Port GetBindGroupLayoutValidationTests to WGSL

Bug: dawn:572
Change-Id: I132644a2dc9efecaacf7a7a23818d5eba8bc4ded
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33927
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2020-11-26 15:05:36 +00:00 committed by Commit Bot service account
parent b92c375560
commit 218a3d71c3
1 changed files with 208 additions and 230 deletions

View File

@ -20,13 +20,11 @@
class GetBindGroupLayoutTests : public ValidationTest { class GetBindGroupLayoutTests : public ValidationTest {
protected: protected:
wgpu::RenderPipeline RenderPipelineFromFragmentShader(const char* shader) { wgpu::RenderPipeline RenderPipelineFromFragmentShader(const char* shader) {
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[stage(vertex)]] fn main() -> void {
#version 450
void main() {
})"); })");
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, shader); wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, shader);
utils::ComboRenderPipelineDescriptor descriptor(device); utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = nullptr; descriptor.layout = nullptr;
@ -40,32 +38,28 @@ class GetBindGroupLayoutTests : public ValidationTest {
// Test that GetBindGroupLayout returns the same object for the same index // Test that GetBindGroupLayout returns the same object for the same index
// and for matching layouts. // and for matching layouts.
TEST_F(GetBindGroupLayoutTests, SameObject) { TEST_F(GetBindGroupLayoutTests, SameObject) {
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[block]] struct S {
#version 450 [[offset(0)]] pos : vec4<f32>;
layout(set = 0, binding = 0) uniform UniformBuffer1 {
vec4 pos1;
}; };
[[set(0), binding(0)]] var<uniform> uniform0 : S;
[[set(1), binding(0)]] var<uniform> uniform1 : S;
layout(set = 1, binding = 0) uniform UniformBuffer2 { [[stage(vertex)]] fn main() -> void {
vec4 pos2;
};
void main() {
})"); })");
wgpu::ShaderModule fsModule = wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[block]] struct S2 {
#version 450 [[offset(0)]] pos : vec4<f32>;
layout(set = 2, binding = 0) uniform UniformBuffer3 {
vec4 pos3;
}; };
[[set(2), binding(0)]] var<uniform> uniform2 : S2;
layout(set = 3, binding = 0) buffer StorageBuffer { [[block]] struct S3 {
mat4 pos4; [[offset(0)]] pos : mat4x4<f32>;
}; };
[[set(3), binding(0)]] var<storage_buffer> storage3 : S3;
void main() { [[stage(fragment)]] fn main() -> void {
})"); })");
utils::ComboRenderPipelineDescriptor descriptor(device); utils::ComboRenderPipelineDescriptor descriptor(device);
@ -93,12 +87,12 @@ TEST_F(GetBindGroupLayoutTests, SameObject) {
// - dynamic offsets is false // - dynamic offsets is false
TEST_F(GetBindGroupLayoutTests, DefaultShaderStageAndDynamicOffsets) { TEST_F(GetBindGroupLayoutTests, DefaultShaderStageAndDynamicOffsets) {
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[block]] struct S {
layout(set = 0, binding = 0) uniform UniformBuffer { [[offset(0)]] pos : vec4<f32>;
vec4 pos;
}; };
[[set(0), binding(0)]] var<uniform> uniforms : S;
void main() { [[stage(fragment)]] fn main() -> void {
})"); })");
wgpu::BindGroupLayoutEntry binding = {}; wgpu::BindGroupLayoutEntry binding = {};
@ -130,13 +124,13 @@ TEST_F(GetBindGroupLayoutTests, DefaultShaderStageAndDynamicOffsets) {
// Test GetBindGroupLayout works with a compute pipeline // Test GetBindGroupLayout works with a compute pipeline
TEST_F(GetBindGroupLayoutTests, ComputePipeline) { TEST_F(GetBindGroupLayoutTests, ComputePipeline) {
wgpu::ShaderModule csModule = wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( [[block]] struct S {
#version 450 [[offset(0)]] pos : vec4<f32>;
layout(set = 0, binding = 0) uniform UniformBuffer {
vec4 pos;
}; };
void main() { [[set(0), binding(0)]] var<uniform> uniforms : S;
[[stage(compute)]] fn main() -> void {
})"); })");
wgpu::ComputePipelineDescriptor descriptor; wgpu::ComputePipelineDescriptor descriptor;
@ -177,35 +171,38 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
binding.visibility = wgpu::ShaderStage::Fragment; binding.visibility = wgpu::ShaderStage::Fragment;
binding.type = wgpu::BindingType::StorageBuffer; binding.type = wgpu::BindingType::StorageBuffer;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[block]] struct S {
layout(set = 0, binding = 0) buffer Storage { [[offset(0)]] pos : vec4<f32>;
vec4 pos;
}; };
[[set(0), binding(0)]] var<storage_buffer> ssbo : S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.type = wgpu::BindingType::UniformBuffer; binding.type = wgpu::BindingType::UniformBuffer;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[block]] struct S {
layout(set = 0, binding = 0) uniform Buffer { [[offset(0)]] pos : vec4<f32>;
vec4 pos;
}; };
[[set(0), binding(0)]] var<uniform> uniforms : S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.type = wgpu::BindingType::ReadonlyStorageBuffer; binding.type = wgpu::BindingType::ReadonlyStorageBuffer;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[block]] struct S {
