Implement 3D texture copy on D3D12: T2B and T2T

This change implements 3D texture copy on D3D12 for texture to
buffer and texture to texture copy for full copy upon the entire
3D texture.

It also uses a function named CopyBufferToTexture to wrap
CopyBufferTo3DTexture and CopyBufferTo2DTextureWithCopySplits.
Likewise, it uses another function named CopyTextureToBuffer to
wrap Copy3DTextureToBuffer and Copy2DTextureToBufferWithCopySplits.

BUG: dawn:547

Change-Id: I4293f6ca4d37f604e6f1c10827686d17469a07ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46820
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Yunchao He 2021-04-07 03:08:00 +00:00 committed by Commit Bot service account
parent ee1a3b32ce
commit 1fb3f1dafc
5 changed files with 137 additions and 87 deletions

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@ -178,15 +178,15 @@ namespace dawn_native { namespace d3d12 {
bufferCopy.offset = 0; bufferCopy.offset = 0;
bufferCopy.bytesPerRow = bytesPerRow; bufferCopy.bytesPerRow = bytesPerRow;
bufferCopy.rowsPerImage = rowsPerImage; bufferCopy.rowsPerImage = rowsPerImage;
Copy2DTextureToBufferWithCopySplit(recordingContext->GetCommandList(), srcCopy, RecordCopyTextureToBuffer(recordingContext->GetCommandList(), srcCopy, bufferCopy,
bufferCopy, srcTexture, tempBuffer.Get(), copySize); srcTexture, tempBuffer.Get(), copySize);
// Copy from tempBuffer into destination texture // Copy from tempBuffer into destination texture
tempBuffer->TrackUsageAndTransitionNow(recordingContext, wgpu::BufferUsage::CopySrc); tempBuffer->TrackUsageAndTransitionNow(recordingContext, wgpu::BufferUsage::CopySrc);
Texture* dstTexture = ToBackend(dstCopy.texture).Get(); Texture* dstTexture = ToBackend(dstCopy.texture).Get();
CopyBufferTo2DTextureWithCopySplit(recordingContext, dstCopy, RecordCopyBufferToTexture(recordingContext, dstCopy, tempBuffer->GetD3D12Resource(), 0,
tempBuffer->GetD3D12Resource(), 0, bytesPerRow, bytesPerRow, rowsPerImage, copySize, dstTexture,
rowsPerImage, copySize, dstTexture, dstCopy.aspect); dstCopy.aspect);
// Save tempBuffer into recordingContext // Save tempBuffer into recordingContext
recordingContext->AddToTempBuffers(std::move(tempBuffer)); recordingContext->AddToTempBuffers(std::move(tempBuffer));
@ -756,22 +756,10 @@ namespace dawn_native { namespace d3d12 {
texture->TrackUsageAndTransitionNow(commandContext, wgpu::TextureUsage::CopyDst, texture->TrackUsageAndTransitionNow(commandContext, wgpu::TextureUsage::CopyDst,
subresources); subresources);
// Record the CopyTextureRegion commands for 3D textures. Multiple depths of 3D RecordCopyBufferToTexture(commandContext, copy->destination,
// textures can be copied in one shot and copySplits are not needed.
if (texture->GetDimension() == wgpu::TextureDimension::e3D) {
CopyBufferTo3DTexture(commandContext, copy->destination,
buffer->GetD3D12Resource(), copy->source.offset, buffer->GetD3D12Resource(), copy->source.offset,
copy->source.bytesPerRow, copy->source.rowsPerImage, copy->source.bytesPerRow, copy->source.rowsPerImage,
copy->copySize, texture, subresources.aspects); copy->copySize, texture, subresources.aspects);
} else {
// Compute the copySplits and record the CopyTextureRegion commands for 2D
// textures.
