Rename several parameters to match WebGPU IDL

This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Jiawei Shao 2019-02-21 00:45:19 +00:00 committed by Commit Bot service account
parent 11d32c8095
commit 2030166137
47 changed files with 236 additions and 234 deletions

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@ -43,8 +43,8 @@
"extensible": true,
"members": [
{"name": "layout", "type": "bind group layout"},
{"name": "num bindings", "type": "uint32_t"},
{"name": "bindings", "type": "bind group binding", "annotation": "const*", "length": "num bindings"}
{"name": "binding count", "type": "uint32_t"},
{"name": "bindings", "type": "bind group binding", "annotation": "const*", "length": "binding count"}
]
},
"bind group layout": {
@ -63,8 +63,8 @@
"category": "structure",
"extensible": true,
"members": [
{"name": "num bindings", "type": "uint32_t"},
{"name": "bindings", "type": "bind group layout binding", "annotation": "const*", "length": "num bindings"}
{"name": "binding count", "type": "uint32_t"},
{"name": "bindings", "type": "bind group layout binding", "annotation": "const*", "length": "binding count"}
]
},
"binding type": {
@ -680,8 +680,8 @@
"category": "structure",
"extensible": true,
"members": [
{"name": "num bind group layouts", "type": "uint32_t"},
{"name": "bind group layouts", "type": "bind group layout", "annotation": "const*", "length": "num bind group layouts"}
{"name": "bind group layout count", "type": "uint32_t"},
{"name": "bind group layouts", "type": "bind group layout", "annotation": "const*", "length": "bind group layout count"}
]
},
"pipeline stage descriptor": {
@ -708,8 +708,8 @@
{
"name": "submit",
"args": [
{"name": "num commands", "type": "uint32_t"},
{"name": "commands", "type": "command buffer", "annotation": "const*", "length": "num commands"}
{"name": "command count", "type": "uint32_t"},
{"name": "commands", "type": "command buffer", "annotation": "const*", "length": "command count"}
]
},
{
@ -894,8 +894,8 @@
{"name": "primitive topology", "type": "primitive topology"},
{"name": "sample count", "type": "uint32_t"},
{"name": "depth stencil state", "type": "depth stencil state descriptor", "annotation": "const*", "optional": true},
{"name": "num color states", "type": "uint32_t"},
{"name": "color states", "type": "color state descriptor", "annotation": "const*const*", "length": "num color states"}
{"name": "color state count", "type": "uint32_t"},
{"name": "color states", "type": "color state descriptor", "annotation": "const*const*", "length": "color state count"}
]
},
"sampler": {
@ -1040,9 +1040,9 @@
{"name": "usage", "type": "texture usage bit"},
{"name": "dimension", "type": "texture dimension"},
{"name": "size", "type": "extent 3D"},
{"name": "array size", "type": "uint32_t"},
{"name": "array layer count", "type": "uint32_t"},
{"name": "format", "type": "texture format"},
{"name": "level count", "type": "uint32_t"},
{"name": "mip level count", "type": "uint32_t"},
{"name": "sample count", "type": "uint32_t"}
]
},
@ -1084,9 +1084,9 @@
{"name": "format", "type": "texture format"},
{"name": "dimension", "type": "texture view dimension"},
{"name": "base mip level", "type": "uint32_t"},
{"name": "level count", "type": "uint32_t"},
{"name": "mip level count", "type": "uint32_t"},
{"name": "base array layer", "type": "uint32_t"},
{"name": "layer count", "type": "uint32_t"}
{"name": "array layer count", "type": "uint32_t"}
],
"TODO": [
"jiawei.shao@intel.com: Allow choosing the aspect (depth vs. stencil)"

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@ -83,13 +83,13 @@ void init() {
colorStateDescriptor.colorBlend = blendDescriptor;
colorStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
descriptor.numColorStates = 1;
descriptor.colorStateCount = 1;
dawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
descriptor.colorStates = colorStatesPtr;
dawnPipelineLayoutDescriptor pl;
pl.nextInChain = nullptr;
pl.numBindGroupLayouts = 0;
pl.bindGroupLayoutCount = 0;
pl.bindGroupLayouts = nullptr;
descriptor.layout = dawnDeviceCreatePipelineLayout(device, &pl);

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@ -54,10 +54,10 @@ void initTextures() {
descriptor.size.width = 1024;
descriptor.size.height = 1024;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
texture = device.CreateTexture(&descriptor);

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@ -161,10 +161,10 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::D32FloatS8Uint;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);
return depthStencilTexture.CreateDefaultTextureView();

View File

@ -419,10 +419,10 @@ namespace {
descriptor.size.width = iImage.width;
descriptor.size.height = iImage.height;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
auto oTexture = device.CreateTexture(&descriptor);
// TODO: release this texture

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@ -100,12 +100,12 @@ namespace dawn_native {
const BindGroupLayoutBase::LayoutBindingInfo& layoutInfo =
descriptor->layout->GetBindingInfo();
if (descriptor->numBindings != layoutInfo.mask.count()) {
if (descriptor->bindingCount != layoutInfo.mask.count()) {
return DAWN_VALIDATION_ERROR("numBindings mismatch");
}
std::bitset<kMaxBindingsPerGroup> bindingsSet;
for (uint32_t i = 0; i < descriptor->numBindings; ++i) {
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
const BindGroupBinding& binding = descriptor->bindings[i];
uint32_t bindingIndex = binding.binding;
@ -155,7 +155,7 @@ namespace dawn_native {
BindGroupBase::BindGroupBase(DeviceBase* device, const BindGroupDescriptor* descriptor)
: ObjectBase(device), mLayout(descriptor->layout) {
for (uint32_t i = 0; i < descriptor->numBindings; ++i) {
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
const BindGroupBinding& binding = descriptor->bindings[i];
uint32_t bindingIndex = binding.binding;

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@ -30,7 +30,7 @@ namespace dawn_native {
}
std::bitset<kMaxBindingsPerGroup> bindingsSet;
for (uint32_t i = 0; i < descriptor->numBindings; ++i) {
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
auto& binding = descriptor->bindings[i];
DAWN_TRY(ValidateShaderStageBit(binding.visibility));
DAWN_TRY(ValidateBindingType(binding.type));
@ -80,7 +80,7 @@ namespace dawn_native {
const BindGroupLayoutDescriptor* descriptor,
bool blueprint)
: ObjectBase(device), mIsBlueprint(blueprint) {
for (uint32_t i = 0; i < descriptor->numBindings; ++i) {
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
auto& binding = descriptor->bindings[i];
uint32_t index = binding.binding;

