Rename several parameters to match WebGPU IDL

This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Jiawei Shao
2019-02-21 00:45:19 +00:00
committed by Commit Bot service account
parent 11d32c8095
commit 2030166137
47 changed files with 236 additions and 234 deletions

View File

@@ -41,10 +41,10 @@ class BindGroupValidationTest : public ValidationTest {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size = {16, 16, 1};
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::Sampled;
mSampledTexture = device.CreateTexture(&descriptor);
mSampledTextureView = mSampledTexture.CreateDefaultTextureView();
@@ -65,7 +65,7 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 0;
descriptor.bindingCount = 0;
descriptor.bindings = nullptr;
// Control case: check that nextInChain = nullptr is valid
@@ -77,8 +77,8 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Check constraints on numBindings
TEST_F(BindGroupValidationTest, NumBindingsMismatch) {
// Check constraints on bindingCount
TEST_F(BindGroupValidationTest, bindingCountMismatch) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
@@ -86,7 +86,7 @@ TEST_F(BindGroupValidationTest, NumBindingsMismatch) {
// Control case: check that a descriptor with one binding is ok
utils::MakeBindGroup(device, layout, {{0, mSampler}});
// Check that numBindings != layout.numBindings fails.
// Check that bindingCount != layout.bindingCount fails.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
}
@@ -142,7 +142,7 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) {
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
// Not setting anything fails
@@ -192,7 +192,7 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
// Not setting anything fails
@@ -218,9 +218,9 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
viewDesc.format = dawn::TextureFormat::R8G8B8A8Unorm;
viewDesc.dimension = dawn::TextureViewDimension::e2D;
viewDesc.baseMipLevel = 0;
viewDesc.levelCount = 0;
viewDesc.mipLevelCount = 0;
viewDesc.baseArrayLayer = 0;
viewDesc.layerCount = 0;
viewDesc.arrayLayerCount = 0;
dawn::TextureView errorView;
ASSERT_DEVICE_ERROR(errorView = mSampledTexture.CreateTextureView(&viewDesc));
@@ -247,7 +247,7 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
// Not setting anything fails
@@ -295,10 +295,10 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size = {16, 16, 1};
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
dawn::Texture outputTexture = device.CreateTexture(&descriptor);
dawn::TextureView outputTextureView = outputTexture.CreateDefaultTextureView();

View File

@@ -181,9 +181,9 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
textureDescriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
textureDescriptor.dimension = dawn::TextureDimension::e2D;
textureDescriptor.size = {1, 1, 1};
textureDescriptor.arraySize = 1;
textureDescriptor.arrayLayerCount = 1;
textureDescriptor.sampleCount = 1;
textureDescriptor.levelCount = 1;
textureDescriptor.mipLevelCount = 1;
dawn::Texture texture = device.CreateTexture(&textureDescriptor);
dawn::TextureView view = texture.CreateDefaultTextureView();

View File

@@ -27,18 +27,18 @@ class CopyCommandTest : public ValidationTest {
return device.CreateBuffer(&descriptor);
}
dawn::Texture Create2DTexture(uint32_t width, uint32_t height, uint32_t levels,
uint32_t arraySize, dawn::TextureFormat format,
dawn::Texture Create2DTexture(uint32_t width, uint32_t height, uint32_t mipLevelCount,
uint32_t arrayLayerCount, dawn::TextureFormat format,
dawn::TextureUsageBit usage) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arraySize = arraySize;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.levelCount = levels;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = usage;
dawn::Texture tex = device.CreateTexture(&descriptor);
return tex;