CopyBufferTo2DTextureWithCopySplit(
commandContext, copy->destination, buffer->GetD3D12Resource(),
copy->source.offset, copy->source.bytesPerRow,
copy->source.rowsPerImage, copy->copySize, texture,
subresources.aspects);
}
break; break;
} }
@ -793,14 +781,8 @@ namespace dawn_native { namespace d3d12 {
subresources); subresources);
buffer->TrackUsageAndTransitionNow(commandContext, wgpu::BufferUsage::CopyDst); buffer->TrackUsageAndTransitionNow(commandContext, wgpu::BufferUsage::CopyDst);
if (texture->GetDimension() == wgpu::TextureDimension::e3D) { RecordCopyTextureToBuffer(commandList, copy->source, copy->destination, texture,
Copy3DTextureToBuffer(commandList, copy->source, copy->destination, texture,
buffer, copy->copySize); buffer, copy->copySize);
} else {
Copy2DTextureToBufferWithCopySplit(commandList, copy->source,
copy->destination, texture, buffer,
copy->copySize);
}
break; break;
} }

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@ -405,7 +405,7 @@ namespace dawn_native { namespace d3d12 {
CommandRecordingContext* commandContext; CommandRecordingContext* commandContext;
DAWN_TRY_ASSIGN(commandContext, GetPendingCommandContext()); DAWN_TRY_ASSIGN(commandContext, GetPendingCommandContext());
Texture* texture = ToBackend(dst->texture.Get()); Texture* texture = ToBackend(dst->texture.Get());
ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D); ASSERT(texture->GetDimension() != wgpu::TextureDimension::e1D);
SubresourceRange range = GetSubresourcesAffectedByCopy(*dst, copySizePixels); SubresourceRange range = GetSubresourcesAffectedByCopy(*dst, copySizePixels);
@ -417,10 +417,9 @@ namespace dawn_native { namespace d3d12 {
texture->TrackUsageAndTransitionNow(commandContext, wgpu::TextureUsage::CopyDst, range); texture->TrackUsageAndTransitionNow(commandContext, wgpu::TextureUsage::CopyDst, range);
// compute the copySplits and record the CopyTextureRegion commands RecordCopyBufferToTexture(commandContext, *dst, ToBackend(source)->GetResource(),
CopyBufferTo2DTextureWithCopySplit(commandContext, *dst, ToBackend(source)->GetResource(), src.offset, src.bytesPerRow, src.rowsPerImage, copySizePixels,
src.offset, src.bytesPerRow, src.rowsPerImage, texture, range.aspects);
copySizePixels, texture, range.aspects);
return {}; return {};
} }

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@ -237,6 +237,29 @@ namespace dawn_native { namespace d3d12 {
bytesPerRow, texture, textureCopy.mipLevel, textureCopy.origin.z, aspect); bytesPerRow, texture, textureCopy.mipLevel, textureCopy.origin.z, aspect);
} }
void RecordCopyBufferToTexture(CommandRecordingContext* commandContext,
const TextureCopy& textureCopy,
ID3D12Resource* bufferResource,
const uint64_t offset,
const uint32_t bytesPerRow,
const uint32_t rowsPerImage,
const Extent3D& copySize,
Texture* texture,
Aspect aspect) {
// Record the CopyTextureRegion commands for 3D textures. Multiple depths of 3D
// textures can be copied in one shot and copySplits are not needed.
if (texture->GetDimension() == wgpu::TextureDimension::e3D) {
CopyBufferTo3DTexture(commandContext, textureCopy, bufferResource, offset, bytesPerRow,
rowsPerImage, copySize, texture, aspect);
} else {
// Compute the copySplits and record the CopyTextureRegion commands for 2D
// textures.