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@ -26,11 +26,11 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
if (descriptor->numBindGroupLayouts > kMaxBindGroups) {
if (descriptor->bindGroupLayoutCount > kMaxBindGroups) {
return DAWN_VALIDATION_ERROR("too many bind group layouts");
}
for (uint32_t i = 0; i < descriptor->numBindGroupLayouts; ++i) {
for (uint32_t i = 0; i < descriptor->bindGroupLayoutCount; ++i) {
DAWN_TRY(device->ValidateObject(descriptor->bindGroupLayouts[i]));
}
return {};
@ -41,8 +41,8 @@ namespace dawn_native {
PipelineLayoutBase::PipelineLayoutBase(DeviceBase* device,
const PipelineLayoutDescriptor* descriptor)
: ObjectBase(device) {
ASSERT(descriptor->numBindGroupLayouts <= kMaxBindGroups);
for (uint32_t group = 0; group < descriptor->numBindGroupLayouts; ++group) {
ASSERT(descriptor->bindGroupLayoutCount <= kMaxBindGroups);
for (uint32_t group = 0; group < descriptor->bindGroupLayoutCount; ++group) {
mBindGroupLayouts[group] = descriptor->bindGroupLayouts[group];
mMask.set(group);
}

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@ -28,13 +28,13 @@ namespace dawn_native {
QueueBase::QueueBase(DeviceBase* device) : ObjectBase(device) {
}
void QueueBase::Submit(uint32_t numCommands, CommandBufferBase* const* commands) {
if (GetDevice()->ConsumedError(ValidateSubmit(numCommands, commands))) {
void QueueBase::Submit(uint32_t commandCount, CommandBufferBase* const* commands) {
if (GetDevice()->ConsumedError(ValidateSubmit(commandCount, commands))) {
return;
}
ASSERT(!IsError());
SubmitImpl(numCommands, commands);
SubmitImpl(commandCount, commands);
}
void QueueBase::Signal(FenceBase* fence, uint64_t signalValue) {
@ -47,10 +47,11 @@ namespace dawn_native {
GetDevice()->GetFenceSignalTracker()->UpdateFenceOnComplete(fence, signalValue);
}
MaybeError QueueBase::ValidateSubmit(uint32_t numCommands, CommandBufferBase* const* commands) {
MaybeError QueueBase::ValidateSubmit(uint32_t commandCount,
CommandBufferBase* const* commands) {
DAWN_TRY(GetDevice()->ValidateObject(this));
for (uint32_t i = 0; i < numCommands; ++i) {
for (uint32_t i = 0; i < commandCount; ++i) {
// TODO(cwallez@chromium.org): Remove this once CommandBufferBuilder doesn't use the
// builder mechanism anymore.
if (commands[i] == nullptr) {

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@ -29,13 +29,13 @@ namespace dawn_native {
QueueBase(DeviceBase* device);
// Dawn API
void Submit(uint32_t numCommands, CommandBufferBase* const* commands);
void Submit(uint32_t commandCount, CommandBufferBase* const* commands);
void Signal(FenceBase* fence, uint64_t signalValue);
private:
virtual void SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) = 0;
virtual void SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) = 0;
MaybeError ValidateSubmit(uint32_t numCommands, CommandBufferBase* const* commands);
MaybeError ValidateSubmit(uint32_t commandCount, CommandBufferBase* const* commands);
MaybeError ValidateSignal(const FenceBase* fence, uint64_t signalValue);
};

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@ -122,15 +122,15 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("Sample count must be one");
}
if (descriptor->numColorStates > kMaxColorAttachments) {
if (descriptor->colorStateCount > kMaxColorAttachments) {
return DAWN_VALIDATION_ERROR("Color States number exceeds maximum");
}
if (descriptor->numColorStates == 0 && !descriptor->depthStencilState) {
if (descriptor->colorStateCount == 0 && !descriptor->depthStencilState) {
return DAWN_VALIDATION_ERROR("Should have at least one attachment");
}
for (uint32_t i = 0; i < descriptor->numColorStates; ++i) {
for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
DAWN_TRY(ValidateColorStateDescriptor(descriptor->colorStates[i]));
}
@ -195,7 +195,7 @@ namespace dawn_native {
ExtractModuleData(dawn::ShaderStage::Vertex, descriptor->vertexStage->module);
ExtractModuleData(dawn::ShaderStage::Fragment, descriptor->fragmentStage->module);
for (uint32_t i = 0; i < descriptor->numColorStates; ++i) {
for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
mColorAttachmentsSet.set(i);
mColorStates[i] = *descriptor->colorStates[i];
}

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@ -110,10 +110,10 @@ namespace dawn_native {
descriptor.size.width = mWidth;
descriptor.size.height = mHeight;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = mFormat;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = mAllowedUsage;
auto* texture = GetNextTextureImpl(&descriptor);

