mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-17 00:47:13 +00:00
Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU IDL: - BindGroupDescriptor.numBindings -> bindingCount - BindGroupLayoutDescriptor.numBindings -> bindingCount - BindGroupDescriptor.numBindings -> bindingCount - queue.submit(numCommands, ..) -> commandCount - RenderPipelineDescriptor.numColorStates -> colorStateCount - TextureDescriptor: arraySize -> arrayLayerCount levelCount -> mipLevelCount - TextureViewDescriptor: levelCount -> mipLevelCount layerCount -> arrayLayerCount BUG=dawn:80 Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201 Reviewed-on: https://dawn-review.googlesource.com/c/4881 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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commit
2030166137
@@ -41,10 +41,10 @@ class BindGroupValidationTest : public ValidationTest {
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size = {16, 16, 1};
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descriptor.arraySize = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::Sampled;
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mSampledTexture = device.CreateTexture(&descriptor);
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mSampledTextureView = mSampledTexture.CreateDefaultTextureView();
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@@ -65,7 +65,7 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.numBindings = 0;
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descriptor.bindingCount = 0;
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descriptor.bindings = nullptr;
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// Control case: check that nextInChain = nullptr is valid
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@@ -77,8 +77,8 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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}
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// Check constraints on numBindings
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TEST_F(BindGroupValidationTest, NumBindingsMismatch) {
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// Check constraints on bindingCount
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TEST_F(BindGroupValidationTest, bindingCountMismatch) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
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});
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@@ -86,7 +86,7 @@ TEST_F(BindGroupValidationTest, NumBindingsMismatch) {
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// Control case: check that a descriptor with one binding is ok
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utils::MakeBindGroup(device, layout, {{0, mSampler}});
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// Check that numBindings != layout.numBindings fails.
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// Check that bindingCount != layout.bindingCount fails.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
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}
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@@ -142,7 +142,7 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) {
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.numBindings = 1;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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// Not setting anything fails
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@@ -192,7 +192,7 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.numBindings = 1;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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// Not setting anything fails
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@@ -218,9 +218,9 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
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viewDesc.format = dawn::TextureFormat::R8G8B8A8Unorm;
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viewDesc.dimension = dawn::TextureViewDimension::e2D;
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viewDesc.baseMipLevel = 0;
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viewDesc.levelCount = 0;
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viewDesc.mipLevelCount = 0;
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viewDesc.baseArrayLayer = 0;
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viewDesc.layerCount = 0;
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viewDesc.arrayLayerCount = 0;
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dawn::TextureView errorView;
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ASSERT_DEVICE_ERROR(errorView = mSampledTexture.CreateTextureView(&viewDesc));
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@@ -247,7 +247,7 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.numBindings = 1;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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// Not setting anything fails
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@@ -295,10 +295,10 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size = {16, 16, 1};
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descriptor.arraySize = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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dawn::Texture outputTexture = device.CreateTexture(&descriptor);
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dawn::TextureView outputTextureView = outputTexture.CreateDefaultTextureView();
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@@ -181,9 +181,9 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
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textureDescriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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textureDescriptor.dimension = dawn::TextureDimension::e2D;
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textureDescriptor.size = {1, 1, 1};
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textureDescriptor.arraySize = 1;
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textureDescriptor.arrayLayerCount = 1;
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textureDescriptor.sampleCount = 1;
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textureDescriptor.levelCount = 1;
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textureDescriptor.mipLevelCount = 1;
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dawn::Texture texture = device.CreateTexture(&textureDescriptor);
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dawn::TextureView view = texture.CreateDefaultTextureView();
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@@ -27,18 +27,18 @@ class CopyCommandTest : public ValidationTest {
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return device.CreateBuffer(&descriptor);
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}
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dawn::Texture Create2DTexture(uint32_t width, uint32_t height, uint32_t levels,
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uint32_t arraySize, dawn::TextureFormat format,
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dawn::Texture Create2DTexture(uint32_t width, uint32_t height, uint32_t mipLevelCount,
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uint32_t arrayLayerCount, dawn::TextureFormat format,
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dawn::TextureUsageBit usage) {
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size.width = width;
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descriptor.size.height = height;
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descriptor.size.depth = 1;
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descriptor.arraySize = arraySize;
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descriptor.arrayLayerCount = arrayLayerCount;
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descriptor.sampleCount = 1;
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descriptor.format = format;
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descriptor.levelCount = levels;
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descriptor.mipLevelCount = mipLevelCount;
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descriptor.usage = usage;
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dawn::Texture tex = device.CreateTexture(&descriptor);
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return tex;
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@@ -26,17 +26,17 @@ dawn::Texture CreateTexture(dawn::Device& device,
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dawn::TextureFormat format,
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uint32_t width,
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uint32_t height,
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uint32_t arraySize,
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uint32_t levelCount) {
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uint32_t arrayLayerCount,
