Vulkan: Implement ComputePipeline
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20aa6b9759
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@ -302,6 +302,8 @@ if (NXT_ENABLE_VULKAN)
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${VULKAN_DIR}/BufferVk.h
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${VULKAN_DIR}/BufferVk.h
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${VULKAN_DIR}/CommandBufferVk.cpp
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${VULKAN_DIR}/CommandBufferVk.cpp
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${VULKAN_DIR}/CommandBufferVk.h
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${VULKAN_DIR}/CommandBufferVk.h
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${VULKAN_DIR}/ComputePipelineVk.cpp
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${VULKAN_DIR}/ComputePipelineVk.h
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${VULKAN_DIR}/DepthStencilStateVk.cpp
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${VULKAN_DIR}/DepthStencilStateVk.cpp
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${VULKAN_DIR}/DepthStencilStateVk.h
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${VULKAN_DIR}/DepthStencilStateVk.h
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${VULKAN_DIR}/FencedDeleter.cpp
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${VULKAN_DIR}/FencedDeleter.cpp
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@ -15,6 +15,7 @@
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#include "backend/vulkan/BindGroupLayoutVk.h"
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#include "backend/vulkan/BindGroupLayoutVk.h"
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#include "backend/vulkan/VulkanBackend.h"
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#include "backend/vulkan/VulkanBackend.h"
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#include "common/BitSetIterator.h"
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namespace backend { namespace vulkan {
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namespace backend { namespace vulkan {
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@ -14,12 +14,14 @@
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#include "backend/vulkan/BindGroupVk.h"
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#include "backend/vulkan/BindGroupVk.h"
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#include "BindGroupLayoutVk.h"
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#include "backend/vulkan/BindGroupLayoutVk.h"
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#include "BufferVk.h"
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#include "backend/vulkan/BufferVk.h"
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#include "FencedDeleter.h"
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#include "backend/vulkan/FencedDeleter.h"
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#include "SamplerVk.h"
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#include "backend/vulkan/SamplerVk.h"
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#include "TextureVk.h"
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#include "backend/vulkan/TextureVk.h"
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#include "VulkanBackend.h"
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#include "backend/vulkan/VulkanBackend.h"
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#include "common/BitSetIterator.h"
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namespace backend { namespace vulkan {
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namespace backend { namespace vulkan {
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@ -0,0 +1,60 @@
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// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/vulkan/ComputePipelineVk.h"
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#include "backend/vulkan/FencedDeleter.h"
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#include "backend/vulkan/PipelineLayoutVk.h"
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#include "backend/vulkan/ShaderModuleVk.h"
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#include "backend/vulkan/VulkanBackend.h"
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namespace backend { namespace vulkan {
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ComputePipeline::ComputePipeline(ComputePipelineBuilder* builder)
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: ComputePipelineBase(builder), mDevice(ToBackend(builder->GetDevice())) {
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VkComputePipelineCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.layout = ToBackend(GetLayout())->GetHandle();
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createInfo.basePipelineHandle = VK_NULL_HANDLE;
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createInfo.basePipelineIndex = -1;
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const auto& stageInfo = builder->GetStageInfo(nxt::ShaderStage::Compute);
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createInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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createInfo.stage.pNext = nullptr;
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createInfo.stage.flags = 0;
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createInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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createInfo.stage.module = ToBackend(stageInfo.module)->GetHandle();
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createInfo.stage.pName = stageInfo.entryPoint.c_str();
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createInfo.stage.pSpecializationInfo = nullptr;
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if (mDevice->fn.CreateComputePipelines(mDevice->GetVkDevice(), VK_NULL_HANDLE, 1,
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&createInfo, nullptr, &mHandle) != VK_SUCCESS) {
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ASSERT(false);
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}
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}
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ComputePipeline::~ComputePipeline() {
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if (mHandle != VK_NULL_HANDLE) {
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mDevice->GetFencedDeleter()->DeleteWhenUnused(mHandle);
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mHandle = VK_NULL_HANDLE;
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}
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}
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VkPipeline ComputePipeline::GetHandle() const {
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return mHandle;
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}
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}} // namespace backend::vulkan
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@ -0,0 +1,40 @@
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// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_VULKAN_COMPUTEPIPELINEVK_H_
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#define BACKEND_VULKAN_COMPUTEPIPELINEVK_H_
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#include "backend/ComputePipeline.h"
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#include "common/vulkan_platform.h"
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namespace backend { namespace vulkan {
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class Device;
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class ComputePipeline : public ComputePipelineBase {
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public:
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ComputePipeline(ComputePipelineBuilder* builder);
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~ComputePipeline();
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VkPipeline GetHandle() const;
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private:
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VkPipeline mHandle = VK_NULL_HANDLE;
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Device* mDevice = nullptr;
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};
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}} // namespace backend::vulkan
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#endif // BACKEND_VULKAN_COMPUTEPIPELINEVK_H_
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@ -17,6 +17,7 @@
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#include "backend/vulkan/BlendStateVk.h"
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#include "backend/vulkan/BlendStateVk.h"
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#include "backend/vulkan/BufferVk.h"
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#include "backend/vulkan/BufferVk.h"
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#include "backend/vulkan/CommandBufferVk.h"
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#include "backend/vulkan/CommandBufferVk.h"
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#include "backend/vulkan/ComputePipelineVk.h"
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#include "backend/vulkan/DepthStencilStateVk.h"
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#include "backend/vulkan/DepthStencilStateVk.h"
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#include "backend/vulkan/FramebufferVk.h"
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#include "backend/vulkan/FramebufferVk.h"
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#include "backend/vulkan/InputStateVk.h"
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#include "backend/vulkan/InputStateVk.h"
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@ -18,6 +18,8 @@
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#include "backend/vulkan/TextureVk.h"
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#include "backend/vulkan/TextureVk.h"
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#include "backend/vulkan/VulkanBackend.h"
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#include "backend/vulkan/VulkanBackend.h"
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#include <limits>
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namespace backend { namespace vulkan {
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namespace backend { namespace vulkan {
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namespace {
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namespace {
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@ -18,6 +18,8 @@
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#include "backend/vulkan/FencedDeleter.h"
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#include "backend/vulkan/FencedDeleter.h"
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#include "backend/vulkan/VulkanBackend.h"
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#include "backend/vulkan/VulkanBackend.h"
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#include "common/BitSetIterator.h"
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namespace backend { namespace vulkan {
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namespace backend { namespace vulkan {
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PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder)
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PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder)
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@ -17,6 +17,7 @@
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#include "backend/vulkan/FencedDeleter.h"
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#include "backend/vulkan/FencedDeleter.h"
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#include "backend/vulkan/TextureVk.h"
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#include "backend/vulkan/TextureVk.h"
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#include "backend/vulkan/VulkanBackend.h"
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#include "backend/vulkan/VulkanBackend.h"
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#include "common/BitSetIterator.h"
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namespace backend { namespace vulkan {
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namespace backend { namespace vulkan {
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@ -21,6 +21,7 @@
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#include "backend/vulkan/BufferUploader.h"
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#include "backend/vulkan/BufferUploader.h"
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#include "backend/vulkan/BufferVk.h"
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#include "backend/vulkan/BufferVk.h"
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#include "backend/vulkan/CommandBufferVk.h"
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#include "backend/vulkan/CommandBufferVk.h"
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#include "backend/vulkan/ComputePipelineVk.h"
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#include "backend/vulkan/DepthStencilStateVk.h"
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#include "backend/vulkan/DepthStencilStateVk.h"
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#include "backend/vulkan/FencedDeleter.h"
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#include "backend/vulkan/FencedDeleter.h"
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#include "backend/vulkan/FramebufferVk.h"
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#include "backend/vulkan/FramebufferVk.h"
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@ -17,10 +17,8 @@
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#include "nxt/nxtcpp.h"
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#include "nxt/nxtcpp.h"
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#include "backend/ComputePipeline.h"
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#include "backend/Device.h"
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#include "backend/Device.h"
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#include "backend/Queue.h"
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#include "backend/Queue.h"
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#include "backend/Sampler.h"
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#include "backend/ToBackend.h"
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#include "backend/ToBackend.h"
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#include "backend/vulkan/VulkanFunctions.h"
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#include "backend/vulkan/VulkanFunctions.h"
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#include "backend/vulkan/VulkanInfo.h"
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#include "backend/vulkan/VulkanInfo.h"
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@ -38,7 +36,7 @@ namespace backend { namespace vulkan {
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class Buffer;
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class Buffer;
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using BufferView = BufferViewBase;
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using BufferView = BufferViewBase;
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class CommandBuffer;
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class CommandBuffer;
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using ComputePipeline = ComputePipelineBase;
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class ComputePipeline;
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class DepthStencilState;
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class DepthStencilState;
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class Device;
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class Device;
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class Framebuffer;
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class Framebuffer;
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