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@ -95,7 +95,7 @@ namespace dawn_native {
const TextureBase* texture,
const TextureViewDescriptor* descriptor) {
if (!IsArrayLayerValidForTextureViewDimension(descriptor->dimension,
descriptor->layerCount)) {
descriptor->arrayLayerCount)) {
return DAWN_VALIDATION_ERROR(
"The dimension of the texture view is not compatible with the layer count");
}
@ -121,9 +121,9 @@ namespace dawn_native {
TextureViewDescriptor descriptor;
descriptor.format = texture->GetFormat();
descriptor.baseArrayLayer = 0;
descriptor.layerCount = texture->GetArrayLayers();
descriptor.arrayLayerCount = texture->GetArrayLayers();
descriptor.baseMipLevel = 0;
descriptor.levelCount = texture->GetNumMipLevels();
descriptor.mipLevelCount = texture->GetNumMipLevels();
// TODO(jiawei.shao@intel.com): support all texture dimensions.
switch (texture->GetDimension()) {
@ -155,8 +155,8 @@ namespace dawn_native {
// TODO(jiawei.shao@intel.com): check stuff based on the dimension
if (descriptor->size.width == 0 || descriptor->size.height == 0 ||
descriptor->size.depth == 0 || descriptor->arraySize == 0 ||
descriptor->levelCount == 0) {
descriptor->size.depth == 0 || descriptor->arrayLayerCount == 0 ||
descriptor->mipLevelCount == 0) {
return DAWN_VALIDATION_ERROR("Cannot create an empty texture");
}
@ -175,16 +175,16 @@ namespace dawn_native {
DAWN_TRY(ValidateTextureFormat(descriptor->format));
// TODO(jiawei.shao@intel.com): check stuff based on resource limits
if (descriptor->layerCount == 0 || descriptor->levelCount == 0) {
if (descriptor->arrayLayerCount == 0 || descriptor->mipLevelCount == 0) {
return DAWN_VALIDATION_ERROR("Cannot create an empty texture view");
}
if (uint64_t(descriptor->baseArrayLayer) + uint64_t(descriptor->layerCount) >
if (uint64_t(descriptor->baseArrayLayer) + uint64_t(descriptor->arrayLayerCount) >
uint64_t(texture->GetArrayLayers())) {
return DAWN_VALIDATION_ERROR("Texture view array-layer out of range");
}
if (uint64_t(descriptor->baseMipLevel) + uint64_t(descriptor->levelCount) >
if (uint64_t(descriptor->baseMipLevel) + uint64_t(descriptor->mipLevelCount) >
uint64_t(texture->GetNumMipLevels())) {
return DAWN_VALIDATION_ERROR("Texture view mip-level out of range");
}
@ -288,8 +288,8 @@ namespace dawn_native {
mDimension(descriptor->dimension),
mFormat(descriptor->format),
mSize(descriptor->size),
mArrayLayers(descriptor->arraySize),
mNumMipLevels(descriptor->levelCount),
mArrayLayerCount(descriptor->arrayLayerCount),
mMipLevelCount(descriptor->mipLevelCount),
mUsage(descriptor->usage) {
}
@ -316,11 +316,11 @@ namespace dawn_native {
}
uint32_t TextureBase::GetArrayLayers() const {
ASSERT(!IsError());
return mArrayLayers;
return mArrayLayerCount;
}
uint32_t TextureBase::GetNumMipLevels() const {
ASSERT(!IsError());
return mNumMipLevels;
return mMipLevelCount;
}
dawn::TextureUsageBit TextureBase::GetUsage() const {
ASSERT(!IsError());
@ -353,9 +353,9 @@ namespace dawn_native {
mTexture(texture),
mFormat(descriptor->format),
mBaseMipLevel(descriptor->baseMipLevel),
mLevelCount(descriptor->levelCount),
mMipLevelCount(descriptor->mipLevelCount),
mBaseArrayLayer(descriptor->baseArrayLayer),
mLayerCount(descriptor->layerCount) {
mArrayLayerCount(descriptor->arrayLayerCount) {
}
TextureViewBase::TextureViewBase(DeviceBase* device, ObjectBase::ErrorTag tag)
@ -389,7 +389,7 @@ namespace dawn_native {
uint32_t TextureViewBase::GetLevelCount() const {
ASSERT(!IsError());
return mLevelCount;
return mMipLevelCount;
}
uint32_t TextureViewBase::GetBaseArrayLayer() const {
@ -399,6 +399,6 @@ namespace dawn_native {
uint32_t TextureViewBase::GetLayerCount() const {
ASSERT(!IsError());
return mLayerCount;
return mArrayLayerCount;
}
} // namespace dawn_native

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@ -68,8 +68,8 @@ namespace dawn_native {
dawn::TextureDimension mDimension;
dawn::TextureFormat mFormat;
Extent3D mSize;
uint32_t mArrayLayers;
uint32_t mNumMipLevels;
uint32_t mArrayLayerCount;
uint32_t mMipLevelCount;
dawn::TextureUsageBit mUsage = dawn::TextureUsageBit::None;
};
@ -95,9 +95,9 @@ namespace dawn_native {
dawn::TextureFormat mFormat;
uint32_t mBaseMipLevel;
uint32_t mLevelCount;
uint32_t mMipLevelCount;
uint32_t mBaseArrayLayer;
uint32_t mLayerCount;
uint32_t mArrayLayerCount;
};
} // namespace dawn_native

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@ -22,13 +22,13 @@ namespace dawn_native { namespace d3d12 {
Queue::Queue(Device* device) : QueueBase(device) {
}
void Queue::SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) {
void Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
device->Tick();
device->OpenCommandList(&mCommandList);
for (uint32_t i = 0; i < numCommands; ++i) {
for (uint32_t i = 0; i < commandCount; ++i) {
ToBackend(commands[i])->RecordCommands(mCommandList, i);
}
ASSERT_SUCCESS(mCommandList->Close());

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@ -29,7 +29,7 @@ namespace dawn_native { namespace d3d12 {
Queue(Device* device);
private:
void SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) override;
void SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
ComPtr<ID3D12GraphicsCommandList> mCommandList;
};

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@ -203,9 +203,9 @@ namespace dawn_native { namespace d3d12 {
case dawn::TextureViewDimension::e2DArray:
ASSERT(texture->GetDimension() == dawn::TextureDimension::e2D);
mSrvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
mSrvDesc.Texture2DArray.ArraySize = descriptor->layerCount;
mSrvDesc.Texture2DArray.ArraySize = descriptor->arrayLayerCount;
mSrvDesc.Texture2DArray.FirstArraySlice = descriptor->baseArrayLayer;
mSrvDesc.Texture2DArray.MipLevels = descriptor->levelCount;
mSrvDesc.Texture2DArray.MipLevels = descriptor->mipLevelCount;
mSrvDesc.Texture2DArray.MostDetailedMip = descriptor->baseMipLevel;
mSrvDesc.Texture2DArray.PlaneSlice = 0;
mSrvDesc.Texture2DArray.ResourceMinLODClamp = 0;
@ -213,12 +213,12 @@ namespace dawn_native { namespace d3d12 {
case dawn::TextureViewDimension::Cube:
case dawn::TextureViewDimension::CubeArray:
ASSERT(texture->GetDimension() == dawn::TextureDimension::e2D);
ASSERT(descriptor->layerCount % 6 == 0);
ASSERT(descriptor->arrayLayerCount % 6 == 0);
mSrvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
mSrvDesc.TextureCubeArray.First2DArrayFace = descriptor->baseArrayLayer;
mSrvDesc.TextureCubeArray.NumCubes = descriptor->layerCount / 6;
mSrvDesc.TextureCubeArray.NumCubes = descriptor->arrayLayerCount / 6;
mSrvDesc.TextureCubeArray.MostDetailedMip = descriptor->baseMipLevel;
mSrvDesc.TextureCubeArray.MipLevels = descriptor->levelCount;
mSrvDesc.TextureCubeArray.MipLevels = descriptor->mipLevelCount;
mSrvDesc.TextureCubeArray.ResourceMinLODClamp = 0;
break;
default:

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@ -27,7 +27,7 @@ namespace dawn_native { namespace metal {
Queue(Device* device);
private:
void SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) override;
void SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
};
}} // namespace dawn_native::metal