layout(set = 0, binding = 0) readonly buffer Storage { [[offset(0)]] pos : vec4<f32>;
vec4 pos;
}; };
[[set(0), binding(0)]] var<storage_buffer> ssbo : [[access(read)]] S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
@ -213,30 +210,30 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
{ {
binding.type = wgpu::BindingType::SampledTexture; binding.type = wgpu::BindingType::SampledTexture;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
layout(set = 0, binding = 0) uniform texture2D tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.type = wgpu::BindingType::MultisampledTexture; binding.type = wgpu::BindingType::MultisampledTexture;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_multisampled_2d<f32>;
layout(set = 0, binding = 0) uniform texture2DMS tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.type = wgpu::BindingType::Sampler; binding.type = wgpu::BindingType::Sampler;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> mySampler: sampler;
layout(set = 0, binding = 0) uniform sampler samp;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
} }
@ -256,60 +253,60 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
{ {
binding.viewDimension = wgpu::TextureViewDimension::e1D; binding.viewDimension = wgpu::TextureViewDimension::e1D;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_1d<f32>;
layout(set = 0, binding = 0) uniform texture1D tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.viewDimension = wgpu::TextureViewDimension::e2D; binding.viewDimension = wgpu::TextureViewDimension::e2D;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
layout(set = 0, binding = 0) uniform texture2D tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.viewDimension = wgpu::TextureViewDimension::e2DArray; binding.viewDimension = wgpu::TextureViewDimension::e2DArray;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d_array<f32>;
layout(set = 0, binding = 0) uniform texture2DArray tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.viewDimension = wgpu::TextureViewDimension::e3D; binding.viewDimension = wgpu::TextureViewDimension::e3D;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_3d<f32>;
layout(set = 0, binding = 0) uniform texture3D tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.viewDimension = wgpu::TextureViewDimension::Cube; binding.viewDimension = wgpu::TextureViewDimension::Cube;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_cube<f32>;
layout(set = 0, binding = 0) uniform textureCube tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.viewDimension = wgpu::TextureViewDimension::CubeArray; binding.viewDimension = wgpu::TextureViewDimension::CubeArray;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_cube_array<f32>;
layout(set = 0, binding = 0) uniform textureCubeArray tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
} }
@ -329,30 +326,30 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
{ {
binding.textureComponentType = wgpu::TextureComponentType::Float; binding.textureComponentType = wgpu::TextureComponentType::Float;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
layout(set = 0, binding = 0) uniform texture2D tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.textureComponentType = wgpu::TextureComponentType::Sint; binding.textureComponentType = wgpu::TextureComponentType::Sint;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<i32>;
layout(set = 0, binding = 0) uniform itexture2D tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.textureComponentType = wgpu::TextureComponentType::Uint; binding.textureComponentType = wgpu::TextureComponentType::Uint;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<u32>;
layout(set = 0, binding = 0) uniform utexture2D tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
} }
@ -372,63 +369,63 @@ TEST_F(GetBindGroupLayoutTests, BindingIndices) {
{ {
binding.binding = 0; binding.binding = 0;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[block]] struct S {
layout(set = 0, binding = 0) uniform Buffer { [[offset(0)]] pos : vec4<f32>;
vec4 pos;
}; };
[[set(0), binding(0)]] var<uniform> uniforms : S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.binding = 1; binding.binding = 1;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[block]] struct S {
layout(set = 0, binding = 1) uniform Buffer { [[offset(0)]] pos : vec4<f32>;
vec4 pos;
}; };
[[set(0), binding(1)]] var<uniform> uniforms : S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.binding = 2; binding.binding = 2;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[block]] struct S {
layout(set = 0, binding = 1) uniform Buffer { [[offset(0)]] pos : vec4<f32>;
vec4 pos;
}; };
[[set(0), binding(1)]] var<uniform> uniforms : S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
EXPECT_NE(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_NE(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
} }
// Test it is valid to have duplicate bindings in the shaders. // Test it is valid to have duplicate bindings in the shaders.