CopyBufferTo2DTextureWithCopySplit(commandContext, textureCopy, bufferResource, offset,
bytesPerRow, rowsPerImage, copySize, texture,
aspect);
}
}
void RecordCopyTextureToBufferFromTextureCopySplit(ID3D12GraphicsCommandList* commandList, void RecordCopyTextureToBufferFromTextureCopySplit(ID3D12GraphicsCommandList* commandList,
const Texture2DCopySplit& baseCopySplit, const Texture2DCopySplit& baseCopySplit,
Buffer* buffer, Buffer* buffer,
@ -331,4 +354,18 @@ namespace dawn_native { namespace d3d12 {
textureCopy.mipLevel, textureCopy.origin.z, textureCopy.aspect); textureCopy.mipLevel, textureCopy.origin.z, textureCopy.aspect);
} }
void RecordCopyTextureToBuffer(ID3D12GraphicsCommandList* commandList,
const TextureCopy& textureCopy,
const BufferCopy& bufferCopy,
Texture* texture,
Buffer* buffer,
const Extent3D& copySize) {
if (texture->GetDimension() == wgpu::TextureDimension::e3D) {
Copy3DTextureToBuffer(commandList, textureCopy, bufferCopy, texture, buffer, copySize);
} else {
Copy2DTextureToBufferWithCopySplit(commandList, textureCopy, bufferCopy, texture,
buffer, copySize);
}
}
}} // namespace dawn_native::d3d12 }} // namespace dawn_native::d3d12

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@ -54,17 +54,7 @@ namespace dawn_native { namespace d3d12 {
uint32_t textureSlice, uint32_t textureSlice,
Aspect aspect); Aspect aspect);
void CopyBufferTo2DTextureWithCopySplit(CommandRecordingContext* commandContext, void RecordCopyBufferToTexture(CommandRecordingContext* commandContext,
const TextureCopy& textureCopy,
ID3D12Resource* bufferResource,
const uint64_t offset,
const uint32_t bytesPerRow,
const uint32_t rowsPerImage,
const Extent3D& copySize,
Texture* texture,
Aspect aspect);
void CopyBufferTo3DTexture(CommandRecordingContext* commandContext,
const TextureCopy& textureCopy, const TextureCopy& textureCopy,
ID3D12Resource* bufferResource, ID3D12Resource* bufferResource,
const uint64_t offset, const uint64_t offset,
@ -84,14 +74,7 @@ namespace dawn_native { namespace d3d12 {
uint32_t textureSlice, uint32_t textureSlice,
Aspect aspect); Aspect aspect);
void Copy2DTextureToBufferWithCopySplit(ID3D12GraphicsCommandList* commandList, void RecordCopyTextureToBuffer(ID3D12GraphicsCommandList* commandList,
const TextureCopy& textureCopy,
const BufferCopy& bufferCopy,
Texture* texture,
Buffer* buffer,
const Extent3D& copySize);
void Copy3DTextureToBuffer(ID3D12GraphicsCommandList* commandList,
const TextureCopy& textureCopy, const TextureCopy& textureCopy,
const BufferCopy& bufferCopy, const BufferCopy& bufferCopy,
Texture* texture, Texture* texture,

View File

@ -130,14 +130,15 @@ class CopyTests_T2B : public CopyTests {
protected: protected:
void DoTest(const TextureSpec& textureSpec, void DoTest(const TextureSpec& textureSpec,
const BufferSpec& bufferSpec, const BufferSpec& bufferSpec,
const wgpu::Extent3D& copySize) { const wgpu::Extent3D& copySize,
wgpu::TextureDimension dimension = wgpu::TextureDimension::e2D) {
// TODO(jiawei.shao@intel.com): support testing arbitrary formats // TODO(jiawei.shao@intel.com): support testing arbitrary formats
ASSERT_EQ(kDefaultFormat, textureSpec.format); ASSERT_EQ(kDefaultFormat, textureSpec.format);
const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(textureSpec.format); const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(textureSpec.format);
// Create a texture that is `width` x `height` with (`level` + 1) mip levels. // Create a texture that is `width` x `height` with (`level` + 1) mip levels.
wgpu::TextureDescriptor descriptor; wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.dimension = dimension;
descriptor.size = textureSpec.textureSize; descriptor.size = textureSpec.textureSize;
descriptor.sampleCount = 1; descriptor.sampleCount = 1;
descriptor.format = textureSpec.format; descriptor.format = textureSpec.format;
@ -186,11 +187,18 @@ class CopyTests_T2B : public CopyTests {
uint64_t bufferOffset = bufferSpec.offset; uint64_t bufferOffset = bufferSpec.offset;
const wgpu::Extent3D copySizePerSlice = {copySize.width, copySize.height, 1}; uint32_t copyLayer = copySize.depthOrArrayLayers;
uint32_t copyDepth = 1;
if (dimension == wgpu::TextureDimension::e3D) {
copyLayer = 1;
copyDepth = copySize.depthOrArrayLayers;
}
const wgpu::Extent3D copySizePerLayer = {copySize.width, copySize.height, copyDepth};
// Texels in single slice. // Texels in single slice.
