Move tint::ast::type to tint::type

Despite `tint::ast::type::Type` being in the AST namespace, these classes are clearly not AST nodes:
* They don't derive from ast::Node
* They're deduplicated by the type manager
* None of the types have an Source - they have no lexical declaration point
* The fact we have `ast::Struct` and `ast::type::Struct` clearly demonstrates what is an AST node, and what is a type.
* We have code scattered in the codebase (TypeDeterminer, writers, etc) that create new types after parsing - so clearly not part of the original syntax tree.

Types in tint are closer to being semantic info, but due to the parse-time generation of types, and tight dependency of ast::Nodes to types, I'd be reluctant to class these as semantic info. Instead, put these into a separate root level `tint::type` namespace and `src/tint` directory.

The fact that types exist in the ast::Module has already caused bugs (https://dawn-review.googlesource.com/c/tint/+/37261). This is a first step in separating out types from the ast::Module.

Bug: tint:390
Change-Id: I8349bbbd1b19597b8e6d51d5cda0890de46ecaec
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/38002
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
This commit is contained in:
Ben Clayton
2021-01-21 15:42:10 +00:00
committed by Commit Bot service account
parent 587f387fd9
commit 207b5e2de1
227 changed files with 3647 additions and 3869 deletions

View File

@@ -25,20 +25,20 @@
#include "src/ast/null_literal.h"
#include "src/ast/scalar_constructor_expression.h"
#include "src/ast/sint_literal.h"
#include "src/ast/type/access_control_type.h"
#include "src/ast/type/array_type.h"
#include "src/ast/type/f32_type.h"
#include "src/ast/type/i32_type.h"
#include "src/ast/type/matrix_type.h"
#include "src/ast/type/multisampled_texture_type.h"
#include "src/ast/type/sampled_texture_type.h"
#include "src/ast/type/struct_type.h"
#include "src/ast/type/texture_type.h"
#include "src/ast/type/type.h"
#include "src/ast/type/u32_type.h"
#include "src/ast/type/vector_type.h"
#include "src/ast/uint_literal.h"
#include "src/ast/variable.h"
#include "src/type/access_control_type.h"
#include "src/type/array_type.h"
#include "src/type/f32_type.h"
#include "src/type/i32_type.h"
#include "src/type/matrix_type.h"
#include "src/type/multisampled_texture_type.h"
#include "src/type/sampled_texture_type.h"
#include "src/type/struct_type.h"
#include "src/type/texture_type.h"
#include "src/type/type.h"
#include "src/type/u32_type.h"
#include "src/type/vector_type.h"
namespace tint {
namespace inspector {
@@ -183,12 +183,12 @@ std::vector<ResourceBinding> Inspector::GetUniformBufferResourceBindings(
ast::Variable* var = nullptr;
ast::Function::BindingInfo binding_info;
std::tie(var, binding_info) = ruv;
if (!var->type()->Is<ast::type::AccessControl>()) {
if (!var->type()->Is<type::AccessControl>()) {
continue;
}
auto* unwrapped_type = var->type()->UnwrapIfNeeded();
auto* str = unwrapped_type->As<ast::type::Struct>();
auto* str = unwrapped_type->As<type::Struct>();
if (str == nullptr) {
continue;
}
@@ -199,8 +199,8 @@ std::vector<ResourceBinding> Inspector::GetUniformBufferResourceBindings(
entry.bind_group = binding_info.group->value();
entry.binding = binding_info.binding->value();
entry.min_buffer_binding_size = var->type()->MinBufferBindingSize(
ast::type::MemoryLayout::kUniformBuffer);
entry.min_buffer_binding_size =
var->type()->MinBufferBindingSize(type::MemoryLayout::kUniformBuffer);
result.push_back(entry);
}
@@ -307,7 +307,7 @@ std::vector<ResourceBinding> Inspector::GetStorageBufferResourceBindingsImpl(
