mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-16 16:37:08 +00:00
spirv-reader: switch to HLSL-style pipeline IO
- When storing to sample_mask output, write to the 0th element - Only make a return struct if it has members - Adjust type signedness coercion when loading special builtins. - Adapt tests - Update expectations for end-to-end tests - Handle sample_mask with stride Input variables normally don't have layout. But they can have it up through SPIR-V 1.4. Handle this case in the SPIR-V reader, by seeing through the intermediate alias type created for the strided array type. Bug: tint:508 Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743 Auto-Submit: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
@@ -1,8 +1,7 @@
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Texture2D<uint4> Src : register(t0, space0);
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RWTexture2D<uint4> Dst : register(u1, space0);
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[numthreads(1, 1, 1)]
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void main() {
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void main_1() {
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uint4 srcValue = uint4(0u, 0u, 0u, 0u);
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const uint4 x_18 = Src.Load(int3(0, 0, 0));
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srcValue = x_18;
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@@ -12,3 +11,9 @@ void main() {
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Dst[int2(0, 0)] = x_27;
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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@@ -1,7 +1,7 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 32
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; Bound: 35
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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@@ -9,8 +9,9 @@
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OpExecutionMode %main LocalSize 1 1 1
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OpName %Src "Src"
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OpName %Dst "Dst"
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OpName %main "main"
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OpName %main_1 "main_1"
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OpName %srcValue "srcValue"
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OpName %main "main"
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OpDecorate %Src NonWritable
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OpDecorate %Src DescriptorSet 0
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OpDecorate %Src Binding 0
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@@ -35,7 +36,7 @@
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%uint_0 = OpConstant %uint 0
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%_ptr_Function_uint = OpTypePointer Function %uint
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%int_1 = OpConstant %int 1
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%main = OpFunction %void None %7
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%main_1 = OpFunction %void None %7
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%10 = OpLabel
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%srcValue = OpVariable %_ptr_Function_v4uint Function %14
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%16 = OpLoad %3 %Src
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@@ -52,3 +53,8 @@
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OpImageWrite %31 %20 %29
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %7
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%33 = OpLabel
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%34 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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@@ -2,8 +2,7 @@
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[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
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[[stage(compute)]]
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fn main() {
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fn main_1() {
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var srcValue : vec4<u32>;
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let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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srcValue = x_18;
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@@ -14,3 +13,8 @@ fn main() {
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textureStore(Dst, vec2<i32>(0, 0), x_27);
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return;
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}
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[[stage(compute)]]
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fn main() {
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main_1();
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -9,11 +9,11 @@ struct buf0 {
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var<private> obj : QuicksortObject;
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[[builtin(position)]] var<in> gl_FragCoord : vec4<f32>;
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var<private> gl_FragCoord : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_188 : buf0;
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[[location(0)]] var<out> x_GLF_color : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn swap_i1_i1_(i : ptr<function, i32>, j : ptr<function, i32>) {
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var temp : i32;
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@@ -770,8 +770,7 @@ fn quicksort_() {
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return;
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}
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[[stage(fragment)]]
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fn main() {
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fn main_1() {
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var color : vec3<f32>;
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var i_2 : i32;
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var uv : vec2<f32>;
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@@ -1492,3 +1491,15 @@ fn main() {
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*(x_208) = x_931;
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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@@ -1,19 +1,34 @@
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SKIP: FAILED
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#include <metal_stdlib>
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bug/tint/757.wgsl:3:5 warning: use of deprecated language feature: [[offset]] has been replaced with [[size]] and [[align]]
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[[offset(0)]] level : i32;
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^^^^^^
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using namespace metal;
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struct Constants {
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/* 0x0000 */ int level;
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};
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struct Result {
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/* 0x0000 */ float values[1];
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};
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bug/tint/757.wgsl:10:5 warning: use of deprecated language feature: [[offset]] has been replaced with [[size]] and [[align]]
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[[offset(0)]] values : [[stride(4)]] array<f32>;
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^^^^^^
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kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_2 [[texture(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]], device Result& result [[buffer(3)]]) {
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uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
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flatIndex = (flatIndex * 1u);
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float4 texel = tint_symbol_2.read(uint2(int2(GlobalInvocationID.xy)), 0, 0);
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{
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uint i = 0u;
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{
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bool tint_msl_is_first_1 = true;
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for(;;) {
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if (!tint_msl_is_first_1) {
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i = (i + 1u);
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}
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tint_msl_is_first_1 = false;
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if (!((i < 1u))) {
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break;