const uint32_t texelCountInCopyRegion = utils::GetTexelCountInCopyRegion( const uint32_t texelCountInCopyRegion = utils::GetTexelCountInCopyRegion(
bufferSpec.bytesPerRow, bufferSpec.rowsPerImage, copySizePerSlice, textureSpec.format); bufferSpec.bytesPerRow, bufferSpec.rowsPerImage, copySizePerLayer, textureSpec.format);
const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depthOrArrayLayers; const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copyLayer;
std::vector<RGBA8> expected(texelCountInCopyRegion); std::vector<RGBA8> expected(texelCountInCopyRegion);
for (uint32_t slice = textureSpec.copyOrigin.z; slice < maxArrayLayer; ++slice) { for (uint32_t slice = textureSpec.copyOrigin.z; slice < maxArrayLayer; ++slice) {
// Pack the data used to create the upload buffer in the specified copy region to have // Pack the data used to create the upload buffer in the specified copy region to have
@ -203,7 +211,7 @@ class CopyTests_T2B : public CopyTests {
PackTextureData(bytesPerTexel, PackTextureData(bytesPerTexel,
textureArrayData.data() + expectedTexelArrayDataStartIndex, textureArrayData.data() + expectedTexelArrayDataStartIndex,
copySize.width, copySize.height, 1, copyLayout.bytesPerRow, copySize.width, copySize.height, copyDepth, copyLayout.bytesPerRow,
expected.data(), bufferSpec.bytesPerRow); expected.data(), bufferSpec.bytesPerRow);
EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<const uint32_t*>(expected.data()), buffer, EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<const uint32_t*>(expected.data()), buffer,
@ -314,12 +322,13 @@ class CopyTests_T2T : public CopyTests {
void DoTest(const TextureSpec& srcSpec, void DoTest(const TextureSpec& srcSpec,
const TextureSpec& dstSpec, const TextureSpec& dstSpec,
const wgpu::Extent3D& copySize, const wgpu::Extent3D& copySize,
bool copyWithinSameTexture = false) { bool copyWithinSameTexture = false,
wgpu::TextureDimension dimension = wgpu::TextureDimension::e2D) {
ASSERT_EQ(srcSpec.format, dstSpec.format); ASSERT_EQ(srcSpec.format, dstSpec.format);
const wgpu::TextureFormat format = srcSpec.format; const wgpu::TextureFormat format = srcSpec.format;
wgpu::TextureDescriptor srcDescriptor; wgpu::TextureDescriptor srcDescriptor;
srcDescriptor.dimension = wgpu::TextureDimension::e2D; srcDescriptor.dimension = dimension;
srcDescriptor.size = srcSpec.textureSize; srcDescriptor.size = srcSpec.textureSize;
srcDescriptor.sampleCount = 1; srcDescriptor.sampleCount = 1;
srcDescriptor.format = format; srcDescriptor.format = format;
@ -332,7 +341,7 @@ class CopyTests_T2T : public CopyTests {
dstTexture = srcTexture; dstTexture = srcTexture;
} else { } else {
wgpu::TextureDescriptor dstDescriptor; wgpu::TextureDescriptor dstDescriptor;
dstDescriptor.dimension = wgpu::TextureDimension::e2D; dstDescriptor.dimension = dimension;
dstDescriptor.size = dstSpec.textureSize; dstDescriptor.size = dstSpec.textureSize;
dstDescriptor.sampleCount = 1; dstDescriptor.sampleCount = 1;
dstDescriptor.format = format; dstDescriptor.format = format;
@ -393,14 +402,21 @@ class CopyTests_T2T : public CopyTests {
// Validate if the data in outputBuffer is what we expected, including the untouched data // Validate if the data in outputBuffer is what we expected, including the untouched data
// outside of the copy. // outside of the copy.
