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https://github.com/encounter/dawn-cmake.git
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Add an Error and ResultOrError<T> type and tests
These types are meant to be used for computations that might but are not expected to fail in backend/, such that the error case can be much slower than the success case. The NXT_TRY and NXT_TRY_RESULT macros are added to help write more concise code that uses Error and ResultOrError.
This commit is contained in:
committed by
Corentin Wallez
parent
44b5ca4aa1
commit
1fda980fa6
@@ -33,6 +33,7 @@ list(APPEND UNITTEST_SOURCES
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${UNITTESTS_DIR}/BitSetIteratorTests.cpp
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${UNITTESTS_DIR}/CommandAllocatorTests.cpp
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${UNITTESTS_DIR}/EnumClassBitmasksTests.cpp
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${UNITTESTS_DIR}/ErrorTests.cpp
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${UNITTESTS_DIR}/MathTests.cpp
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${UNITTESTS_DIR}/ObjectBaseTests.cpp
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${UNITTESTS_DIR}/PerStageTests.cpp
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269
src/tests/unittests/ErrorTests.cpp
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269
src/tests/unittests/ErrorTests.cpp
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// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <gtest/gtest.h>
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#include "backend/Error.h"
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#include "backend/ErrorData.h"
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using namespace backend;
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namespace {
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int dummySuccess = 0xbeef;
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const char* dummyErrorMessage = "I am an error message :3";
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// Check returning a success MaybeError with {};
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TEST(ErrorTests, Error_Success) {
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auto ReturnSuccess = []() -> MaybeError {
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return {};
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};
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MaybeError result = ReturnSuccess();
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ASSERT_TRUE(result.IsSuccess());
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}
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// Check returning an error MaybeError with NXT_RETURN_ERROR
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TEST(ErrorTests, Error_Error) {
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auto ReturnError = []() -> MaybeError {
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NXT_RETURN_ERROR(dummyErrorMessage);
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};
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MaybeError result = ReturnError();
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ASSERT_TRUE(result.IsError());
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ErrorData* errorData = result.AcquireError();
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ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
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delete errorData;
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}
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// Check returning a success ResultOrError with an implicit conversion
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TEST(ErrorTests, ResultOrError_Success) {
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auto ReturnSuccess = []() -> ResultOrError<int*> {
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return &dummySuccess;
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};
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ResultOrError<int*> result = ReturnSuccess();
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ASSERT_TRUE(result.IsSuccess());
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ASSERT_EQ(result.AcquireSuccess(), &dummySuccess);
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}
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// Check returning an error ResultOrError with NXT_RETURN_ERROR
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TEST(ErrorTests, ResultOrError_Error) {
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auto ReturnError = []() -> ResultOrError<int*> {
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NXT_RETURN_ERROR(dummyErrorMessage);
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};
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ResultOrError<int*> result = ReturnError();
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ASSERT_TRUE(result.IsError());
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ErrorData* errorData = result.AcquireError();
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ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
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delete errorData;
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}
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// Check NXT_TRY handles successes correctly.
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TEST(ErrorTests, TRY_Success) {
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auto ReturnSuccess = []() -> MaybeError {
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return {};
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};
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// We need to check that NXT_TRY doesn't return on successes
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bool tryReturned = true;
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auto Try = [ReturnSuccess, &tryReturned]() -> MaybeError {
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NXT_TRY(ReturnSuccess());
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tryReturned = false;
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return {};
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};
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MaybeError result = Try();
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ASSERT_TRUE(result.IsSuccess());
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ASSERT_FALSE(tryReturned);
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}
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// Check NXT_TRY handles errors correctly.
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TEST(ErrorTests, TRY_Error) {
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auto ReturnError = []() -> MaybeError {
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NXT_RETURN_ERROR(dummyErrorMessage);
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};
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auto Try = [ReturnError]() -> MaybeError {
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NXT_TRY(ReturnError());
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// NXT_TRY should return before this point
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EXPECT_FALSE(true);
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return {};
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};
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MaybeError result = Try();
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ASSERT_TRUE(result.IsError());
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ErrorData* errorData = result.AcquireError();
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ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
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delete errorData;
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}
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// Check NXT_TRY adds to the backtrace.
