Remove deprecated WGSL "-> void"

Bug: dawn:755
Change-Id: I10f2fb3afd26560df10b21d149a65b625bdb2b4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47600
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2021-04-13 09:48:24 +00:00
committed by Commit Bot service account
parent 71f3d58939
commit 21bd02becf
85 changed files with 381 additions and 386 deletions

View File

@@ -119,7 +119,7 @@ void init() {
[[location(2)]] var<out> f_col : vec3<f32>;
[[builtin(position)]] var<out> Position : vec4<f32>;
[[stage(vertex)]] fn main() -> void {
[[stage(vertex)]] fn main() {
f_col = col;
Position = camera.proj * camera.view * model.matrix * vec4<f32>(pos, 1.0);
return;
@@ -129,7 +129,7 @@ void init() {
[[location(0)]] var<out> FragColor : vec4<f32>;
[[location(2)]] var<in> f_col : vec3<f32>;
[[stage(fragment)]] fn main() -> void {
[[stage(fragment)]] fn main() {
FragColor = vec4<f32>(f_col, 1.0);
return;
})");
@@ -138,7 +138,7 @@ void init() {
[[location(0)]] var<out> FragColor : vec4<f32>;
[[location(2)]] var<in> f_col : vec3<f32>;
[[stage(fragment)]] fn main() -> void {
[[stage(fragment)]] fn main() {
FragColor = vec4<f32>(mix(f_col, vec3<f32>(0.5, 0.5, 0.5), vec3<f32>(0.5, 0.5, 0.5)), 1.0);
return;
})");