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@ -22,12 +22,12 @@ namespace dawn_native { namespace metal {
Queue::Queue(Device* device) : QueueBase(device) {
}
void Queue::SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) {
void Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
device->Tick();
id<MTLCommandBuffer> commandBuffer = device->GetPendingCommandBuffer();
for (uint32_t i = 0; i < numCommands; ++i) {
for (uint32_t i = 0; i < commandCount; ++i) {
ToBackend(commands[i])->FillCommands(commandBuffer);
}

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@ -97,11 +97,11 @@ namespace dawn_native { namespace metal {
return true;
}
if (texture->GetArrayLayers() != textureViewDescriptor->layerCount) {
if (texture->GetArrayLayers() != textureViewDescriptor->arrayLayerCount) {
return true;
}
if (texture->GetNumMipLevels() != textureViewDescriptor->levelCount) {
if (texture->GetNumMipLevels() != textureViewDescriptor->mipLevelCount) {
return true;
}
@ -162,8 +162,9 @@ namespace dawn_native { namespace metal {
} else {
MTLPixelFormat format = MetalPixelFormat(descriptor->format);
MTLTextureType textureViewType = MetalTextureViewType(descriptor->dimension);
auto mipLevelRange = NSMakeRange(descriptor->baseMipLevel, descriptor->levelCount);
auto arrayLayerRange = NSMakeRange(descriptor->baseArrayLayer, descriptor->layerCount);
auto mipLevelRange = NSMakeRange(descriptor->baseMipLevel, descriptor->mipLevelCount);
auto arrayLayerRange =
NSMakeRange(descriptor->baseArrayLayer, descriptor->arrayLayerCount);
mMtlTextureView = [mtlTexture newTextureViewWithPixelFormat:format
textureType:textureViewType

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@ -172,7 +172,7 @@ namespace dawn_native { namespace null {
~Queue();
private:
void SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) override;
void SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
};
class SwapChain : public SwapChainBase {

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@ -22,10 +22,10 @@ namespace dawn_native { namespace opengl {
Queue::Queue(Device* device) : QueueBase(device) {
}
void Queue::SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) {
void Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
for (uint32_t i = 0; i < numCommands; ++i) {
for (uint32_t i = 0; i < commandCount; ++i) {
ToBackend(commands[i])->Execute();
}

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@ -27,7 +27,7 @@ namespace dawn_native { namespace opengl {
Queue(Device* device);
private:
void SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) override;
void SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
};
}} // namespace dawn_native::opengl

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@ -25,10 +25,10 @@ namespace dawn_native { namespace opengl {
namespace {
GLenum TargetForDimensionAndArrayLayers(dawn::TextureDimension dimension,
uint32_t arrayLayer) {
uint32_t arrayLayerCount) {
switch (dimension) {
case dawn::TextureDimension::e2D:
return (arrayLayer > 1) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
return (arrayLayerCount > 1) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
default:
UNREACHABLE();
return GL_TEXTURE_2D;
@ -154,8 +154,8 @@ namespace dawn_native { namespace opengl {
const Texture* textureGL = ToBackend(texture);
TextureFormatInfo textureViewFormat = GetGLFormatInfo(descriptor->format);
glTextureView(mHandle, mTarget, textureGL->GetHandle(), textureViewFormat.internalFormat,
descriptor->baseMipLevel, descriptor->levelCount, descriptor->baseArrayLayer,
descriptor->layerCount);
descriptor->baseMipLevel, descriptor->mipLevelCount,
descriptor->baseArrayLayer, descriptor->arrayLayerCount);
}
TextureView::~TextureView() {

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@ -25,13 +25,13 @@ namespace dawn_native { namespace vulkan {
Queue::~Queue() {
}
void Queue::SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) {
void Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
device->Tick();
VkCommandBuffer commandBuffer = device->GetPendingCommandBuffer();
for (uint32_t i = 0; i < numCommands; ++i) {
for (uint32_t i = 0; i < commandCount; ++i) {
ToBackend(commands[i])->RecordCommands(commandBuffer);
}

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@ -28,7 +28,7 @@ namespace dawn_native { namespace vulkan {
~Queue();
private:
void SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) override;
void SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
};
}} // namespace dawn_native::vulkan

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@ -372,9 +372,9 @@ namespace dawn_native { namespace vulkan {
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A};
createInfo.subresourceRange.aspectMask = VulkanAspectMask(descriptor->format);
createInfo.subresourceRange.baseMipLevel = descriptor->baseMipLevel;
createInfo.subresourceRange.levelCount = descriptor->levelCount;
createInfo.subresourceRange.levelCount = descriptor->mipLevelCount;
createInfo.subresourceRange.baseArrayLayer = descriptor->baseArrayLayer;
createInfo.subresourceRange.layerCount = descriptor->layerCount;
createInfo.subresourceRange.layerCount = descriptor->arrayLayerCount;
if (device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &mHandle) !=
VK_SUCCESS) {

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@ -38,7 +38,7 @@ protected:
std::vector<dawn::BindGroupLayout> bindingInitializer) const {
dawn::PipelineLayoutDescriptor descriptor;
descriptor.numBindGroupLayouts = bindingInitializer.size();
descriptor.bindGroupLayoutCount = bindingInitializer.size();
descriptor.bindGroupLayouts = bindingInitializer.data();
return device.CreatePipelineLayout(&descriptor);
@ -242,10 +242,10 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureView textureView = texture.CreateDefaultTextureView();

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@ -758,10 +758,10 @@ TEST_P(ColorStateTest, IndependentColorState) {
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
for (uint32_t i = 0; i < 4; ++i) {
@ -808,7 +808,7 @@ TEST_P(ColorStateTest, IndependentColorState) {
baseDescriptor.layout = pipelineLayout;
baseDescriptor.cVertexStage.module = vsModule;
baseDescriptor.cFragmentStage.module = fsModule;
baseDescriptor.numColorStates = 4;
baseDescriptor.colorStateCount = 4;
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
@ -816,7 +816,7 @@ TEST_P(ColorStateTest, IndependentColorState) {
testDescriptor.layout = pipelineLayout;
testDescriptor.cVertexStage.module = vsModule;
testDescriptor.cFragmentStage.module = fsModule;
testDescriptor.numColorStates = 4;
testDescriptor.colorStateCount = 4;
// set color states
dawn::BlendDescriptor blend1;