{ {
uint32_t copyLayer = copySize.depthOrArrayLayers;
uint32_t copyDepth = 1;
if (dimension == wgpu::TextureDimension::e3D) {
copyLayer = 1;
copyDepth = copySize.depthOrArrayLayers;
}
const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(format); const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(format);
const uint64_t validDataSizePerDstTextureLayer = utils::RequiredBytesInCopy( const uint64_t validDataSizePerDstTextureLayer = utils::RequiredBytesInCopy(
dstDataCopyLayout.bytesPerRow, dstDataCopyLayout.mipSize.height, dstDataCopyLayout.bytesPerRow, dstDataCopyLayout.mipSize.height,
dstDataCopyLayout.mipSize.width, dstDataCopyLayout.mipSize.height, 1, dstDataCopyLayout.mipSize.width, dstDataCopyLayout.mipSize.height, copyDepth,
bytesPerTexel); bytesPerTexel);
std::vector<uint8_t> expectedDstDataPerSlice(validDataSizePerDstTextureLayer); std::vector<uint8_t> expectedDstDataPerSlice(validDataSizePerDstTextureLayer);
for (uint32_t slice = 0; slice < copySize.depthOrArrayLayers; ++slice) { for (uint32_t slice = 0; slice < copyLayer; ++slice) {
// For each source texture array slice involved in the copy, emulate the T2T copy // For each source texture array slice involved in the copy, emulate the T2T copy
// on the CPU side by "copying" the copy data from the "source texture" // on the CPU side by "copying" the copy data from the "source texture"
// (srcTextureCopyData) to the "destination texture" (expectedDstDataPerSlice). // (srcTextureCopyData) to the "destination texture" (expectedDstDataPerSlice).
@ -419,10 +435,10 @@ class CopyTests_T2T : public CopyTests {
dstSpec.copyOrigin.y * dstDataCopyLayout.mipSize.width) * dstSpec.copyOrigin.y * dstDataCopyLayout.mipSize.width) *
bytesPerTexel; bytesPerTexel;
// Do the T2T "copy" on the CPU side to get the expected texel value at the // Do the T2T "copy" on the CPU side to get the expected texel value at the
PackTextureData(bytesPerTexel, &srcTextureCopyData[srcTexelDataOffset], PackTextureData(
copySize.width, copySize.height, 1, srcDataCopyLayout.bytesPerRow, bytesPerTexel, &srcTextureCopyData[srcTexelDataOffset], copySize.width,
&expectedDstDataPerSlice[expectedDstDataOffset], copySize.height, copyDepth, srcDataCopyLayout.bytesPerRow,
dstDataCopyLayout.bytesPerRow); &expectedDstDataPerSlice[expectedDstDataOffset], dstDataCopyLayout.bytesPerRow);
// Compare the content of the destination texture at the (dstSpec.copyOrigin.z + // Compare the content of the destination texture at the (dstSpec.copyOrigin.z +
// slice)-th layer to its expected data after the copy (the outputBuffer contains // slice)-th layer to its expected data after the copy (the outputBuffer contains
@ -820,7 +836,7 @@ TEST_P(CopyTests_T2B, StrideSpecialCases) {
} }
// Test that copying whole texture 2D array layers in one texture-to-buffer-copy works. // Test that copying whole texture 2D array layers in one texture-to-buffer-copy works.
TEST_P(CopyTests_T2B, Texture2DArrayRegion) { TEST_P(CopyTests_T2B, Texture2DArrayFull) {
constexpr uint32_t kWidth = 256; constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128; constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u; constexpr uint32_t kLayers = 6u;
@ -930,7 +946,24 @@ TEST_P(CopyTests_T2B, Texture2DArrayRegionWithOffsetEvenRowsPerImage) {
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers}); DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers});
} }
// TODO(yunchao.he@intel.com): add T2B tests for 3D textures, like entire texture copy, RowPitch, // Test that copying whole 3D texture in one texture-to-buffer-copy works.
TEST_P(CopyTests_T2B, Texture3DFull) {
// TODO(yunchao.he@intel.com): implement 3D texture copy on Vulkan, Metal, OpenGL and OpenGLES
// backend.