View File

@@ -26,17 +26,17 @@ dawn::Texture CreateTexture(dawn::Device& device,
dawn::TextureFormat format,
uint32_t width,
uint32_t height,
uint32_t arraySize,
uint32_t levelCount) {
uint32_t arrayLayerCount,
uint32_t mipLevelCount) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dimension;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arraySize = arraySize;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.levelCount = levelCount;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
return device.CreateTexture(&descriptor);
@@ -239,7 +239,7 @@ TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
}
}
// Currently only texture views with layerCount == 1 are allowed to be color and depth stencil
// Currently only texture views with arrayLayerCount == 1 are allowed to be color and depth stencil
// attachments
TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepthStencil) {
constexpr uint32_t kLevelCount = 1;
@@ -258,15 +258,15 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor baseDescriptor;
baseDescriptor.dimension = dawn::TextureViewDimension::e2DArray;
baseDescriptor.baseArrayLayer = 0;
baseDescriptor.layerCount = kArrayLayers;
baseDescriptor.arrayLayerCount = kArrayLayers;
baseDescriptor.baseMipLevel = 0;
baseDescriptor.levelCount = kLevelCount;
baseDescriptor.mipLevelCount = kLevelCount;
// Using 2D array texture view with layerCount > 1 is not allowed for color
// Using 2D array texture view with arrayLayerCount > 1 is not allowed for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.layerCount = 5;
descriptor.arrayLayerCount = 5;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@@ -281,11 +281,11 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
.GetResult();
}
// Using 2D array texture view with layerCount > 1 is not allowed for depth stencil
// Using 2D array texture view with arrayLayerCount > 1 is not allowed for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.layerCount = 5;
descriptor.arrayLayerCount = 5;
dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
@@ -306,7 +306,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseArrayLayer = 0;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@@ -325,7 +325,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseArrayLayer = 0;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView depthStencilTextureView =
depthStencilTexture.CreateTextureView(&descriptor);
@@ -347,7 +347,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseArrayLayer = kArrayLayers - 1;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@@ -366,7 +366,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseArrayLayer = kArrayLayers - 1;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView depthStencilTextureView =
depthStencilTexture.CreateTextureView(&descriptor);
@@ -384,7 +384,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
}
}
// Only 2D texture views with levelCount == 1 are allowed to be color attachments
// Only 2D texture views with mipLevelCount == 1 are allowed to be color attachments
TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepthStencil) {
constexpr uint32_t kArrayLayers = 1;
constexpr uint32_t kSize = 32;
@@ -402,15 +402,15 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor baseDescriptor;
baseDescriptor.dimension = dawn::TextureViewDimension::e2D;
baseDescriptor.baseArrayLayer = 0;
baseDescriptor.layerCount = kArrayLayers;
baseDescriptor.arrayLayerCount = kArrayLayers;
baseDescriptor.baseMipLevel = 0;
baseDescriptor.levelCount = kLevelCount;
baseDescriptor.mipLevelCount = kLevelCount;
// Using 2D texture view with levelCount > 1 is not allowed for color
// Using 2D texture view with mipLevelCount > 1 is not allowed for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.levelCount = 2;
descriptor.mipLevelCount = 2;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@@ -424,11 +424,11 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
.GetResult();
}
// Using 2D texture view with levelCount > 1 is not allowed for depth stencil
// Using 2D texture view with mipLevelCount > 1 is not allowed for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.levelCount = 2;
descriptor.mipLevelCount = 2;
dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
@@ -449,7 +449,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseMipLevel = 0;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@@ -468,7 +468,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseMipLevel = 0;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView depthStencilTextureView =
depthStencilTexture.CreateTextureView(&descriptor);
@@ -490,7 +490,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseMipLevel = kLevelCount - 1;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@@ -509,7 +509,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseMipLevel = kLevelCount - 1;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView depthStencilTextureView =
depthStencilTexture.CreateTextureView(&descriptor);

View File

@@ -57,7 +57,7 @@ TEST_F(RenderPipelineValidationTest, ColorState) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.numColorStates = 1;
descriptor.colorStateCount = 1;
device.CreateRenderPipeline(&descriptor);
}
@@ -66,7 +66,7 @@ TEST_F(RenderPipelineValidationTest, ColorState) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.numColorStates = 0;
descriptor.colorStateCount = 0;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}

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@@ -35,8 +35,8 @@ dawn::TextureDescriptor CreateDefaultTextureDescriptor() {
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depth = 1;
descriptor.arraySize = kDefaultArraySize;
descriptor.levelCount = kDefaultMipLevels;
descriptor.arrayLayerCount = kDefaultArraySize;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;

