Rename several parameters to match WebGPU IDL

This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Jiawei Shao
2019-02-21 00:45:19 +00:00
committed by Commit Bot service account
parent 11d32c8095
commit 2030166137
47 changed files with 236 additions and 234 deletions

View File

@@ -25,10 +25,10 @@ namespace dawn_native { namespace opengl {
namespace {
GLenum TargetForDimensionAndArrayLayers(dawn::TextureDimension dimension,
uint32_t arrayLayer) {
uint32_t arrayLayerCount) {
switch (dimension) {
case dawn::TextureDimension::e2D:
return (arrayLayer > 1) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
return (arrayLayerCount > 1) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
default:
UNREACHABLE();
return GL_TEXTURE_2D;
@@ -154,8 +154,8 @@ namespace dawn_native { namespace opengl {
const Texture* textureGL = ToBackend(texture);
TextureFormatInfo textureViewFormat = GetGLFormatInfo(descriptor->format);
glTextureView(mHandle, mTarget, textureGL->GetHandle(), textureViewFormat.internalFormat,
descriptor->baseMipLevel, descriptor->levelCount, descriptor->baseArrayLayer,
descriptor->layerCount);
descriptor->baseMipLevel, descriptor->mipLevelCount,
descriptor->baseArrayLayer, descriptor->arrayLayerCount);
}
TextureView::~TextureView() {