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Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU IDL: - BindGroupDescriptor.numBindings -> bindingCount - BindGroupLayoutDescriptor.numBindings -> bindingCount - BindGroupDescriptor.numBindings -> bindingCount - queue.submit(numCommands, ..) -> commandCount - RenderPipelineDescriptor.numColorStates -> colorStateCount - TextureDescriptor: arraySize -> arrayLayerCount levelCount -> mipLevelCount - TextureViewDescriptor: levelCount -> mipLevelCount layerCount -> arrayLayerCount BUG=dawn:80 Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201 Reviewed-on: https://dawn-review.googlesource.com/c/4881 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -83,13 +83,13 @@ void init() {
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colorStateDescriptor.colorBlend = blendDescriptor;
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colorStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
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descriptor.numColorStates = 1;
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descriptor.colorStateCount = 1;
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dawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
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descriptor.colorStates = colorStatesPtr;
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dawnPipelineLayoutDescriptor pl;
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pl.nextInChain = nullptr;
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pl.numBindGroupLayouts = 0;
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pl.bindGroupLayoutCount = 0;
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pl.bindGroupLayouts = nullptr;
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descriptor.layout = dawnDeviceCreatePipelineLayout(device, &pl);
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@@ -54,10 +54,10 @@ void initTextures() {
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descriptor.size.width = 1024;
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descriptor.size.height = 1024;
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descriptor.size.depth = 1;
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descriptor.arraySize = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
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texture = device.CreateTexture(&descriptor);
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@@ -161,10 +161,10 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
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descriptor.size.width = 640;
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descriptor.size.height = 480;
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descriptor.size.depth = 1;
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descriptor.arraySize = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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auto depthStencilTexture = device.CreateTexture(&descriptor);
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return depthStencilTexture.CreateDefaultTextureView();
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@@ -419,10 +419,10 @@ namespace {
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descriptor.size.width = iImage.width;
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descriptor.size.height = iImage.height;
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descriptor.size.depth = 1;
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descriptor.arraySize = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = format;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
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auto oTexture = device.CreateTexture(&descriptor);
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// TODO: release this texture
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