ast::Function::BindingInfo binding_info;
std::tie(var, binding_info) = rsv;
auto* ac_type = var->type()->As<ast::type::AccessControl>();
auto* ac_type = var->type()->As<type::AccessControl>();
if (ac_type == nullptr) {
continue;
}
@@ -316,14 +316,14 @@ std::vector<ResourceBinding> Inspector::GetStorageBufferResourceBindingsImpl(
continue;
}
if (!var->type()->UnwrapIfNeeded()->Is<ast::type::Struct>()) {
if (!var->type()->UnwrapIfNeeded()->Is<type::Struct>()) {
continue;
}
entry.bind_group = binding_info.group->value();
entry.binding = binding_info.binding->value();
entry.min_buffer_binding_size = var->type()->MinBufferBindingSize(
ast::type::MemoryLayout::kStorageBuffer);
entry.min_buffer_binding_size =
var->type()->MinBufferBindingSize(type::MemoryLayout::kStorageBuffer);
result.push_back(entry);
}
@@ -352,28 +352,27 @@ std::vector<ResourceBinding> Inspector::GetSampledTextureResourceBindingsImpl(
entry.bind_group = binding_info.group->value();
entry.binding = binding_info.binding->value();
auto* texture_type =
var->type()->UnwrapIfNeeded()->As<ast::type::Texture>();
auto* texture_type = var->type()->UnwrapIfNeeded()->As<type::Texture>();
switch (texture_type->dim()) {
case ast::type::TextureDimension::k1d:
case type::TextureDimension::k1d:
entry.dim = ResourceBinding::TextureDimension::k1d;
break;
case ast::type::TextureDimension::k1dArray:
case type::TextureDimension::k1dArray:
entry.dim = ResourceBinding::TextureDimension::k1dArray;
break;
case ast::type::TextureDimension::k2d:
case type::TextureDimension::k2d:
entry.dim = ResourceBinding::TextureDimension::k2d;
break;
case ast::type::TextureDimension::k2dArray:
case type::TextureDimension::k2dArray:
entry.dim = ResourceBinding::TextureDimension::k2dArray;
break;
case ast::type::TextureDimension::k3d:
case type::TextureDimension::k3d:
entry.dim = ResourceBinding::TextureDimension::k3d;
break;
case ast::type::TextureDimension::kCube:
case type::TextureDimension::kCube:
entry.dim = ResourceBinding::TextureDimension::kCube;
break;
case ast::type::TextureDimension::kCubeArray:
case type::TextureDimension::kCubeArray:
entry.dim = ResourceBinding::TextureDimension::kCubeArray;
break;
default:
@@ -381,30 +380,29 @@ std::vector<ResourceBinding> Inspector::GetSampledTextureResourceBindingsImpl(
break;
}
ast::type::Type* base_type = nullptr;
type::Type* base_type = nullptr;
if (multisampled_only) {
base_type = texture_type->As<ast::type::MultisampledTexture>()
base_type = texture_type->As<type::MultisampledTexture>()
->type()
->UnwrapIfNeeded();
} else {
base_type = texture_type->As<ast::type::SampledTexture>()
->type()
->UnwrapIfNeeded();
base_type =
texture_type->As<type::SampledTexture>()->type()->UnwrapIfNeeded();
}
if (auto* at = base_type->As<ast::type::Array>()) {
if (auto* at = base_type->As<type::Array>()) {
base_type = at->type();
} else if (auto* mt = base_type->As<ast::type::Matrix>()) {
} else if (auto* mt = base_type->As<type::Matrix>()) {
base_type = mt->type();
} else if (auto* vt = base_type->As<ast::type::Vector>()) {
} else if (auto* vt = base_type->As<type::Vector>()) {
base_type = vt->type();
}
if (base_type->Is<ast::type::F32>()) {
if (base_type->Is<type::F32>()) {
entry.sampled_kind = ResourceBinding::SampledKind::kFloat;
} else if (base_type->Is<ast::type::U32>()) {
} else if (base_type->Is<type::U32>()) {
entry.sampled_kind = ResourceBinding::SampledKind::kUInt;
} else if (base_type->Is<ast::type::I32>()) {
} else if (base_type->Is<type::I32>()) {
entry.sampled_kind = ResourceBinding::SampledKind::kSInt;
} else {
entry.sampled_kind = ResourceBinding::SampledKind::kUnknown;