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@ -78,10 +78,10 @@ class CopyTests_T2B : public CopyTests {
descriptor.size.width = textureSpec.width;
descriptor.size.height = textureSpec.height;
descriptor.size.depth = 1;
descriptor.arraySize = textureSpec.arraySize;
descriptor.arrayLayerCount = textureSpec.arraySize;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = textureSpec.level + 1;
descriptor.mipLevelCount = textureSpec.level + 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::TransferSrc;
dawn::Texture texture = device.CreateTexture(&descriptor);
@ -188,10 +188,10 @@ protected:
descriptor.size.width = textureSpec.width;
descriptor.size.height = textureSpec.height;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = textureSpec.level + 1;
descriptor.mipLevelCount = textureSpec.level + 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::TransferSrc;
dawn::Texture texture = device.CreateTexture(&descriptor);

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@ -30,10 +30,10 @@ class DepthStencilStateTest : public DawnTest {
renderTargetDescriptor.size.width = kRTSize;
renderTargetDescriptor.size.height = kRTSize;
renderTargetDescriptor.size.depth = 1;
renderTargetDescriptor.arraySize = 1;
renderTargetDescriptor.arrayLayerCount = 1;
renderTargetDescriptor.sampleCount = 1;
renderTargetDescriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
renderTargetDescriptor.levelCount = 1;
renderTargetDescriptor.mipLevelCount = 1;
renderTargetDescriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
renderTarget = device.CreateTexture(&renderTargetDescriptor);
@ -44,10 +44,10 @@ class DepthStencilStateTest : public DawnTest {
depthDescriptor.size.width = kRTSize;
depthDescriptor.size.height = kRTSize;
depthDescriptor.size.depth = 1;
depthDescriptor.arraySize = 1;
depthDescriptor.arrayLayerCount = 1;
depthDescriptor.sampleCount = 1;
depthDescriptor.format = dawn::TextureFormat::D32FloatS8Uint;
depthDescriptor.levelCount = 1;
depthDescriptor.mipLevelCount = 1;
depthDescriptor.usage = dawn::TextureUsageBit::OutputAttachment;
depthTexture = device.CreateTexture(&depthDescriptor);

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@ -62,10 +62,10 @@ class RenderPassLoadOpTests : public DawnTest {
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
renderTarget = device.CreateTexture(&descriptor);

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@ -59,10 +59,10 @@ protected:
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = kFormat;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage =
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
return device.CreateTexture(&descriptor);

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@ -86,10 +86,10 @@ protected:
descriptor.size.width = 2;
descriptor.size.height = 2;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
dawn::Texture texture = device.CreateTexture(&descriptor);

View File

@ -30,18 +30,18 @@ namespace {
dawn::Texture Create2DTexture(dawn::Device device,
uint32_t width,
uint32_t height,
uint32_t layerCount,
uint32_t levelCount,
uint32_t arrayLayerCount,
uint32_t mipLevelCount,
dawn::TextureUsageBit usage) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arraySize = layerCount;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = kDefaultFormat;
descriptor.levelCount = levelCount;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = usage;
return device.CreateTexture(&descriptor);
}
@ -110,22 +110,22 @@ protected:
mVSModule = CreateDefaultVertexShaderModule(device);
}
void initTexture(uint32_t layerCount, uint32_t levelCount) {
ASSERT(layerCount > 0 && levelCount > 0);
void initTexture(uint32_t arrayLayerCount, uint32_t mipLevelCount) {
ASSERT(arrayLayerCount > 0 && mipLevelCount > 0);
const uint32_t textureWidthLevel0 = 1 << levelCount;
const uint32_t textureHeightLevel0 = 1 << levelCount;
const uint32_t textureWidthLevel0 = 1 << mipLevelCount;
const uint32_t textureHeightLevel0 = 1 << mipLevelCount;
constexpr dawn::TextureUsageBit kUsage =
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
mTexture = Create2DTexture(
device, textureWidthLevel0, textureHeightLevel0, layerCount, levelCount, kUsage);
device, textureWidthLevel0, textureHeightLevel0, arrayLayerCount, mipLevelCount, kUsage);
mDefaultTextureViewDescriptor.dimension = dawn::TextureViewDimension::e2DArray;
mDefaultTextureViewDescriptor.format = kDefaultFormat;
mDefaultTextureViewDescriptor.baseMipLevel = 0;
mDefaultTextureViewDescriptor.levelCount = levelCount;
mDefaultTextureViewDescriptor.mipLevelCount = mipLevelCount;
mDefaultTextureViewDescriptor.baseArrayLayer = 0;
mDefaultTextureViewDescriptor.layerCount = layerCount;
mDefaultTextureViewDescriptor.arrayLayerCount = arrayLayerCount;
// Create a texture with pixel = (0, 0, 0, level * 10 + layer + 1) at level `level` and
// layer `layer`.
@ -135,8 +135,8 @@ protected:
ASSERT_LE(textureWidthLevel0, kPixelsPerRowPitch);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
for (uint32_t layer = 0; layer < layerCount; ++layer) {
for (uint32_t level = 0; level < levelCount; ++level) {
for (uint32_t layer = 0; layer < arrayLayerCount; ++layer) {
for (uint32_t level = 0; level < mipLevelCount; ++level) {
const uint32_t texWidth = textureWidthLevel0 >> level;
const uint32_t texHeight = textureHeightLevel0 >> level;
@ -207,9 +207,9 @@ protected:
dawn::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::e2D;
descriptor.baseArrayLayer = textureViewBaseLayer;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
descriptor.baseMipLevel = textureViewBaseMipLevel;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView textureView = mTexture.CreateTextureView(&descriptor);
const char* fragmentShader = R"(
@ -246,9 +246,9 @@ protected:
dawn::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::e2DArray;
descriptor.baseArrayLayer = textureViewBaseLayer;
descriptor.layerCount = kTextureViewLayerCount;
descriptor.arrayLayerCount = kTextureViewLayerCount;
descriptor.baseMipLevel = textureViewBaseMipLevel;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView textureView = mTexture.CreateTextureView(&descriptor);
const char* fragmentShader = R"(
@ -327,7 +327,7 @@ protected:
descriptor.dimension = (isCubeMapArray) ?
dawn::TextureViewDimension::CubeArray : dawn::TextureViewDimension::Cube;
descriptor.baseArrayLayer = textureViewBaseLayer;
descriptor.layerCount = textureViewLayerCount;
descriptor.arrayLayerCount = textureViewLayerCount;
dawn::TextureView cubeMapTextureView = mTexture.CreateTextureView(&descriptor);
@ -484,9 +484,9 @@ class TextureViewRenderingTest : public DawnTest {
descriptor.format = kDefaultFormat;
descriptor.dimension = dimension;
descriptor.baseArrayLayer = textureViewBaseLayer;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
descriptor.baseMipLevel = textureViewBaseLevel;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView textureView = texture.CreateTextureView(&descriptor);
dawn::ShaderModule vsModule = CreateDefaultVertexShaderModule(device);

