Vulkan: Implement ComputePipeline
This commit is contained in:
parent
857a1cdb0e
commit
20aa6b9759
|
@ -302,6 +302,8 @@ if (NXT_ENABLE_VULKAN)
|
|||
${VULKAN_DIR}/BufferVk.h
|
||||
${VULKAN_DIR}/CommandBufferVk.cpp
|
||||
${VULKAN_DIR}/CommandBufferVk.h
|
||||
${VULKAN_DIR}/ComputePipelineVk.cpp
|
||||
${VULKAN_DIR}/ComputePipelineVk.h
|
||||
${VULKAN_DIR}/DepthStencilStateVk.cpp
|
||||
${VULKAN_DIR}/DepthStencilStateVk.h
|
||||
${VULKAN_DIR}/FencedDeleter.cpp
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "backend/vulkan/BindGroupLayoutVk.h"
|
||||
|
||||
#include "backend/vulkan/VulkanBackend.h"
|
||||
#include "common/BitSetIterator.h"
|
||||
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
|
|
|
@ -14,12 +14,14 @@
|
|||
|
||||
#include "backend/vulkan/BindGroupVk.h"
|
||||
|
||||
#include "BindGroupLayoutVk.h"
|
||||
#include "BufferVk.h"
|
||||
#include "FencedDeleter.h"
|
||||
#include "SamplerVk.h"
|
||||
#include "TextureVk.h"
|
||||
#include "VulkanBackend.h"
|
||||
#include "backend/vulkan/BindGroupLayoutVk.h"
|
||||
#include "backend/vulkan/BufferVk.h"
|
||||
#include "backend/vulkan/FencedDeleter.h"
|
||||
#include "backend/vulkan/SamplerVk.h"
|
||||
#include "backend/vulkan/TextureVk.h"
|
||||
#include "backend/vulkan/VulkanBackend.h"
|
||||
|
||||
#include "common/BitSetIterator.h"
|
||||
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
|
|
|
@ -0,0 +1,60 @@
|
|||
// Copyright 2018 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "backend/vulkan/ComputePipelineVk.h"
|
||||
|
||||
#include "backend/vulkan/FencedDeleter.h"
|
||||
#include "backend/vulkan/PipelineLayoutVk.h"
|
||||
#include "backend/vulkan/ShaderModuleVk.h"
|
||||
#include "backend/vulkan/VulkanBackend.h"
|
||||
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
ComputePipeline::ComputePipeline(ComputePipelineBuilder* builder)
|
||||
: ComputePipelineBase(builder), mDevice(ToBackend(builder->GetDevice())) {
|
||||
VkComputePipelineCreateInfo createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.layout = ToBackend(GetLayout())->GetHandle();
|
||||
createInfo.basePipelineHandle = VK_NULL_HANDLE;
|
||||
createInfo.basePipelineIndex = -1;
|
||||
|
||||
const auto& stageInfo = builder->GetStageInfo(nxt::ShaderStage::Compute);
|
||||
createInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
createInfo.stage.pNext = nullptr;
|
||||
createInfo.stage.flags = 0;
|
||||
createInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
createInfo.stage.module = ToBackend(stageInfo.module)->GetHandle();
|
||||
createInfo.stage.pName = stageInfo.entryPoint.c_str();
|
||||
createInfo.stage.pSpecializationInfo = nullptr;
|
||||
|
||||
if (mDevice->fn.CreateComputePipelines(mDevice->GetVkDevice(), VK_NULL_HANDLE, 1,
|
||||
&createInfo, nullptr, &mHandle) != VK_SUCCESS) {
|
||||
ASSERT(false);
|
||||
}
|
||||
}
|
||||
|
||||
ComputePipeline::~ComputePipeline() {
|
||||
if (mHandle != VK_NULL_HANDLE) {
|
||||
mDevice->GetFencedDeleter()->DeleteWhenUnused(mHandle);
|
||||
mHandle = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
