i32>(1, 2), vec2<i32>(), (textureDimensions(tex_external) - vec2<i32>(1)))));
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}
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)";
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@ -612,22 +656,22 @@ fn f() {
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EXPECT_EQ(expect, str(got));
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}
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// Clamp textureStore() coord values
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TEST_F(RobustnessTest, TextureStore_TextureCoord_Clamp) {
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// Clamp textureStore() coord, array_index and level values
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TEST_F(RobustnessTest, TextureStore_Clamp) {
|
||||
auto* src = R"(
|
||||
[[group(0), binding(0)]] var tex1d : texture_storage_1d<rgba8sint, write>;
|
||||
|
||||
[[group(0), binding(1)]] var tex2d : texture_storage_2d<rgba8sint, write>;
|
||||
|
||||
[[group(0), binding(2)]] var tex3d : texture_storage_3d<rgba8sint, write>;
|
||||
[[group(0), binding(2)]] var tex2d_arr : texture_storage_2d_array<rgba8sint, write>;
|
||||
|
||||
[[group(0), binding(3)]] var tex2d_arr : texture_storage_2d_array<rgba8sint, write>;
|
||||
[[group(0), binding(3)]] var tex3d : texture_storage_3d<rgba8sint, write>;
|
||||
|
||||
fn f() {
|
||||
textureStore(tex1d, 10, vec4<i32>());
|
||||
textureStore(tex2d, vec2<i32>(10, 20), vec4<i32>());
|
||||
textureStore(tex3d, vec3<i32>(10, 20, 30), vec4<i32>());
|
||||
textureStore(tex2d_arr, vec2<i32>(10, 20), 50, vec4<i32>());
|
||||
textureStore(tex3d, vec3<i32>(10, 20, 30), vec4<i32>());
|
||||
}
|
||||
)";
|
||||
|
||||
|
@ -636,15 +680,15 @@ fn f() {
|
|||
|
||||
[[group(0), binding(1)]] var tex2d : texture_storage_2d<rgba8sint, write>;
|
||||
|
||||
[[group(0), binding(2)]] var tex3d : texture_storage_3d<rgba8sint, write>;
|
||||
[[group(0), binding(2)]] var tex2d_arr : texture_storage_2d_array<rgba8sint, write>;
|
||||
|
||||
[[group(0), binding(3)]] var tex2d_arr : texture_storage_2d_array<rgba8sint, write>;
|
||||
[[group(0), binding(3)]] var tex3d : texture_storage_3d<rgba8sint, write>;
|
||||
|
||||
fn f() {
|
||||
textureStore(tex1d, clamp(10, i32(), textureDimensions(tex1d)), vec4<i32>());
|
||||
textureStore(tex2d, clamp(vec2<i32>(10, 20), vec2<i32>(), textureDimensions(tex2d)), vec4<i32>());
|
||||
textureStore(tex3d, clamp(vec3<i32>(10, 20, 30), vec3<i32>(), textureDimensions(tex3d)), vec4<i32>());
|
||||
textureStore(tex2d_arr, clamp(vec2<i32>(10, 20), vec2<i32>(), textureDimensions(tex2d_arr)), 50, vec4<i32>());
|
||||
textureStore(tex1d, clamp(10, i32(), (textureDimensions(tex1d) - i32(1))), vec4<i32>());
|
||||
textureStore(tex2d, clamp(vec2<i32>(10, 20), vec2<i32>(), (textureDimensions(tex2d) - vec2<i32>(1))), vec4<i32>());
|
||||
textureStore(tex2d_arr, clamp(vec2<i32>(10, 20), vec2<i32>(), (textureDimensions(tex2d_arr) - vec2<i32>(1))), clamp(50, 0, (textureNumLayers(tex2d_arr) - 1)), vec4<i32>());
|
||||
textureStore(tex3d, clamp(vec3<i32>(10, 20, 30), vec3<i32>(), (textureDimensions(tex3d) - vec3<i32>(1))), vec4<i32>());
|
||||
}
|
||||
)";
|
||||
|
||||
|
|
Loading…
Reference in New Issue