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Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU IDL: - BindGroupDescriptor.numBindings -> bindingCount - BindGroupLayoutDescriptor.numBindings -> bindingCount - BindGroupDescriptor.numBindings -> bindingCount - queue.submit(numCommands, ..) -> commandCount - RenderPipelineDescriptor.numColorStates -> colorStateCount - TextureDescriptor: arraySize -> arrayLayerCount levelCount -> mipLevelCount - TextureViewDescriptor: levelCount -> mipLevelCount layerCount -> arrayLayerCount BUG=dawn:80 Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201 Reviewed-on: https://dawn-review.googlesource.com/c/4881 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -90,10 +90,10 @@ dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
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descriptor.size.width = 640;
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descriptor.size.height = 480;
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descriptor.size.depth = 1;
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descriptor.arraySize = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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auto colorBuffer = device.CreateTexture(&descriptor);
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@@ -149,10 +149,10 @@ ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
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descriptor.size.width = dummy.width;
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descriptor.size.height = dummy.height;
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descriptor.size.depth = 1;
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descriptor.arraySize = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dummy.attachmentFormat;
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descriptor.levelCount = 1;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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dummy.attachment = device.CreateTexture(&descriptor);
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