View File

@ -41,10 +41,10 @@ class BindGroupValidationTest : public ValidationTest {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size = {16, 16, 1};
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::Sampled;
mSampledTexture = device.CreateTexture(&descriptor);
mSampledTextureView = mSampledTexture.CreateDefaultTextureView();
@ -65,7 +65,7 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 0;
descriptor.bindingCount = 0;
descriptor.bindings = nullptr;
// Control case: check that nextInChain = nullptr is valid
@ -77,8 +77,8 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Check constraints on numBindings
TEST_F(BindGroupValidationTest, NumBindingsMismatch) {
// Check constraints on bindingCount
TEST_F(BindGroupValidationTest, bindingCountMismatch) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
@ -86,7 +86,7 @@ TEST_F(BindGroupValidationTest, NumBindingsMismatch) {
// Control case: check that a descriptor with one binding is ok
utils::MakeBindGroup(device, layout, {{0, mSampler}});
// Check that numBindings != layout.numBindings fails.
// Check that bindingCount != layout.bindingCount fails.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
}
@ -142,7 +142,7 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) {
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
// Not setting anything fails
@ -192,7 +192,7 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
// Not setting anything fails
@ -218,9 +218,9 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
viewDesc.format = dawn::TextureFormat::R8G8B8A8Unorm;
viewDesc.dimension = dawn::TextureViewDimension::e2D;
viewDesc.baseMipLevel = 0;
viewDesc.levelCount = 0;
viewDesc.mipLevelCount = 0;
viewDesc.baseArrayLayer = 0;
viewDesc.layerCount = 0;
viewDesc.arrayLayerCount = 0;
dawn::TextureView errorView;
ASSERT_DEVICE_ERROR(errorView = mSampledTexture.CreateTextureView(&viewDesc));
@ -247,7 +247,7 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
// Not setting anything fails
@ -295,10 +295,10 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size = {16, 16, 1};
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
dawn::Texture outputTexture = device.CreateTexture(&descriptor);
dawn::TextureView outputTextureView = outputTexture.CreateDefaultTextureView();

View File

@ -181,9 +181,9 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
textureDescriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
textureDescriptor.dimension = dawn::TextureDimension::e2D;
textureDescriptor.size = {1, 1, 1};
textureDescriptor.arraySize = 1;
textureDescriptor.arrayLayerCount = 1;
textureDescriptor.sampleCount = 1;
textureDescriptor.levelCount = 1;
textureDescriptor.mipLevelCount = 1;
dawn::Texture texture = device.CreateTexture(&textureDescriptor);
dawn::TextureView view = texture.CreateDefaultTextureView();

View File

@ -27,18 +27,18 @@ class CopyCommandTest : public ValidationTest {
return device.CreateBuffer(&descriptor);
}
dawn::Texture Create2DTexture(uint32_t width, uint32_t height, uint32_t levels,
uint32_t arraySize, dawn::TextureFormat format,
dawn::Texture Create2DTexture(uint32_t width, uint32_t height, uint32_t mipLevelCount,
uint32_t arrayLayerCount, dawn::TextureFormat format,
dawn::TextureUsageBit usage) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arraySize = arraySize;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.levelCount = levels;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = usage;
dawn::Texture tex = device.CreateTexture(&descriptor);
return tex;

View File

@ -26,17 +26,17 @@ dawn::Texture CreateTexture(dawn::Device& device,
dawn::TextureFormat format,
uint32_t width,
uint32_t height,
uint32_t arraySize,
uint32_t levelCount) {
uint32_t arrayLayerCount,
uint32_t mipLevelCount) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dimension;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arraySize = arraySize;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.levelCount = levelCount;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
return device.CreateTexture(&descriptor);
@ -239,7 +239,7 @@ TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
}
}
// Currently only texture views with layerCount == 1 are allowed to be color and depth stencil
// Currently only texture views with arrayLayerCount == 1 are allowed to be color and depth stencil
// attachments
TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepthStencil) {
constexpr uint32_t kLevelCount = 1;
@ -258,15 +258,15 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor baseDescriptor;
baseDescriptor.dimension = dawn::TextureViewDimension::e2DArray;
baseDescriptor.baseArrayLayer = 0;
baseDescriptor.layerCount = kArrayLayers;
baseDescriptor.arrayLayerCount = kArrayLayers;
baseDescriptor.baseMipLevel = 0;
baseDescriptor.levelCount = kLevelCount;
baseDescriptor.mipLevelCount = kLevelCount;
// Using 2D array texture view with layerCount > 1 is not allowed for color
// Using 2D array texture view with arrayLayerCount > 1 is not allowed for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.layerCount = 5;
descriptor.arrayLayerCount = 5;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@ -281,11 +281,11 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
.GetResult();
}
// Using 2D array texture view with layerCount > 1 is not allowed for depth stencil
// Using 2D array texture view with arrayLayerCount > 1 is not allowed for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.layerCount = 5;
descriptor.arrayLayerCount = 5;
dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
@ -306,7 +306,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseArrayLayer = 0;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@ -325,7 +325,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseArrayLayer = 0;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView depthStencilTextureView =
depthStencilTexture.CreateTextureView(&descriptor);
@ -347,7 +347,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseArrayLayer = kArrayLayers - 1;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@ -366,7 +366,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseArrayLayer = kArrayLayers - 1;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView depthStencilTextureView =
depthStencilTexture.CreateTextureView(&descriptor);
@ -384,7 +384,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
}
}
// Only 2D texture views with levelCount == 1 are allowed to be color attachments
// Only 2D texture views with mipLevelCount == 1 are allowed to be color attachments
TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepthStencil) {
constexpr uint32_t kArrayLayers = 1;
constexpr uint32_t kSize = 32;
@ -402,15 +402,15 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor baseDescriptor;
baseDescriptor.dimension = dawn::TextureViewDimension::e2D;
baseDescriptor.baseArrayLayer = 0;
baseDescriptor.layerCount = kArrayLayers;
baseDescriptor.arrayLayerCount = kArrayLayers;
baseDescriptor.baseMipLevel = 0;
baseDescriptor.levelCount = kLevelCount;
baseDescriptor.mipLevelCount = kLevelCount;
// Using 2D texture view with levelCount > 1 is not allowed for color
// Using 2D texture view with mipLevelCount > 1 is not allowed for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.levelCount = 2;
descriptor.mipLevelCount = 2;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@ -424,11 +424,11 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
.GetResult();
}
// Using 2D texture view with levelCount > 1 is not allowed for depth stencil
// Using 2D texture view with mipLevelCount > 1 is not allowed for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.levelCount = 2;
descriptor.mipLevelCount = 2;
dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
@ -449,7 +449,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseMipLevel = 0;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@ -468,7 +468,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseMipLevel = 0;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView depthStencilTextureView =
depthStencilTexture.CreateTextureView(&descriptor);
@ -490,7 +490,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseMipLevel = kLevelCount - 1;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
@ -509,7 +509,7 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseMipLevel = kLevelCount - 1;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
dawn::TextureView depthStencilTextureView =
depthStencilTexture.CreateTextureView(&descriptor);