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}
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result.values[(flatIndex + i)] = texel.r;
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}
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}
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}
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return;
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}
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Validation Failure:
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Compilation failed:
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program_source:14:18: error: use of undeclared identifier 'myTexture'
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float4 texel = myTexture.read(int2(GlobalInvocationID.xy), 0, 0);
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^
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@@ -1,15 +1,13 @@
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SKIP: FAILED
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#include <metal_stdlib>
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bug/tint/827.wgsl:8:26 warning: use of deprecated language feature: declare access with var<storage, read_write> instead of using [[access]] decoration
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[[group(0), binding(1)]] var<storage> result : [[access(read_write)]] Result;
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^^^
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using namespace metal;
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struct Result {
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/* 0x0000 */ float values[1];
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};
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constant uint width = 128u;
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kernel void tint_symbol(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], uint3 GlobalInvocationId [[thread_position_in_grid]], device Result& result [[buffer(1)]]) {
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result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = tint_symbol_2.read(uint2(int2(int(GlobalInvocationId.x), int(GlobalInvocationId.y))), 0);
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return;
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}
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Validation Failure:
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Compilation failed:
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program_source:10:76: error: use of undeclared identifier 'tex'
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result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = tex.read(int2(int(GlobalInvocationId.x), int(GlobalInvocationId.y)), 0);
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^
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@@ -9,7 +9,7 @@ tint_array_wrapper tint_symbol_1(ByteAddressBuffer buffer, uint offset) {
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ByteAddressBuffer sspp962805860buildInformation : register(t2, space0);
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void main() {
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void main_1() {
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tint_array_wrapper orientation = {{0, 0, 0, 0, 0, 0}};
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const tint_array_wrapper x_23 = tint_symbol_1(sspp962805860buildInformation, 36u);
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orientation.arr[0] = x_23.arr[0u];
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@@ -20,3 +20,8 @@ void main() {
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orientation.arr[5] = x_23.arr[5u];
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return;
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}
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void main() {
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main_1();
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return;
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}
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@@ -14,7 +14,7 @@ struct x_B4_BuildInformation {
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/* 0x0000 */ sspp962805860buildInformationS passthru;
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};
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fragment void tint_symbol(const device x_B4_BuildInformation& sspp962805860buildInformation [[buffer(2)]]) {
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void main_1(const device x_B4_BuildInformation& sspp962805860buildInformation) {
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tint_array_wrapper orientation = {};
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tint_array_wrapper const x_23 = sspp962805860buildInformation.passthru.orientation;
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orientation.arr[0] = x_23.arr[0u];
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@@ -26,3 +26,8 @@ fragment void tint_symbol(const device x_B4_BuildInformation& sspp962805860build
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return;
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}
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fragment void tint_symbol(const device x_B4_BuildInformation& sspp962805860buildInformation [[buffer(2)]]) {
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main_1(sspp962805860buildInformation);
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return;
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}
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@@ -1,7 +1,7 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 46
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; Bound: 49
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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@@ -15,8 +15,9 @@
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OpMemberName %sspp962805860buildInformationS 2 "essence"
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OpMemberName %sspp962805860buildInformationS 3 "orientation"
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OpName %sspp962805860buildInformation "sspp962805860buildInformation"
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OpName %main "main"
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OpName %main_1 "main_1"
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OpName %orientation "orientation"
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OpName %main "main"
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OpDecorate %x_B4_BuildInformation Block
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OpMemberDecorate %x_B4_BuildInformation 0 Offset 0
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OpMemberDecorate %sspp962805860buildInformationS 0 Offset 0
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@@ -55,7 +56,7 @@
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%uint_4 = OpConstant %uint 4
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%int_5 = OpConstant %int 5
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%uint_5 = OpConstant %uint 5
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%main = OpFunction %void None %11
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%main_1 = OpFunction %void None %11
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%14 = OpLabel
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%orientation = OpVariable %_ptr_Function__arr_int_uint_6 Function %17
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%21 = OpAccessChain %_ptr_StorageBuffer__arr_int_uint_6 %sspp962805860buildInformation %uint_0 %uint_3
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@@ -80,3 +81,8 @@
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OpStore %43 %45
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %11
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%47 = OpLabel
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%48 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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@@ -14,8 +14,7 @@ struct x_B4_BuildInformation {
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[[group(0), binding(2)]] var<storage, read> sspp962805860buildInformation : x_B4_BuildInformation;
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[[stage(fragment)]]
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fn main() {
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fn main_1() {
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var orientation : array<i32, 6>;
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let x_23 : Arr = sspp962805860buildInformation.passthru.orientation;
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orientation[0] = x_23[0u];
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@@ -26,3 +25,8 @@ fn main() {
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orientation[5] = x_23[5u];
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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