VkPipeline ComputePipeline::GetHandle() const {
|
||||
return mHandle;
|
||||
}
|
||||
|
||||
}} // namespace backend::vulkan
|
|
@ -0,0 +1,40 @@
|
|||
// Copyright 2018 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_VULKAN_COMPUTEPIPELINEVK_H_
|
||||
#define BACKEND_VULKAN_COMPUTEPIPELINEVK_H_
|
||||
|
||||
#include "backend/ComputePipeline.h"
|
||||
|
||||
#include "common/vulkan_platform.h"
|
||||
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
class Device;
|
||||
|
||||
class ComputePipeline : public ComputePipelineBase {
|
||||
public:
|
||||
ComputePipeline(ComputePipelineBuilder* builder);
|
||||
~ComputePipeline();
|
||||
|
||||
VkPipeline GetHandle() const;
|
||||
|
||||
private:
|
||||
VkPipeline mHandle = VK_NULL_HANDLE;
|
||||
Device* mDevice = nullptr;
|
||||
};
|
||||
|
||||
}} // namespace backend::vulkan
|
||||
|
||||
#endif // BACKEND_VULKAN_COMPUTEPIPELINEVK_H_
|
|
@ -17,6 +17,7 @@
|
|||
#include "backend/vulkan/BlendStateVk.h"
|
||||
#include "backend/vulkan/BufferVk.h"
|
||||
#include "backend/vulkan/CommandBufferVk.h"
|
||||
#include "backend/vulkan/ComputePipelineVk.h"
|
||||
#include "backend/vulkan/DepthStencilStateVk.h"
|
||||
#include "backend/vulkan/FramebufferVk.h"
|
||||
#include "backend/vulkan/InputStateVk.h"
|
||||
|
|
|
@ -18,6 +18,8 @@
|
|||
#include "backend/vulkan/TextureVk.h"
|
||||
#include "backend/vulkan/VulkanBackend.h"
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
namespace {
|
||||
|
|
|
@ -18,6 +18,8 @@
|
|||
#include "backend/vulkan/FencedDeleter.h"
|
||||
#include "backend/vulkan/VulkanBackend.h"
|
||||
|
||||
#include "common/BitSetIterator.h"
|
||||
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder)
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "backend/vulkan/FencedDeleter.h"
|
||||
#include "backend/vulkan/TextureVk.h"
|
||||
#include "backend/vulkan/VulkanBackend.h"
|
||||
#include "common/BitSetIterator.h"
|
||||
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "backend/vulkan/BufferUploader.h"
|
||||
#include "backend/vulkan/BufferVk.h"
|
||||
#include "backend/vulkan/CommandBufferVk.h"
|
||||
#include "backend/vulkan/ComputePipelineVk.h"
|
||||
#include "backend/vulkan/DepthStencilStateVk.h"
|
||||
#include "backend/vulkan/FencedDeleter.h"
|
||||
#include "backend/vulkan/FramebufferVk.h"
|
||||
|
|
|
@ -17,10 +17,8 @@
|
|||
|
||||
#include "nxt/nxtcpp.h"
|
||||
|
||||
#include "backend/ComputePipeline.h"
|
||||
#include "backend/Device.h"
|
||||
#include "backend/Queue.h"
|
||||
#include "backend/Sampler.h"
|
||||
#include "backend/ToBackend.h"
|
||||
#include "backend/vulkan/VulkanFunctions.h"
|
||||
#include "backend/vulkan/VulkanInfo.h"
|
||||
|
@ -38,7 +36,7 @@ namespace backend { namespace vulkan {
|
|||
class Buffer;
|
||||
using BufferView = BufferViewBase;
|
||||
class CommandBuffer;
|
||||
using ComputePipeline = ComputePipelineBase;
|
||||
class ComputePipeline;
|
||||
class DepthStencilState;
|
||||
class Device;
|
||||
class Framebuffer;
|
||||
|
|
Loading…
Reference in New Issue