TEST_F(GetBindGroupLayoutTests, DuplicateBinding) { TEST_F(GetBindGroupLayoutTests, DuplicateBinding) {
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[block]] struct S {
#version 450 [[offset(0)]] pos : vec4<f32>;
layout(set = 0, binding = 0) uniform UniformBuffer1 {
vec4 pos1;
}; };
[[set(0), binding(0)]] var<uniform> uniform0 : S;
[[set(1), binding(0)]] var<uniform> uniform1 : S;
layout(set = 1, binding = 0) uniform UniformBuffer2 { [[stage(vertex)]] fn main() -> void {
vec4 pos2; })");
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
[[block]] struct S {
[[offset(0)]] pos : vec4<f32>;
}; };
[[set(1), binding(0)]] var<uniform> uniforms : S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(set = 1, binding = 0) uniform UniformBuffer3 {
vec4 pos3;
};
void main() {})");
utils::ComboRenderPipelineDescriptor descriptor(device); utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = nullptr; descriptor.layout = nullptr;
@ -440,39 +437,41 @@ TEST_F(GetBindGroupLayoutTests, DuplicateBinding) {
// Test that minBufferSize is set on the BGL and that the max of the min buffer sizes is used. // Test that minBufferSize is set on the BGL and that the max of the min buffer sizes is used.
TEST_F(GetBindGroupLayoutTests, MinBufferSize) { TEST_F(GetBindGroupLayoutTests, MinBufferSize) {
wgpu::ShaderModule vsModule4 = wgpu::ShaderModule vsModule4 = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[block]] struct S {
#version 450 [[offset(0)]] pos : f32;
layout(set = 0, binding = 0) uniform UniformBuffer {
float pos;
}; };
void main() {})"); [[set(0), binding(0)]] var<uniform> uniforms : S;
wgpu::ShaderModule vsModule64 = [[stage(vertex)]] fn main() -> void {
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( })");
#version 450
layout(set = 0, binding = 0) uniform UniformBuffer1 { wgpu::ShaderModule vsModule64 = utils::CreateShaderModuleFromWGSL(device, R"(
mat4 pos; [[block]] struct S {
[[offset(0)]] pos : mat4x4<f32>;
}; };
void main() {})"); [[set(0), binding(0)]] var<uniform> uniforms : S;
wgpu::ShaderModule fsModule4 = [[stage(vertex)]] fn main() -> void {
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( })");
#version 450
layout(set = 0, binding = 0) uniform UniformBuffer { wgpu::ShaderModule fsModule4 = utils::CreateShaderModuleFromWGSL(device, R"(
float pos; [[block]] struct S {
[[offset(0)]] pos : f32;
}; };
[[set(0), binding(0)]] var<uniform> uniforms : S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
wgpu::ShaderModule fsModule64 = wgpu::ShaderModule fsModule64 = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[block]] struct S {
#version 450 [[offset(0)]] pos : mat4x4<f32>;
layout(set = 0, binding = 0) uniform UniformBuffer {
mat4 pos;
}; };
[[set(0), binding(0)]] var<uniform> uniforms : S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
// Create BGLs with minBufferBindingSize 4 and 64. // Create BGLs with minBufferBindingSize 4 and 64.