View File

@ -57,7 +57,7 @@ TEST_F(RenderPipelineValidationTest, ColorState) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.numColorStates = 1;
descriptor.colorStateCount = 1;
device.CreateRenderPipeline(&descriptor);
}
@ -66,7 +66,7 @@ TEST_F(RenderPipelineValidationTest, ColorState) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.numColorStates = 0;
descriptor.colorStateCount = 0;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}

View File

@ -35,8 +35,8 @@ dawn::TextureDescriptor CreateDefaultTextureDescriptor() {
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depth = 1;
descriptor.arraySize = kDefaultArraySize;
descriptor.levelCount = kDefaultMipLevels;
descriptor.arrayLayerCount = kDefaultArraySize;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;

View File

@ -26,7 +26,7 @@ constexpr uint32_t kDefaultMipLevels = 6u;
constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::R8G8B8A8Unorm;
dawn::Texture Create2DArrayTexture(dawn::Device& device,
uint32_t arraySize,
uint32_t arrayLayerCount,
uint32_t width = kWidth,
uint32_t height = kHeight) {
dawn::TextureDescriptor descriptor;
@ -34,10 +34,10 @@ dawn::Texture Create2DArrayTexture(dawn::Device& device,
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arraySize = arraySize;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = kDefaultTextureFormat;
descriptor.levelCount = kDefaultMipLevels;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.usage = dawn::TextureUsageBit::Sampled;
return device.CreateTexture(&descriptor);
}
@ -47,9 +47,9 @@ dawn::TextureViewDescriptor CreateDefaultTextureViewDescriptor(dawn::TextureView
descriptor.format = kDefaultTextureFormat;
descriptor.dimension = dimension;
descriptor.baseMipLevel = 0;
descriptor.levelCount = kDefaultMipLevels;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.baseArrayLayer = 0;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
return descriptor;
}
@ -63,7 +63,7 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
// It is OK to create a 2D texture view on a 2D texture.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
texture.CreateTextureView(&descriptor);
}
@ -71,7 +71,7 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
// is 2D.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.layerCount = 2;
descriptor.arrayLayerCount = 2;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
@ -79,14 +79,14 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::e2DArray;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
texture.CreateTextureView(&descriptor);
}
// It is an error to specify levelCount == 0.
// It is an error to specify mipLevelCount == 0.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.levelCount = 0;
descriptor.mipLevelCount = 0;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
@ -94,7 +94,7 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.baseMipLevel = kDefaultMipLevels - 1;
descriptor.levelCount = 2;
descriptor.mipLevelCount = 2;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
}
@ -112,28 +112,28 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::e2D;
descriptor.layerCount = 1;
descriptor.arrayLayerCount = 1;
texture.CreateTextureView(&descriptor);
}
// It is OK to create a 2D array texture view on a 2D array texture.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.layerCount = kDefaultArrayLayers;
descriptor.arrayLayerCount = kDefaultArrayLayers;
texture.CreateTextureView(&descriptor);
}
// It is an error to specify layerCount == 0.
// It is an error to specify arrayLayerCount == 0.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.layerCount = 0;
descriptor.arrayLayerCount = 0;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
// It is an error to make the array layer out of range.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.layerCount = kDefaultArrayLayers + 1;
descriptor.arrayLayerCount = kDefaultArrayLayers + 1;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
}
@ -147,35 +147,35 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
dawn::TextureViewDescriptor base2DArrayTextureViewDescriptor =
CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension::e2DArray);
// It is OK to create a cube map texture view with layerCount == 6.
// It is OK to create a cube map texture view with arrayLayerCount == 6.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::Cube;
descriptor.layerCount = 6;
descriptor.arrayLayerCount = 6;
texture.CreateTextureView(&descriptor);
}
// It is an error to create a cube map texture view with layerCount != 6.
// It is an error to create a cube map texture view with arrayLayerCount != 6.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::Cube;
descriptor.layerCount = 3;
descriptor.arrayLayerCount = 3;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
// It is OK to create a cube map array texture view with layerCount % 6 == 0.
// It is OK to create a cube map array texture view with arrayLayerCount % 6 == 0.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
descriptor.layerCount = 12;
descriptor.arrayLayerCount = 12;
texture.CreateTextureView(&descriptor);
}
// It is an error to create a cube map array texture view with layerCount % 6 != 0.
// It is an error to create a cube map array texture view with arrayLayerCount % 6 != 0.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
descriptor.layerCount = 11;
descriptor.arrayLayerCount = 11;
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
@ -185,7 +185,7 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::Cube;
descriptor.layerCount = 6;
descriptor.arrayLayerCount = 6;
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateTextureView(&descriptor));
}
@ -195,7 +195,7 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
descriptor.layerCount = 12;
descriptor.arrayLayerCount = 12;
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateTextureView(&descriptor));
}
}

View File

@ -90,10 +90,10 @@ dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
auto colorBuffer = device.CreateTexture(&descriptor);
@ -149,10 +149,10 @@ ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
descriptor.size.width = dummy.width;
descriptor.size.height = dummy.height;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dummy.attachmentFormat;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
dummy.attachment = device.CreateTexture(&descriptor);

