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Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU IDL: - BindGroupDescriptor.numBindings -> bindingCount - BindGroupLayoutDescriptor.numBindings -> bindingCount - BindGroupDescriptor.numBindings -> bindingCount - queue.submit(numCommands, ..) -> commandCount - RenderPipelineDescriptor.numColorStates -> colorStateCount - TextureDescriptor: arraySize -> arrayLayerCount levelCount -> mipLevelCount - TextureViewDescriptor: levelCount -> mipLevelCount layerCount -> arrayLayerCount BUG=dawn:80 Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201 Reviewed-on: https://dawn-review.googlesource.com/c/4881 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -181,9 +181,9 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
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textureDescriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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textureDescriptor.dimension = dawn::TextureDimension::e2D;
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textureDescriptor.size = {1, 1, 1};
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textureDescriptor.arraySize = 1;
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textureDescriptor.arrayLayerCount = 1;
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textureDescriptor.sampleCount = 1;
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textureDescriptor.levelCount = 1;
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textureDescriptor.mipLevelCount = 1;
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dawn::Texture texture = device.CreateTexture(&textureDescriptor);
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dawn::TextureView view = texture.CreateDefaultTextureView();
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