Remove deprecated WGSL "-> void"

Bug: dawn:755
Change-Id: I10f2fb3afd26560df10b21d149a65b625bdb2b4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47600
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2021-04-13 09:48:24 +00:00
committed by Commit Bot service account
parent 71f3d58939
commit 21bd02becf
85 changed files with 381 additions and 386 deletions

View File

@@ -28,13 +28,13 @@ class RenderPipelineValidationTest : public ValidationTest {
vsModule = utils::CreateShaderModule(device, R"(
[[builtin(position)]] var<out> Position : vec4<f32>;
[[stage(vertex)]] fn main() -> void {
[[stage(vertex)]] fn main() {
Position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
})");
fsModule = utils::CreateShaderModule(device, R"(
[[location(0)]] var<out> fragColor : vec4<f32>;
[[stage(fragment)]] fn main() -> void {
[[stage(fragment)]] fn main() {
fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
}
@@ -193,7 +193,7 @@ TEST_F(RenderPipelineValidationTest, FragmentOutputFormatCompatibility) {
stream << R"(
[[location(0)]] var<out> fragColor : vec4<)"
<< kScalarTypes[i] << R"(>;
[[stage(fragment)]] fn main() -> void {
[[stage(fragment)]] fn main() {
})";
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
@@ -411,7 +411,7 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
[[group(0), binding(0)]] var myTexture : texture_2d<)"
<< kScalarTypes[i] << R"(>;
[[stage(fragment)]] fn main() -> void {
[[stage(fragment)]] fn main() {
})";
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
@@ -458,7 +458,7 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
stream << R"(
[[group(0), binding(0)]] var myTexture : )"
<< kTextureKeywords[i] << R"(<f32>;
[[stage(fragment)]] fn main() -> void {
[[stage(fragment)]] fn main() {
})";
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
@@ -485,7 +485,7 @@ TEST_F(RenderPipelineValidationTest, StorageBufferInVertexShaderNoLayout) {
};
[[group(0), binding(0)]] var<storage> dst : [[access(read_write)]] Dst;
[[builtin(vertex_index)]] var<in> VertexIndex : u32;
[[stage(vertex)]] fn main() -> void {
[[stage(vertex)]] fn main() {
dst.data[VertexIndex] = 0x1234u;
})");
@@ -592,13 +592,13 @@ TEST_F(RenderPipelineValidationTest, DepthCompareUndefinedIsError) {
TEST_F(RenderPipelineValidationTest, EntryPointNameValidation) {
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
[[builtin(position)]] var<out> position : vec4<f32>;
[[stage(vertex)]] fn vertex_main() -> void {
[[stage(vertex)]] fn vertex_main() {
position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
return;
}
[[location(0)]] var<out> color : vec4<f32>;
[[stage(fragment)]] fn fragment_main() -> void {
[[stage(fragment)]] fn fragment_main() {
color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
@@ -645,11 +645,11 @@ TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) {
[[location(0)]] var<in> attrib0 : vec4<f32>;
[[location(1)]] var<in> attrib1 : vec4<f32>;
[[stage(vertex)]] fn vertex0() -> void {
[[stage(vertex)]] fn vertex0() {
position = attrib0;
return;
}
[[stage(vertex)]] fn vertex1() -> void {
[[stage(vertex)]] fn vertex1() {
position = attrib1;
return;
}
@@ -690,11 +690,11 @@ TEST_F(RenderPipelineValidationTest, FragmentOutputCorrectEntryPoint) {
[[location(0)]] var<out> colorFloat : vec4<f32>;
[[location(0)]] var<out> colorUint : vec4<u32>;
[[stage(fragment)]] fn fragmentFloat() -> void {
[[stage(fragment)]] fn fragmentFloat() {
colorFloat = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
}
[[stage(fragment)]] fn fragmentUint() -> void {
[[stage(fragment)]] fn fragmentUint() {
colorUint = vec4<u32>(0u, 0u, 0u, 0u);
return;
}
@@ -734,11 +734,11 @@ TEST_F(RenderPipelineValidationTest, DISABLED_BindingsFromCorrectEntryPoint) {
[[binding 1, set 0]] var<uniform> var1 : Uniforms;
[[builtin(position)]] var<out> position : vec4<f32>;
fn vertex0() -> void {
fn vertex0() {
position = var0.data;
return;
}
fn vertex1() -> void {
fn vertex1() {
position = var1.data;
return;
}