View File

@ -131,7 +131,7 @@ TEST_F(WireArgumentTests, CStringArgument) {
// Create the pipeline layout
dawnPipelineLayoutDescriptor layoutDescriptor;
layoutDescriptor.nextInChain = nullptr;
layoutDescriptor.numBindGroupLayouts = 0;
layoutDescriptor.bindGroupLayoutCount = 0;
layoutDescriptor.bindGroupLayouts = nullptr;
dawnPipelineLayout layout = dawnDeviceCreatePipelineLayout(device, &layoutDescriptor);
dawnPipelineLayout apiLayout = api.GetNewPipelineLayout();
@ -153,7 +153,7 @@ TEST_F(WireArgumentTests, CStringArgument) {
fragmentStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
pipelineDescriptor.numColorStates = 1;
pipelineDescriptor.colorStateCount = 1;
dawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
pipelineDescriptor.colorStates = colorStatesPtr;
@ -288,7 +288,7 @@ TEST_F(WireArgumentTests, StructureOfValuesArgument) {
// Test that the wire is able to send structures that contain objects
TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
dawnBindGroupLayoutDescriptor bglDescriptor;
bglDescriptor.numBindings = 0;
bglDescriptor.bindingCount = 0;
bglDescriptor.bindings = nullptr;
dawnBindGroupLayout bgl = dawnDeviceCreateBindGroupLayout(device, &bglDescriptor);
@ -297,7 +297,7 @@ TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
dawnPipelineLayoutDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.numBindGroupLayouts = 1;
descriptor.bindGroupLayoutCount = 1;
descriptor.bindGroupLayouts = &bgl;
dawnDeviceCreatePipelineLayout(device, &descriptor);
@ -305,7 +305,7 @@ TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
apiDevice,
MatchesLambda([apiBgl](const dawnPipelineLayoutDescriptor* desc) -> bool {
return desc->nextInChain == nullptr &&
desc->numBindGroupLayouts == 1 &&
desc->bindGroupLayoutCount == 1 &&
desc->bindGroupLayouts[0] == apiBgl;
})))
.WillOnce(Return(nullptr));
@ -326,7 +326,7 @@ TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
DAWN_BINDING_TYPE_UNIFORM_BUFFER},
};
dawnBindGroupLayoutDescriptor bglDescriptor;
bglDescriptor.numBindings = NUM_BINDINGS;
bglDescriptor.bindingCount = NUM_BINDINGS;
bglDescriptor.bindings = bindings;
dawnDeviceCreateBindGroupLayout(device, &bglDescriptor);
@ -343,7 +343,7 @@ TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
return false;
}
}
return desc->nextInChain == nullptr && desc->numBindings == 3;
return desc->nextInChain == nullptr && desc->bindingCount == 3;
})))
.WillOnce(Return(apiBgl));
@ -357,14 +357,14 @@ TEST_F(WireArgumentTests, DISABLED_NullptrInArray) {
dawnPipelineLayoutDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.numBindGroupLayouts = 1;
descriptor.bindGroupLayoutCount = 1;
descriptor.bindGroupLayouts = &nullBGL;
dawnDeviceCreatePipelineLayout(device, &descriptor);
EXPECT_CALL(api,
DeviceCreatePipelineLayout(
apiDevice, MatchesLambda([](const dawnPipelineLayoutDescriptor* desc) -> bool {
return desc->nextInChain == nullptr && desc->numBindGroupLayouts == 1 &&
return desc->nextInChain == nullptr && desc->bindGroupLayoutCount == 1 &&
desc->bindGroupLayouts[0] == nullptr;
})))
.WillOnce(Return(nullptr));

View File

@ -28,7 +28,7 @@ class WireOptionalTests : public WireTest {
TEST_F(WireOptionalTests, OptionalObjectValue) {
dawnBindGroupLayoutDescriptor bglDesc;
bglDesc.nextInChain = nullptr;
bglDesc.numBindings = 0;
bglDesc.bindingCount = 0;
dawnBindGroupLayout bgl = dawnDeviceCreateBindGroupLayout(device, &bglDesc);
dawnBindGroupLayout apiBindGroupLayout = api.GetNewBindGroupLayout();
@ -45,13 +45,13 @@ TEST_F(WireOptionalTests, OptionalObjectValue) {
dawnBindGroupDescriptor bgDesc;
bgDesc.nextInChain = nullptr;
bgDesc.layout = bgl;
bgDesc.numBindings = 1;
bgDesc.bindingCount = 1;
bgDesc.bindings = &binding;
dawnDeviceCreateBindGroup(device, &bgDesc);
EXPECT_CALL(api, DeviceCreateBindGroup(
apiDevice, MatchesLambda([](const dawnBindGroupDescriptor* desc) -> bool {
return desc->nextInChain == nullptr && desc->numBindings == 1 &&
return desc->nextInChain == nullptr && desc->bindingCount == 1 &&
desc->bindings[0].binding == 0 &&
desc->bindings[0].sampler == nullptr &&
desc->bindings[0].buffer == nullptr &&
@ -116,7 +116,7 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
// Create the pipeline layout
dawnPipelineLayoutDescriptor layoutDescriptor;
layoutDescriptor.nextInChain = nullptr;
layoutDescriptor.numBindGroupLayouts = 0;
layoutDescriptor.bindGroupLayoutCount = 0;
layoutDescriptor.bindGroupLayouts = nullptr;
dawnPipelineLayout layout = dawnDeviceCreatePipelineLayout(device, &layoutDescriptor);
dawnPipelineLayout apiLayout = api.GetNewPipelineLayout();
@ -138,7 +138,7 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
fragmentStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
pipelineDescriptor.numColorStates = 1;
pipelineDescriptor.colorStateCount = 1;
dawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
pipelineDescriptor.colorStates = colorStatesPtr;

View File

@ -39,7 +39,7 @@ namespace utils {
// Set defaults for the color state descriptors.
{
descriptor->numColorStates = 1;
descriptor->colorStateCount = 1;
descriptor->colorStates = &cColorStates[0];
dawn::BlendDescriptor blend;

View File

@ -139,10 +139,10 @@ namespace utils {
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = result.colorFormat;
descriptor.levelCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage =
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
result.color = device.CreateTexture(&descriptor);
@ -208,10 +208,10 @@ namespace utils {
const dawn::BindGroupLayout* bindGroupLayout) {
dawn::PipelineLayoutDescriptor descriptor;
if (bindGroupLayout) {
descriptor.numBindGroupLayouts = 1;
descriptor.bindGroupLayoutCount = 1;
descriptor.bindGroupLayouts = bindGroupLayout;
} else {
descriptor.numBindGroupLayouts = 0;
descriptor.bindGroupLayoutCount = 0;
descriptor.bindGroupLayouts = nullptr;
}
return device.CreatePipelineLayout(&descriptor);
@ -230,7 +230,7 @@ namespace utils {
}
dawn::BindGroupLayoutDescriptor descriptor;
descriptor.numBindings = static_cast<uint32_t>(bindings.size());
descriptor.bindingCount = static_cast<uint32_t>(bindings.size());
descriptor.bindings = bindings.data();
return device.CreateBindGroupLayout(&descriptor);
}
@ -276,7 +276,7 @@ namespace utils {
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = bindings.size();
descriptor.bindingCount = bindings.size();
descriptor.bindings = bindings.data();
return device.CreateBindGroup(&descriptor);