Use the spvc translated version of the Vulkan shader
BUG=dawn:325 Change-Id: I66bed7fec65cadecc956878bf11fc204b66ad195 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15500 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -42,7 +42,7 @@ namespace dawn_native { namespace vulkan {
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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DAWN_TRY(CheckSpvcSuccess(
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mSpvcContext.InitializeForGlsl(descriptor->code, descriptor->codeSize, options),
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mSpvcContext.InitializeForVulkan(descriptor->code, descriptor->codeSize, options),
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"Unable to initialize instance of spvc"));
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spirv_cross::Compiler* compiler;
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@ -58,8 +58,19 @@ namespace dawn_native { namespace vulkan {
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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std::vector<uint32_t> vulkanSource;
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompilationResult result;
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DAWN_TRY(CheckSpvcSuccess(mSpvcContext.CompileShader(&result),
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"Unable to generate Vulkan shader"));
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DAWN_TRY(CheckSpvcSuccess(result.GetBinaryOutput(&vulkanSource),
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"Unable to get binary output of Vulkan shader"));
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createInfo.codeSize = vulkanSource.size() * sizeof(uint32_t);
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createInfo.pCode = vulkanSource.data();
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} else {
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createInfo.codeSize = descriptor->codeSize * sizeof(uint32_t);
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createInfo.pCode = descriptor->code;
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}
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Device* device = ToBackend(GetDevice());
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return CheckVkSuccess(
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