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TEST(ErrorTests, TRY_AddsToBacktrace) {
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auto ReturnError = []() -> MaybeError {
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NXT_RETURN_ERROR(dummyErrorMessage);
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};
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auto SingleTry = [ReturnError]() -> MaybeError {
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NXT_TRY(ReturnError());
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return {};
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};
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auto DoubleTry = [SingleTry]() -> MaybeError {
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NXT_TRY(SingleTry());
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return {};
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};
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MaybeError singleResult = SingleTry();
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ASSERT_TRUE(singleResult.IsError());
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MaybeError doubleResult = DoubleTry();
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ASSERT_TRUE(doubleResult.IsError());
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ErrorData* singleData = singleResult.AcquireError();
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ErrorData* doubleData = doubleResult.AcquireError();
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ASSERT_EQ(singleData->GetBacktrace().size() + 1, doubleData->GetBacktrace().size());
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delete singleData;
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delete doubleData;
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}
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// Check NXT_TRY_ASSIGN handles successes correctly.
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TEST(ErrorTests, TRY_RESULT_Success) {
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auto ReturnSuccess = []() -> ResultOrError<int*> {
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return &dummySuccess;
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};
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// We need to check that NXT_TRY doesn't return on successes
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bool tryReturned = true;
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auto Try = [ReturnSuccess, &tryReturned]() -> ResultOrError<int*> {
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int* result = nullptr;
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NXT_TRY_ASSIGN(result, ReturnSuccess());
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tryReturned = false;
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EXPECT_EQ(result, &dummySuccess);
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return result;
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};
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ResultOrError<int*> result = Try();
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ASSERT_TRUE(result.IsSuccess());
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ASSERT_FALSE(tryReturned);
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ASSERT_EQ(result.AcquireSuccess(), &dummySuccess);
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}
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// Check NXT_TRY_ASSIGN handles errors correctly.
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TEST(ErrorTests, TRY_RESULT_Error) {
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auto ReturnError = []() -> ResultOrError<int*> {
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NXT_RETURN_ERROR(dummyErrorMessage);
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};
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auto Try = [ReturnError]() -> ResultOrError<int*> {
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int* result = nullptr;
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NXT_TRY_ASSIGN(result, ReturnError());
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(void) result;
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// NXT_TRY should return before this point
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EXPECT_FALSE(true);
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return &dummySuccess;
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};
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ResultOrError<int*> result = Try();
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ASSERT_TRUE(result.IsError());
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ErrorData* errorData = result.AcquireError();
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ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
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delete errorData;
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}
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// Check NXT_TRY_ASSIGN adds to the backtrace.
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TEST(ErrorTests, TRY_RESULT_AddsToBacktrace) {
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auto ReturnError = []() -> ResultOrError<int*> {
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NXT_RETURN_ERROR(dummyErrorMessage);
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};
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auto SingleTry = [ReturnError]() -> ResultOrError<int*> {
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NXT_TRY(ReturnError());
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return &dummySuccess;
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};
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auto DoubleTry = [SingleTry]() -> ResultOrError<int*> {
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NXT_TRY(SingleTry());
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return &dummySuccess;
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};
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ResultOrError<int*> singleResult = SingleTry();
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ASSERT_TRUE(singleResult.IsError());
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ResultOrError<int*> doubleResult = DoubleTry();
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ASSERT_TRUE(doubleResult.IsError());
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ErrorData* singleData = singleResult.AcquireError();
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ErrorData* doubleData = doubleResult.AcquireError();
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ASSERT_EQ(singleData->GetBacktrace().size() + 1, doubleData->GetBacktrace().size());
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delete singleData;
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delete doubleData;
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}
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// Check a ResultOrError can be NXT_TRY_ASSIGNED in a function that returns an Error
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TEST(ErrorTests, TRY_RESULT_ConversionToError) {
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auto ReturnError = []() -> ResultOrError<int*> {
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NXT_RETURN_ERROR(dummyErrorMessage);
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};
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auto Try = [ReturnError]() -> MaybeError {
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int* result = nullptr;
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NXT_TRY_ASSIGN(result, ReturnError());
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(void) result;
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return {};
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};
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MaybeError result = Try();
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ASSERT_TRUE(result.IsError());
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ErrorData* errorData = result.AcquireError();
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ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
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delete errorData;
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}
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// Check a MaybeError can be NXT_TRIED in a function that returns an ResultOrError
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// Check NXT_TRY handles errors correctly.
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TEST(ErrorTests, TRY_ConversionToErrorOrResult) {
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auto ReturnError = []() -> MaybeError {
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NXT_RETURN_ERROR(dummyErrorMessage);
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};
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auto Try = [ReturnError]() -> ResultOrError<int*>{
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NXT_TRY(ReturnError());
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return &dummySuccess;
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};
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ResultOrError<int*> result = Try();
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ASSERT_TRUE(result.IsError());
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ErrorData* errorData = result.AcquireError();
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ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
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delete errorData;
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}
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} // anonymous namespace
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