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uint32_t mipLevelCount) {
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dimension;
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descriptor.size.width = width;
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descriptor.size.height = height;
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descriptor.size.depth = 1;
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descriptor.arraySize = arraySize;
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descriptor.arrayLayerCount = arrayLayerCount;
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descriptor.sampleCount = 1;
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descriptor.format = format;
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descriptor.levelCount = levelCount;
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descriptor.mipLevelCount = mipLevelCount;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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return device.CreateTexture(&descriptor);
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@@ -239,7 +239,7 @@ TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
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}
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}
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// Currently only texture views with layerCount == 1 are allowed to be color and depth stencil
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// Currently only texture views with arrayLayerCount == 1 are allowed to be color and depth stencil
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// attachments
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TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepthStencil) {
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constexpr uint32_t kLevelCount = 1;
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@@ -258,15 +258,15 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
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dawn::TextureViewDescriptor baseDescriptor;
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baseDescriptor.dimension = dawn::TextureViewDimension::e2DArray;
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baseDescriptor.baseArrayLayer = 0;
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baseDescriptor.layerCount = kArrayLayers;
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baseDescriptor.arrayLayerCount = kArrayLayers;
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baseDescriptor.baseMipLevel = 0;
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baseDescriptor.levelCount = kLevelCount;
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baseDescriptor.mipLevelCount = kLevelCount;
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// Using 2D array texture view with layerCount > 1 is not allowed for color
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// Using 2D array texture view with arrayLayerCount > 1 is not allowed for color
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{
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kColorFormat;
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descriptor.layerCount = 5;
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descriptor.arrayLayerCount = 5;
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dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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@@ -281,11 +281,11 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
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.GetResult();
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}
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// Using 2D array texture view with layerCount > 1 is not allowed for depth stencil
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// Using 2D array texture view with arrayLayerCount > 1 is not allowed for depth stencil
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{
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kDepthStencilFormat;
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descriptor.layerCount = 5;
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descriptor.arrayLayerCount = 5;
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dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
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dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
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@@ -306,7 +306,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kColorFormat;
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descriptor.baseArrayLayer = 0;
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descriptor.layerCount = 1;
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descriptor.arrayLayerCount = 1;
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dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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@@ -325,7 +325,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kDepthStencilFormat;
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descriptor.baseArrayLayer = 0;
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descriptor.layerCount = 1;
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descriptor.arrayLayerCount = 1;
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dawn::TextureView depthStencilTextureView =
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depthStencilTexture.CreateTextureView(&descriptor);
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@@ -347,7 +347,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kColorFormat;
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descriptor.baseArrayLayer = kArrayLayers - 1;
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descriptor.layerCount = 1;
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descriptor.arrayLayerCount = 1;
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dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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@@ -366,7 +366,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kDepthStencilFormat;
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descriptor.baseArrayLayer = kArrayLayers - 1;
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descriptor.layerCount = 1;
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descriptor.arrayLayerCount = 1;
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dawn::TextureView depthStencilTextureView =
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depthStencilTexture.CreateTextureView(&descriptor);
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@@ -384,7 +384,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
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}
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}
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// Only 2D texture views with levelCount == 1 are allowed to be color attachments
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// Only 2D texture views with mipLevelCount == 1 are allowed to be color attachments
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TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepthStencil) {
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constexpr uint32_t kArrayLayers = 1;
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constexpr uint32_t kSize = 32;
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@@ -402,15 +402,15 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
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dawn::TextureViewDescriptor baseDescriptor;
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baseDescriptor.dimension = dawn::TextureViewDimension::e2D;
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baseDescriptor.baseArrayLayer = 0;
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baseDescriptor.layerCount = kArrayLayers;
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baseDescriptor.arrayLayerCount = kArrayLayers;
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baseDescriptor.baseMipLevel = 0;
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baseDescriptor.levelCount = kLevelCount;
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baseDescriptor.mipLevelCount = kLevelCount;
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// Using 2D texture view with levelCount > 1 is not allowed for color
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// Using 2D texture view with mipLevelCount > 1 is not allowed for color
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{
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kColorFormat;
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descriptor.levelCount = 2;
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descriptor.mipLevelCount = 2;