wgpu::BindGroupLayoutEntry binding = {}; wgpu::BindGroupLayoutEntry binding = {};
@ -519,27 +518,23 @@ TEST_F(GetBindGroupLayoutTests, MinBufferSize) {
// Test that the visibility is correctly aggregated if two stages have the exact same binding. // Test that the visibility is correctly aggregated if two stages have the exact same binding.
TEST_F(GetBindGroupLayoutTests, StageAggregation) { TEST_F(GetBindGroupLayoutTests, StageAggregation) {
wgpu::ShaderModule vsModuleNoSampler = wgpu::ShaderModule vsModuleNoSampler = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[stage(vertex)]] fn main() -> void {
#version 450 })");
void main() {})");
wgpu::ShaderModule vsModuleSampler = wgpu::ShaderModule vsModuleSampler = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[set(0), binding(0)]] var<uniform_constant> mySampler: sampler;
#version 450 [[stage(vertex)]] fn main() -> void {
layout(set = 0, binding = 0) uniform sampler mySampler; })");
void main() {})");
wgpu::ShaderModule fsModuleNoSampler = wgpu::ShaderModule fsModuleNoSampler = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[stage(fragment)]] fn main() -> void {
#version 450 })");
void main() {})");
wgpu::ShaderModule fsModuleSampler = wgpu::ShaderModule fsModuleSampler = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[set(0), binding(0)]] var<uniform_constant> mySampler: sampler;
#version 450 [[stage(fragment)]] fn main() -> void {
layout(set = 0, binding = 0) uniform sampler mySampler; })");
void main() {})");
// Create BGLs with minBufferBindingSize 4 and 64. // Create BGLs with minBufferBindingSize 4 and 64.
wgpu::BindGroupLayoutEntry binding = {}; wgpu::BindGroupLayoutEntry binding = {};
@ -586,23 +581,23 @@ TEST_F(GetBindGroupLayoutTests, StageAggregation) {
// Test it is invalid to have conflicting binding types in the shaders. // Test it is invalid to have conflicting binding types in the shaders.
TEST_F(GetBindGroupLayoutTests, ConflictingBindingType) { TEST_F(GetBindGroupLayoutTests, ConflictingBindingType) {
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[block]] struct S {
#version 450 [[offset(0)]] pos : vec4<f32>;
layout(set = 0, binding = 0) uniform UniformBuffer {
vec4 pos;
}; };
[[set(0), binding(0)]] var<uniform> ubo : S;
void main() {})"); [[stage(vertex)]] fn main() -> void {
})");
wgpu::ShaderModule fsModule = wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[block]] struct S {
#version 450 [[offset(0)]] pos : vec4<f32>;
layout(set = 0, binding = 0) buffer StorageBuffer {
vec4 pos;
}; };
[[set(0), binding(0)]] var<storage_buffer> ssbo : S;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
utils::ComboRenderPipelineDescriptor descriptor(device); utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = nullptr; descriptor.layout = nullptr;
@ -614,19 +609,17 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingType) {
// Test it is invalid to have conflicting binding texture multisampling in the shaders. // Test it is invalid to have conflicting binding texture multisampling in the shaders.
TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) { TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) {
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
#version 450
layout(set = 0, binding = 0) uniform texture2D tex;
void main() {})"); [[stage(vertex)]] fn main() -> void {
})");
wgpu::ShaderModule fsModule = wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_multisampled_2d<f32>;
#version 450
layout(set = 0, binding = 0) uniform texture2DMS tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
utils::ComboRenderPipelineDescriptor descriptor(device); utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = nullptr; descriptor.layout = nullptr;
@ -638,19 +631,17 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) {
// Test it is invalid to have conflicting binding texture dimension in the shaders. // Test it is invalid to have conflicting binding texture dimension in the shaders.
TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) { TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
#version 450
layout(set = 0, binding = 0) uniform texture2D tex;
void main() {})"); [[stage(vertex)]] fn main() -> void {
})");
wgpu::ShaderModule fsModule = wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_3d<f32>;
#version 450
layout(set = 0, binding = 0) uniform texture3D tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
utils::ComboRenderPipelineDescriptor descriptor(device); utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = nullptr; descriptor.layout = nullptr;
@ -662,19 +653,17 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
// Test it is invalid to have conflicting binding texture component type in the shaders. // Test it is invalid to have conflicting binding texture component type in the shaders.
TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureComponentType) { TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureComponentType) {
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
#version 450
layout(set = 0, binding = 0) uniform texture2D tex;
void main() {})"); [[stage(vertex)]] fn main() -> void {
})");
wgpu::ShaderModule fsModule = wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<i32>;
#version 450
layout(set = 0, binding = 0) uniform utexture2D tex;
void main() {})"); [[stage(fragment)]] fn main() -> void {
})");
utils::ComboRenderPipelineDescriptor descriptor(device); utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = nullptr; descriptor.layout = nullptr;
@ -687,35 +676,27 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureComponentType) {
// Test it is an error to query an out of range bind group layout. // Test it is an error to query an out of range bind group layout.
TEST_F(GetBindGroupLayoutTests, OutOfRangeIndex) { TEST_F(GetBindGroupLayoutTests, OutOfRangeIndex) {
ASSERT_DEVICE_ERROR(RenderPipelineFromFragmentShader(R"( ASSERT_DEVICE_ERROR(RenderPipelineFromFragmentShader(R"(
#version 450 [[stage(fragment)]] fn main() -> void {
layout(set = 0, binding = 0) uniform Buffer1 { })")
vec4 pos1;
};
void main() {})")
.GetBindGroupLayout(kMaxBindGroups)); .GetBindGroupLayout(kMaxBindGroups));
ASSERT_DEVICE_ERROR(RenderPipelineFromFragmentShader(R"( ASSERT_DEVICE_ERROR(RenderPipelineFromFragmentShader(R"(
#version 450 [[stage(fragment)]] fn main() -> void {
layout(set = 0, binding = 0) uniform Buffer1 { })")
vec4 pos1;
};
void main() {})")
.GetBindGroupLayout(kMaxBindGroups + 1)); .GetBindGroupLayout(kMaxBindGroups + 1));
} }
// Test that unused indices return the empty bind group layout. // Test that unused indices return the empty bind group layout.
TEST_F(GetBindGroupLayoutTests, UnusedIndex) { TEST_F(GetBindGroupLayoutTests, UnusedIndex) {
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450 [[block]] struct S {
layout(set = 0, binding = 0) uniform Buffer1 { [[offset(0)]] pos : vec4<f32>;
vec4 pos1;
}; };
[[set(0), binding(0)]] var<uniform> uniforms0 : S;
[[set(2), binding(0)]] var<uniform> uniforms2 : S;
layout(set = 2, binding = 0) uniform Buffer2 { [[stage(fragment)]] fn main() -> void {
vec4 pos2; })");
};
void main() {})");
wgpu::BindGroupLayoutDescriptor desc = {}; wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = 0; desc.entryCount = 0;
@ -749,20 +730,17 @@ TEST_F(GetBindGroupLayoutTests, Reflection) {
wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc); wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc);
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[block]] struct S {
#version 450 [[offset(0)]] pos : vec4<f32>;
layout(set = 0, binding = 0) uniform Buffer1 {
vec4 pos1;
}; };
[[set(0), binding(0)]] var<uniform> uniforms : S;
void main() { [[stage(vertex)]] fn main() -> void {
})"); })");
wgpu::ShaderModule fsModule = wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[stage(fragment)]] fn main() -> void {
#version 450
void main() {
})"); })");
utils::ComboRenderPipelineDescriptor pipelineDesc(device); utils::ComboRenderPipelineDescriptor pipelineDesc(device);