View File

@@ -26,7 +26,7 @@ constexpr uint32_t kDefaultMipLevels = 6u;
constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::R8G8B8A8Unorm;
dawn::Texture Create2DArrayTexture(dawn::Device& device,
uint32_t arraySize,
uint32_t arrayLayerCount,
uint32_t width = kWidth,
uint32_t height = kHeight) {
dawn::TextureDescriptor descriptor;
@@ -34,10 +34,10 @@ dawn::Texture Create2DArrayTexture(dawn::Device& device,
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arraySize = arraySize;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = kDefaultTextureFormat;
descriptor.levelCount = kDefaultMipLevels;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.usage = dawn::TextureUsageBit::Sampled;
return device.CreateTexture(&descriptor);
}
@@ -47,9 +47,9 @@ dawn::TextureViewDescriptor CreateDefaultTextureViewDescriptor(dawn::TextureView
descriptor.format = kDefaultTextureFormat;
descriptor.dimension = dimension;
descriptor.baseMipLevel = 0;
descriptor.levelCount = kDefaultMipLevels;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.baseArrayLayer = 0;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
return descriptor;
}
@@ -63,7 +63,7 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
// It is OK to create a 2D texture view on a 2D texture.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
texture.CreateTextureView(&descriptor);
}
@@ -71,7 +71,7 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
// is 2D.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.layerCount = 2;
descriptor.arrayLayerCount = 2;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
@@ -79,14 +79,14 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::e2DArray;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
texture.CreateTextureView(&descriptor);
}
// It is an error to specify levelCount == 0.
// It is an error to specify mipLevelCount == 0.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.levelCount = 0;
descriptor.mipLevelCount = 0;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
@@ -94,7 +94,7 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.baseMipLevel = kDefaultMipLevels - 1;
descriptor.levelCount = 2;
descriptor.mipLevelCount = 2;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
}
@@ -112,28 +112,28 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::e2D;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
texture.CreateTextureView(&descriptor);
}
// It is OK to create a 2D array texture view on a 2D array texture.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.layerCount = kDefaultArrayLayers;
descriptor.arrayLayerCount = kDefaultArrayLayers;
texture.CreateTextureView(&descriptor);
}
// It is an error to specify layerCount == 0.
// It is an error to specify arrayLayerCount == 0.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.layerCount = 0;
descriptor.arrayLayerCount = 0;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
// It is an error to make the array layer out of range.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.layerCount = kDefaultArrayLayers + 1;
descriptor.arrayLayerCount = kDefaultArrayLayers + 1;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
}
@@ -147,35 +147,35 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
dawn::TextureViewDescriptor base2DArrayTextureViewDescriptor =
CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension::e2DArray);
// It is OK to create a cube map texture view with layerCount == 6.
// It is OK to create a cube map texture view with arrayLayerCount == 6.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::Cube;
descriptor.layerCount = 6;
descriptor.arrayLayerCount = 6;
texture.CreateTextureView(&descriptor);
}
// It is an error to create a cube map texture view with layerCount != 6.
// It is an error to create a cube map texture view with arrayLayerCount != 6.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::Cube;
descriptor.layerCount = 3;
descriptor.arrayLayerCount = 3;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
// It is OK to create a cube map array texture view with layerCount % 6 == 0.
// It is OK to create a cube map array texture view with arrayLayerCount % 6 == 0.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
descriptor.layerCount = 12;
descriptor.arrayLayerCount = 12;
texture.CreateTextureView(&descriptor);
}
// It is an error to create a cube map array texture view with layerCount % 6 != 0.
// It is an error to create a cube map array texture view with arrayLayerCount % 6 != 0.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
descriptor.layerCount = 11;
descriptor.arrayLayerCount = 11;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
@@ -185,7 +185,7 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::Cube;
descriptor.layerCount = 6;
descriptor.arrayLayerCount = 6;
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateTextureView(&descriptor));
}
@@ -195,7 +195,7 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
descriptor.layerCount = 12;
descriptor.arrayLayerCount = 12;
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateTextureView(&descriptor));
}
}

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@@ -90,10 +90,10 @@ dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
auto colorBuffer = device.CreateTexture(&descriptor);
@@ -149,10 +149,10 @@ ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
descriptor.size.width = dummy.width;
descriptor.size.height = dummy.height;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dummy.attachmentFormat;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
dummy.attachment = device.CreateTexture(&descriptor);