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dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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@@ -424,11 +424,11 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
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.GetResult();
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}
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// Using 2D texture view with levelCount > 1 is not allowed for depth stencil
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// Using 2D texture view with mipLevelCount > 1 is not allowed for depth stencil
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{
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kDepthStencilFormat;
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descriptor.levelCount = 2;
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descriptor.mipLevelCount = 2;
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dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
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dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
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@@ -449,7 +449,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kColorFormat;
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descriptor.baseMipLevel = 0;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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@@ -468,7 +468,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kDepthStencilFormat;
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descriptor.baseMipLevel = 0;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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dawn::TextureView depthStencilTextureView =
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depthStencilTexture.CreateTextureView(&descriptor);
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@@ -490,7 +490,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kColorFormat;
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descriptor.baseMipLevel = kLevelCount - 1;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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@@ -509,7 +509,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
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dawn::TextureViewDescriptor descriptor = baseDescriptor;
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descriptor.format = kDepthStencilFormat;
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descriptor.baseMipLevel = kLevelCount - 1;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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dawn::TextureView depthStencilTextureView =
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depthStencilTexture.CreateTextureView(&descriptor);
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@@ -57,7 +57,7 @@ TEST_F(RenderPipelineValidationTest, ColorState) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.numColorStates = 1;
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descriptor.colorStateCount = 1;
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device.CreateRenderPipeline(&descriptor);
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}
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@@ -66,7 +66,7 @@ TEST_F(RenderPipelineValidationTest, ColorState) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.numColorStates = 0;
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descriptor.colorStateCount = 0;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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@@ -35,8 +35,8 @@ dawn::TextureDescriptor CreateDefaultTextureDescriptor() {
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descriptor.size.width = kWidth;
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descriptor.size.height = kHeight;
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descriptor.size.depth = 1;
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descriptor.arraySize = kDefaultArraySize;
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descriptor.levelCount = kDefaultMipLevels;
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descriptor.arrayLayerCount = kDefaultArraySize;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.sampleCount = kDefaultSampleCount;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.format = kDefaultTextureFormat;
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@@ -26,7 +26,7 @@ constexpr uint32_t kDefaultMipLevels = 6u;
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constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::R8G8B8A8Unorm;
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dawn::Texture Create2DArrayTexture(dawn::Device& device,
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uint32_t arraySize,
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uint32_t arrayLayerCount,
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uint32_t width = kWidth,
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uint32_t height = kHeight) {
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dawn::TextureDescriptor descriptor;
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@@ -34,10 +34,10 @@ dawn::Texture Create2DArrayTexture(dawn::Device& device,
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descriptor.size.width = width;
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descriptor.size.height = height;
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descriptor.size.depth = 1;
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descriptor.arraySize = arraySize;
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descriptor.arrayLayerCount = arrayLayerCount;
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descriptor.sampleCount = 1;
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descriptor.format = kDefaultTextureFormat;
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descriptor.levelCount = kDefaultMipLevels;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.usage = dawn::TextureUsageBit::Sampled;
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return device.CreateTexture(&descriptor);
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}
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@@ -47,9 +47,9 @@ dawn::TextureViewDescriptor CreateDefaultTextureViewDescriptor(dawn::TextureView
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descriptor.format = kDefaultTextureFormat;
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descriptor.dimension = dimension;
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descriptor.baseMipLevel = 0;
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descriptor.levelCount = kDefaultMipLevels;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.baseArrayLayer = 0;
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descriptor.layerCount = 1;
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descriptor.arrayLayerCount = 1;
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return descriptor;
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}
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@@ -63,7 +63,7 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
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// It is OK to create a 2D texture view on a 2D texture.
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{
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dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.layerCount = 1;
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descriptor.arrayLayerCount = 1;
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texture.CreateTextureView(&descriptor);
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}
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@@ -71,7 +71,7 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
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// is 2D.
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{
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dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.layerCount = 2;
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descriptor.arrayLayerCount = 2;
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ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
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}
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@@ -79,14 +79,14 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
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{
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dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.dimension = dawn::TextureViewDimension::e2DArray;
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descriptor.layerCount = 1;
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descriptor.arrayLayerCount = 1;
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texture.CreateTextureView(&descriptor);
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}
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// It is an error to specify levelCount == 0.