DAWN_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsOpenGL() || IsOpenGLES());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kDepth = 6u;
TextureSpec textureSpec;
textureSpec.textureSize = {kWidth, kHeight, kDepth};
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight, kDepth), {kWidth, kHeight, kDepth},
wgpu::TextureDimension::e3D);
}
// TODO(yunchao.he@intel.com): add T2B tests for 3D textures, like RowPitch,
// RowsPerImage, buffer offset, partial depth range, non-zero level, etc. // RowsPerImage, buffer offset, partial depth range, non-zero level, etc.
DAWN_INSTANTIATE_TEST(CopyTests_T2B, DAWN_INSTANTIATE_TEST(CopyTests_T2B,
@ -1279,7 +1312,7 @@ TEST_P(CopyTests_B2T, StrideSpecialCases) {
} }
// Test that copying whole texture 2D array layers in one texture-to-buffer-copy works. // Test that copying whole texture 2D array layers in one texture-to-buffer-copy works.
TEST_P(CopyTests_B2T, Texture2DArrayRegion) { TEST_P(CopyTests_B2T, Texture2DArrayFull) {
constexpr uint32_t kWidth = 256; constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128; constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u; constexpr uint32_t kLayers = 6u;
@ -1370,20 +1403,20 @@ TEST_P(CopyTests_B2T, Texture2DArrayRegionWithOffsetEvenRowsPerImage) {
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers}); DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers});
} }
// Test that copying whole texture 3D in one texture-to-buffer-copy works. // Test that copying whole texture 3D in one buffer-to-texture-copy works.
TEST_P(CopyTests_B2T, Texture3DRegion) { TEST_P(CopyTests_B2T, Texture3DFull) {
// TODO(yunchao.he@intel.com): implement 3D texture copy on Vulkan, Metal, OpenGL and OpenGLES // TODO(yunchao.he@intel.com): implement 3D texture copy on Vulkan, Metal, OpenGL and OpenGLES
// backend. // backend.
DAWN_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsOpenGL() || IsOpenGLES()); DAWN_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsOpenGL() || IsOpenGLES());
constexpr uint32_t kWidth = 256; constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128; constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u; constexpr uint32_t kDepth = 6u;
TextureSpec textureSpec; TextureSpec textureSpec;
textureSpec.textureSize = {kWidth, kHeight, kLayers}; textureSpec.textureSize = {kWidth, kHeight, kDepth};
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight, kLayers), {kWidth, kHeight, kLayers}, DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight, kDepth), {kWidth, kHeight, kDepth},
wgpu::TextureDimension::e3D); wgpu::TextureDimension::e3D);
} }
@ -1434,7 +1467,7 @@ TEST_P(CopyTests_T2T, TextureRegion) {
} }
// Test copying the whole 2D array texture. // Test copying the whole 2D array texture.
TEST_P(CopyTests_T2T, Texture2DArray) { TEST_P(CopyTests_T2T, Texture2DArrayFull) {
constexpr uint32_t kWidth = 256; constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128; constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u; constexpr uint32_t kLayers = 6u;
@ -1700,7 +1733,23 @@ TEST_P(CopyTests_T2T, CopyFromNonZeroMipLevelWithTexelBlockSizeLessThan4Bytes) {
} }
} }
// TODO(yunchao.he@intel.com): add T2T tests for 3D textures, like entire texture copy, RowPitch, // Test that copying whole 3D texture in one texture-to-texture-copy works.
TEST_P(CopyTests_T2T, Texture3DFull) {
// TODO(yunchao.he@intel.com): implement 3D texture copy on Vulkan, Metal, OpenGL and OpenGLES
// backend.
DAWN_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsOpenGL() || IsOpenGLES());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kDepth = 6u;
TextureSpec textureSpec;
textureSpec.textureSize = {kWidth, kHeight, kDepth};
DoTest(textureSpec, textureSpec, {kWidth, kHeight, kDepth}, false, wgpu::TextureDimension::e3D);
}
// TODO(yunchao.he@intel.com): add T2T tests for 3D textures, like RowPitch,
// RowsPerImage, buffer offset, partial depth range, non-zero level, etc. // RowsPerImage, buffer offset, partial depth range, non-zero level, etc.
DAWN_INSTANTIATE_TEST( DAWN_INSTANTIATE_TEST(