Rename several parameters to match WebGPU IDL

This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Jiawei Shao
2019-02-21 00:45:19 +00:00
committed by Commit Bot service account
parent 11d32c8095
commit 2030166137
47 changed files with 236 additions and 234 deletions

View File

@@ -83,13 +83,13 @@ void init() {
colorStateDescriptor.colorBlend = blendDescriptor;
colorStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
descriptor.numColorStates = 1;
descriptor.colorStateCount = 1;
dawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
descriptor.colorStates = colorStatesPtr;
dawnPipelineLayoutDescriptor pl;
pl.nextInChain = nullptr;
pl.numBindGroupLayouts = 0;
pl.bindGroupLayoutCount = 0;
pl.bindGroupLayouts = nullptr;
descriptor.layout = dawnDeviceCreatePipelineLayout(device, &pl);

View File

@@ -54,10 +54,10 @@ void initTextures() {
descriptor.size.width = 1024;
descriptor.size.height = 1024;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
texture = device.CreateTexture(&descriptor);

View File

@@ -161,10 +161,10 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::D32FloatS8Uint;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);
return depthStencilTexture.CreateDefaultTextureView();

View File

@@ -419,10 +419,10 @@ namespace {
descriptor.size.width = iImage.width;
descriptor.size.height = iImage.height;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
auto oTexture = device.CreateTexture(&descriptor);
// TODO: release this texture