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spirv-reader: switch to HLSL-style pipeline IO
- When storing to sample_mask output, write to the 0th element - Only make a return struct if it has members - Adjust type signedness coercion when loading special builtins. - Adapt tests - Update expectations for end-to-end tests - Handle sample_mask with stride Input variables normally don't have layout. But they can have it up through SPIR-V 1.4. Handle this case in the SPIR-V reader, by seeing through the intermediate alias type created for the strided array type. Bug: tint:508 Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743 Auto-Submit: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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@@ -1,5 +1,10 @@
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[numthreads(1, 1, 1)]
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void main() {
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void main_1() {
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uint x_10 = 0u;
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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@@ -1,10 +1,15 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void tint_symbol() {
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void main_1() {
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uint x_10 = 0u;
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thread uint* const x_1 = &(x_10);
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thread uint* const x_2 = x_1;
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return;
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}
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kernel void tint_symbol() {
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main_1();
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return;
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}
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@@ -1,21 +1,27 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 9
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; Bound: 12
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %main "main"
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OpName %main_1 "main_1"
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OpName %x_10 "x_10"
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OpName %main "main"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%_ptr_Function_uint = OpTypePointer Function %uint
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%8 = OpConstantNull %uint
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%main = OpFunction %void None %1
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%main_1 = OpFunction %void None %1
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%4 = OpLabel
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%x_10 = OpVariable %_ptr_Function_uint Function %8
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %1
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%10 = OpLabel
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%11 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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@@ -1,7 +1,11 @@
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[[stage(compute)]]
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fn main() {
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fn main_1() {
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var x_10 : u32;
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let x_1 : ptr<function, u32> = &(x_10);
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let x_2 : ptr<function, u32> = x_1;
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return;
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}
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[[stage(compute)]]
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fn main() {
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main_1();
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}
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