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// It is an error to specify mipLevelCount == 0.
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{
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dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.levelCount = 0;
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descriptor.mipLevelCount = 0;
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ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
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}
|
||||
|
||||
@@ -94,7 +94,7 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
|
||||
{
|
||||
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.baseMipLevel = kDefaultMipLevels - 1;
|
||||
descriptor.levelCount = 2;
|
||||
descriptor.mipLevelCount = 2;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
|
||||
}
|
||||
}
|
||||
@@ -112,28 +112,28 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {
|
||||
{
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = dawn::TextureViewDimension::e2D;
|
||||
descriptor.layerCount = 1;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
texture.CreateTextureView(&descriptor);
|
||||
}
|
||||
|
||||
// It is OK to create a 2D array texture view on a 2D array texture.
|
||||
{
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.layerCount = kDefaultArrayLayers;
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers;
|
||||
texture.CreateTextureView(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to specify layerCount == 0.
|
||||
// It is an error to specify arrayLayerCount == 0.
|
||||
{
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.layerCount = 0;
|
||||
descriptor.arrayLayerCount = 0;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to make the array layer out of range.
|
||||
{
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.layerCount = kDefaultArrayLayers + 1;
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers + 1;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
|
||||
}
|
||||
}
|
||||
@@ -147,35 +147,35 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
|
||||
dawn::TextureViewDescriptor base2DArrayTextureViewDescriptor =
|
||||
CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension::e2DArray);
|
||||
|
||||
// It is OK to create a cube map texture view with layerCount == 6.
|
||||
// It is OK to create a cube map texture view with arrayLayerCount == 6.
|
||||
{
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = dawn::TextureViewDimension::Cube;
|
||||
descriptor.layerCount = 6;
|
||||
descriptor.arrayLayerCount = 6;
|
||||
texture.CreateTextureView(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to create a cube map texture view with layerCount != 6.
|
||||
// It is an error to create a cube map texture view with arrayLayerCount != 6.
|
||||
{
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = dawn::TextureViewDimension::Cube;
|
||||
descriptor.layerCount = 3;
|
||||
descriptor.arrayLayerCount = 3;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
|
||||
}
|
||||
|
||||
// It is OK to create a cube map array texture view with layerCount % 6 == 0.
|
||||
// It is OK to create a cube map array texture view with arrayLayerCount % 6 == 0.
|
||||
{
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
|
||||
descriptor.layerCount = 12;
|
||||
descriptor.arrayLayerCount = 12;
|
||||
texture.CreateTextureView(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to create a cube map array texture view with layerCount % 6 != 0.
|
||||
// It is an error to create a cube map array texture view with arrayLayerCount % 6 != 0.
|
||||
{
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
|
||||
descriptor.layerCount = 11;
|
||||
descriptor.arrayLayerCount = 11;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
|
||||
}
|
||||
|
||||
@@ -185,7 +185,7 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
|
||||
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = dawn::TextureViewDimension::Cube;
|
||||
descriptor.layerCount = 6;
|
||||
descriptor.arrayLayerCount = 6;
|
||||
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateTextureView(&descriptor));
|
||||
}
|
||||
|
||||
@@ -195,7 +195,7 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
|
||||
|
||||
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
|
||||
descriptor.layerCount = 12;
|
||||
descriptor.arrayLayerCount = 12;
|
||||
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateTextureView(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,10 +90,10 @@ dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
|
||||
descriptor.size.width = 640;
|
||||
descriptor.size.height = 480;
|
||||
descriptor.size.depth = 1;
|
||||
descriptor.arraySize = 1;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
descriptor.levelCount = 1;
|
||||
descriptor.mipLevelCount = 1;
|
||||
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
|
||||
|
||||
auto colorBuffer = device.CreateTexture(&descriptor);
|
||||
@@ -149,10 +149,10 @@ ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
|
||||
descriptor.size.width = dummy.width;
|
||||
descriptor.size.height = dummy.height;
|
||||
descriptor.size.depth = 1;
|
||||
descriptor.arraySize = 1;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.format = dummy.attachmentFormat;
|
||||
descriptor.levelCount = 1;
|
||||
descriptor.mipLevelCount = 1;
|
||||
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
|
||||
dummy.attachment = device.CreateTexture(&descriptor);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user